Merge branch 'master' into next

This commit is contained in:
Monster Iestyn 2018-11-20 13:55:36 +00:00
commit 66900c70ee
8 changed files with 108 additions and 120 deletions

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@ -72,6 +72,21 @@ matrix:
compiler: gcc-7
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3"
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-8
compiler: gcc-8
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3"
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
- os: linux
compiler: clang
#clang version 3.5.0 (tags/RELEASE_350/final)
@ -212,6 +227,7 @@ matrix:
- compiler: clang-3.9
- compiler: clang-4.0
- compiler: clang-5.0
- compiler: gcc-8
cache:
apt: true

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@ -94,7 +94,7 @@ static filetran_t transfer[MAXNETNODES];
// Receiver structure
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
char downloaddir[256] = "DOWNLOAD";
char downloaddir[512] = "DOWNLOAD";
#ifdef CLIENT_LOADINGSCREEN
// for cl loading screen

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@ -48,7 +48,7 @@ typedef struct
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[256];
extern char downloaddir[512];
#ifdef CLIENT_LOADINGSCREEN
extern INT32 lastfilenum;

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@ -3080,7 +3080,7 @@ static void readmaincfg(MYFILE *f)
strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder)));
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder));
strncpy(savegamename, timeattackfolder, strlen(timeattackfolder));
strlcat(savegamename, "%u.ssg", sizeof(savegamename));
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);

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@ -592,8 +592,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
else
rlight->rcolormap = xwalllights[pindex];
rlight->height += rlight->heightstep;
height = rlight->height;
rlight->height += rlight->heightstep;
if (height <= windowtop)
{
@ -829,26 +829,21 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
light = &frontsector->lightlist[i];
rlight = &dc_lightlist[p];
#ifdef ESLOPE
if (light->slope) {
leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y);
rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y);
} else
leftheight = rightheight = light->height;
if (*pfloor->b_slope) {
pfloorleft = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y);
pfloorright = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y);
} else
pfloorleft = pfloorright = *pfloor->bottomheight;
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, ds->leftpos.x, ds->leftpos.y); \
end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y); \
} else \
end1 = end2 = normalheight;
SLOPEPARAMS(light->slope, leftheight, rightheight, light->height)
SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight)
if (leftheight < pfloorleft && rightheight < pfloorright)
continue;
if (*pfloor->t_slope) {
pfloorleft = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y);
pfloorright = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y);
} else
pfloorleft = pfloorright = *pfloor->topheight;
SLOPEPARAMS(*pfloor->t_slope, pfloorleft, pfloorright, *pfloor->topheight)
if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
{
@ -861,17 +856,17 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
leftheight -= viewz;
rightheight -= viewz;
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
if (overflow_test < 0) overflow_test = -overflow_test;
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
if (overflow_test < 0) overflow_test = -overflow_test;
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
#define OVERFLOWTEST(height, scale) \
overflow_test = (INT64)centeryfrac - (((INT64)height*scale)>>FRACBITS); \
if (overflow_test < 0) overflow_test = -overflow_test; \
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
OVERFLOWTEST(leftheight, ds->scale1)
OVERFLOWTEST(rightheight, ds->scale2)
rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1);
rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->height -= rlight->heightstep;
#else
if (light->height < *pfloor->bottomheight)
continue;
@ -881,36 +876,28 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
lheight = light->height;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : light->height;
rlight->heightstep = -FixedMul (rw_scalestep, (lheight - viewz));
rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale) - rlight->heightstep;
rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale);
#endif
rlight->flags = light->flags;
if (light->flags & FF_CUTLEVEL)
{
#ifdef ESLOPE
if (*light->caster->b_slope) {
leftheight = P_GetZAt(*light->caster->b_slope, ds->leftpos.x, ds->leftpos.y);
rightheight = P_GetZAt(*light->caster->b_slope, ds->rightpos.x, ds->rightpos.y);
} else
leftheight = rightheight = *light->caster->bottomheight;
SLOPEPARAMS(*light->caster->b_slope, leftheight, rightheight, *light->caster->bottomheight)
leftheight -= viewz;
rightheight -= viewz;
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
if (overflow_test < 0) overflow_test = -overflow_test;
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
if (overflow_test < 0) overflow_test = -overflow_test;
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
OVERFLOWTEST(leftheight, ds->scale1)
OVERFLOWTEST(rightheight, ds->scale2)
#undef OVERFLOWTEST
rlight->botheight = (centeryfrac) - FixedMul(leftheight, ds->scale1);
rlight->botheightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
rlight->botheight -= rlight->botheightstep;
#else
lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight;
rlight->botheightstep = -FixedMul (rw_scalestep, (lheight - viewz));
rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale) - rlight->botheightstep;
rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale);
#endif
}
@ -1003,21 +990,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
{
fixed_t left_top, right_top, left_bottom, right_bottom;
if (*pfloor->t_slope)
{
left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
}
else
left_top = right_top = *pfloor->topheight - viewz;
if (*pfloor->b_slope)
{
left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
}
else
left_bottom = right_bottom = *pfloor->bottomheight - viewz;
SLOPEPARAMS(*pfloor->t_slope, left_top, right_top, *pfloor->topheight)
SLOPEPARAMS(*pfloor->b_slope, left_bottom, right_bottom, *pfloor->bottomheight)
#undef SLOPEPARAMS
left_top -= viewz;
right_top -= viewz;
left_bottom -= viewz;
right_bottom -= viewz;
// using INT64 to avoid 32bit overflow
top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS);
@ -1041,6 +1020,45 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
{
if (maskedtexturecol[dc_x] != INT16_MAX)
{
// Calculate bounds
// clamp the values if necessary to avoid overflows and rendering glitches caused by them
#ifdef ESLOPE
if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
else sprtopscreen = windowtop = CLAMPMIN;
if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
else sprbotscreen = windowbottom = CLAMPMIN;
top_frac += top_step;
bottom_frac += bottom_step;
#else
sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale));
sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen;
#endif
// SoM: If column is out of range, why bother with it??
if (windowbottom < topbounds || windowtop > bottombounds)
{
if (dc_numlights)
{
for (i = 0; i < dc_numlights; i++)
{
rlight = &dc_lightlist[i];
rlight->height += rlight->heightstep;
if (rlight->flags & FF_CUTLEVEL)
rlight->botheight += rlight->botheightstep;
}
}
spryscale += rw_scalestep;
continue;
}
dc_iscale = 0xffffffffu / (unsigned)spryscale;
// Get data for the column
col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
// SoM: New code does not rely on R_DrawColumnShadowed_8 which
// will (hopefully) put less strain on the stack.
if (dc_numlights)
@ -1051,40 +1069,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
INT32 solid = 0;
INT32 lighteffect = 0;
#ifdef ESLOPE
if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
else sprtopscreen = windowtop = CLAMPMIN;
if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
else sprbotscreen = windowbottom = CLAMPMIN;
top_frac += top_step;
bottom_frac += bottom_step;
#else
sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale));
sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen;
#endif
// SoM: If column is out of range, why bother with it??
if (windowbottom < topbounds || windowtop > bottombounds)
{
for (i = 0; i < dc_numlights; i++)
{
rlight = &dc_lightlist[i];
rlight->height += rlight->heightstep;
if (rlight->flags & FF_CUTLEVEL)
rlight->botheight += rlight->botheightstep;
}
spryscale += rw_scalestep;
continue;
}
dc_iscale = 0xffffffffu / (unsigned)spryscale;
// draw the texture
col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
for (i = 0; i < dc_numlights; i++)
{
// Check if the current light effects the colormap/lightlevel
@ -1103,7 +1087,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
if (pfloor->flags & FF_FOG)
@ -1142,13 +1126,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else
solid = 0;
rlight->height += rlight->heightstep;
height = rlight->height;
rlight->height += rlight->heightstep;
if (solid)
{
rlight->botheight += rlight->botheightstep;
bheight = rlight->botheight - (FRACUNIT >> 1);
rlight->botheight += rlight->botheightstep;
}
if (height <= windowtop)
@ -1164,6 +1148,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (windowbottom >= sprbotscreen)
{
windowbottom = sprbotscreen;
// draw the texture
colfunc_2s (col);
for (i++; i < dc_numlights; i++)
{
@ -1174,6 +1159,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
}
continue;
}
// draw the texture
colfunc_2s (col);
if (solid)
windowtop = bheight;
@ -1183,6 +1169,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
dc_colormap = rlight->rcolormap;
}
windowbottom = sprbotscreen;
// draw the texture, if there is any space left
if (windowtop < windowbottom)
colfunc_2s (col);
@ -1197,31 +1184,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
pindex = MAXLIGHTSCALE - 1;
dc_colormap = walllights[pindex];
if (frontsector->extra_colormap)
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
if (pfloor->flags & FF_FOG && pfloor->master->frontsector->extra_colormap)
dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
#ifdef ESLOPE
if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
else sprtopscreen = windowtop = CLAMPMIN;
if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
else sprbotscreen = windowbottom = CLAMPMIN;
top_frac += top_step;
bottom_frac += bottom_step;
#else
sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale));
sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen;
#endif
dc_iscale = 0xffffffffu / (unsigned)spryscale;
else if (frontsector->extra_colormap)
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
// draw the texture
col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
colfunc_2s (col);
spryscale += rw_scalestep;
}

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@ -2323,7 +2323,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
strcpy(skin->realname, "Someone");
strcpy(skin->hudname, "???");
strncpy(skin->charsel, "CHRSONIC", 8);
strncpy(skin->charsel, "CHRSONIC", 9);
strncpy(skin->face, "MISSING", 8);
strncpy(skin->superface, "MISSING", 8);
@ -2384,9 +2384,9 @@ void R_InitSkins(void)
strcpy(skin->realname, "Sonic");
strcpy(skin->hudname, "SONIC");
strncpy(skin->charsel, "CHRSONIC", 8);
strncpy(skin->face, "LIVSONIC", 8);
strncpy(skin->superface, "LIVSUPER", 8);
strncpy(skin->charsel, "CHRSONIC", 9);
strncpy(skin->face, "LIVSONIC", 9);
strncpy(skin->superface, "LIVSUPER", 9);
skin->prefcolor = SKINCOLOR_BLUE;
skin->ability = CA_THOK;

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@ -48,7 +48,7 @@ typedef struct
// DYNAMIC WAD LOADING
// =========================================================================
#define MAX_WADPATH 128
#define MAX_WADPATH 512
#define MAX_WADFILES 48 // maximum of wad files used at the same time
// (there is a max of simultaneous open files anyway, and this should be plenty)

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@ -1440,6 +1440,7 @@ static void Y_CalculateCompetitionWinners(void)
UINT32 maxrings[MAXPLAYERS];
UINT32 monitors[MAXPLAYERS];
UINT32 scores[MAXPLAYERS];
char tempname[9];
memset(data.competition.points, 0, sizeof (data.competition.points));
memset(points, 0, sizeof (points));
@ -1531,8 +1532,9 @@ static void Y_CalculateCompetitionWinners(void)
data.competition.monitors[data.competition.numplayers] = monitors[winner];
data.competition.scores[data.competition.numplayers] = scores[winner];
snprintf(data.competition.name[data.competition.numplayers], 9, "%s", player_names[winner]);
data.competition.name[data.competition.numplayers][8] = '\0';
strncpy(tempname, player_names[winner], 8);
tempname[8] = '\0';
strncpy(data.competition.name[data.competition.numplayers], tempname, 9);
data.competition.color[data.competition.numplayers] = &players[winner].skincolor;
data.competition.character[data.competition.numplayers] = &players[winner].skin;
@ -1862,4 +1864,5 @@ static void Y_UnloadData(void)
//are not handled
break;
}
}