Merge branch 'udmf-pitch-and-roll' into 'udmf-next'

Add textmap pitch and roll parsing, and mobj pitch and roll variables.

See merge request STJr/SRB2!882
This commit is contained in:
Nev3r 2020-04-21 12:27:26 -04:00
commit 3d9d9d74f6
6 changed files with 43 additions and 4 deletions

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@ -200,7 +200,7 @@ typedef struct
typedef struct typedef struct
{ {
INT16 x, y; INT16 x, y;
INT16 angle; INT16 angle, pitch, roll;
UINT16 type; UINT16 type;
UINT16 options; UINT16 options;
INT16 z; INT16 z;

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@ -31,6 +31,8 @@ enum mobj_e {
mobj_snext, mobj_snext,
mobj_sprev, mobj_sprev,
mobj_angle, mobj_angle,
mobj_pitch,
mobj_roll,
mobj_rollangle, mobj_rollangle,
mobj_sprite, mobj_sprite,
mobj_frame, mobj_frame,
@ -97,6 +99,8 @@ static const char *const mobj_opt[] = {
"snext", "snext",
"sprev", "sprev",
"angle", "angle",
"pitch",
"roll",
"rollangle", "rollangle",
"sprite", "sprite",
"frame", "frame",
@ -198,6 +202,12 @@ static int mobj_get(lua_State *L)
case mobj_angle: case mobj_angle:
lua_pushangle(L, mo->angle); lua_pushangle(L, mo->angle);
break; break;
case mobj_pitch:
lua_pushangle(L, mo->pitch);
break;
case mobj_roll:
lua_pushangle(L, mo->roll);
break;
case mobj_rollangle: case mobj_rollangle:
lua_pushangle(L, mo->rollangle); lua_pushangle(L, mo->rollangle);
break; break;
@ -453,6 +463,11 @@ static int mobj_set(lua_State *L)
localangle = mo->angle; localangle = mo->angle;
else if (mo->player == &players[secondarydisplayplayer]) else if (mo->player == &players[secondarydisplayplayer])
localangle2 = mo->angle; localangle2 = mo->angle;
case mobj_pitch:
mo->pitch = luaL_checkangle(L, 3);
break;
case mobj_roll:
mo->roll = luaL_checkangle(L, 3);
break; break;
case mobj_rollangle: case mobj_rollangle:
mo->rollangle = luaL_checkangle(L, 3); mo->rollangle = luaL_checkangle(L, 3);
@ -771,6 +786,10 @@ static int mapthing_get(lua_State *L)
number = mt->y; number = mt->y;
else if(fastcmp(field,"angle")) else if(fastcmp(field,"angle"))
number = mt->angle; number = mt->angle;
else if(fastcmp(field,"pitch"))
number = mt->pitch;
else if(fastcmp(field,"roll"))
number = mt->roll;
else if(fastcmp(field,"type")) else if(fastcmp(field,"type"))
number = mt->type; number = mt->type;
else if(fastcmp(field,"options")) else if(fastcmp(field,"options"))
@ -812,6 +831,10 @@ static int mapthing_set(lua_State *L)
mt->y = (INT16)luaL_checkinteger(L, 3); mt->y = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"angle")) else if(fastcmp(field,"angle"))
mt->angle = (INT16)luaL_checkinteger(L, 3); mt->angle = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"pitch"))
mt->pitch = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"roll"))
mt->roll = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"type")) else if(fastcmp(field,"type"))
mt->type = (UINT16)luaL_checkinteger(L, 3); mt->type = (UINT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"options")) else if(fastcmp(field,"options"))

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@ -13086,6 +13086,9 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
if (doangle) if (doangle)
mobj->angle = FixedAngle(mthing->angle << FRACBITS); mobj->angle = FixedAngle(mthing->angle << FRACBITS);
mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
mobj->roll = FixedAngle(mthing->roll << FRACBITS);
mthing->mobj = mobj; mthing->mobj = mobj;
// ignore MTF_ flags and return early // ignore MTF_ flags and return early

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@ -278,7 +278,7 @@ typedef struct mobj_s
struct mobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr struct mobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
// More drawing info: to determine current sprite. // More drawing info: to determine current sprite.
angle_t angle; // orientation angle_t angle, pitch, roll; // orientation
angle_t rollangle; angle_t rollangle;
spritenum_t sprite; // used to find patch_t and flip value spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h UINT32 frame; // frame number, plus bits see p_pspr.h
@ -398,7 +398,7 @@ typedef struct precipmobj_s
struct precipmobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr struct precipmobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
// More drawing info: to determine current sprite. // More drawing info: to determine current sprite.
angle_t angle; // orientation angle_t angle, pitch, roll; // orientation
angle_t rollangle; angle_t rollangle;
spritenum_t sprite; // used to find patch_t and flip value spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h UINT32 frame; // frame number, plus bits see p_pspr.h

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@ -1451,7 +1451,9 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
if ((mobj->x != mobj->spawnpoint->x << FRACBITS) || if ((mobj->x != mobj->spawnpoint->x << FRACBITS) ||
(mobj->y != mobj->spawnpoint->y << FRACBITS) || (mobj->y != mobj->spawnpoint->y << FRACBITS) ||
(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT))) (mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)) ||
(mobj->pitch != FixedAngle(mobj->spawnpoint->pitch*FRACUNIT)) ||
(mobj->roll != FixedAngle(mobj->spawnpoint->roll*FRACUNIT)) )
diff |= MD_POS; diff |= MD_POS;
if (mobj->info->doomednum != mobj->spawnpoint->type) if (mobj->info->doomednum != mobj->spawnpoint->type)
@ -1633,6 +1635,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, mobj->x); WRITEFIXED(save_p, mobj->x);
WRITEFIXED(save_p, mobj->y); WRITEFIXED(save_p, mobj->y);
WRITEANGLE(save_p, mobj->angle); WRITEANGLE(save_p, mobj->angle);
WRITEANGLE(save_p, mobj->pitch);
WRITEANGLE(save_p, mobj->roll);
} }
if (diff & MD_MOM) if (diff & MD_MOM)
{ {
@ -2649,12 +2653,16 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
mobj->x = READFIXED(save_p); mobj->x = READFIXED(save_p);
mobj->y = READFIXED(save_p); mobj->y = READFIXED(save_p);
mobj->angle = READANGLE(save_p); mobj->angle = READANGLE(save_p);
mobj->pitch = READANGLE(save_p);
mobj->roll = READANGLE(save_p);
} }
else else
{ {
mobj->x = mobj->spawnpoint->x << FRACBITS; mobj->x = mobj->spawnpoint->x << FRACBITS;
mobj->y = mobj->spawnpoint->y << FRACBITS; mobj->y = mobj->spawnpoint->y << FRACBITS;
mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT); mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
mobj->pitch = FixedAngle(mobj->spawnpoint->pitch*FRACUNIT);
mobj->roll = FixedAngle(mobj->spawnpoint->roll*FRACUNIT);
} }
if (diff & MD_MOM) if (diff & MD_MOM)
{ {

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@ -1283,6 +1283,7 @@ static void P_LoadThings(UINT8 *data)
mt->extrainfo = (UINT8)(mt->type >> 12); mt->extrainfo = (UINT8)(mt->type >> 12);
mt->scale = FRACUNIT; mt->scale = FRACUNIT;
mt->tag = 0; mt->tag = 0;
mt->pitch = mt->roll = 0;
mt->type &= 4095; mt->type &= 4095;
@ -1569,6 +1570,10 @@ static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
mapthings[i].z = atol(val); mapthings[i].z = atol(val);
else if (fastcmp(param, "angle")) else if (fastcmp(param, "angle"))
mapthings[i].angle = atol(val); mapthings[i].angle = atol(val);
else if (fastcmp(param, "pitch"))
mapthings[i].pitch = atol(val);
else if (fastcmp(param, "roll"))
mapthings[i].roll = atol(val);
else if (fastcmp(param, "type")) else if (fastcmp(param, "type"))
mapthings[i].type = atol(val); mapthings[i].type = atol(val);
else if (fastcmp(param, "scale") || fastcmp(param, "scalex") || fastcmp(param, "scaley")) else if (fastcmp(param, "scale") || fastcmp(param, "scalex") || fastcmp(param, "scaley"))