At least this one wasn't my fault ( :P )

This commit is contained in:
toasterbabe 2016-06-04 22:08:51 +01:00
parent 7a3a293c96
commit 36da2e198d

View file

@ -2947,7 +2947,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
spawned = P_SpawnMobj(a, b, c, type);
if (spawned->frame & FF_ANIMATE)
spawned->frame += P_RandomKey(spawned->state->var2);
spawned->frame += P_RandomKey(spawned->state->var1);
spawned->angle += P_RandomKey(36)*ANG10; // irrelevant for default objects but might make sense for some custom ones