OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
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@ -221,11 +221,6 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglDrawElements glDrawElements
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#define pglDrawElements glDrawElements
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#define pglEnableClientState glEnableClientState
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#define pglEnableClientState glEnableClientState
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#define pglDisableClientState glDisableClientState
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#define pglDisableClientState glDisableClientState
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#define pglClientActiveTexture glClientActiveTexture
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#define pglGenBuffers glGenBuffers
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#define pglBindBuffer glBindBuffer
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#define pglBufferData glBufferData
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#define pglDeleteBuffers glDeleteBuffers
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/* Lighting */
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/* Lighting */
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#define pglShadeModel glShadeModel
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#define pglShadeModel glShadeModel
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@ -331,15 +326,6 @@ typedef void (APIENTRY * PFNglEnableClientState) (GLenum cap);
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static PFNglEnableClientState pglEnableClientState;
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static PFNglEnableClientState pglEnableClientState;
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typedef void (APIENTRY * PFNglDisableClientState) (GLenum cap);
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typedef void (APIENTRY * PFNglDisableClientState) (GLenum cap);
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static PFNglDisableClientState pglDisableClientState;
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static PFNglDisableClientState pglDisableClientState;
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typedef void (APIENTRY * PFNglGenBuffers) (GLsizei n, GLuint *buffers);
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static PFNglGenBuffers pglGenBuffers;
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typedef void (APIENTRY * PFNglBindBuffer) (GLenum target, GLuint buffer);
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static PFNglBindBuffer pglBindBuffer;
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typedef void (APIENTRY * PFNglBufferData) (GLenum target, GLsizei size, const GLvoid *data, GLenum usage);
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static PFNglBufferData pglBufferData;
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typedef void (APIENTRY * PFNglDeleteBuffers) (GLsizei n, const GLuint *buffers);
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static PFNglDeleteBuffers pglDeleteBuffers;
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/* Lighting */
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/* Lighting */
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typedef void (APIENTRY * PFNglShadeModel) (GLenum mode);
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typedef void (APIENTRY * PFNglShadeModel) (GLenum mode);
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@ -397,6 +383,17 @@ static PFNglMultiTexCoord2fv pglMultiTexCoord2fv;
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typedef void (APIENTRY *PFNglClientActiveTexture) (GLenum);
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typedef void (APIENTRY *PFNglClientActiveTexture) (GLenum);
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static PFNglClientActiveTexture pglClientActiveTexture;
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static PFNglClientActiveTexture pglClientActiveTexture;
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/* 1.5 functions for buffers */
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typedef void (APIENTRY * PFNglGenBuffers) (GLsizei n, GLuint *buffers);
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static PFNglGenBuffers pglGenBuffers;
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typedef void (APIENTRY * PFNglBindBuffer) (GLenum target, GLuint buffer);
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static PFNglBindBuffer pglBindBuffer;
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typedef void (APIENTRY * PFNglBufferData) (GLenum target, GLsizei size, const GLvoid *data, GLenum usage);
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static PFNglBufferData pglBufferData;
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typedef void (APIENTRY * PFNglDeleteBuffers) (GLsizei n, const GLuint *buffers);
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static PFNglDeleteBuffers pglDeleteBuffers;
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/* 1.2 Parms */
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/* 1.2 Parms */
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/* GL_CLAMP_TO_EDGE_EXT */
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/* GL_CLAMP_TO_EDGE_EXT */
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#ifndef GL_CLAMP_TO_EDGE
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#ifndef GL_CLAMP_TO_EDGE
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@ -512,6 +509,8 @@ boolean SetupGLFunc13(void)
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pglMultiTexCoord2f = GetGLFunc("glMultiTexCoord2f");
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pglMultiTexCoord2f = GetGLFunc("glMultiTexCoord2f");
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pglClientActiveTexture = GetGLFunc("glClientActiveTexture");
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pglClientActiveTexture = GetGLFunc("glClientActiveTexture");
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pglMultiTexCoord2fv = GetGLFunc("glMultiTexCoord2fv");
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pglMultiTexCoord2fv = GetGLFunc("glMultiTexCoord2fv");
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/* 1.5 funcs */
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pglGenBuffers = GetGLFunc("glGenBuffers");
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pglGenBuffers = GetGLFunc("glGenBuffers");
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pglBindBuffer = GetGLFunc("glBindBuffer");
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pglBindBuffer = GetGLFunc("glBindBuffer");
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pglBufferData = GetGLFunc("glBufferData");
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pglBufferData = GetGLFunc("glBufferData");
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