Whoops forgot to commit this extra thing I was doing (just disables the old code for animal spawning)

This commit is contained in:
Monster Iestyn 2016-12-27 21:14:19 +00:00
parent cecc1912fe
commit 7711f64eb7
1 changed files with 2 additions and 2 deletions

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@ -2262,7 +2262,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// Drop stuff.
// This determines the kind of object spawned
// during the death frame of a thing.
if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001
/*if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001
&& target->flags & MF_ENEMY)
{
if (cv_soniccd.value)
@ -2333,7 +2333,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
P_SetScale(mo, mo->destscale);
}
// Other death animation effects
else switch(target->type)
else */switch(target->type)
{
case MT_BOUNCEPICKUP:
case MT_RAILPICKUP: