diff --git a/.travis.yml b/.travis.yml index a9f4ddfb4..8a137d9d8 100644 --- a/.travis.yml +++ b/.travis.yml @@ -72,6 +72,21 @@ matrix: compiler: gcc-7 env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3" #gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802 + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - p7zip-full + - gcc-8 + compiler: gcc-8 + env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3" + #gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0 - os: linux compiler: clang #clang version 3.5.0 (tags/RELEASE_350/final) @@ -212,6 +227,7 @@ matrix: - compiler: clang-3.9 - compiler: clang-4.0 - compiler: clang-5.0 + - compiler: gcc-8 cache: apt: true diff --git a/src/d_netfil.c b/src/d_netfil.c index 6742cfe28..adbc8d77e 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -94,7 +94,7 @@ static filetran_t transfer[MAXNETNODES]; // Receiver structure INT32 fileneedednum; // Number of files needed to join the server fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files -char downloaddir[256] = "DOWNLOAD"; +char downloaddir[512] = "DOWNLOAD"; #ifdef CLIENT_LOADINGSCREEN // for cl loading screen diff --git a/src/d_netfil.h b/src/d_netfil.h index b9b7b2f2e..a5a48fa09 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -48,7 +48,7 @@ typedef struct extern INT32 fileneedednum; extern fileneeded_t fileneeded[MAX_WADFILES]; -extern char downloaddir[256]; +extern char downloaddir[512]; #ifdef CLIENT_LOADINGSCREEN extern INT32 lastfilenum; diff --git a/src/dehacked.c b/src/dehacked.c index dd75fce43..5b7acdf78 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -3080,7 +3080,7 @@ static void readmaincfg(MYFILE *f) strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder))); timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0'; - strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder)); + strncpy(savegamename, timeattackfolder, strlen(timeattackfolder)); strlcat(savegamename, "%u.ssg", sizeof(savegamename)); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); diff --git a/src/r_segs.c b/src/r_segs.c index 40184bddf..70611b7e7 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -592,8 +592,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) else rlight->rcolormap = xwalllights[pindex]; - rlight->height += rlight->heightstep; height = rlight->height; + rlight->height += rlight->heightstep; if (height <= windowtop) { @@ -829,26 +829,21 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) light = &frontsector->lightlist[i]; rlight = &dc_lightlist[p]; #ifdef ESLOPE - if (light->slope) { - leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y); - rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y); - } else - leftheight = rightheight = light->height; - if (*pfloor->b_slope) { - pfloorleft = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y); - pfloorright = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y); - } else - pfloorleft = pfloorright = *pfloor->bottomheight; +#define SLOPEPARAMS(slope, end1, end2, normalheight) \ + if (slope) { \ + end1 = P_GetZAt(slope, ds->leftpos.x, ds->leftpos.y); \ + end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y); \ + } else \ + end1 = end2 = normalheight; + + SLOPEPARAMS(light->slope, leftheight, rightheight, light->height) + SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight) if (leftheight < pfloorleft && rightheight < pfloorright) continue; - if (*pfloor->t_slope) { - pfloorleft = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y); - pfloorright = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y); - } else - pfloorleft = pfloorright = *pfloor->topheight; + SLOPEPARAMS(*pfloor->t_slope, pfloorleft, pfloorright, *pfloor->topheight) if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights) { @@ -861,17 +856,17 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) leftheight -= viewz; rightheight -= viewz; - overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS); - if (overflow_test < 0) overflow_test = -overflow_test; - if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue; - overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS); - if (overflow_test < 0) overflow_test = -overflow_test; - if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue; +#define OVERFLOWTEST(height, scale) \ + overflow_test = (INT64)centeryfrac - (((INT64)height*scale)>>FRACBITS); \ + if (overflow_test < 0) overflow_test = -overflow_test; \ + if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue; + + OVERFLOWTEST(leftheight, ds->scale1) + OVERFLOWTEST(rightheight, ds->scale2) rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1); rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2); rlight->heightstep = (rlight->heightstep-rlight->height)/(range); - rlight->height -= rlight->heightstep; #else if (light->height < *pfloor->bottomheight) continue; @@ -881,36 +876,28 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) lheight = light->height;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : light->height; rlight->heightstep = -FixedMul (rw_scalestep, (lheight - viewz)); - rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale) - rlight->heightstep; + rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale); #endif rlight->flags = light->flags; if (light->flags & FF_CUTLEVEL) { #ifdef ESLOPE - if (*light->caster->b_slope) { - leftheight = P_GetZAt(*light->caster->b_slope, ds->leftpos.x, ds->leftpos.y); - rightheight = P_GetZAt(*light->caster->b_slope, ds->rightpos.x, ds->rightpos.y); - } else - leftheight = rightheight = *light->caster->bottomheight; + SLOPEPARAMS(*light->caster->b_slope, leftheight, rightheight, *light->caster->bottomheight) leftheight -= viewz; rightheight -= viewz; - overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS); - if (overflow_test < 0) overflow_test = -overflow_test; - if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue; - overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS); - if (overflow_test < 0) overflow_test = -overflow_test; - if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue; + OVERFLOWTEST(leftheight, ds->scale1) + OVERFLOWTEST(rightheight, ds->scale2) +#undef OVERFLOWTEST rlight->botheight = (centeryfrac) - FixedMul(leftheight, ds->scale1); rlight->botheightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2); rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range); - rlight->botheight -= rlight->botheightstep; #else lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight; rlight->botheightstep = -FixedMul (rw_scalestep, (lheight - viewz)); - rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale) - rlight->botheightstep; + rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale); #endif } @@ -1003,21 +990,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) { fixed_t left_top, right_top, left_bottom, right_bottom; - if (*pfloor->t_slope) - { - left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz; - right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz; - } - else - left_top = right_top = *pfloor->topheight - viewz; - - if (*pfloor->b_slope) - { - left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz; - right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz; - } - else - left_bottom = right_bottom = *pfloor->bottomheight - viewz; + SLOPEPARAMS(*pfloor->t_slope, left_top, right_top, *pfloor->topheight) + SLOPEPARAMS(*pfloor->b_slope, left_bottom, right_bottom, *pfloor->bottomheight) +#undef SLOPEPARAMS + left_top -= viewz; + right_top -= viewz; + left_bottom -= viewz; + right_bottom -= viewz; // using INT64 to avoid 32bit overflow top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS); @@ -1041,6 +1020,45 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) { if (maskedtexturecol[dc_x] != INT16_MAX) { + // Calculate bounds + // clamp the values if necessary to avoid overflows and rendering glitches caused by them +#ifdef ESLOPE + if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX; + else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac; + else sprtopscreen = windowtop = CLAMPMIN; + if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX; + else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac; + else sprbotscreen = windowbottom = CLAMPMIN; + + top_frac += top_step; + bottom_frac += bottom_step; +#else + sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale)); + sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen; +#endif + + // SoM: If column is out of range, why bother with it?? + if (windowbottom < topbounds || windowtop > bottombounds) + { + if (dc_numlights) + { + for (i = 0; i < dc_numlights; i++) + { + rlight = &dc_lightlist[i]; + rlight->height += rlight->heightstep; + if (rlight->flags & FF_CUTLEVEL) + rlight->botheight += rlight->botheightstep; + } + } + spryscale += rw_scalestep; + continue; + } + + dc_iscale = 0xffffffffu / (unsigned)spryscale; + + // Get data for the column + col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3); + // SoM: New code does not rely on R_DrawColumnShadowed_8 which // will (hopefully) put less strain on the stack. if (dc_numlights) @@ -1051,40 +1069,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) INT32 solid = 0; INT32 lighteffect = 0; -#ifdef ESLOPE - if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX; - else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac; - else sprtopscreen = windowtop = CLAMPMIN; - if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX; - else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac; - else sprbotscreen = windowbottom = CLAMPMIN; - - top_frac += top_step; - bottom_frac += bottom_step; -#else - sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale)); - sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen; -#endif - - // SoM: If column is out of range, why bother with it?? - if (windowbottom < topbounds || windowtop > bottombounds) - { - for (i = 0; i < dc_numlights; i++) - { - rlight = &dc_lightlist[i]; - rlight->height += rlight->heightstep; - if (rlight->flags & FF_CUTLEVEL) - rlight->botheight += rlight->botheightstep; - } - spryscale += rw_scalestep; - continue; - } - - dc_iscale = 0xffffffffu / (unsigned)spryscale; - - // draw the texture - col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3); - for (i = 0; i < dc_numlights; i++) { // Check if the current light effects the colormap/lightlevel @@ -1103,7 +1087,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT; - if (pindex >= MAXLIGHTSCALE) + if (pindex >= MAXLIGHTSCALE) pindex = MAXLIGHTSCALE-1; if (pfloor->flags & FF_FOG) @@ -1142,13 +1126,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) else solid = 0; - rlight->height += rlight->heightstep; height = rlight->height; + rlight->height += rlight->heightstep; if (solid) { - rlight->botheight += rlight->botheightstep; bheight = rlight->botheight - (FRACUNIT >> 1); + rlight->botheight += rlight->botheightstep; } if (height <= windowtop) @@ -1164,6 +1148,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (windowbottom >= sprbotscreen) { windowbottom = sprbotscreen; + // draw the texture colfunc_2s (col); for (i++; i < dc_numlights; i++) { @@ -1174,6 +1159,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) } continue; } + // draw the texture colfunc_2s (col); if (solid) windowtop = bheight; @@ -1183,6 +1169,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) dc_colormap = rlight->rcolormap; } windowbottom = sprbotscreen; + // draw the texture, if there is any space left if (windowtop < windowbottom) colfunc_2s (col); @@ -1197,31 +1184,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) pindex = MAXLIGHTSCALE - 1; dc_colormap = walllights[pindex]; - if (frontsector->extra_colormap) - dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps); + if (pfloor->flags & FF_FOG && pfloor->master->frontsector->extra_colormap) dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps); - -#ifdef ESLOPE - if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX; - else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac; - else sprtopscreen = windowtop = CLAMPMIN; - if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX; - else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac; - else sprbotscreen = windowbottom = CLAMPMIN; - - top_frac += top_step; - bottom_frac += bottom_step; -#else - sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale)); - sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen; -#endif - - dc_iscale = 0xffffffffu / (unsigned)spryscale; + else if (frontsector->extra_colormap) + dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps); // draw the texture - col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3); - colfunc_2s (col); spryscale += rw_scalestep; } diff --git a/src/r_things.c b/src/r_things.c index 910a52b30..ee2d8a9bf 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2323,7 +2323,7 @@ static void Sk_SetDefaultValue(skin_t *skin) strcpy(skin->realname, "Someone"); strcpy(skin->hudname, "???"); - strncpy(skin->charsel, "CHRSONIC", 8); + strncpy(skin->charsel, "CHRSONIC", 9); strncpy(skin->face, "MISSING", 8); strncpy(skin->superface, "MISSING", 8); @@ -2384,9 +2384,9 @@ void R_InitSkins(void) strcpy(skin->realname, "Sonic"); strcpy(skin->hudname, "SONIC"); - strncpy(skin->charsel, "CHRSONIC", 8); - strncpy(skin->face, "LIVSONIC", 8); - strncpy(skin->superface, "LIVSUPER", 8); + strncpy(skin->charsel, "CHRSONIC", 9); + strncpy(skin->face, "LIVSONIC", 9); + strncpy(skin->superface, "LIVSUPER", 9); skin->prefcolor = SKINCOLOR_BLUE; skin->ability = CA_THOK; diff --git a/src/w_wad.h b/src/w_wad.h index f7ea64a56..0e62cc9b7 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -48,7 +48,7 @@ typedef struct // DYNAMIC WAD LOADING // ========================================================================= -#define MAX_WADPATH 128 +#define MAX_WADPATH 512 #define MAX_WADFILES 48 // maximum of wad files used at the same time // (there is a max of simultaneous open files anyway, and this should be plenty) diff --git a/src/y_inter.c b/src/y_inter.c index 9d41caf36..149333c2a 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1440,6 +1440,7 @@ static void Y_CalculateCompetitionWinners(void) UINT32 maxrings[MAXPLAYERS]; UINT32 monitors[MAXPLAYERS]; UINT32 scores[MAXPLAYERS]; + char tempname[9]; memset(data.competition.points, 0, sizeof (data.competition.points)); memset(points, 0, sizeof (points)); @@ -1531,8 +1532,9 @@ static void Y_CalculateCompetitionWinners(void) data.competition.monitors[data.competition.numplayers] = monitors[winner]; data.competition.scores[data.competition.numplayers] = scores[winner]; - snprintf(data.competition.name[data.competition.numplayers], 9, "%s", player_names[winner]); - data.competition.name[data.competition.numplayers][8] = '\0'; + strncpy(tempname, player_names[winner], 8); + tempname[8] = '\0'; + strncpy(data.competition.name[data.competition.numplayers], tempname, 9); data.competition.color[data.competition.numplayers] = &players[winner].skincolor; data.competition.character[data.competition.numplayers] = &players[winner].skin; @@ -1862,4 +1864,5 @@ static void Y_UnloadData(void) //are not handled break; } + }