diff --git a/src/d_main.c b/src/d_main.c index 995704e76..ebc618be8 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -736,14 +736,6 @@ void D_StartTitle(void) // empty maptol so mario/etc sounds don't play in sound test when they shouldn't maptol = 0; - // reset to default player stuff - COM_BufAddText (va("%s \"%s\"\n",cv_playername.name,cv_defaultplayername.string)); - COM_BufAddText (va("%s \"%s\"\n",cv_skin.name,cv_defaultskin.string)); - COM_BufAddText (va("%s \"%s\"\n",cv_playercolor.name,cv_defaultplayercolor.string)); - COM_BufAddText (va("%s \"%s\"\n",cv_playername2.name,cv_defaultplayername2.string)); - COM_BufAddText (va("%s \"%s\"\n",cv_skin2.name,cv_defaultskin2.string)); - COM_BufAddText (va("%s \"%s\"\n",cv_playercolor2.name,cv_defaultplayercolor2.string)); - gameaction = ga_nothing; displayplayer = consoleplayer = 0; gametype = GT_COOP; diff --git a/src/m_misc.c b/src/m_misc.c index f7d5cf961..fb00aa5af 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -521,6 +521,14 @@ void M_FirstLoadConfig(void) // make sure I_Quit() will write back the correct config // (do not write back the config if it crash before) gameconfig_loaded = true; + + // reset to default player stuff + COM_BufAddText (va("%s \"%s\"\n",cv_playername.name,cv_defaultplayername.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_skin.name,cv_defaultskin.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_playercolor.name,cv_defaultplayercolor.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_playername2.name,cv_defaultplayername2.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_skin2.name,cv_defaultskin2.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_playercolor2.name,cv_defaultplayercolor2.string)); } /** Saves the game configuration.