Remove leftover commented code from previous commit

This commit is contained in:
Hannu Hanhi 2020-10-18 23:04:01 +03:00
parent 23e02d17c0
commit 382ed1c31e

View file

@ -58,18 +58,6 @@ void R_DrawSpan_NPO2_8 (void)
while (count-- && dest <= deststop)
{
/* fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
@ -735,17 +723,6 @@ void R_DrawSplat_NPO2_8 (void)
while (count-- && dest <= deststop)
{
/* fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
@ -814,18 +791,6 @@ void R_DrawTranslucentSplat_NPO2_8 (void)
while (count-- && dest <= deststop)
{
/*fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
@ -894,18 +859,6 @@ void R_DrawTranslucentSpan_NPO2_8 (void)
while (count-- && dest <= deststop)
{
/*fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
@ -972,17 +925,6 @@ void R_DrawTranslucentWaterSpan_NPO2_8(void)
while (count-- && dest <= deststop)
{
/*fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.