Feedback so far indicates the old booster effect is preferred

This commit is contained in:
lachwright 2020-05-30 18:21:39 +08:00
parent ae5d5b9546
commit 51b640ad5a
1 changed files with 2 additions and 5 deletions

View File

@ -11392,11 +11392,8 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
P_SetThingPosition(fume);
// If dashmode is high enough, spawn a trail
if (!(fume->flags2 & MF2_DONTDRAW) && player->normalspeed >= skins[player->skin].normalspeed*2)
{
mobj_t *ghost = P_SpawnGhostMobj(fume);
ghost->tics = 4;
}
if (player->normalspeed >= skins[player->skin].normalspeed*2)
P_SpawnGhostMobj(fume);
}
//