Rename structs, turn GrTextureFormat_t into an enum

This commit is contained in:
Jaime Passos 2020-07-06 00:52:10 -03:00
parent ac04853f8c
commit 3d50bef0e5
7 changed files with 75 additions and 81 deletions

View file

@ -27,27 +27,22 @@
#include "../r_patch.h" #include "../r_patch.h"
#include "../p_setup.h" #include "../p_setup.h"
INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
static const INT32 format2bpp[16] = static INT32 format2bpp(GLTextureFormat_t format)
{ {
0, //0 if (format == GL_TEXFMT_RGBA)
0, //1 return 4;
1, //2 GR_TEXFMT_ALPHA_8 else if (format == GL_TEXFMT_RGB_565
1, //3 GR_TEXFMT_INTENSITY_8 || format == GL_TEXFMT_ARGB_1555
1, //4 GR_TEXFMT_ALPHA_INTENSITY_44 || format == GL_TEXFMT_ARGB_4444
1, //5 GR_TEXFMT_P_8 || format == GL_TEXFMT_ALPHA_INTENSITY_88
4, //6 GR_RGBA || format == GL_TEXFMT_AP_88)
0, //7 return 2;
0, //8 else
0, //9 return 1;
2, //10 GR_TEXFMT_RGB_565 }
2, //11 GR_TEXFMT_ARGB_1555
2, //12 GR_TEXFMT_ARGB_4444
2, //13 GR_TEXFMT_ALPHA_INTENSITY_88
2, //14 GR_TEXFMT_AP_88
};
// This code was originally placed directly in HWR_DrawPatchInCache. // This code was originally placed directly in HWR_DrawPatchInCache.
// It is now split from it for my sanity! (and the sanity of others) // It is now split from it for my sanity! (and the sanity of others)
@ -307,7 +302,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
yfracstep = FRACUNIT; yfracstep = FRACUNIT;
scale_y = FRACUNIT; scale_y = FRACUNIT;
bpp = format2bpp[mipmap->format]; bpp = format2bpp(mipmap->format);
if (bpp < 1 || bpp > 4) if (bpp < 1 || bpp > 4)
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp); I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
@ -400,7 +395,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
yfracstep = (texture->height<< FRACBITS) / pblockheight; yfracstep = (texture->height<< FRACBITS) / pblockheight;
scale_y = (pblockheight << FRACBITS) / texture->height; scale_y = (pblockheight << FRACBITS) / texture->height;
bpp = format2bpp[mipmap->format]; bpp = format2bpp(mipmap->format);
if (bpp < 1 || bpp > 4) if (bpp < 1 || bpp > 4)
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp); I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
@ -431,7 +426,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX); UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
INT32 blocksize = (grMipmap->width * grMipmap->height); INT32 blocksize = (grMipmap->width * grMipmap->height);
bpp = format2bpp[grMipmap->format]; bpp = format2bpp(grMipmap->format);
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data)); block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data));
switch (bpp) switch (bpp)
@ -453,7 +448,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
// Create a composite texture from patches, adapt the texture size to a power of 2 // Create a composite texture from patches, adapt the texture size to a power of 2
// height and width for the hardware texture cache. // height and width for the hardware texture cache.
// //
static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex) static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
{ {
UINT8 *block; UINT8 *block;
texture_t *texture; texture_t *texture;
@ -537,7 +532,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
Z_Unlock(realpatch); Z_Unlock(realpatch);
} }
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :( //Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
if (format2bpp[grtex->mipmap.format]==4) if (format2bpp(grtex->mipmap.format)==4)
{ {
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
{ {
@ -608,8 +603,8 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
// ================================================= // =================================================
static size_t gr_numtextures = 0; // Texture count static size_t gr_numtextures = 0; // Texture count
static GLTexture_t *gr_textures; // For all textures static GLMapTexture_t *gr_textures; // For all textures
static GLTexture_t *gr_flats; // For all (texture) flats, as normal flats don't need to be cached static GLMapTexture_t *gr_flats; // For all (texture) flats, as normal flats don't need to be cached
void HWR_InitTextureCache(void) void HWR_InitTextureCache(void)
{ {
@ -713,7 +708,7 @@ void HWR_SetPalette(RGBA_t *palette)
// hardware driver will flush there own cache if cache is non paletized // hardware driver will flush there own cache if cache is non paletized
// now flush data texture cache so 32 bit texture are recomputed // now flush data texture cache so 32 bit texture are recomputed
if (patchformat == GR_RGBA || textureformat == GR_RGBA) if (patchformat == GL_TEXFMT_RGBA || textureformat == GL_TEXFMT_RGBA)
{ {
Z_FreeTag(PU_HWRCACHE); Z_FreeTag(PU_HWRCACHE);
Z_FreeTag(PU_HWRCACHE_UNLOCKED); Z_FreeTag(PU_HWRCACHE_UNLOCKED);
@ -723,9 +718,9 @@ void HWR_SetPalette(RGBA_t *palette)
// -------------------------------------------------------------------------- // --------------------------------------------------------------------------
// Make sure texture is downloaded and set it as the source // Make sure texture is downloaded and set it as the source
// -------------------------------------------------------------------------- // --------------------------------------------------------------------------
GLTexture_t *HWR_GetTexture(INT32 tex) GLMapTexture_t *HWR_GetTexture(INT32 tex)
{ {
GLTexture_t *grtex; GLMapTexture_t *grtex;
#ifdef PARANOIA #ifdef PARANOIA
if ((unsigned)tex >= gr_numtextures) if ((unsigned)tex >= gr_numtextures)
I_Error("HWR_GetTexture: tex >= numtextures\n"); I_Error("HWR_GetTexture: tex >= numtextures\n");
@ -756,7 +751,7 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
size_t size, pflatsize; size_t size, pflatsize;
// setup the texture info // setup the texture info
grMipmap->format = GR_TEXFMT_P_8; grMipmap->format = GL_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED; grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
size = W_LumpLength(flatlumpnum); size = W_LumpLength(flatlumpnum);
@ -799,7 +794,7 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
UINT8 *flat; UINT8 *flat;
// setup the texture info // setup the texture info
grMipmap->format = GR_TEXFMT_P_8; grMipmap->format = GL_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED; grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
grMipmap->width = (UINT16)textures[texturenum]->width; grMipmap->width = (UINT16)textures[texturenum]->width;
@ -842,7 +837,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum); HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
else if (levelflat->type == LEVELFLAT_TEXTURE) else if (levelflat->type == LEVELFLAT_TEXTURE)
{ {
GLTexture_t *grtex; GLMapTexture_t *grtex;
INT32 texturenum = levelflat->u.texture.num; INT32 texturenum = levelflat->u.texture.num;
#ifdef PARANOIA #ifdef PARANOIA
if ((unsigned)texturenum >= gr_numtextures) if ((unsigned)texturenum >= gr_numtextures)
@ -986,11 +981,11 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
static const INT32 picmode2GR[] = static const INT32 picmode2GR[] =
{ {
GR_TEXFMT_P_8, // PALETTE GL_TEXFMT_P_8, // PALETTE
0, // INTENSITY (unsupported yet) 0, // INTENSITY (unsupported yet)
GR_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this) GL_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
0, // RGB24 (unsupported yet) 0, // RGB24 (unsupported yet)
GR_RGBA, // RGBA32 (opengl only) GL_TEXFMT_RGBA, // RGBA32 (opengl only)
}; };
static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheight, static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheight,
@ -1005,7 +1000,7 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
stepy = ((INT32)SHORT(pic->height)<<FRACBITS)/pblockheight; stepy = ((INT32)SHORT(pic->height)<<FRACBITS)/pblockheight;
stepx = ((INT32)SHORT(pic->width)<<FRACBITS)/pblockwidth; stepx = ((INT32)SHORT(pic->width)<<FRACBITS)/pblockwidth;
picbpp = format2bpp[picmode2GR[pic->mode]]; picbpp = format2bpp(picmode2GR[pic->mode]);
posy = 0; posy = 0;
for (j = 0; j < pblockheight; j++) for (j = 0; j < pblockheight; j++)
{ {
@ -1094,16 +1089,16 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
if (grpatch->width == SHORT(pic->width) && if (grpatch->width == SHORT(pic->width) &&
grpatch->height == SHORT(pic->height) && grpatch->height == SHORT(pic->height) &&
format2bpp[grpatch->mipmap->format] == format2bpp[picmode2GR[pic->mode]]) format2bpp(grpatch->mipmap->format) == format2bpp(picmode2GR[pic->mode]))
{ {
// no conversion needed // no conversion needed
M_Memcpy(grpatch->mipmap->data, pic->data,len); M_Memcpy(grpatch->mipmap->data, pic->data,len);
} }
else else
HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height), HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
SHORT(pic->width)*format2bpp[grpatch->mipmap->format], SHORT(pic->width)*format2bpp(grpatch->mipmap->format),
pic, pic,
format2bpp[grpatch->mipmap->format]); format2bpp(grpatch->mipmap->format));
Z_Unlock(pic); Z_Unlock(pic);
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED); Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
@ -1184,7 +1179,7 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
UINT16 fmheight = 0, fmwidth = 0; UINT16 fmheight = 0, fmwidth = 0;
// setup the texture info // setup the texture info
grMipmap->format = GR_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later grMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
grMipmap->flags = 0; grMipmap->flags = 0;
size = W_LumpLength(fademasklumpnum); size = W_LumpLength(fademasklumpnum);

View file

@ -27,30 +27,29 @@
// TEXTURE INFO // TEXTURE INFO
// ========================================================================== // ==========================================================================
typedef unsigned long FxU32; typedef enum GLTextureFormat_e
typedef long FxI32; {
GL_TEXFMT_ALPHA_8 = 0x2, /* (0..0xFF) alpha */
typedef FxI32 GrTextureFormat_t; GL_TEXFMT_INTENSITY_8 = 0x3, /* (0..0xFF) intensity */
#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */ GL_TEXFMT_ALPHA_INTENSITY_44 = 0x4,
#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */ GL_TEXFMT_P_8 = 0x5, /* 8-bit palette */
#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4 GL_TEXFMT_RGBA = 0x6, /* 32 bit RGBA! */
#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */ GL_TEXFMT_RGB_565 = 0xa,
#define GR_TEXFMT_RGB_565 0xa GL_TEXFMT_ARGB_1555 = 0xb,
#define GR_TEXFMT_ARGB_1555 0xb GL_TEXFMT_ARGB_4444 = 0xc,
#define GR_TEXFMT_ARGB_4444 0xc GL_TEXFMT_ALPHA_INTENSITY_88 = 0xd,
#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd GL_TEXFMT_AP_88 = 0xe, /* 8-bit alpha 8-bit palette */
#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */ } GLTextureFormat_t;
#define GR_RGBA 0x6 // 32 bit RGBA !
// data holds the address of the graphics data cached in heap memory // data holds the address of the graphics data cached in heap memory
// NULL if the texture is not in Doom heap cache. // NULL if the texture is not in Doom heap cache.
struct GLMipmap_s struct GLMipmap_s
{ {
//for TexDownloadMipMap //for TexDownloadMipMap
GrTextureFormat_t format; GLTextureFormat_t format;
void *data; void *data;
FxU32 flags; UINT32 flags;
UINT16 height; UINT16 height;
UINT16 width; UINT16 width;
UINT32 downloaded; // the dll driver have it in there cache ? UINT32 downloaded; // the dll driver have it in there cache ?
@ -67,13 +66,13 @@ typedef struct GLMipmap_s GLMipmap_t;
// //
// Doom texture info, as cached for hardware rendering // Doom texture info, as cached for hardware rendering
// //
struct GLTexture_s struct GLMapTexture_s
{ {
GLMipmap_t mipmap; GLMipmap_t mipmap;
float scaleX; //used for scaling textures on walls float scaleX; //used for scaling textures on walls
float scaleY; float scaleY;
}; };
typedef struct GLTexture_s GLTexture_t; typedef struct GLMapTexture_s GLMapTexture_t;
// a cached patch as converted to hardware format, holding the original patch_t // a cached patch as converted to hardware format, holding the original patch_t

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@ -95,7 +95,7 @@ void HWR_FreeExtraSubsectors(void);
void HWR_GetLevelFlat(levelflat_t *levelflat); void HWR_GetLevelFlat(levelflat_t *levelflat);
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum); void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
GLTexture_t *HWR_GetTexture(INT32 tex); GLMapTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetPatch(GLPatch_t *gpatch); void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap); void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
void HWR_UnlockCachedPatch(GLPatch_t *gpatch); void HWR_UnlockCachedPatch(GLPatch_t *gpatch);

View file

@ -1245,7 +1245,7 @@ static void HWR_SetLight(void)
Data[i*128+j] = 0; Data[i*128+j] = 0;
} }
} }
lightmappatch.mipmap->format = GR_TEXFMT_ALPHA_INTENSITY_88; lightmappatch.mipmap->format = GL_TEXFMT_ALPHA_INTENSITY_88;
lightmappatch.width = 128; lightmappatch.width = 128;
lightmappatch.height = 128; lightmappatch.height = 128;

View file

@ -1055,7 +1055,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
fixed_t worldhighslope = 0, worldlowslope = 0; fixed_t worldhighslope = 0, worldlowslope = 0;
fixed_t v1x, v1y, v2x, v2y; fixed_t v1x, v1y, v2x, v2y;
GLTexture_t *grTex = NULL; GLMapTexture_t *grTex = NULL;
float cliplow = 0.0f, cliphigh = 0.0f; float cliplow = 0.0f, cliphigh = 0.0f;
INT32 gr_midtexture; INT32 gr_midtexture;
fixed_t h, l; // 3D sides and 2s middle textures fixed_t h, l; // 3D sides and 2s middle textures
@ -5812,7 +5812,7 @@ void HWR_Startup(void)
} }
if (rendermode == render_opengl) if (rendermode == render_opengl)
textureformat = patchformat = GR_RGBA; textureformat = patchformat = GL_TEXFMT_RGBA;
startupdone = true; startupdone = true;
} }

View file

@ -141,7 +141,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext); CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
} }
static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch) static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
{ {
png_structp png_ptr; png_structp png_ptr;
png_infop png_info_ptr; png_infop png_info_ptr;
@ -245,7 +245,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
fclose(png_FILE); fclose(png_FILE);
*w = (int)width; *w = (int)width;
*h = (int)height; *h = (int)height;
return GR_RGBA; return GL_TEXFMT_RGBA;
} }
#endif #endif
@ -271,7 +271,7 @@ typedef struct
UINT8 filler[54]; UINT8 filler[54];
} PcxHeader; } PcxHeader;
static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h, static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
GLPatch_t *grpatch) GLPatch_t *grpatch)
{ {
PcxHeader header; PcxHeader header;
@ -340,7 +340,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
} }
} }
fclose(file); fclose(file);
return GR_RGBA; return GL_TEXFMT_RGBA;
} }
// -----------------+ // -----------------+
@ -686,7 +686,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
// no wrap around, no chroma key // no wrap around, no chroma key
grmip->flags = 0; grmip->flags = 0;
// setup the texture info // setup the texture info
grmip->format = GR_RGBA; grmip->format = GL_TEXFMT_RGBA;
} }
if (grmip->data) if (grmip->data)

View file

@ -1662,8 +1662,8 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
w = pTexInfo->width; w = pTexInfo->width;
h = pTexInfo->height; h = pTexInfo->height;
if ((pTexInfo->format == GR_TEXFMT_P_8) || if ((pTexInfo->format == GL_TEXFMT_P_8) ||
(pTexInfo->format == GR_TEXFMT_AP_88)) (pTexInfo->format == GL_TEXFMT_AP_88))
{ {
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data; const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
INT32 i, j; INT32 i, j;
@ -1691,7 +1691,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
pImgData++; pImgData++;
if (pTexInfo->format == GR_TEXFMT_AP_88) if (pTexInfo->format == GL_TEXFMT_AP_88)
{ {
if (!(pTexInfo->flags & TF_CHROMAKEYED)) if (!(pTexInfo->flags & TF_CHROMAKEYED))
tex[w*j+i].s.alpha = *pImgData; tex[w*j+i].s.alpha = *pImgData;
@ -1701,13 +1701,13 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
} }
} }
} }
else if (pTexInfo->format == GR_RGBA) else if (pTexInfo->format == GL_TEXFMT_RGBA)
{ {
// corona test : passed as ARGB 8888, which is not in glide formats // corona test : passed as ARGB 8888, which is not in glide formats
// Hurdler: not used for coronas anymore, just for dynamic lighting // Hurdler: not used for coronas anymore, just for dynamic lighting
ptex = pTexInfo->data; ptex = pTexInfo->data;
} }
else if (pTexInfo->format == GR_TEXFMT_ALPHA_INTENSITY_88) else if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88)
{ {
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data; const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
INT32 i, j; INT32 i, j;
@ -1725,7 +1725,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
} }
} }
} }
else if (pTexInfo->format == GR_TEXFMT_ALPHA_8) // Used for fade masks else if (pTexInfo->format == GL_TEXFMT_ALPHA_8) // Used for fade masks
{ {
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data; const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
INT32 i, j; INT32 i, j;
@ -1761,7 +1761,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
} }
if (pTexInfo->format == GR_TEXFMT_ALPHA_INTENSITY_88) if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88)
{ {
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex); //pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap) if (MipMap)
@ -1782,7 +1782,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex); pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
} }
} }
else if (pTexInfo->format == GR_TEXFMT_ALPHA_8) else if (pTexInfo->format == GL_TEXFMT_ALPHA_8)
{ {
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex); //pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap) if (MipMap)
@ -2969,13 +2969,13 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void)
// follows format2bpp in hw_cache.c // follows format2bpp in hw_cache.c
int bpp = 1; int bpp = 1;
int format = tmp->format; int format = tmp->format;
if (format == GR_RGBA) if (format == GL_TEXFMT_RGBA)
bpp = 4; bpp = 4;
else if (format == GR_TEXFMT_RGB_565 else if (format == GL_TEXFMT_RGB_565
|| format == GR_TEXFMT_ARGB_1555 || format == GL_TEXFMT_ARGB_1555
|| format == GR_TEXFMT_ARGB_4444 || format == GL_TEXFMT_ARGB_4444
|| format == GR_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_ALPHA_INTENSITY_88
|| format == GR_TEXFMT_AP_88) || format == GL_TEXFMT_AP_88)
bpp = 2; bpp = 2;
// Add it up! // Add it up!