From 3fdb8a31811fe003391a3f428d716968f620bde3 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Thu, 16 Mar 2017 20:55:41 +0000 Subject: [PATCH] this video game is haunted because it was built on an abandoned endian preservation --- src/d_clisrv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index e2bee7e0f..000816450 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -528,7 +528,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i) rsp->skincolor = players[i].skincolor; rsp->skin = LONG(players[i].skin); - rsp->availabilities = players[i].availabilities; + rsp->availabilities = LONG(players[i].availabilities); // Just in case Lua does something like // modify these at runtime rsp->camerascale = (fixed_t)LONG(players[i].camerascale); @@ -658,7 +658,7 @@ static void resynch_read_player(resynch_pak *rsp) players[i].skincolor = rsp->skincolor; players[i].skin = LONG(rsp->skin); - players[i].availabilities = rsp->availabilities; + players[i].availabilities = LONG(rsp->availabilities); // Just in case Lua does something like // modify these at runtime players[i].camerascale = (fixed_t)LONG(rsp->camerascale);