From 382ed1c31e0be865c3f4ca75bb70768b4a3777be Mon Sep 17 00:00:00 2001 From: Hannu Hanhi Date: Sun, 18 Oct 2020 23:04:01 +0300 Subject: [PATCH] Remove leftover commented code from previous commit --- src/r_draw8_npo2.c | 58 ---------------------------------------------- 1 file changed, 58 deletions(-) diff --git a/src/r_draw8_npo2.c b/src/r_draw8_npo2.c index f82292ea2..630b36e6f 100644 --- a/src/r_draw8_npo2.c +++ b/src/r_draw8_npo2.c @@ -58,18 +58,6 @@ void R_DrawSpan_NPO2_8 (void) while (count-- && dest <= deststop) { -/* fixed_t x = (xposition >> FRACBITS); - fixed_t y = (yposition >> FRACBITS); - - // Carefully align all of my Friends. - if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); - if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight;*/ - // The loops here keep the texture coordinates within the texture. // They will rarely iterate multiple times, and are cheaper than a modulo operation, // even if using libdivide. @@ -735,17 +723,6 @@ void R_DrawSplat_NPO2_8 (void) while (count-- && dest <= deststop) { -/* fixed_t x = (xposition >> FRACBITS); - fixed_t y = (yposition >> FRACBITS); - - // Carefully align all of my Friends. - if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); - if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight;*/ // The loops here keep the texture coordinates within the texture. // They will rarely iterate multiple times, and are cheaper than a modulo operation, // even if using libdivide. @@ -814,18 +791,6 @@ void R_DrawTranslucentSplat_NPO2_8 (void) while (count-- && dest <= deststop) { - /*fixed_t x = (xposition >> FRACBITS); - fixed_t y = (yposition >> FRACBITS); - - // Carefully align all of my Friends. - if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); - if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight;*/ - // The loops here keep the texture coordinates within the texture. // They will rarely iterate multiple times, and are cheaper than a modulo operation, // even if using libdivide. @@ -894,18 +859,6 @@ void R_DrawTranslucentSpan_NPO2_8 (void) while (count-- && dest <= deststop) { - /*fixed_t x = (xposition >> FRACBITS); - fixed_t y = (yposition >> FRACBITS); - - // Carefully align all of my Friends. - if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); - if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight;*/ - // The loops here keep the texture coordinates within the texture. // They will rarely iterate multiple times, and are cheaper than a modulo operation, // even if using libdivide. @@ -972,17 +925,6 @@ void R_DrawTranslucentWaterSpan_NPO2_8(void) while (count-- && dest <= deststop) { - /*fixed_t x = (xposition >> FRACBITS); - fixed_t y = (yposition >> FRACBITS); - - // Carefully align all of my Friends. - if (x < 0) - x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth); - if (y < 0) - y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight); - - x %= ds_flatwidth; - y %= ds_flatheight;*/ // The loops here keep the texture coordinates within the texture. // They will rarely iterate multiple times, and are cheaper than a modulo operation, // even if using libdivide.