From 719f29d27e828c14eb4454ddbceaa056a66c3217 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 23 Mar 2020 08:23:36 -0500 Subject: [PATCH] Reduce near renderdist to lessen visible texture distortion --- src/hardware/hw_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 9a0805d57..62464c951 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -714,7 +714,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool UINT8 numplanes, j; vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion; - const float renderdist = 30000.0f; // How far out to properly render the plane + const float renderdist = 27000.0f; // How far out to properly render the plane const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion seg_t *line = &segs[subsector->firstline];