Move setting from defaults to M_FirstLoadConfig, so it triggers even when the title screen doesn't start
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d0fac1988a
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6595d20709
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@ -736,14 +736,6 @@ void D_StartTitle(void)
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// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
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// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
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maptol = 0;
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maptol = 0;
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// reset to default player stuff
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COM_BufAddText (va("%s \"%s\"\n",cv_playername.name,cv_defaultplayername.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_skin.name,cv_defaultskin.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playercolor.name,cv_defaultplayercolor.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playername2.name,cv_defaultplayername2.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_skin2.name,cv_defaultskin2.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playercolor2.name,cv_defaultplayercolor2.string));
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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displayplayer = consoleplayer = 0;
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displayplayer = consoleplayer = 0;
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gametype = GT_COOP;
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gametype = GT_COOP;
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@ -521,6 +521,14 @@ void M_FirstLoadConfig(void)
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// make sure I_Quit() will write back the correct config
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// make sure I_Quit() will write back the correct config
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// (do not write back the config if it crash before)
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// (do not write back the config if it crash before)
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gameconfig_loaded = true;
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gameconfig_loaded = true;
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// reset to default player stuff
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COM_BufAddText (va("%s \"%s\"\n",cv_playername.name,cv_defaultplayername.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_skin.name,cv_defaultskin.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playercolor.name,cv_defaultplayercolor.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playername2.name,cv_defaultplayername2.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_skin2.name,cv_defaultskin2.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playercolor2.name,cv_defaultplayercolor2.string));
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}
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}
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/** Saves the game configuration.
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/** Saves the game configuration.
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