Woops, forgot the 0. Now it takes advantage of the full range.
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@ -2949,7 +2949,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
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if (spawned->frame & FF_ANIMATE)
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spawned->frame += P_RandomKey(spawned->state->var2);
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spawned->angle += P_RandomKey(36)*ANG1; // irrelevant for default objects but might make sense for some custom ones
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spawned->angle += P_RandomKey(36)*ANG10; // irrelevant for default objects but might make sense for some custom ones
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if (flags & ML_EFFECT1)
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{
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