From 7c79f702340662c6d8f370b9ef709181c690f49b Mon Sep 17 00:00:00 2001 From: Riku Salminen Date: Tue, 10 Nov 2020 04:17:25 -0500 Subject: [PATCH] Update p_tick.c, got rid of an useless angle change function --- src/p_tick.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/p_tick.c b/src/p_tick.c index 4fd08f987..b49b27cc8 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -640,10 +640,10 @@ void P_Ticker(boolean run) G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0); if (demoplayback) { - G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0); - P_SetPlayerAngle(&players[consoleplayer], players[consoleplayer].mo->angle); - P_ForceLocalAngle(&players[consoleplayer], players[consoleplayer].mo->angle); - localaiming = players[consoleplayer].aiming; + player_t* p = &players[consoleplayer]; + G_ReadDemoTiccmd(&p->cmd, 0); + P_ForceLocalAngle(p, p->mo->angle); + localaiming = p->aiming; } LUAh_PreThinkFrame();