Feedback so far indicates the old booster effect is preferred
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@ -11392,11 +11392,8 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
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P_SetThingPosition(fume);
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P_SetThingPosition(fume);
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// If dashmode is high enough, spawn a trail
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// If dashmode is high enough, spawn a trail
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if (!(fume->flags2 & MF2_DONTDRAW) && player->normalspeed >= skins[player->skin].normalspeed*2)
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if (player->normalspeed >= skins[player->skin].normalspeed*2)
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{
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P_SpawnGhostMobj(fume);
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mobj_t *ghost = P_SpawnGhostMobj(fume);
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ghost->tics = 4;
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}
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}
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}
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//
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//
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