From 2fff5e9f6d2bbbbc7feeeabaaa102245b94692dc Mon Sep 17 00:00:00 2001 From: Wolfy Date: Tue, 10 Oct 2017 01:41:28 -0500 Subject: [PATCH] Fix empty WAD files printing the wrong sprite count. --- src/r_things.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 06ae16fb1..62a235427 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -385,9 +385,9 @@ void R_AddSpriteDefs(UINT16 wadnum) else { start = W_CheckNumForNamePwad("S_START", wadnum, 0); - if (start == UINT16_MAX) + if (start == INT16_MAX) start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib. - if (start == UINT16_MAX) + if (start == INT16_MAX) start = 0; //let say S_START is lump 0 else start++; // just after S_START @@ -402,11 +402,11 @@ void R_AddSpriteDefs(UINT16 wadnum) else { end = W_CheckNumForNamePwad("S_END",wadnum,start); - if (end == UINT16_MAX) + if (end == INT16_MAX) end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib. } - if (end == UINT16_MAX) + if (end == INT16_MAX) { CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum); return;