Whoops forgot to commit this extra thing I was doing (just disables the old code for animal spawning)
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@ -2262,7 +2262,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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// Drop stuff.
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// Drop stuff.
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// This determines the kind of object spawned
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// This determines the kind of object spawned
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// during the death frame of a thing.
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// during the death frame of a thing.
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if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001
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/*if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001
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&& target->flags & MF_ENEMY)
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&& target->flags & MF_ENEMY)
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{
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{
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if (cv_soniccd.value)
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if (cv_soniccd.value)
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@ -2333,7 +2333,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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P_SetScale(mo, mo->destscale);
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P_SetScale(mo, mo->destscale);
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}
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}
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// Other death animation effects
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// Other death animation effects
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else switch(target->type)
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else */switch(target->type)
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{
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{
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case MT_BOUNCEPICKUP:
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case MT_BOUNCEPICKUP:
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case MT_RAILPICKUP:
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case MT_RAILPICKUP:
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