Merge branch 'public-musicplus-feature-endoflevel' into 'next'

Fade out music at end of level, before intermission

See merge request STJr/SRB2!472
This commit is contained in:
Steel Titanium 2019-06-28 18:21:07 -04:00
commit 47eb711097
4 changed files with 42 additions and 2 deletions

View File

@ -131,6 +131,7 @@ extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor
extern tic_t countdowntimer;
extern boolean countdowntimeup;
extern boolean exitfadestarted;
typedef struct
{

View File

@ -131,6 +131,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE;
tic_t countdowntimer = 0;
boolean countdowntimeup = false;
boolean exitfadestarted = false;
cutscene_t *cutscenes[128];
@ -3701,7 +3702,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
{
// Clear a bunch of variables
tokenlist = token = sstimer = redscore = bluescore = lastmap = 0;
countdown = countdown2 = 0;
countdown = countdown2 = exitfadestarted = 0;
for (i = 0; i < MAXPLAYERS; i++)
{

View File

@ -2311,7 +2311,7 @@ static void P_LevelInitStuff(void)
players[i].lives = cv_startinglives.value;
}
players[i].realtime = countdown = countdown2 = 0;
players[i].realtime = countdown = countdown2 = exitfadestarted = 0;
players[i].gotcontinue = false;

View File

@ -8824,6 +8824,44 @@ void P_PlayerThink(player_t *player)
if (player->exiting && countdown2)
player->exiting = 5;
// Same check as below, just at 1 second before
// so we can fade music
if (!exitfadestarted &&
player->exiting > 0 && player->exiting <= 1*TICRATE &&
(!multiplayer || gametype == GT_COOP ? !mapheaderinfo[gamemap-1]->musinterfadeout : true) &&
// don't fade if we're fading during intermission. follows Y_StartIntermission intertype = int_coop
(gametype == GT_RACE || gametype == GT_COMPETITION ? countdown2 == 0 : true) && // don't fade on timeout
player->lives > 0 && // don't fade on game over (competition)
P_IsLocalPlayer(player))
{
if (cv_playersforexit.value)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || players[i].bot)
continue;
if (players[i].lives <= 0)
continue;
if (!players[i].exiting || players[i].exiting > 1*TICRATE)
break;
}
if (i == MAXPLAYERS)
{
exitfadestarted = true;
S_FadeOutStopMusic(1*MUSICRATE);
}
}
else
{
exitfadestarted = true;
S_FadeOutStopMusic(1*MUSICRATE);
}
}
if (player->exiting == 2 || countdown2 == 2)
{
if (cv_playersforexit.value) // Count to be sure everyone's exited