From 7c78b95a7db5596fe002223b866e4eedf07ead49 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 24 May 2016 22:11:48 +0100 Subject: [PATCH] This is probably the "correct" way to set maskedtextureheight Probably doesn't make any difference in-game at all though, lol --- src/r_segs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_segs.c b/src/r_segs.c index 9faee429b..11b4c8aef 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -2480,7 +2480,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) ds_p->maskedtexturecol = ds_p->thicksidecol; #ifdef ESLOPE - maskedtextureheight = &(ds_p->maskedtextureheight[0]); // ???? + maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0]) // Set midtexture starting height if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing