Update p_tick.c, got rid of an useless angle change function
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@ -640,10 +640,10 @@ void P_Ticker(boolean run)
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G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0);
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G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0);
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if (demoplayback)
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if (demoplayback)
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{
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{
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G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
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player_t* p = &players[consoleplayer];
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P_SetPlayerAngle(&players[consoleplayer], players[consoleplayer].mo->angle);
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G_ReadDemoTiccmd(&p->cmd, 0);
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P_ForceLocalAngle(&players[consoleplayer], players[consoleplayer].mo->angle);
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P_ForceLocalAngle(p, p->mo->angle);
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localaiming = players[consoleplayer].aiming;
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localaiming = p->aiming;
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}
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}
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LUAh_PreThinkFrame();
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LUAh_PreThinkFrame();
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