this video game is haunted because it was built on an abandoned endian preservation

This commit is contained in:
toasterbabe 2017-03-16 20:55:41 +00:00
parent 60a2e26569
commit 3fdb8a3181
1 changed files with 2 additions and 2 deletions

View File

@ -528,7 +528,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->skincolor = players[i].skincolor;
rsp->skin = LONG(players[i].skin);
rsp->availabilities = players[i].availabilities;
rsp->availabilities = LONG(players[i].availabilities);
// Just in case Lua does something like
// modify these at runtime
rsp->camerascale = (fixed_t)LONG(players[i].camerascale);
@ -658,7 +658,7 @@ static void resynch_read_player(resynch_pak *rsp)
players[i].skincolor = rsp->skincolor;
players[i].skin = LONG(rsp->skin);
players[i].availabilities = rsp->availabilities;
players[i].availabilities = LONG(rsp->availabilities);
// Just in case Lua does something like
// modify these at runtime
players[i].camerascale = (fixed_t)LONG(rsp->camerascale);