From 395d1f1b8f38e0dc8c00cf29318cceffc1b9862b Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Tue, 27 Oct 2020 20:23:32 +0100 Subject: [PATCH] Do not pause the client while redownloading the gamestate --- src/d_clisrv.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 30c558f2f..aa18ee380 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4274,9 +4274,6 @@ static void HandlePacketFromPlayer(SINT8 node) break; } - if (cl_redownloadinggamestate) - break; - realstart = netbuffer->u.serverpak.starttic; realend = realstart + netbuffer->u.serverpak.numtics; @@ -5001,8 +4998,7 @@ void NetUpdate(void) if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND) CL_ReloadReceivedSavegame(); - if (!cl_redownloadinggamestate) - CL_SendClientCmd(); // Send tic cmd + CL_SendClientCmd(); // Send tic cmd hu_redownloadinggamestate = cl_redownloadinggamestate; } else