Do not pause the client while redownloading the gamestate

This commit is contained in:
Louis-Antoine 2020-10-27 20:23:32 +01:00
parent 804ad44e89
commit 395d1f1b8f

View file

@ -4274,9 +4274,6 @@ static void HandlePacketFromPlayer(SINT8 node)
break;
}
if (cl_redownloadinggamestate)
break;
realstart = netbuffer->u.serverpak.starttic;
realend = realstart + netbuffer->u.serverpak.numtics;
@ -5001,8 +4998,7 @@ void NetUpdate(void)
if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND)
CL_ReloadReceivedSavegame();
if (!cl_redownloadinggamestate)
CL_SendClientCmd(); // Send tic cmd
CL_SendClientCmd(); // Send tic cmd
hu_redownloadinggamestate = cl_redownloadinggamestate;
}
else