From 5b741d823292d987c7c333bb541acc1af0bc8df4 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 8 Jul 2019 22:56:00 +0200 Subject: [PATCH] Simplified checks for ML_NETONLY and ML_NONET --- src/p_spec.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 68bdf0c82..d67d5e035 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6476,13 +6476,13 @@ void P_SpawnSpecials(INT32 fromnetsave) // set line specials to 0 here too, same reason as above if (netgame || multiplayer) { - if ((lines[i].flags & ML_NONET) == ML_NONET) + if (lines[i].flags & ML_NONET) { lines[i].special = 0; continue; } } - else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY) + else if (lines[i].flags & ML_NETONLY) { lines[i].special = 0; continue; @@ -9204,10 +9204,10 @@ static void P_SearchForDisableLinedefs(void) if (netgame || multiplayer) { - if ((lines[i].flags & ML_NONET) == ML_NONET) + if (lines[i].flags & ML_NONET) continue; } - else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY) + else if (lines[i].flags & ML_NETONLY) continue; // Net-only never triggers in single player // Disable any linedef specials with our tag.