Remove POLYOBJECTS and POLYOBJECTS_PLANES defines

This commit is contained in:
MascaraSnake 2020-05-02 12:08:31 +02:00
parent 2449c66b78
commit 485a4e5035
21 changed files with 230 additions and 428 deletions

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@ -578,9 +578,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Dumps the contents of a network save game upon consistency failure for debugging. /// Dumps the contents of a network save game upon consistency failure for debugging.
//#define DUMPCONSISTENCY //#define DUMPCONSISTENCY
/// Polyobject fake flat code
#define POLYOBJECTS_PLANES
/// See name of player in your crosshair /// See name of player in your crosshair
#define SEENAMES #define SEENAMES

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@ -887,12 +887,10 @@ static void AdjustSegs(void)
float distv1,distv2,tmp; float distv1,distv2,tmp;
nearv1 = nearv2 = MYMAX; nearv1 = nearv2 = MYMAX;
#ifdef POLYOBJECTS
// Don't touch polyobject segs. We'll compensate // Don't touch polyobject segs. We'll compensate
// for this when we go about drawing them. // for this when we go about drawing them.
if (lseg->polyseg) if (lseg->polyseg)
continue; continue;
#endif
if (p) { if (p) {
for (j = 0; j < p->numpts; j++) for (j = 0; j < p->numpts; j++)

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@ -1602,7 +1602,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
// heights of the polygon, and h & l, are the final (clipped) // heights of the polygon, and h & l, are the final (clipped)
// poly coords. // poly coords.
#ifdef POLYOBJECTS
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to, // NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
// you must use the linedef's backsector to be correct // you must use the linedef's backsector to be correct
// From CB // From CB
@ -1612,7 +1611,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
popenbottom = back->floorheight; popenbottom = back->floorheight;
} }
else else
#endif
{ {
popentop = min(worldtop, worldhigh); popentop = min(worldtop, worldhigh);
popenbottom = max(worldbottom, worldlow); popenbottom = max(worldbottom, worldlow);
@ -1642,7 +1640,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
polybottom = polytop - textureheight[gr_midtexture]*repeats; polybottom = polytop - textureheight[gr_midtexture]*repeats;
} }
// CB // CB
#ifdef POLYOBJECTS
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to, // NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
// you must use the linedef's backsector to be correct // you must use the linedef's backsector to be correct
if (gr_curline->polyseg) if (gr_curline->polyseg)
@ -1650,7 +1647,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
lowcut = polybottom; lowcut = polybottom;
highcut = polytop; highcut = polytop;
} }
#endif
else else
{ {
// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector // The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
@ -1780,7 +1776,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
break; break;
} }
#ifdef POLYOBJECTS
if (gr_curline->polyseg && gr_curline->polyseg->translucency > 0) if (gr_curline->polyseg && gr_curline->polyseg->translucency > 0)
{ {
if (gr_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn if (gr_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn
@ -1791,7 +1786,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else else
blendmode = HWR_TranstableToAlpha(gr_curline->polyseg->translucency, &Surf); blendmode = HWR_TranstableToAlpha(gr_curline->polyseg->translucency, &Surf);
} }
#endif
if (gr_frontsector->numlights) if (gr_frontsector->numlights)
{ {
@ -2587,10 +2581,8 @@ static void HWR_AddLine(seg_t * line)
static sector_t tempsec; static sector_t tempsec;
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
#ifdef POLYOBJECTS
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES)) if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return; return;
#endif
gr_curline = line; gr_curline = line;
@ -2717,13 +2709,10 @@ static void HWR_AddLine(seg_t * line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{ {
if ( if (!line->polyseg &&
#ifdef POLYOBJECTS !line->sidedef->midtexture
!line->polyseg && && ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
#endif || (gr_frontsector->tag == gr_backsector->tag)))
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
return; // line is empty, don't even bother return; // line is empty, don't even bother
// treat like wide open window instead // treat like wide open window instead
HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D
@ -2759,13 +2748,10 @@ static void HWR_AddLine(seg_t * line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{ {
if ( if (!line->polyseg &&
#ifdef POLYOBJECTS !line->sidedef->midtexture
!line->polyseg && && ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
#endif || (gr_frontsector->tag == gr_backsector->tag)))
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
return; // line is empty, don't even bother return; // line is empty, don't even bother
goto clippass; // treat like wide open window instead goto clippass; // treat like wide open window instead
@ -2957,8 +2943,6 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
#endif #endif
} }
#ifdef POLYOBJECTS
// //
// HWR_AddPolyObjectSegs // HWR_AddPolyObjectSegs
// //
@ -3001,7 +2985,6 @@ static inline void HWR_AddPolyObjectSegs(void)
Z_Free(gr_fakeline); Z_Free(gr_fakeline);
} }
#ifdef POLYOBJECTS_PLANES
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector, FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector,
UINT8 alpha, extracolormap_t *planecolormap) UINT8 alpha, extracolormap_t *planecolormap)
@ -3256,8 +3239,6 @@ static void HWR_AddPolyObjectPlanes(void)
} }
} }
} }
#endif
#endif
// -----------------+ // -----------------+
// HWR_Subsector : Determine floor/ceiling planes. // HWR_Subsector : Determine floor/ceiling planes.
@ -3585,7 +3566,6 @@ static void HWR_Subsector(size_t num)
#endif #endif
#endif //doplanes #endif //doplanes
#ifdef POLYOBJECTS
// Draw all the polyobjects in this subsector // Draw all the polyobjects in this subsector
if (sub->polyList) if (sub->polyList)
{ {
@ -3606,15 +3586,12 @@ static void HWR_Subsector(size_t num)
// Draw polyobject lines. // Draw polyobject lines.
HWR_AddPolyObjectSegs(); HWR_AddPolyObjectSegs();
#ifdef POLYOBJECTS_PLANES
if (sub->validcount != validcount) // This validcount situation seems to let us know that the floors have already been drawn. if (sub->validcount != validcount) // This validcount situation seems to let us know that the floors have already been drawn.
{ {
// Draw polyobject planes // Draw polyobject planes
HWR_AddPolyObjectPlanes(); HWR_AddPolyObjectPlanes();
} }
#endif
} }
#endif
// Hurder ici se passe les choses INT32<33>essantes! // Hurder ici se passe les choses INT32<33>essantes!
// on vient de tracer le sol et le plafond // on vient de tracer le sol et le plafond
@ -3637,14 +3614,8 @@ static void HWR_Subsector(size_t num)
while (count--) while (count--)
{ {
if (!line->glseg if (!line->glseg && !line->polyseg) // ignore segs that belong to polyobjects
#ifdef POLYOBJECTS
&& !line->polyseg // ignore segs that belong to polyobjects
#endif
)
{
HWR_AddLine(line); HWR_AddLine(line);
}
line++; line++;
} }
} }

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@ -80,9 +80,7 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
{ {
INT32 offset; INT32 offset;
const INT32 *list; // Big blockmap const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06 polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld; line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -90,7 +88,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
offset = y*bmapwidth + x; offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines // haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset]; plink = polyblocklinks[offset];
@ -133,7 +130,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
} }
plink = (polymaplink_t *)(plink->link.next); plink = (polymaplink_t *)(plink->link.next);
} }
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x]; offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

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@ -2157,7 +2157,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
BMBOUNDFIX(xl, xh, yl, yh); BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered // Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{ {
validcount++; validcount++;
@ -2229,7 +2228,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
} }
} }
} }
#endif
// tmfloorthing is set when tmfloorz comes from a thing's top // tmfloorthing is set when tmfloorz comes from a thing's top
tmfloorthing = NULL; tmfloorthing = NULL;
@ -2387,7 +2385,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
BMBOUNDFIX(xl, xh, yl, yh); BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered // Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{ {
validcount++; validcount++;
@ -2458,7 +2455,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
} }
} }
} }
#endif
// check lines // check lines
for (bx = xl; bx <= xh; bx++) for (bx = xl; bx <= xh; bx++)

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@ -451,7 +451,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
I_Assert(back != NULL); I_Assert(back != NULL);
openfloorrover = openceilingrover = NULL; openfloorrover = openceilingrover = NULL;
#ifdef POLYOBJECTS
if (linedef->polyobj) if (linedef->polyobj)
{ {
// set these defaults so that polyobjects don't interfere with collision above or below them // set these defaults so that polyobjects don't interfere with collision above or below them
@ -462,7 +461,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
opentopslope = openbottomslope = NULL; opentopslope = openbottomslope = NULL;
} }
else else
#endif
{ // Set open and high/low values here { // Set open and high/low values here
fixed_t frontheight, backheight; fixed_t frontheight, backheight;
@ -517,7 +515,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
texheight = textures[texnum]->height << FRACBITS; texheight = textures[texnum]->height << FRACBITS;
// Set texbottom and textop to the Z coordinates of the texture's boundaries // Set texbottom and textop to the Z coordinates of the texture's boundaries
#if 0 // #ifdef POLYOBJECTS #if 0
// don't remove this code unless solid midtextures // don't remove this code unless solid midtextures
// on non-solid polyobjects should NEVER happen in the future // on non-solid polyobjects should NEVER happen in the future
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) { if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) {
@ -560,7 +558,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
} }
} }
} }
#ifdef POLYOBJECTS
if (linedef->polyobj) if (linedef->polyobj)
{ {
// Treat polyobj's backsector like a 3D Floor // Treat polyobj's backsector like a 3D Floor
@ -597,94 +594,95 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
// otherwise don't do anything special, pretend there's nothing else there // otherwise don't do anything special, pretend there's nothing else there
} }
else else
#endif
// Check for fake floors in the sector.
if (front->ffloors || back->ffloors)
{ {
ffloor_t *rover; // Check for fake floors in the sector.
fixed_t delta1, delta2; if (front->ffloors || back->ffloors)
// Check for frontsector's fake floors
for (rover = front->ffloors; rover; rover = rover->next)
{ {
fixed_t topheight, bottomheight; ffloor_t *rover;
if (!(rover->flags & FF_EXISTS)) fixed_t delta1, delta2;
continue;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover))) // Check for frontsector's fake floors
; for (rover = front->ffloors; rover; rover = rover->next)
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{ {
if (bottomheight < opentop) { fixed_t topheight, bottomheight;
opentop = bottomheight; if (!(rover->flags & FF_EXISTS))
opentopslope = *rover->b_slope; continue;
openceilingrover = rover;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
}
else if (topheight > lowfloor)
lowfloor = topheight;
} }
else if (bottomheight < highceiling)
highceiling = bottomheight;
} }
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF // Check for backsectors fake floors
for (rover = back->ffloors; rover; rover = rover->next)
{ {
if (topheight > openbottom) { fixed_t topheight, bottomheight;
openbottom = topheight; if (!(rover->flags & FF_EXISTS))
openbottomslope = *rover->t_slope; continue;
openfloorrover = rover;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
} }
else if (topheight > lowfloor)
lowfloor = topheight;
}
}
// Check for backsectors fake floors if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
for (rover = back->ffloors; rover; rover = rover->next) {
{ if (topheight > openbottom) {
fixed_t topheight, bottomheight; openbottom = topheight;
if (!(rover->flags & FF_EXISTS)) openbottomslope = *rover->t_slope;
continue; openfloorrover = rover;
}
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover))) else if (topheight > lowfloor)
; lowfloor = topheight;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
} }
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
}
else if (topheight > lowfloor)
lowfloor = topheight;
} }
} }
} }
@ -934,9 +932,7 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
{ {
INT32 offset; INT32 offset;
const INT32 *list; // Big blockmap const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06 polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld; line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -944,7 +940,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
offset = y*bmapwidth + x; offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines // haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset]; plink = polyblocklinks[offset];
@ -968,7 +963,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
} }
plink = (polymaplink_t *)(plink->link.next); plink = (polymaplink_t *)(plink->link.next);
} }
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x]; offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

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@ -2895,7 +2895,6 @@ static void P_PlayerZMovement(mobj_t *mo)
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
{ {
#ifdef POLYOBJECTS
// Check if we're on a polyobject // Check if we're on a polyobject
// that triggers a linedef executor. // that triggers a linedef executor.
msecnode_t *node; msecnode_t *node;
@ -2955,8 +2954,6 @@ static void P_PlayerZMovement(mobj_t *mo)
} }
if (!stopmovecut) if (!stopmovecut)
#endif
// Cut momentum in half when you hit the ground and // Cut momentum in half when you hit the ground and
// aren't pressing any controls. // aren't pressing any controls.
if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING)) if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING))

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@ -28,12 +28,6 @@
#include "r_state.h" #include "r_state.h"
#include "r_defs.h" #include "r_defs.h"
#define POLYOBJECTS
#ifdef POLYOBJECTS
/* /*
Theory behind Polyobjects: Theory behind Polyobjects:
@ -3152,6 +3146,4 @@ INT32 EV_DoPolyObjFade(polyfadedata_t *pfdata)
return 1; return 1;
} }
#endif // ifdef POLYOBJECTS
// EOF // EOF

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@ -18,8 +18,6 @@
#include "p_mobj.h" #include "p_mobj.h"
#include "r_defs.h" #include "r_defs.h"
// haleyjd: temporary define
#ifdef POLYOBJECTS
// //
// Defines // Defines
// //
@ -353,8 +351,6 @@ extern polyobj_t *PolyObjects;
extern INT32 numPolyObjects; extern INT32 numPolyObjects;
extern polymaplink_t **polyblocklinks; // polyobject blockmap extern polymaplink_t **polyblocklinks; // polyobject blockmap
#endif // ifdef POLYOBJECTS
#endif #endif
// EOF // EOF

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@ -1300,7 +1300,6 @@ typedef enum
tc_planedisplace, tc_planedisplace,
tc_dynslopeline, tc_dynslopeline,
tc_dynslopevert, tc_dynslopevert,
#ifdef POLYOBJECTS
tc_polyrotate, // haleyjd 03/26/06: polyobjects tc_polyrotate, // haleyjd 03/26/06: polyobjects
tc_polymove, tc_polymove,
tc_polywaypoint, tc_polywaypoint,
@ -1310,7 +1309,6 @@ typedef enum
tc_polydisplace, tc_polydisplace,
tc_polyrotdisplace, tc_polyrotdisplace,
tc_polyfade, tc_polyfade,
#endif
tc_end tc_end
} specials_e; } specials_e;
@ -1991,7 +1989,6 @@ static inline void SaveDynamicSlopeThinker(const thinker_t *th, const UINT8 type
WRITEMEM(save_p, ht->vex, sizeof(ht->vex)); WRITEMEM(save_p, ht->vex, sizeof(ht->vex));
} }
#ifdef POLYOBJECTS
static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type) static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type)
{ {
const polyrotate_t *ht = (const void *)th; const polyrotate_t *ht = (const void *)th;
@ -2100,7 +2097,6 @@ static void SavePolyfadeThinker(const thinker_t *th, const UINT8 type)
WRITEINT32(save_p, ht->duration); WRITEINT32(save_p, ht->duration);
WRITEINT32(save_p, ht->timer); WRITEINT32(save_p, ht->timer);
} }
#endif
static void P_NetArchiveThinkers(void) static void P_NetArchiveThinkers(void)
{ {
@ -2272,7 +2268,6 @@ static void P_NetArchiveThinkers(void)
SavePlaneDisplaceThinker(th, tc_planedisplace); SavePlaneDisplaceThinker(th, tc_planedisplace);
continue; continue;
} }
#ifdef POLYOBJECTS
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate) else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
{ {
SavePolyrotatetThinker(th, tc_polyrotate); SavePolyrotatetThinker(th, tc_polyrotate);
@ -2318,7 +2313,6 @@ static void P_NetArchiveThinkers(void)
SavePolyfadeThinker(th, tc_polyfade); SavePolyfadeThinker(th, tc_polyfade);
continue; continue;
} }
#endif
else if (th->function.acp1 == (actionf_p1)T_DynamicSlopeLine) else if (th->function.acp1 == (actionf_p1)T_DynamicSlopeLine)
{ {
SaveDynamicSlopeThinker(th, tc_dynslopeline); SaveDynamicSlopeThinker(th, tc_dynslopeline);
@ -3138,7 +3132,6 @@ static inline thinker_t* LoadDynamicSlopeThinker(actionf_p1 thinker)
return &ht->thinker; return &ht->thinker;
} }
#ifdef POLYOBJECTS
static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker) static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker)
{ {
polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
@ -3255,7 +3248,6 @@ static thinker_t* LoadPolyfadeThinker(actionf_p1 thinker)
ht->timer = READINT32(save_p); ht->timer = READINT32(save_p);
return &ht->thinker; return &ht->thinker;
} }
#endif
static void P_NetUnArchiveThinkers(void) static void P_NetUnArchiveThinkers(void)
{ {
@ -3416,7 +3408,6 @@ static void P_NetUnArchiveThinkers(void)
case tc_planedisplace: case tc_planedisplace:
th = LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace); th = LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace);
break; break;
#ifdef POLYOBJECTS
case tc_polyrotate: case tc_polyrotate:
th = LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate); th = LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate);
break; break;
@ -3453,7 +3444,6 @@ static void P_NetUnArchiveThinkers(void)
case tc_polyfade: case tc_polyfade:
th = LoadPolyfadeThinker((actionf_p1)T_PolyObjFade); th = LoadPolyfadeThinker((actionf_p1)T_PolyObjFade);
break; break;
#endif
case tc_dynslopeline: case tc_dynslopeline:
th = LoadDynamicSlopeThinker((actionf_p1)T_DynamicSlopeLine); th = LoadDynamicSlopeThinker((actionf_p1)T_DynamicSlopeLine);
@ -3515,7 +3505,6 @@ static void P_NetUnArchiveThinkers(void)
// //
// haleyjd 03/26/06: PolyObject saving code // haleyjd 03/26/06: PolyObject saving code
// //
#ifdef POLYOBJECTS
#define PD_FLAGS 0x01 #define PD_FLAGS 0x01
#define PD_TRANS 0x02 #define PD_TRANS 0x02
@ -3604,7 +3593,6 @@ static inline void P_UnArchivePolyObjects(void)
for (i = 0; i < numSavedPolys; ++i) for (i = 0; i < numSavedPolys; ++i)
P_UnArchivePolyObj(&PolyObjects[i]); P_UnArchivePolyObj(&PolyObjects[i]);
} }
#endif
static inline void P_FinishMobjs(void) static inline void P_FinishMobjs(void)
{ {
@ -4078,9 +4066,7 @@ void P_SaveNetGame(void)
if (gamestate == GS_LEVEL) if (gamestate == GS_LEVEL)
{ {
P_NetArchiveWorld(); P_NetArchiveWorld();
#ifdef POLYOBJECTS
P_ArchivePolyObjects(); P_ArchivePolyObjects();
#endif
P_NetArchiveThinkers(); P_NetArchiveThinkers();
P_NetArchiveSpecials(); P_NetArchiveSpecials();
P_NetArchiveColormaps(); P_NetArchiveColormaps();
@ -4118,9 +4104,7 @@ boolean P_LoadNetGame(void)
if (gamestate == GS_LEVEL) if (gamestate == GS_LEVEL)
{ {
P_NetUnArchiveWorld(); P_NetUnArchiveWorld();
#ifdef POLYOBJECTS
P_UnArchivePolyObjects(); P_UnArchivePolyObjects();
#endif
P_NetUnArchiveThinkers(); P_NetUnArchiveThinkers();
P_NetUnArchiveSpecials(); P_NetUnArchiveSpecials();
P_NetUnArchiveColormaps(); P_NetUnArchiveColormaps();

View File

@ -953,9 +953,7 @@ static void P_InitializeLinedef(line_t *ld)
ld->splats = NULL; ld->splats = NULL;
#endif #endif
ld->firsttag = ld->nexttag = -1; ld->firsttag = ld->nexttag = -1;
#ifdef POLYOBJECTS
ld->polyobj = NULL; ld->polyobj = NULL;
#endif
ld->text = NULL; ld->text = NULL;
ld->callcount = 0; ld->callcount = 0;
@ -1869,10 +1867,8 @@ static void P_InitializeSeg(seg_t *seg)
seg->numlights = 0; seg->numlights = 0;
seg->rlights = NULL; seg->rlights = NULL;
#ifdef POLYOBJECTS
seg->polyseg = NULL; seg->polyseg = NULL;
seg->dontrenderme = false; seg->dontrenderme = false;
#endif
} }
static void P_LoadSegs(UINT8 *data) static void P_LoadSegs(UINT8 *data)
@ -2235,11 +2231,9 @@ static boolean P_LoadBlockMap(UINT8 *data, size_t count)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL); blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump+4; blockmap = blockmaplump+4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap // haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight; count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL); polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
return true; return true;
} }
@ -2490,11 +2484,9 @@ static void P_CreateBlockMap(void)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL); blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump + 4; blockmap = blockmaplump + 4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap // haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight; count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL); polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
} }
} }

View File

@ -100,7 +100,6 @@ static fixed_t P_InterceptVector2(divline_t *v2, divline_t *v1)
return frac; return frac;
} }
#ifdef POLYOBJECTS
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los) static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
{ {
size_t i; size_t i;
@ -169,7 +168,6 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
return true; return true;
} }
#endif
// //
// P_CrossSubsector // P_CrossSubsector
@ -180,9 +178,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
{ {
seg_t *seg; seg_t *seg;
INT32 count; INT32 count;
#ifdef POLYOBJECTS
polyobj_t *po; // haleyjd 02/23/06 polyobj_t *po; // haleyjd 02/23/06
#endif
#ifdef RANGECHECK #ifdef RANGECHECK
if (num >= numsubsectors) if (num >= numsubsectors)
@ -192,7 +188,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
// haleyjd 02/23/06: this assignment should be after the above check // haleyjd 02/23/06: this assignment should be after the above check
seg = segs + subsectors[num].firstline; seg = segs + subsectors[num].firstline;
#ifdef POLYOBJECTS
// haleyjd 02/23/06: check polyobject lines // haleyjd 02/23/06: check polyobject lines
if ((po = subsectors[num].polyList)) if ((po = subsectors[num].polyList))
{ {
@ -207,7 +202,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
po = (polyobj_t *)(po->link.next); po = (polyobj_t *)(po->link.next);
} }
} }
#endif
for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines
{ {
@ -413,15 +407,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
// killough 11/98: shortcut for melee situations // killough 11/98: shortcut for melee situations
// same subsector? obviously visible // same subsector? obviously visible
#ifndef POLYOBJECTS
if (t1->subsector == t2->subsector)
return true;
#else
// haleyjd 02/23/06: can't do this if there are polyobjects in the subsec // haleyjd 02/23/06: can't do this if there are polyobjects in the subsec
if (!t1->subsector->polyList && if (!t1->subsector->polyList &&
t1->subsector == t2->subsector) t1->subsector == t2->subsector)
return true; return true;
#endif
// An unobstructed LOS is possible. // An unobstructed LOS is possible.
// Now look from eyes of t1 to any part of t2. // Now look from eyes of t1 to any part of t2.

View File

@ -1076,9 +1076,6 @@ INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start)
} }
} }
// haleyjd: temporary define
#ifdef POLYOBJECTS
// //
// PolyDoor // PolyDoor
// //
@ -1401,8 +1398,6 @@ static boolean PolyRotDisplace(line_t *line)
return EV_DoPolyObjRotDisplace(&pdd); return EV_DoPolyObjRotDisplace(&pdd);
} }
#endif // ifdef POLYOBJECTS
/** Changes a sector's tag. /** Changes a sector's tag.
* Used by the linedef executor tag changer and by crumblers. * Used by the linedef executor tag changer and by crumblers.
* *
@ -4010,7 +4005,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
} }
break; break;
#ifdef POLYOBJECTS
case 480: // Polyobj_DoorSlide case 480: // Polyobj_DoorSlide
case 481: // Polyobj_DoorSwing case 481: // Polyobj_DoorSwing
PolyDoor(line); PolyDoor(line);
@ -4040,7 +4034,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 492: case 492:
PolyFade(line); PolyFade(line);
break; break;
#endif
default: default:
break; break;
@ -7281,7 +7274,6 @@ void P_SpawnSpecials(boolean fromnetsave)
Z_Free(secthinkers); Z_Free(secthinkers);
#ifdef POLYOBJECTS
// haleyjd 02/20/06: spawn polyobjects // haleyjd 02/20/06: spawn polyobjects
Polyobj_InitLevel(); Polyobj_InitLevel();
@ -7302,7 +7294,6 @@ void P_SpawnSpecials(boolean fromnetsave)
break; break;
} }
} }
#endif
P_RunLevelLoadExecutors(); P_RunLevelLoadExecutors();
} }

View File

@ -3847,7 +3847,6 @@ static void P_DoTeeter(player_t *player)
BMBOUNDFIX(xl, xh, yl, yh); BMBOUNDFIX(xl, xh, yl, yh);
// Polyobjects // Polyobjects
#ifdef POLYOBJECTS
validcount++; validcount++;
for (by = yl; by <= yh; by++) for (by = yl; by <= yh; by++)
@ -3941,7 +3940,6 @@ static void P_DoTeeter(player_t *player)
plink = (polymaplink_t *)(plink->link.next); plink = (polymaplink_t *)(plink->link.next);
} }
} }
#endif
if (teeter) // only bother with objects as a last resort if you were already teetering if (teeter) // only bother with objects as a last resort if you were already teetering
{ {
mobj_t *oldtmthing = tmthing; mobj_t *oldtmthing = tmthing;
@ -5702,11 +5700,7 @@ static void P_2dMovement(player_t *player)
} }
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0; player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4 else if (player->onconveyor != 2 && player->onconveyor != 4 && player->onconveyor != 1)
#ifdef POLYOBJECTS
&& player->onconveyor != 1
#endif
)
player->cmomx = player->cmomy = 0; player->cmomx = player->cmomy = 0;
player->rmomx = player->mo->momx - player->cmomx; player->rmomx = player->mo->momx - player->cmomx;
@ -5901,11 +5895,7 @@ static void P_3dMovement(player_t *player)
} }
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0; player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4 else if (player->onconveyor != 2 && player->onconveyor != 4 && player->onconveyor != 1)
#ifdef POLYOBJECTS
&& player->onconveyor != 1
#endif
)
player->cmomx = player->cmomy = 0; player->cmomx = player->cmomy = 0;
player->rmomx = player->mo->momx - player->cmomx; player->rmomx = player->mo->momx - player->cmomx;
@ -10235,7 +10225,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
} }
} }
#ifdef POLYOBJECTS
// Check polyobjects and see if floorz/ceilingz need to be altered // Check polyobjects and see if floorz/ceilingz need to be altered
{ {
INT32 xl, xh, yl, yh, bx, by; INT32 xl, xh, yl, yh, bx, by;
@ -10314,7 +10303,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
} }
} }
} }
#endif
// crushed camera // crushed camera
if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip) if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip)
@ -11725,10 +11713,8 @@ void P_PlayerThink(player_t *player)
P_MobjCheckWater(player->mo); P_MobjCheckWater(player->mo);
#ifndef SECTORSPECIALSAFTERTHINK #ifndef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo)) if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif player->onconveyor = 0;
player->onconveyor = 0;
// check special sectors : damage & secrets // check special sectors : damage & secrets
if (!player->spectator) if (!player->spectator)
@ -12086,12 +12072,10 @@ void P_PlayerThink(player_t *player)
// it lasts for one tic. // it lasts for one tic.
player->pflags &= ~PF_FULLSTASIS; player->pflags &= ~PF_FULLSTASIS;
#ifdef POLYOBJECTS
if (player->onconveyor == 1) if (player->onconveyor == 1)
player->onconveyor = 3; player->onconveyor = 3;
else if (player->onconveyor == 3) else if (player->onconveyor == 3)
player->cmomy = player->cmomx = 0; player->cmomy = player->cmomx = 0;
#endif
P_DoSuperStuff(player); P_DoSuperStuff(player);
P_CheckSneakerAndLivesTimer(player); P_CheckSneakerAndLivesTimer(player);
@ -12424,10 +12408,8 @@ void P_PlayerAfterThink(player_t *player)
cmd = &player->cmd; cmd = &player->cmd;
#ifdef SECTORSPECIALSAFTERTHINK #ifdef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo)) if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif player->onconveyor = 0;
player->onconveyor = 0;
// check special sectors : damage & secrets // check special sectors : damage & secrets
if (!player->spectator) if (!player->spectator)

View File

@ -354,9 +354,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back) boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
{ {
return ( return (
#ifdef POLYOBJECTS
!line->polyseg && !line->polyseg &&
#endif
back->ceilingpic == front->ceilingpic back->ceilingpic == front->ceilingpic
&& back->floorpic == front->floorpic && back->floorpic == front->floorpic
&& back->f_slope == front->f_slope && back->f_slope == front->f_slope
@ -482,13 +480,10 @@ static void R_AddLine(seg_t *line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{ {
if ( if (!line->polyseg &&
#ifdef POLYOBJECTS !line->sidedef->midtexture
!line->polyseg && && ((!frontsector->ffloors && !backsector->ffloors)
#endif || (frontsector->tag == backsector->tag)))
!line->sidedef->midtexture
&& ((!frontsector->ffloors && !backsector->ffloors)
|| (frontsector->tag == backsector->tag)))
return; // line is empty, don't even bother return; // line is empty, don't even bother
goto clippass; // treat like wide open window instead goto clippass; // treat like wide open window instead
@ -654,8 +649,6 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
return true; return true;
} }
#ifdef POLYOBJECTS
size_t numpolys; // number of polyobjects in current subsector size_t numpolys; // number of polyobjects in current subsector
size_t num_po_ptrs; // number of polyobject pointers allocated size_t num_po_ptrs; // number of polyobject pointers allocated
polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
@ -819,7 +812,6 @@ static void R_AddPolyObjects(subsector_t *sub)
R_AddLine(po_ptrs[i]->segs[j]); R_AddLine(po_ptrs[i]->segs[j]);
} }
} }
#endif
// //
// R_Subsector // R_Subsector
@ -896,11 +888,7 @@ static void R_Subsector(size_t num)
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum)) || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
{ {
floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel, floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL, NULL, frontsector->f_slope);
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, frontsector->f_slope);
} }
else else
floorplane = NULL; floorplane = NULL;
@ -911,11 +899,7 @@ static void R_Subsector(size_t num)
{ {
ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic, ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle, ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
ceilingcolormap, NULL ceilingcolormap, NULL, NULL, frontsector->c_slope);
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, frontsector->c_slope);
} }
else else
ceilingplane = NULL; ceilingplane = NULL;
@ -963,11 +947,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic, ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover *rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope);
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, *rover->b_slope);
ffloor[numffloors].slope = *rover->b_slope; ffloor[numffloors].slope = *rover->b_slope;
@ -1000,11 +980,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic, ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle, *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
*frontsector->lightlist[light].extra_colormap, rover *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope);
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, *rover->t_slope);
ffloor[numffloors].slope = *rover->t_slope; ffloor[numffloors].slope = *rover->t_slope;
@ -1019,7 +995,6 @@ static void R_Subsector(size_t num)
} }
} }
#ifdef POLYOBJECTS_PLANES
// Polyobjects have planes, too! // Polyobjects have planes, too!
if (sub->polyList) if (sub->polyList)
{ {
@ -1085,7 +1060,6 @@ static void R_Subsector(size_t num)
po = (polyobj_t *)(po->link.next); po = (polyobj_t *)(po->link.next);
} }
} }
#endif
#ifdef FLOORSPLATS #ifdef FLOORSPLATS
if (sub->splats) if (sub->splats)
@ -1108,21 +1082,15 @@ static void R_Subsector(size_t num)
firstseg = NULL; firstseg = NULL;
#ifdef POLYOBJECTS
// haleyjd 02/19/06: draw polyobjects before static lines // haleyjd 02/19/06: draw polyobjects before static lines
if (sub->polyList) if (sub->polyList)
R_AddPolyObjects(sub); R_AddPolyObjects(sub);
#endif
while (count--) while (count--)
{ {
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime); // CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
if (!line->glseg if (!line->glseg && !line->polyseg) // ignore segs that belong to polyobjects
#ifdef POLYOBJECTS R_AddLine(line);
&& !line->polyseg // ignore segs that belong to polyobjects
#endif
)
R_AddLine(line);
line++; line++;
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */ curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
} }

View File

@ -40,13 +40,11 @@ void R_PortalClearClipSegs(INT32 start, INT32 end);
void R_ClearDrawSegs(void); void R_ClearDrawSegs(void);
void R_RenderBSPNode(INT32 bspnum); void R_RenderBSPNode(INT32 bspnum);
#ifdef POLYOBJECTS
void R_SortPolyObjects(subsector_t *sub); void R_SortPolyObjects(subsector_t *sub);
extern size_t numpolys; // number of polyobjects in current subsector extern size_t numpolys; // number of polyobjects in current subsector
extern size_t num_po_ptrs; // number of polyobject pointers allocated extern size_t num_po_ptrs; // number of polyobject pointers allocated
extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
#endif
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back); INT32 *ceilinglightlevel, boolean back);

View File

@ -28,8 +28,6 @@
#include "m_aatree.h" #include "m_aatree.h"
#endif #endif
#define POLYOBJECTS
// //
// ClipWallSegment // ClipWallSegment
// Clips the given range of columns // Clips the given range of columns
@ -107,9 +105,7 @@ typedef struct
fixed_t z; ///< Z coordinate. fixed_t z; ///< Z coordinate.
} degenmobj_t; } degenmobj_t;
#ifdef POLYOBJECTS
#include "p_polyobj.h" #include "p_polyobj.h"
#endif
// Store fake planes in a resizable array insted of just by // Store fake planes in a resizable array insted of just by
// heightsec. Allows for multiple fake planes. // heightsec. Allows for multiple fake planes.
@ -434,9 +430,7 @@ typedef struct line_s
void *splats; // wallsplat_t list void *splats; // wallsplat_t list
#endif #endif
INT32 firsttag, nexttag; // improves searches for tags. INT32 firsttag, nexttag; // improves searches for tags.
#ifdef POLYOBJECTS
polyobj_t *polyobj; // Belongs to a polyobject? polyobj_t *polyobj; // Belongs to a polyobject?
#endif
char *text; // a concatenation of all front and back texture names, for linedef specials that require a string. char *text; // a concatenation of all front and back texture names, for linedef specials that require a string.
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0 INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
@ -479,9 +473,7 @@ typedef struct subsector_s
sector_t *sector; sector_t *sector;
INT16 numlines; INT16 numlines;
UINT16 firstline; UINT16 firstline;
#ifdef POLYOBJECTS
struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects
#endif
#if 1//#ifdef FLOORSPLATS #if 1//#ifdef FLOORSPLATS
void *splats; // floorsplat_t list void *splats; // floorsplat_t list
#endif #endif
@ -584,10 +576,8 @@ typedef struct seg_s
// Why slow things down by calculating lightlists for every thick side? // Why slow things down by calculating lightlists for every thick side?
size_t numlights; size_t numlights;
r_lightlist_t *rlights; r_lightlist_t *rlights;
#ifdef POLYOBJECTS
polyobj_t *polyseg; polyobj_t *polyseg;
boolean dontrenderme; boolean dontrenderme;
#endif
boolean glseg; boolean glseg;
} seg_t; } seg_t;

View File

@ -337,11 +337,7 @@ static visplane_t *new_visplane(unsigned hash)
// //
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap, fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
ffloor_t *pfloor ffloor_t *pfloor, polyobj_t *polyobj, pslope_t *slope)
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj
#endif
, pslope_t *slope)
{ {
visplane_t *check; visplane_t *check;
unsigned hash; unsigned hash;
@ -361,7 +357,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
} }
} }
#ifdef POLYOBJECTS_PLANES
if (polyobj) if (polyobj)
{ {
if (polyobj->angle != 0) if (polyobj->angle != 0)
@ -376,7 +371,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
yoff += polyobj->centerPt.y; yoff += polyobj->centerPt.y;
} }
} }
#endif
// This appears to fix the Nimbus Ruins sky bug. // This appears to fix the Nimbus Ruins sky bug.
if (picnum == skyflatnum && pfloor) if (picnum == skyflatnum && pfloor)
@ -390,12 +384,10 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
for (check = visplanes[hash]; check; check = check->next) for (check = visplanes[hash]; check; check = check->next)
{ {
#ifdef POLYOBJECTS_PLANES
if (check->polyobj && pfloor) if (check->polyobj && pfloor)
continue; continue;
if (polyobj != check->polyobj) if (polyobj != check->polyobj)
continue; continue;
#endif
if (height == check->height && picnum == check->picnum if (height == check->height && picnum == check->picnum
&& lightlevel == check->lightlevel && lightlevel == check->lightlevel
&& xoff == check->xoffs && yoff == check->yoffs && xoff == check->xoffs && yoff == check->yoffs
@ -426,9 +418,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
check->viewz = viewz; check->viewz = viewz;
check->viewangle = viewangle; check->viewangle = viewangle;
check->plangle = plangle; check->plangle = plangle;
#ifdef POLYOBJECTS_PLANES
check->polyobj = polyobj; check->polyobj = polyobj;
#endif
check->slope = slope; check->slope = slope;
memset(check->top, 0xff, sizeof (check->top)); memset(check->top, 0xff, sizeof (check->top));
@ -496,9 +486,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
new_pl->viewz = pl->viewz; new_pl->viewz = pl->viewz;
new_pl->viewangle = pl->viewangle; new_pl->viewangle = pl->viewangle;
new_pl->plangle = pl->plangle; new_pl->plangle = pl->plangle;
#ifdef POLYOBJECTS_PLANES
new_pl->polyobj = pl->polyobj; new_pl->polyobj = pl->polyobj;
#endif
new_pl->slope = pl->slope; new_pl->slope = pl->slope;
pl = new_pl; pl = new_pl;
pl->minx = start; pl->minx = start;
@ -523,11 +511,9 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
// INT32 unionl, unionh; // INT32 unionl, unionh;
// INT32 x; // INT32 x;
#ifdef POLYOBJECTS_PLANES
// Don't expand polyobject planes here - we do that on our own. // Don't expand polyobject planes here - we do that on our own.
if (pl->polyobj) if (pl->polyobj)
return; return;
#endif
if (pl->minx > start) pl->minx = start; if (pl->minx > start) pl->minx = start;
if (pl->maxx < stop) pl->maxx = stop; if (pl->maxx < stop) pl->maxx = stop;
@ -603,11 +589,7 @@ void R_DrawPlanes(void)
{ {
for (pl = visplanes[i]; pl; pl = pl->next) for (pl = visplanes[i]; pl; pl = pl->next)
{ {
if (pl->ffloor != NULL if (pl->ffloor != NULL || pl->polyobj != NULL)
#ifdef POLYOBJECTS_PLANES
|| pl->polyobj != NULL
#endif
)
continue; continue;
R_DrawSinglePlane(pl); R_DrawSinglePlane(pl);
@ -961,7 +943,6 @@ void R_DrawSinglePlane(visplane_t *pl)
#endif #endif
spanfunc = spanfuncs[BASEDRAWFUNC]; spanfunc = spanfuncs[BASEDRAWFUNC];
#ifdef POLYOBJECTS_PLANES
if (pl->polyobj && pl->polyobj->translucency != 0) if (pl->polyobj && pl->polyobj->translucency != 0)
{ {
spanfunctype = SPANDRAWFUNC_TRANS; spanfunctype = SPANDRAWFUNC_TRANS;
@ -979,95 +960,98 @@ void R_DrawSinglePlane(visplane_t *pl)
else else
light = LIGHTLEVELS-1; light = LIGHTLEVELS-1;
} else }
#endif else
if (pl->ffloor)
{ {
// Don't draw planes that shouldn't be drawn. if (pl->ffloor)
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
{ {
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA)) // Don't draw planes that shouldn't be drawn.
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
{ {
if (pl->ffloor->flags & FF_EXTRA) if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
{ {
// The plane is from an extra 3D floor... Check the flags so if (pl->ffloor->flags & FF_EXTRA)
// there are no undesired cuts. {
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE))) // The plane is from an extra 3D floor... Check the flags so
&& pl->height < *rover->topheight // there are no undesired cuts.
&& pl->height > *rover->bottomheight) if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
return; && pl->height < *rover->topheight
&& pl->height > *rover->bottomheight)
return;
}
} }
} }
}
if (pl->ffloor->flags & FF_TRANSLUCENT) if (pl->ffloor->flags & FF_TRANSLUCENT)
{
spanfunctype = SPANDRAWFUNC_TRANS;
// Hacked up support for alpha value in software mode Tails 09-24-2002
if (pl->ffloor->alpha < 12)
return; // Don't even draw it
else if (pl->ffloor->alpha < 38)
ds_transmap = transtables + ((tr_trans90-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 64)
ds_transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 89)
ds_transmap = transtables + ((tr_trans70-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 115)
ds_transmap = transtables + ((tr_trans60-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 140)
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 166)
ds_transmap = transtables + ((tr_trans40-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 192)
ds_transmap = transtables + ((tr_trans30-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 217)
ds_transmap = transtables + ((tr_trans20-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 243)
ds_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;
}
else if (pl->ffloor->flags & FF_FOG)
{
spanfunctype = SPANDRAWFUNC_FOG;
light = (pl->lightlevel >> LIGHTSEGSHIFT);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
#ifndef NOWATER
if (pl->ffloor->flags & FF_RIPPLE)
{
INT32 top, bottom;
itswater = true;
if (spanfunctype == SPANDRAWFUNC_TRANS)
{ {
spanfunctype = SPANDRAWFUNC_WATER; spanfunctype = SPANDRAWFUNC_TRANS;
// Copy the current scene, ugh // Hacked up support for alpha value in software mode Tails 09-24-2002
top = pl->high-8; if (pl->ffloor->alpha < 12)
bottom = pl->low+8; return; // Don't even draw it
else if (pl->ffloor->alpha < 38)
ds_transmap = transtables + ((tr_trans90-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 64)
ds_transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 89)
ds_transmap = transtables + ((tr_trans70-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 115)
ds_transmap = transtables + ((tr_trans60-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 140)
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 166)
ds_transmap = transtables + ((tr_trans40-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 192)
ds_transmap = transtables + ((tr_trans30-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 217)
ds_transmap = transtables + ((tr_trans20-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 243)
ds_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
if (top < 0) if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
top = 0; light = (pl->lightlevel >> LIGHTSEGSHIFT);
if (bottom > vid.height) else
bottom = vid.height; light = LIGHTLEVELS-1;
// Only copy the part of the screen we need
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
vid.width, bottom-top,
vid.width, vid.width);
} }
else if (pl->ffloor->flags & FF_FOG)
{
spanfunctype = SPANDRAWFUNC_FOG;
light = (pl->lightlevel >> LIGHTSEGSHIFT);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
#ifndef NOWATER
if (pl->ffloor->flags & FF_RIPPLE)
{
INT32 top, bottom;
itswater = true;
if (spanfunctype == SPANDRAWFUNC_TRANS)
{
spanfunctype = SPANDRAWFUNC_WATER;
// Copy the current scene, ugh
top = pl->high-8;
bottom = pl->low+8;
if (top < 0)
top = 0;
if (bottom > vid.height)
bottom = vid.height;
// Only copy the part of the screen we need
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
vid.width, bottom-top,
vid.width, vid.width);
}
}
#endif
} }
#endif else
light = (pl->lightlevel >> LIGHTSEGSHIFT);
} }
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
if (!pl->slope // Don't mess with angle on slopes! We'll handle this ourselves later if (!pl->slope // Don't mess with angle on slopes! We'll handle this ourselves later
&& viewangle != pl->viewangle+pl->plangle) && viewangle != pl->viewangle+pl->plangle)

View File

@ -47,9 +47,7 @@ typedef struct visplane_s
fixed_t xoffs, yoffs; // Scrolling flats. fixed_t xoffs, yoffs; // Scrolling flats.
struct ffloor_s *ffloor; struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj; polyobj_t *polyobj;
#endif
pslope_t *slope; pslope_t *slope;
} visplane_t; } visplane_t;
@ -80,11 +78,7 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2);
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2); void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
void R_DrawPlanes(void); void R_DrawPlanes(void);
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle, visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
extracolormap_t *planecolormap, ffloor_t *ffloor extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope);
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj
#endif
, pslope_t *slope);
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop); visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop); void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_PlaneBounds(visplane_t *plane); void R_PlaneBounds(visplane_t *plane);
@ -112,9 +106,7 @@ typedef struct planemgr_s
struct pslope_s *slope; struct pslope_s *slope;
struct ffloor_s *ffloor; struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj; polyobj_t *polyobj;
#endif
} visffloor_t; } visffloor_t;
extern visffloor_t ffloor[MAXFFLOORS]; extern visffloor_t ffloor[MAXFFLOORS];

View File

@ -610,7 +610,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
// draw the texture // draw the texture
col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3); col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
//#ifdef POLYOBJECTS_PLANES
#if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red #if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red
if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES)) if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES))
{ {
@ -1309,10 +1308,8 @@ static void R_RenderSegLoop (void)
for (i = 0; i < numffloors; i++) for (i = 0; i < numffloors; i++)
{ {
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg)) if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue; continue;
#endif
if (ffloor[i].height < viewz) if (ffloor[i].height < viewz)
{ {
@ -1325,18 +1322,19 @@ static void R_RenderSegLoop (void)
if (bottom_w > bottom) if (bottom_w > bottom)
bottom_w = bottom; bottom_w = bottom;
#ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red // Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) { if (ffloor[i].polyobj && top_w >= bottom_w)
{
ffloor[i].plane->top[rw_x] = 0xFFFF; ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18 ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else }
#endif else
if (top_w <= bottom_w)
{ {
ffloor[i].plane->top[rw_x] = (INT16)top_w; if (top_w <= bottom_w)
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w; {
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
}
} }
} }
else if (ffloor[i].height > viewz) else if (ffloor[i].height > viewz)
@ -1350,18 +1348,19 @@ static void R_RenderSegLoop (void)
if (bottom_w > bottom) if (bottom_w > bottom)
bottom_w = bottom; bottom_w = bottom;
#ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red // Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) { if (ffloor[i].polyobj && top_w >= bottom_w)
{
ffloor[i].plane->top[rw_x] = 0xFFFF; ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18 ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else }
#endif else
if (top_w <= bottom_w)
{ {
ffloor[i].plane->top[rw_x] = (INT16)top_w; if (top_w <= bottom_w)
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w; {
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
}
} }
} }
} }
@ -1818,10 +1817,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
{ {
for (i = 0; i < numffloors; i++) for (i = 0; i < numffloors; i++)
{ {
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!ds_p->curline->polyseg || ffloor[i].polyobj != ds_p->curline->polyseg)) if (ffloor[i].polyobj && (!ds_p->curline->polyseg || ffloor[i].polyobj != ds_p->curline->polyseg))
continue; continue;
#endif
if (ffloor[i].slope) { if (ffloor[i].slope) {
ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz; ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz;
@ -2328,33 +2325,40 @@ void R_StoreWallRange(INT32 start, INT32 stop)
maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0]) maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
#ifdef POLYOBJECTS if (curline->polyseg)
if (curline->polyseg) { // use REAL front and back floors please, so midtexture rendering isn't mucked up { // use REAL front and back floors please, so midtexture rendering isn't mucked up
rw_midtextureslide = rw_midtexturebackslide = 0; rw_midtextureslide = rw_midtexturebackslide = 0;
if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz; rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
else else
rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz; rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz;
} else }
#endif else
// Set midtexture starting height {
if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing // Set midtexture starting height
rw_midtextureslide = rw_midtexturebackslide = 0; if (linedef->flags & ML_EFFECT2)
if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) { // Ignore slopes when texturing
rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz; rw_midtextureslide = rw_midtexturebackslide = 0;
else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz; rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
} else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) { }
rw_midtexturemid = worldbottom; else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtextureslide = floorfrontslide; {
rw_midtextureback = worldlow; rw_midtexturemid = worldbottom;
rw_midtexturebackslide = floorbackslide; rw_midtextureslide = floorfrontslide;
} else { rw_midtextureback = worldlow;
rw_midtexturemid = worldtop; rw_midtexturebackslide = floorbackslide;
rw_midtextureslide = ceilingfrontslide; }
rw_midtextureback = worldhigh; else
rw_midtexturebackslide = ceilingbackslide; {
rw_midtexturemid = worldtop;
rw_midtextureslide = ceilingfrontslide;
rw_midtextureback = worldhigh;
rw_midtexturebackslide = ceilingbackslide;
}
} }
rw_midtexturemid += sidedef->rowoffset; rw_midtexturemid += sidedef->rowoffset;
rw_midtextureback += sidedef->rowoffset; rw_midtextureback += sidedef->rowoffset;
@ -2711,7 +2715,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
} }
} }
} }
#ifdef POLYOBJECTS_PLANES
if (curline->polyseg && frontsector && (curline->polyseg->flags & POF_RENDERPLANES)) if (curline->polyseg && frontsector && (curline->polyseg->flags & POF_RENDERPLANES))
{ {
while (i < numffloors && ffloor[i].polyobj != curline->polyseg) i++; while (i < numffloors && ffloor[i].polyobj != curline->polyseg) i++;
@ -2750,7 +2753,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
i++; i++;
} }
} }
#endif
numbackffloors = i; numbackffloors = i;
} }
@ -2804,7 +2806,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
for (i = 0; i < numffloors; i++) for (i = 0; i < numffloors; i++)
R_ExpandPlane(ffloor[i].plane, rw_x, rw_stopx - 1); R_ExpandPlane(ffloor[i].plane, rw_x, rw_stopx - 1);
} }
#ifdef POLYOBJECTS_PLANES
// FIXME hack to fix planes disappearing when a seg goes behind the camera. This NEEDS to be changed to be done properly. -Red // FIXME hack to fix planes disappearing when a seg goes behind the camera. This NEEDS to be changed to be done properly. -Red
if (curline->polyseg) if (curline->polyseg)
{ {
@ -2819,7 +2820,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
ffloor[i].plane->maxx = rw_stopx - 1; ffloor[i].plane->maxx = rw_stopx - 1;
} }
} }
#endif
} }
#ifdef WALLSPLATS #ifdef WALLSPLATS

View File

@ -1140,7 +1140,6 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
} }
#if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7. #if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7.
//#ifdef POLYOBJECTS
// Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz // Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz
if (thing->type == MT_RING) if (thing->type == MT_RING)
{ {
@ -2271,7 +2270,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
entry->ffloor = ds->thicksides[i]; entry->ffloor = ds->thicksides[i];
} }
} }
#ifdef POLYOBJECTS_PLANES
// Check for a polyobject plane, but only if this is a front line // Check for a polyobject plane, but only if this is a front line
if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) { if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) {
plane = ds->curline->polyseg->visplane; plane = ds->curline->polyseg->visplane;
@ -2287,7 +2285,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
} }
ds->curline->polyseg->visplane = NULL; ds->curline->polyseg->visplane = NULL;
} }
#endif
if (ds->maskedtexturecol) if (ds->maskedtexturecol)
{ {
entry = R_CreateDrawNode(head); entry = R_CreateDrawNode(head);
@ -2335,7 +2332,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
if (tempskip) if (tempskip)
return; return;
#ifdef POLYOBJECTS_PLANES
// find all the remaining polyobject planes and add them on the end of the list // find all the remaining polyobject planes and add them on the end of the list
// probably this is a terrible idea if we wanted them to be sorted properly // probably this is a terrible idea if we wanted them to be sorted properly
// but it works getting them in for now // but it works getting them in for now
@ -2356,7 +2352,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
// note: no seg is set, for what should be obvious reasons // note: no seg is set, for what should be obvious reasons
PolyObjects[i].visplane = NULL; PolyObjects[i].visplane = NULL;
} }
#endif
// No vissprites in this mask? // No vissprites in this mask?
if (mask->vissprites[1] - mask->vissprites[0] == 0) if (mask->vissprites[1] - mask->vissprites[0] == 0)