From 2e90c4093429c91155761817e6425ffffcbcb018 Mon Sep 17 00:00:00 2001 From: toaster Date: Fri, 6 Sep 2019 14:57:13 +0100 Subject: [PATCH] Fade time before Game Over track. Notably, can no longer use P_PlayJingle because of pre-fade. --- src/p_inter.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/p_inter.c b/src/p_inter.c index 9025e2664..6d1f54d5f 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2469,8 +2469,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget else if (P_IsLocalPlayer(target->player)) gameovermus = true; - if (gameovermus) - P_PlayJingle(target->player, JT_GOVER); // Yousa dead now, Okieday? Tails 03-14-2000 + if (gameovermus) // Yousa dead now, Okieday? Tails 03-14-2000 + S_ChangeMusicEx("_gover", 0, 0, 0, (2*MUSICRATE) - (MUSICRATE/25), 0); // 1.96 seconds + //P_PlayJingle(target->player, JT_GOVER); // can't be used because incompatible with track fadeout if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && numgameovers < maxgameovers) {