Simplified checks for ML_NETONLY and ML_NONET

This commit is contained in:
MascaraSnake 2019-07-08 22:56:00 +02:00
parent a5074a846b
commit 5b741d8232
1 changed files with 4 additions and 4 deletions

View File

@ -6476,13 +6476,13 @@ void P_SpawnSpecials(INT32 fromnetsave)
// set line specials to 0 here too, same reason as above // set line specials to 0 here too, same reason as above
if (netgame || multiplayer) if (netgame || multiplayer)
{ {
if ((lines[i].flags & ML_NONET) == ML_NONET) if (lines[i].flags & ML_NONET)
{ {
lines[i].special = 0; lines[i].special = 0;
continue; continue;
} }
} }
else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY) else if (lines[i].flags & ML_NETONLY)
{ {
lines[i].special = 0; lines[i].special = 0;
continue; continue;
@ -9204,10 +9204,10 @@ static void P_SearchForDisableLinedefs(void)
if (netgame || multiplayer) if (netgame || multiplayer)
{ {
if ((lines[i].flags & ML_NONET) == ML_NONET) if (lines[i].flags & ML_NONET)
continue; continue;
} }
else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY) else if (lines[i].flags & ML_NETONLY)
continue; // Net-only never triggers in single player continue; // Net-only never triggers in single player
// Disable any linedef specials with our tag. // Disable any linedef specials with our tag.