Reduce near renderdist to lessen visible texture distortion
This commit is contained in:
parent
f9027ccaeb
commit
719f29d27e
|
@ -714,7 +714,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||||
UINT8 numplanes, j;
|
UINT8 numplanes, j;
|
||||||
vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion;
|
vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion;
|
||||||
|
|
||||||
const float renderdist = 30000.0f; // How far out to properly render the plane
|
const float renderdist = 27000.0f; // How far out to properly render the plane
|
||||||
const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion
|
const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion
|
||||||
|
|
||||||
seg_t *line = &segs[subsector->firstline];
|
seg_t *line = &segs[subsector->firstline];
|
||||||
|
|
Loading…
Reference in a new issue