brak barrier is scaled up by 2x in gameplay, the actual object's parameters should be halved
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@ -6458,8 +6458,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_fizzle, // deathsound
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sfx_fizzle, // deathsound
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10*FRACUNIT, // speed
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10*FRACUNIT, // speed
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48*FRACUNIT, // radius
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24*FRACUNIT, // radius
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160*FRACUNIT, // height
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80*FRACUNIT, // height
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0, // display offset
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0, // display offset
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DMG_ELECTRIC, // mass
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DMG_ELECTRIC, // mass
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1, // damage
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1, // damage
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