From 7711f64eb7adb825012a0a06cc732b9f0c29ad4f Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 27 Dec 2016 21:14:19 +0000 Subject: [PATCH] Whoops forgot to commit this extra thing I was doing (just disables the old code for animal spawning) --- src/p_inter.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_inter.c b/src/p_inter.c index 974ae1b8f..83eb2e212 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2262,7 +2262,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget // Drop stuff. // This determines the kind of object spawned // during the death frame of a thing. - if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001 + /*if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001 && target->flags & MF_ENEMY) { if (cv_soniccd.value) @@ -2333,7 +2333,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget P_SetScale(mo, mo->destscale); } // Other death animation effects - else switch(target->type) + else */switch(target->type) { case MT_BOUNCEPICKUP: case MT_RAILPICKUP: