Use levelflat->name instead of flatname

This commit is contained in:
James R 2020-06-27 14:30:41 -07:00
parent 22459df1f1
commit 335fc0b327

View file

@ -575,9 +575,9 @@ Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
strupr(levelflat->name); strupr(levelflat->name);
/* If we can't find a flat, try looking for a texture! */ /* If we can't find a flat, try looking for a texture! */
if (( flatnum = R_GetFlatNumForName(flatname) ) == LUMPERROR) if (( flatnum = R_GetFlatNumForName(levelflat->name) ) == LUMPERROR)
{ {
if (( texturenum = R_CheckTextureNumForName(flatname) ) == -1) if (( texturenum = R_CheckTextureNumForName(levelflat->name) ) == -1)
{ {
// check for REDWALL // check for REDWALL
if (( texturenum = R_CheckTextureNumForName("REDWALL") ) != -1) if (( texturenum = R_CheckTextureNumForName("REDWALL") ) != -1)