This is probably the "correct" way to set maskedtextureheight

Probably doesn't make any difference in-game at all though, lol
This commit is contained in:
Monster Iestyn 2016-05-24 22:11:48 +01:00
parent ab6d4d7aec
commit 7c78b95a7d
1 changed files with 1 additions and 1 deletions

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@ -2480,7 +2480,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
ds_p->maskedtexturecol = ds_p->thicksidecol;
#ifdef ESLOPE
maskedtextureheight = &(ds_p->maskedtextureheight[0]); // ????
maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
// Set midtexture starting height
if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing