Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook

This commit is contained in:
Zachary McAlpin 2020-01-08 18:52:56 -06:00
commit 11d21dd950
68 changed files with 2425 additions and 1102 deletions

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@ -9,7 +9,7 @@ environment:
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
MINGW_SDK: c:\msys64\mingw32
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
MINGW_SDK_64: C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64
MINGW_SDK_64: C:\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
NASM_ZIP: nasm-2.12.01
NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip
@ -55,8 +55,6 @@ cache:
install:
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" )
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
@ -75,13 +73,6 @@ install:
configuration:
- SDL
- SDL64
- DD
- DD64
matrix:
allow_failures:
- configuration: DD
- configuration: DD64
before_build:
- set "Path=%MINGW_SDK%\bin;%Path%"
@ -92,8 +83,8 @@ before_build:
- ccache -V
- ccache -s
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 GCC73=1 NOOBJDUMP=1 %NOUPX%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
build_script:

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@ -245,6 +245,8 @@ void I_GetJoystick2Events(void){}
void I_GetMouseEvents(void){}
void I_UpdateMouseGrab(void){}
char *I_GetEnv(const char *name)
{
LOGW("I_GetEnv() called?!");

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@ -127,13 +127,17 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
}
// Orientation
if ((bot->pflags & (PF_SPINNING|PF_STARTDASH)) || flymode == 2)
if (bot->pflags & (PF_SPINNING|PF_STARTDASH))
{
cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS;
cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT
}
else if (flymode == 2)
{
cmd->angleturn = sonic->player->cmd.angleturn - (tails->angle >> 16);
}
else
{
cmd->angleturn = (ang - tails->angle) >> FRACBITS;
cmd->angleturn = (ang - tails->angle) >> 16; // NOT FRACBITS DAMNIT
}
// ********
@ -222,7 +226,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
if (dist < followthres && dist > touchdist) // Do positioning
{
cmd->angleturn = (ang - tails->angle) >> FRACBITS;
cmd->angleturn = (ang - tails->angle) >> 16; // NOT FRACBITS DAMNIT
cmd->forwardmove = 50;
spinmode = true;
}
@ -230,7 +234,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
if (!bmom && (!(bot->pflags & PF_SPINNING) || (bot->dashspeed && bot->pflags & PF_SPINNING)))
{
cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS;
cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT
spin = true;
}
spinmode = true;
@ -244,7 +248,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
if (bot->pflags & PF_SPINNING || !spin_last)
{
spin = true;
cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS;
cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT
cmd->forwardmove = MAXPLMOVE;
spinmode = true;
}
@ -290,7 +294,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
else if (dist < followmin)
{
// Copy inputs
cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS;
cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT
bot->drawangle = ang;
cmd->forwardmove = 8 * pcmd->forwardmove / 10;
cmd->sidemove = 8 * pcmd->sidemove / 10;
@ -358,7 +362,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
}
// Bot AI isn't programmed in analog.
CV_SetValue(&cv_analog2, false);
CV_SetValue(&cv_analog[1], false);
#ifdef HAVE_BLUA
// Let Lua scripts build ticcmds

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@ -54,7 +54,7 @@ static void COM_Add_f(void);
static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
static consvar_t *CV_FindVar(const char *name);
consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
static consvar_t *consvar_vars; // list of registered console variables
@ -1106,7 +1106,7 @@ static const char *cv_null_string = "";
* \return Pointer to the variable if found, or NULL.
* \sa CV_FindNetVar
*/
static consvar_t *CV_FindVar(const char *name)
consvar_t *CV_FindVar(const char *name)
{
consvar_t *cvar;
@ -2114,7 +2114,12 @@ void CV_SaveVariables(FILE *f)
// Silly hack for Min/Max vars
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
sprintf(stringtowrite, "%d", cvar->value);
{
if (cvar->flags & CV_FLOAT)
sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(cvar->value));
else
sprintf(stringtowrite, "%d", cvar->value);
}
else
strcpy(stringtowrite, cvar->string);

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@ -20,6 +20,15 @@
// Command buffer & command execution
//===================================
/* Lua command registration flags. */
enum
{
COM_ADMIN = 1,
COM_SPLITSCREEN = 2,
COM_LOCAL = 4,
};
/* Command buffer flags. */
enum
{
COM_SAFE = 1,
@ -149,6 +158,9 @@ void CV_ToggleExecVersion(boolean enable);
// register a variable for use at the console
void CV_RegisterVar(consvar_t *variable);
// returns a console variable by name
consvar_t *CV_FindVar(const char *name);
// sets changed to 0 for every console variable
void CV_ClearChangedFlags(void);

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@ -592,6 +592,8 @@ void CON_ToggleOff(void)
CON_ClearHUD();
con_forcepic = 0;
con_clipviewtop = -1; // remove console clipping of view
I_UpdateMouseGrab();
}
boolean CON_Ready(void)
@ -616,6 +618,7 @@ void CON_Ticker(void)
consoletoggle = false;
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
// console key was pushed
@ -628,6 +631,7 @@ void CON_Ticker(void)
{
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
else
CON_ChangeHeight();

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@ -3002,8 +3002,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
CL_RemovePlayer(pnum, kickreason);
}
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
@ -4651,9 +4651,9 @@ static void Local_Maketic(INT32 realtics)
// and G_MapEventsToControls
if (!dedicated) rendergametic = gametic;
// translate inputs (keyboard/mouse/joystick) into game controls
G_BuildTiccmd(&localcmds, realtics);
G_BuildTiccmd(&localcmds, realtics, 1);
if (splitscreen || botingame)
G_BuildTiccmd2(&localcmds2, realtics);
G_BuildTiccmd(&localcmds2, realtics, 2);
localcmds.angleturn |= TICCMD_RECEIVED;
}

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@ -832,7 +832,7 @@ void D_StartTitle(void)
CV_SetValue(&cv_usemouse, tutorialusemouse);
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
CV_SetValue(&cv_mousemove, tutorialmousemove);
CV_SetValue(&cv_analog, tutorialanalog);
CV_SetValue(&cv_analog[0], tutorialanalog);
M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls",
M_TutorialSaveControlResponse, MM_YESNO);
}

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@ -781,6 +781,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_fireaxis2);
CV_RegisterVar(&cv_firenaxis);
CV_RegisterVar(&cv_firenaxis2);
CV_RegisterVar(&cv_deadzone);
CV_RegisterVar(&cv_deadzone2);
CV_RegisterVar(&cv_digitaldeadzone);
CV_RegisterVar(&cv_digitaldeadzone2);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
@ -819,20 +823,34 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_joyscale2);
// Analog Control
CV_RegisterVar(&cv_analog);
CV_RegisterVar(&cv_analog2);
CV_RegisterVar(&cv_useranalog);
CV_RegisterVar(&cv_useranalog2);
CV_RegisterVar(&cv_analog[0]);
CV_RegisterVar(&cv_analog[1]);
CV_RegisterVar(&cv_useranalog[0]);
CV_RegisterVar(&cv_useranalog[1]);
// deez New User eXperiences
CV_RegisterVar(&cv_directionchar);
CV_RegisterVar(&cv_directionchar2);
CV_RegisterVar(&cv_directionchar[0]);
CV_RegisterVar(&cv_directionchar[1]);
CV_RegisterVar(&cv_autobrake);
CV_RegisterVar(&cv_autobrake2);
// Ported from kart
CV_RegisterVar(&cv_deadzone);
CV_RegisterVar(&cv_deadzone2);
// hi here's some new controls
CV_RegisterVar(&cv_cam_shiftfacing[0]);
CV_RegisterVar(&cv_cam_shiftfacing[1]);
CV_RegisterVar(&cv_cam_turnfacing[0]);
CV_RegisterVar(&cv_cam_turnfacing[1]);
CV_RegisterVar(&cv_cam_turnfacingability[0]);
CV_RegisterVar(&cv_cam_turnfacingability[1]);
CV_RegisterVar(&cv_cam_turnfacingspindash[0]);
CV_RegisterVar(&cv_cam_turnfacingspindash[1]);
CV_RegisterVar(&cv_cam_turnfacinginput[0]);
CV_RegisterVar(&cv_cam_turnfacinginput[1]);
CV_RegisterVar(&cv_cam_centertoggle[0]);
CV_RegisterVar(&cv_cam_centertoggle[1]);
CV_RegisterVar(&cv_cam_lockedinput[0]);
CV_RegisterVar(&cv_cam_lockedinput[1]);
CV_RegisterVar(&cv_cam_lockonboss[0]);
CV_RegisterVar(&cv_cam_lockonboss[1]);
// s_sound.c
CV_RegisterVar(&cv_soundvolume);
@ -1501,9 +1519,9 @@ void SendWeaponPref(void)
buf[0] = 0;
if (cv_flipcam.value)
buf[0] |= 1;
if (cv_analog.value)
if (cv_analog[0].value && cv_directionchar[0].value != 2)
buf[0] |= 2;
if (cv_directionchar.value)
if (cv_directionchar[0].value == 1)
buf[0] |= 4;
if (cv_autobrake.value)
buf[0] |= 8;
@ -1517,9 +1535,9 @@ void SendWeaponPref2(void)
buf[0] = 0;
if (cv_flipcam2.value)
buf[0] |= 1;
if (cv_analog2.value)
if (cv_analog[1].value && cv_directionchar[1].value != 2)
buf[0] |= 2;
if (cv_directionchar2.value)
if (cv_directionchar[1].value == 1)
buf[0] |= 4;
if (cv_autobrake2.value)
buf[0] |= 8;
@ -1984,7 +2002,7 @@ static void Command_Map_f(void)
CV_SetValue(&cv_usemouse, tutorialusemouse);
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
CV_SetValue(&cv_mousemove, tutorialmousemove);
CV_SetValue(&cv_analog, tutorialanalog);
CV_SetValue(&cv_analog[0], tutorialanalog);
}
tutorialmode = false; // warping takes us out of tutorial mode
@ -2170,6 +2188,8 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
else
S_ResumeAudio();
}
I_UpdateMouseGrab();
}
// Command for stuck characters in netgames, griefing, etc.

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@ -4804,11 +4804,13 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (introchanged)
{
menuactive = false;
I_UpdateMouseGrab();
COM_BufAddText("playintro");
}
else if (titlechanged)
{
menuactive = false;
I_UpdateMouseGrab();
COM_BufAddText("exitgame"); // Command_ExitGame_f() but delayed
}
}
@ -9459,6 +9461,10 @@ struct {
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
// Dashmode constants
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},
{"DASHMODE_MAX",DASHMODE_MAX},
// Character abilities!
// Primary
{"CA_NONE",CA_NONE}, // now slot 0!
@ -9735,6 +9741,11 @@ struct {
{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
// Lua command registration flags
{"COM_ADMIN",COM_ADMIN},
{"COM_SPLITSCREEN",COM_SPLITSCREEN},
{"COM_LOCAL",COM_LOCAL},
// cvflags_t
{"CV_SAVE",CV_SAVE},
{"CV_CALL",CV_CALL},

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@ -464,6 +464,8 @@ extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
char *va(const char *format, ...) FUNCPRINTF;
char *M_GetToken(const char *inputString);
void M_UnGetToken(void);
UINT32 M_GetTokenPos(void);
void M_SetTokenPos(UINT32 newPos);
char *sizeu1(size_t num);
char *sizeu2(size_t num);
char *sizeu3(size_t num);

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@ -140,7 +140,7 @@ extern INT32 tutorialgcs; // which control scheme is loaded?
extern INT32 tutorialusemouse; // store cv_usemouse user value
extern INT32 tutorialfreelook; // store cv_alwaysfreelook user value
extern INT32 tutorialmousemove; // store cv_mousemove user value
extern INT32 tutorialanalog; // store cv_analog user value
extern INT32 tutorialanalog; // store cv_analog[0] user value
extern boolean looptitle;

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@ -150,6 +150,8 @@ void I_GetJoystick2Events(void){}
void I_GetMouseEvents(void){}
void I_UpdateMouseGrab(void){}
char *I_GetEnv(const char *name)
{
(void)name;

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@ -3790,7 +3790,7 @@ void F_ContinueDrawer(void)
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH);\
V_DrawFixedPatch((dx), (dy), FRACUNIT, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
}
if (offsy < 0)

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the

File diff suppressed because it is too large Load Diff

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@ -68,15 +68,37 @@ extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime,
extern consvar_t cv_crosshair, cv_crosshair2;
extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove;
extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
extern consvar_t cv_useranalog, cv_useranalog2;
extern consvar_t cv_analog, cv_analog2;
extern consvar_t cv_directionchar, cv_directionchar2;
extern consvar_t cv_useranalog[2], cv_analog[2];
extern consvar_t cv_directionchar[2];
typedef enum {
CS_LEGACY,
CS_LMAOGALOG,
CS_STANDARD,
CS_SIMPLE = CS_LMAOGALOG|CS_STANDARD,
} controlstyle_e;
#define G_ControlStyle(ssplayer) (cv_directionchar[(ssplayer)-1].value == 3 ? CS_LMAOGALOG : ((cv_analog[(ssplayer)-1].value ? CS_LMAOGALOG : 0) | (cv_directionchar[(ssplayer)-1].value ? CS_STANDARD : 0)))
#define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
extern consvar_t cv_autobrake, cv_autobrake2;
extern consvar_t cv_deadzone, cv_deadzone2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
// hi here's some new controls
extern consvar_t cv_cam_shiftfacing[2], cv_cam_turnfacing[2],
cv_cam_turnfacingability[2], cv_cam_turnfacingspindash[2], cv_cam_turnfacinginput[2],
cv_cam_centertoggle[2], cv_cam_lockedinput[2], cv_cam_lockonboss[2];
typedef enum
{
LOCK_BOSS = 1<<0,
LOCK_ENEMY = 1<<1,
LOCK_INTERESTS = 1<<2,
} lockassist_e;
// mouseaiming (looking up/down with the mouse or keyboard)
#define KB_LOOKSPEED (1<<25)
#define MAXPLMOVE (50)
@ -84,8 +106,10 @@ extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_g
// build an internal map name MAPxx from map number
const char *G_BuildMapName(INT32 map);
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics);
void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics);
extern boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player
extern mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object?
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
// copy ticcmd_t to and fro the normal way
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);

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@ -132,6 +132,7 @@ extern INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; //
extern INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2];
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
#define PLAYERINPUTDOWN(p, gc) ((p) == 2 ? PLAYER2INPUTDOWN(gc) : PLAYER1INPUTDOWN(gc))
#define num_gcl_tutorial_check 6
#define num_gcl_tutorial_used 8

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@ -449,8 +449,12 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
// for each seg of the subsector
for (; count--; lseg++)
{
//x,y,dx,dy (like a divline)
line_t *line = lseg->linedef;
if (lseg->glseg)
continue;
//x,y,dx,dy (like a divline)
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);

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@ -122,11 +122,11 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
if (mipmap->colormap)
texel = mipmap->colormap[texel];
// transparent pixel
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX)
// If the mipmap is chromakeyed, check if the texel's color
// is equivalent to the chroma key's color index.
alpha = 0xff;
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
alpha = 0x00;
else
alpha = 0xff;
// hope compiler will get this switch out of the loops (dreams...)
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
@ -654,7 +654,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL);
else
#endif
#ifdef WALLFLATS
@ -698,7 +698,7 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
// lump is a png so convert it
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
if ((patch != NULL) && R_IsLumpPNG((const UINT8 *)patch, len))
patch = R_PNGToPatch((const UINT8 *)patch, len, NULL, true);
patch = R_PNGToPatch((const UINT8 *)patch, len, NULL);
#endif
// don't do it twice (like a cache)
@ -1324,23 +1324,6 @@ GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
}
#ifdef ROTSPRITE
GLPatch_t *HWR_GetCachedGLRotSprite(aatree_t *hwrcache, UINT16 rollangle, patch_t *rawpatch)
{
GLPatch_t *grpatch;
if (!(grpatch = M_AATreeGet(hwrcache, rollangle)))
{
grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
grpatch->rawpatch = rawpatch;
grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
M_AATreeSet(hwrcache, rollangle, grpatch);
}
return grpatch;
}
#endif
// Need to do this because they aren't powers of 2
static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32 pblockheight,
lumpnum_t fademasklumpnum, UINT16 fmwidth, UINT16 fmheight)

View File

@ -113,9 +113,6 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum);
void HWR_SetPalette(RGBA_t *palette);
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
#ifdef ROTSPRITE
GLPatch_t *HWR_GetCachedGLRotSprite(aatree_t *hwrcache, UINT16 rollangle, patch_t *rawpatch);
#endif
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
// --------

View File

@ -2714,8 +2714,6 @@ static void HWR_AddLine(seg_t * line)
static sector_t tempsec;
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
if (line->glseg)
return;
#ifdef POLYOBJECTS
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return;
@ -3773,11 +3771,16 @@ static void HWR_Subsector(size_t num)
while (count--)
{
if (!line->glseg
#ifdef POLYOBJECTS
if (!line->polyseg) // ignore segs that belong to polyobjects
&& !line->polyseg // ignore segs that belong to polyobjects
#endif
)
{
HWR_AddLine(line);
line++;
}
line++;
}
}

View File

@ -1108,7 +1108,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
{
sector_t *sector = spr->mobj->subsector->sector;
UINT8 lightlevel = 255;
extracolormap_t *colormap = sector->extra_colormap;
extracolormap_t *colormap = NULL;
if (sector->numlights)
{
@ -1145,6 +1145,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
INT32 durs = spr->mobj->state->tics;
INT32 tics = spr->mobj->tics;
//mdlframe_t *next = NULL;
const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE);
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
spritedef_t *sprdef;
spriteframe_t *sprframe;
@ -1361,14 +1362,12 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
sprframe = &sprdef->spriteframes[spr->mobj->frame & FF_FRAMEMASK];
if (sprframe->rotate)
if (sprframe->rotate || papersprite)
{
fixed_t anglef = AngleFixed(spr->mobj->angle);
if (spr->mobj->player)
anglef = AngleFixed(spr->mobj->player->drawangle);
else
anglef = AngleFixed(spr->mobj->angle);
p.angley = FIXED_TO_FLOAT(anglef);
}

View File

@ -2273,14 +2273,30 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
EXPORT INT32 HWRAPI(GetTextureUsed) (void)
{
FTextureInfo* tmp = gr_cachehead;
INT32 res = 0;
FTextureInfo *tmp = gr_cachehead;
INT32 res = 0;
while (tmp)
{
res += tmp->height*tmp->width*(screen_depth/8);
// Figure out the correct bytes-per-pixel for this texture
// I don't know which one the game actually _uses_ but this
// follows format2bpp in hw_cache.c
int bpp = 1;
int format = tmp->grInfo.format;
if (format == GR_RGBA)
bpp = 4;
else if (format == GR_TEXFMT_RGB_565
|| format == GR_TEXFMT_ARGB_1555
|| format == GR_TEXFMT_ARGB_4444
|| format == GR_TEXFMT_ALPHA_INTENSITY_88
|| format == GR_TEXFMT_AP_88)
bpp = 2;
// Add it up!
res += tmp->height*tmp->width*bpp;
tmp = tmp->nextmipmap;
}
return res;
}

View File

@ -1173,6 +1173,8 @@ void HU_clearChatChars(void)
w_chat[i] = 0; // reset this.
chat_on = false;
c_input = 0;
I_UpdateMouseGrab();
}
#ifndef NONET
@ -1323,6 +1325,7 @@ boolean HU_Responder(event_t *ev)
chat_on = false;
c_input = 0; // reset input cursor
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
I_UpdateMouseGrab();
}
else if (c == KEY_ESCAPE
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
@ -1331,6 +1334,7 @@ boolean HU_Responder(event_t *ev)
{
chat_on = false;
c_input = 0; // reset input cursor
I_UpdateMouseGrab();
}
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
{
@ -2197,10 +2201,14 @@ void HU_Drawer(void)
return;
// draw the crosshair, not when viewing demos nor with chasecam
if (!automapactive && cv_crosshair.value && !demoplayback && !camera.chase && !players[displayplayer].spectator)
if (!automapactive && cv_crosshair.value && !demoplayback &&
(!camera.chase || ticcmd_ztargetfocus[0])
&& !players[displayplayer].spectator)
HU_DrawCrosshair();
if (!automapactive && cv_crosshair2.value && !demoplayback && !camera2.chase && !players[secondarydisplayplayer].spectator)
if (!automapactive && cv_crosshair2.value && !demoplayback &&
(!camera2.chase || ticcmd_ztargetfocus[1])
&& !players[secondarydisplayplayer].spectator)
HU_DrawCrosshair2();
// draw desynch text

View File

@ -288,6 +288,10 @@ void I_GetJoystick2Events(void);
*/
void I_GetMouseEvents(void);
/** \brief Checks if the mouse needs to be grabbed
*/
void I_UpdateMouseGrab(void);
char *I_GetEnv(const char *name);
INT32 I_PutEnv(char *variable);

View File

@ -3565,7 +3565,7 @@ state_t states[NUMSTATES] =
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS60|8, 3, {NULL}, 0, 0, S_NULL}, // S_PUMATRAIL4
// Hammer
{SPR_HAMM, FF_ANIMATE, -1, {NULL}, 4, 3, S_NULL}, // S_HAMMER
{SPR_HAMM, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_HAMMER
// Koopa
{SPR_KOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KOOPA1

View File

@ -118,12 +118,12 @@ void COM_Lua_f(void)
lua_rawgeti(gL, -1, 2); // push flags from command info table
if (lua_isboolean(gL, -1))
flags = (lua_toboolean(gL, -1) ? 1 : 0);
flags = (lua_toboolean(gL, -1) ? COM_ADMIN : 0);
else
flags = (UINT8)lua_tointeger(gL, -1);
lua_pop(gL, 1); // pop flags
if (flags & 2) // flag 2: splitscreen player command.
if (flags & COM_SPLITSCREEN) // flag 2: splitscreen player command.
{
if (!splitscreen)
{
@ -133,12 +133,12 @@ void COM_Lua_f(void)
playernum = secondarydisplayplayer;
}
if (netgame)
if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */
{ // Send the command through the network
UINT8 argc;
lua_pop(gL, 1); // pop command info table
if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
if (flags & COM_ADMIN && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
{
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
@ -158,7 +158,7 @@ void COM_Lua_f(void)
WRITEUINT8(p, argc);
for (i = 0; i < argc; i++)
WRITESTRINGN(p, COM_Argv(i), 255);
if (flags & 2)
if (flags & COM_SPLITSCREEN)
SendNetXCmd2(XD_LUACMD, buf, p-buf);
else
SendNetXCmd(XD_LUACMD, buf, p-buf);
@ -192,7 +192,15 @@ static int lib_comAddCommand(lua_State *L)
if (lua_gettop(L) >= 3)
{ // For the third argument, only take a boolean or a number.
lua_settop(L, 3);
if (lua_type(L, 3) != LUA_TBOOLEAN)
if (lua_type(L, 3) == LUA_TBOOLEAN)
{
CONS_Alert(CONS_WARNING,
"Using a boolean for admin commands is "
"deprecated and will be removed.\n"
"Use \"COM_ADMIN\" instead.\n"
);
}
else
luaL_checktype(L, 3, LUA_TNUMBER);
}
else
@ -427,6 +435,26 @@ static int lib_cvRegisterVar(lua_State *L)
return 1;
}
static int lib_cvFindVar(lua_State *L)
{
consvar_t *cv;
if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
{
lua_settop(L,1);/* We only want one argument in the stack. */
lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
luaL_getmetatable(L, META_CVAR);
/*
The metatable is the last value on the stack, so this
applies it to the second value, which is the cvar.
*/
lua_setmetatable(L,2);
lua_pushvalue(L,2);
return 1;
}
else
return 0;
}
// CONS_Printf for a single player
// Use 'print' in baselib for a global message.
static int lib_consPrintf(lua_State *L)
@ -466,6 +494,7 @@ static luaL_Reg lib[] = {
{"COM_BufAddText", lib_comBufAddText},
{"COM_BufInsertText", lib_comBufInsertText},
{"CV_RegisterVar", lib_cvRegisterVar},
{"CV_FindVar", lib_cvFindVar},
{"CONS_Printf", lib_consPrintf},
{NULL, NULL}
};

View File

@ -20,9 +20,12 @@ enum hook {
hook_MapChange,
hook_MapLoad,
hook_PlayerJoin,
hook_PreThinkFrame,
hook_ThinkFrame,
hook_PostThinkFrame,
hook_MobjSpawn,
hook_MobjCollide,
hook_MobjLineCollide,
hook_MobjMoveCollide,
hook_TouchSpecial,
hook_MobjFuse,
@ -63,12 +66,16 @@ extern const char *const hookNames[];
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
void LUAh_MapLoad(void); // Hook for map load
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers)
void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials)
boolean LUAh_MobjHook(mobj_t *mo, enum hook which);
boolean LUAh_PlayerHook(player_t *plr, enum hook which);
#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which);
#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type
#define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollide) // Hook for PIT_CheckThing by (thing) mobj type
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type

View File

@ -31,9 +31,12 @@ const char *const hookNames[hook_MAX+1] = {
"MapChange",
"MapLoad",
"PlayerJoin",
"PreThinkFrame",
"ThinkFrame",
"PostThinkFrame",
"MobjSpawn",
"MobjCollide",
"MobjLineCollide",
"MobjMoveCollide",
"TouchSpecial",
"MobjFuse",
@ -125,6 +128,7 @@ static int lib_addHook(lua_State *L)
// Take a mobjtype enum which this hook is specifically for.
case hook_MobjSpawn:
case hook_MobjCollide:
case hook_MobjLineCollide:
case hook_MobjMoveCollide:
case hook_TouchSpecial:
case hook_MobjFuse:
@ -184,6 +188,7 @@ static int lib_addHook(lua_State *L)
lastp = &mobjthinkerhooks[hook.s.mt];
break;
case hook_MobjCollide:
case hook_MobjLineCollide:
case hook_MobjMoveCollide:
lastp = &mobjcollidehooks[hook.s.mt];
break;
@ -415,6 +420,29 @@ void LUAh_PlayerJoin(int playernum)
lua_settop(gL, 0);
}
// Hook for frame (before mobj and player thinkers)
void LUAh_PreThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PreThinkFrame)
continue;
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for frame (after mobj and player thinkers)
void LUAh_ThinkFrame(void)
{
@ -438,6 +466,30 @@ void LUAh_ThinkFrame(void)
}
}
// Hook for frame (at end of tick, ie after overlays, precipitation, specials)
void LUAh_PostThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PostThinkFrame)
continue;
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for mobj collisions
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
{
@ -517,6 +569,84 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
return shouldCollide;
}
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which)
{
hook_p hookp;
UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[which/8] & (1<<(which%8))))
return 0;
I_Assert(thing->type < NUMMOBJTYPES);
lua_settop(gL, 0);
// Look for all generic mobj collision hooks
for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, thing, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
for (hookp = mobjcollidehooks[thing->type]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, thing, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldCollide;
}
// Hook for mobj thinkers
boolean LUAh_MobjThinker(mobj_t *mo)
{

View File

@ -157,15 +157,13 @@ static const char *const side_opt[] = {
enum vertex_e {
vertex_valid = 0,
vertex_x,
vertex_y,
vertex_z
vertex_y
};
static const char *const vertex_opt[] = {
"valid",
"x",
"y",
"z",
NULL};
enum ffloor_e {
@ -970,9 +968,6 @@ static int vertex_get(lua_State *L)
case vertex_y:
lua_pushfixed(L, vertex->y);
return 1;
case vertex_z:
lua_pushfixed(L, vertex->z);
return 1;
}
return 0;
}

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2013 by "Ninji".
// Copyright (C) 2013-2019 by Sonic Team Junior.
//

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2013-2019 by Sonic Team Junior.
//
// This program is free software distributed under the

View File

@ -1304,7 +1304,7 @@ void OP_ObjectplaceMovement(player_t *player)
{
ticcmd_t *cmd = &player->cmd;
if (!player->climbing && (netgame || !cv_analog.value || (player->pflags & PF_SPINNING)))
if (!player->climbing && (netgame || !cv_analog[0].value || (player->pflags & PF_SPINNING)))
player->drawangle = player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
ticruned++;

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2012-2019 by Sonic Team Junior.
//
// This program is free software distributed under the

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2012-2019 by Sonic Team Junior.
//
// This program is free software distributed under the

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
@ -298,11 +298,14 @@ menu_t OP_MPControlsDef, OP_MiscControlsDef;
menu_t OP_P1ControlsDef, OP_P2ControlsDef, OP_MouseOptionsDef;
menu_t OP_Mouse2OptionsDef, OP_Joystick1Def, OP_Joystick2Def;
menu_t OP_CameraOptionsDef, OP_Camera2OptionsDef;
menu_t OP_PlaystyleDef;
static void M_VideoModeMenu(INT32 choice);
static void M_Setup1PControlsMenu(INT32 choice);
static void M_Setup2PControlsMenu(INT32 choice);
static void M_Setup1PJoystickMenu(INT32 choice);
static void M_Setup2PJoystickMenu(INT32 choice);
static void M_Setup1PPlaystyleMenu(INT32 choice);
static void M_Setup2PPlaystyleMenu(INT32 choice);
static void M_AssignJoystick(INT32 choice);
static void M_ChangeControl(INT32 choice);
@ -348,6 +351,9 @@ static void M_DrawLevelStats(void);
static void M_DrawTimeAttackMenu(void);
static void M_DrawNightsAttackMenu(void);
static void M_DrawSetupChoosePlayerMenu(void);
static void M_DrawControlsDefMenu(void);
static void M_DrawCameraOptionsMenu(void);
static void M_DrawPlaystyleMenu(void);
static void M_DrawControl(void);
static void M_DrawMainVideoMenu(void);
static void M_DrawVideoMode(void);
@ -375,6 +381,7 @@ static void M_HandleSoundTest(INT32 choice);
static void M_HandleImageDef(INT32 choice);
static void M_HandleLoadSave(INT32 choice);
static void M_HandleLevelStats(INT32 choice);
static void M_HandlePlaystyleMenu(INT32 choice);
#ifndef NONET
static boolean M_CancelConnect(void);
static void M_HandleConnectIP(INT32 choice);
@ -1040,9 +1047,8 @@ static menuitem_t OP_P1ControlsMenu[] =
{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50},
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 100},
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 80},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 70},
{IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup1PPlaystyleMenu, 80},
};
static menuitem_t OP_P2ControlsMenu[] =
@ -1053,9 +1059,8 @@ static menuitem_t OP_P2ControlsMenu[] =
{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50},
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 100},
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 80},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 70},
{IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup2PPlaystyleMenu, 80},
};
static menuitem_t OP_ChangeControlsMenu[] =
@ -1127,8 +1132,8 @@ static menuitem_t OP_Joystick1Menu[] =
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER,
NULL, "Deadzone", &cv_deadzone, 140 },
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone, 140},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone, 150},
};
static menuitem_t OP_Joystick2Menu[] =
@ -1145,8 +1150,8 @@ static menuitem_t OP_Joystick2Menu[] =
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER,
NULL, "Deadzone", &cv_deadzone2, 140 },
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone2,140},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone2,150},
};
static menuitem_t OP_JoystickSetMenu[1+MAX_JOYSTICKS];
@ -1183,32 +1188,98 @@ static menuitem_t OP_Mouse2OptionsMenu[] =
static menuitem_t OP_CameraOptionsMenu[] =
{
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 10},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 20},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 30},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 40},
{IT_HEADER, NULL, "General Toggles", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 6},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 11},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 16},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 21},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 60},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 70},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam_speed, 80},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Turning Speed", &cv_cam_turnmultiplier, 90},
{IT_HEADER, NULL, "Camera Positioning", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[0][0], 36},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[0][0], 41},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam_speed, 46},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam_turnmultiplier, 51},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 100},
{IT_HEADER, NULL, "Display Options", NULL, 60},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 66},
};
static menuitem_t OP_Camera2OptionsMenu[] =
{
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 10},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 20},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 30},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 40},
{IT_HEADER, NULL, "General Toggles", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 6},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 11},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 16},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 21},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 60},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 70},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam2_speed, 80},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Turning Speed", &cv_cam2_turnmultiplier, 90},
{IT_HEADER, NULL, "Camera Positioning", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[0][1], 36},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[0][1], 41},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam2_speed, 46},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam2_turnmultiplier, 51},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 100},
{IT_HEADER, NULL, "Display Options", NULL, 60},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 66},
};
static menuitem_t OP_CameraExtendedOptionsMenu[] =
{
{IT_HEADER, NULL, "General Toggles", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 6},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 11},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 16},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 21},
{IT_HEADER, NULL, "Camera Positioning", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[1][0], 36},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[1][0], 41},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam_speed, 46},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam_turnmultiplier, 51},
{IT_HEADER, NULL, "Automatic Camera Options", NULL, 60},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 66},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 71},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 76},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 81},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 86},
{IT_HEADER, NULL, "Locked Camera Options", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[0], 101},
{IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[0], 106},
{IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[0], 111},
{IT_HEADER, NULL, "Display Options", NULL, 120},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 126},
};
static menuitem_t OP_Camera2ExtendedOptionsMenu[] =
{
{IT_HEADER, NULL, "General Toggles", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 6},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 11},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 16},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 21},
{IT_HEADER, NULL, "Camera Positioning", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[1][1], 36},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[1][1], 41},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam2_speed, 46},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam2_turnmultiplier, 51},
{IT_HEADER, NULL, "Automatic Camera Options", NULL, 60},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[1], 66},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[1], 71},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 76},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 81},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 86},
{IT_HEADER, NULL, "Locked Camera Options", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[1], 101},
{IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[1], 106},
{IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[1], 111},
{IT_HEADER, NULL, "Display Options", NULL, 120},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 126},
};
static menuitem_t OP_VideoOptionsMenu[] =
@ -1927,12 +1998,24 @@ menu_t OP_MainDef = DEFAULTMENUSTYLE(
menu_t OP_ChangeControlsDef = CONTROLMENUSTYLE(
MN_OP_MAIN + (MN_OP_CHANGECONTROLS << 12), // second level (<<6) set on runtime
OP_ChangeControlsMenu, &OP_MainDef);
menu_t OP_P1ControlsDef = DEFAULTMENUSTYLE(
menu_t OP_P1ControlsDef = {
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6),
"M_CONTRO", OP_P1ControlsMenu, &OP_MainDef, 50, 30);
menu_t OP_P2ControlsDef = DEFAULTMENUSTYLE(
"M_CONTRO",
sizeof(OP_P1ControlsMenu)/sizeof(menuitem_t),
&OP_MainDef,
OP_P1ControlsMenu,
M_DrawControlsDefMenu,
50, 30, 0, NULL};
menu_t OP_P2ControlsDef = {
MN_OP_MAIN + (MN_OP_P2CONTROLS << 6),
"M_CONTRO", OP_P2ControlsMenu, &OP_MainDef, 50, 30);
"M_CONTRO",
sizeof(OP_P2ControlsMenu)/sizeof(menuitem_t),
&OP_MainDef,
OP_P2ControlsMenu,
M_DrawControlsDefMenu,
50, 30, 0, NULL};
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE(
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1MOUSE << 12),
"M_CONTRO", OP_MouseOptionsMenu, &OP_P1ControlsDef, 35, 30);
@ -1957,12 +2040,41 @@ menu_t OP_JoystickSetDef =
0,
NULL
};
menu_t OP_CameraOptionsDef = DEFAULTMENUSTYLE(
menu_t OP_CameraOptionsDef = {
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1CAMERA << 12),
"M_CONTRO", OP_CameraOptionsMenu, &OP_P1ControlsDef, 35, 30);
menu_t OP_Camera2OptionsDef = DEFAULTMENUSTYLE(
"M_CONTRO",
sizeof (OP_CameraOptionsMenu)/sizeof (menuitem_t),
&OP_P1ControlsDef,
OP_CameraOptionsMenu,
M_DrawCameraOptionsMenu,
35, 30,
0,
NULL
};
menu_t OP_Camera2OptionsDef = {
MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12),
"M_CONTRO", OP_Camera2OptionsMenu, &OP_P2ControlsDef, 35, 30);
"M_CONTRO",
sizeof (OP_Camera2OptionsMenu)/sizeof (menuitem_t),
&OP_P2ControlsDef,
OP_Camera2OptionsMenu,
M_DrawCameraOptionsMenu,
35, 30,
0,
NULL
};
static menuitem_t OP_PlaystyleMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandlePlaystyleMenu, 0}};
menu_t OP_PlaystyleDef = {
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_PLAYSTYLE << 12),
NULL,
1,
&OP_P1ControlsDef,
OP_PlaystyleMenu,
M_DrawPlaystyleMenu,
0, 0, 0, NULL
};
menu_t OP_VideoOptionsDef =
@ -2877,6 +2989,7 @@ static void M_GoBack(INT32 choice)
menuactive = false;
wipetypepre = menupres[M_GetYoungestChildMenu()].exitwipe;
I_UpdateMouseGrab();
D_StartTitle();
}
else
@ -3078,7 +3191,7 @@ boolean M_Responder(event_t *ev)
}
else if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
{
const INT32 jdeadzone = (JOYAXISRANGE * cv_deadzone.value) / FRACUNIT;
const INT32 jdeadzone = (JOYAXISRANGE * cv_digitaldeadzone.value) / FRACUNIT;
if (ev->data3 != INT32_MAX)
{
if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)
@ -3221,10 +3334,7 @@ boolean M_Responder(event_t *ev)
case KEY_ESCAPE: // Pop up menu
if (chat_on)
{
HU_clearChatChars();
chat_on = false;
}
else
M_StartControlPanel();
return true;
@ -3602,6 +3712,8 @@ void M_ClearMenus(boolean callexitmenufunc)
currentMenu = &MainDef; // Not like it matters
menuactive = false;
hidetitlemap = false;
I_UpdateMouseGrab();
}
//
@ -4197,6 +4309,102 @@ static void M_DrawGenericMenu(void)
}
}
const char *PlaystyleNames[4] = {"Legacy", "Standard", "Simple", "Old Analog??"};
const char *PlaystyleDesc[4] = {
// Legacy
"The play style used for\n"
"old-school SRB2.\n"
"\n"
"This play style is identical\n"
"to Standard, except that the\n"
"player always looks in the\n"
"direction of the camera."
,
// Standard
"The default play style,\n"
"designed for full control\n"
"with a keyboard and mouse.\n"
"\n"
"The camera rotates only when\n"
"you tell it to. The player\n"
"looks in the direction they're\n"
"moving, but acts in the direction\n"
"the camera is facing.\n"
"\n"
"Mastery of this play style will\n"
"open up the highest level of play!"
,
// Simple
"A play style designed for\n"
"gamepads and hassle-free play.\n"
"\n"
"The camera rotates automatically\n"
"as you move, and the player faces\n"
"and acts in the direction\n"
"they're moving.\n"
"\n"
"Hold \x82" "Center View\x80 to lock the\n"
"camera behind the player!\n"
,
// Old Analog
"I see.\n"
"\n"
"You really liked the old analog mode,\n"
"so when 2.2 came out, you opened up\n"
"your config file and brought it back.\n"
"\n"
"That's absolutely valid, but I implore\n"
"you to try the new Simple play style\n"
"instead!"
};
static UINT8 playstyle_activeplayer = 0, playstyle_currentchoice = 0;
static void M_DrawControlsDefMenu(void)
{
UINT8 opt = 0;
M_DrawGenericMenu();
if (currentMenu == &OP_P1ControlsDef)
{
opt = cv_directionchar[0].value ? 1 : 0;
opt = playstyle_currentchoice = cv_useranalog[0].value ? 3 - opt : opt;
if (opt == 2)
{
OP_CameraOptionsDef.menuitems = OP_CameraExtendedOptionsMenu;
OP_CameraOptionsDef.numitems = sizeof (OP_CameraExtendedOptionsMenu) / sizeof (menuitem_t);
}
else
{
OP_CameraOptionsDef.menuitems = OP_CameraOptionsMenu;
OP_CameraOptionsDef.numitems = sizeof (OP_CameraOptionsMenu) / sizeof (menuitem_t);
}
}
else
{
opt = cv_directionchar[1].value ? 1 : 0;
opt = playstyle_currentchoice = cv_useranalog[1].value ? 3 - opt : opt;
if (opt == 2)
{
OP_Camera2OptionsDef.menuitems = OP_Camera2ExtendedOptionsMenu;
OP_Camera2OptionsDef.numitems = sizeof (OP_Camera2ExtendedOptionsMenu) / sizeof (menuitem_t);
}
else
{
OP_Camera2OptionsDef.menuitems = OP_Camera2OptionsMenu;
OP_Camera2OptionsDef.numitems = sizeof (OP_Camera2OptionsMenu) / sizeof (menuitem_t);
}
}
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + 80, V_YELLOWMAP, PlaystyleNames[opt]);
}
#define scrollareaheight 72
// note that alphakey is multiplied by 2 for scrolling menus to allow greater usage in UINT8 range.
@ -4208,7 +4416,9 @@ static void M_DrawGenericScrollMenu(void)
x = currentMenu->x;
y = currentMenu->y;
if ((currentMenu->menuitems[itemOn].alphaKey*2 - currentMenu->menuitems[0].alphaKey*2) <= scrollareaheight)
if (currentMenu->menuitems[currentMenu->numitems-1].alphaKey < scrollareaheight)
tempcentery = currentMenu->y; // Not tall enough to scroll, but this thinker is used in case it becomes so
else if ((currentMenu->menuitems[itemOn].alphaKey*2 - currentMenu->menuitems[0].alphaKey*2) <= scrollareaheight)
tempcentery = currentMenu->y - currentMenu->menuitems[0].alphaKey*2;
else if ((currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 - currentMenu->menuitems[itemOn].alphaKey*2) <= scrollareaheight)
tempcentery = currentMenu->y - currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 + 2*scrollareaheight;
@ -7644,7 +7854,7 @@ void M_TutorialSaveControlResponse(INT32 ch)
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog, cv_analog.defaultvalue);
CV_Set(&cv_analog[0], cv_analog[0].defaultvalue);
S_StartSound(NULL, sfx_itemup);
}
else
@ -7662,13 +7872,13 @@ static void M_TutorialControlResponse(INT32 ch)
tutorialusemouse = cv_usemouse.value;
tutorialfreelook = cv_alwaysfreelook.value;
tutorialmousemove = cv_mousemove.value;
tutorialanalog = cv_analog.value;
tutorialanalog = cv_analog[0].value;
G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full);
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog, cv_analog.defaultvalue);
CV_Set(&cv_analog[0], cv_analog[0].defaultvalue);
//S_StartSound(NULL, sfx_itemup);
}
@ -10520,15 +10730,78 @@ static void M_HandleConnectIP(INT32 choice)
break;
case KEY_DEL:
if (setupm_ip[0])
if (setupm_ip[0] && !shiftdown) // Shift+Delete is used for something else.
{
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[0] = 0;
}
break;
if (!shiftdown) // Shift+Delete is used for something else.
break;
/* FALLTHRU */
default:
l = strlen(setupm_ip);
if ( ctrldown ) {
switch (choice) {
case 'v':
case 'V': // ctrl+v, pasting
{
const char *paste = I_ClipboardPaste();
if (paste != NULL) {
strncat(setupm_ip, paste, 28-1 - l); // Concat the ip field with clipboard
if (strlen(paste) != 0) // Don't play sound if nothing was pasted
S_StartSound(NULL,sfx_menu1); // Tails
}
break;
}
case KEY_INS:
case 'c':
case 'C': // ctrl+c, ctrl+insert, copying
I_ClipboardCopy(setupm_ip, l);
S_StartSound(NULL,sfx_menu1); // Tails
break;
case 'x':
case 'X': // ctrl+x, cutting
I_ClipboardCopy(setupm_ip, l);
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[0] = 0;
break;
default: // otherwise do nothing
break;
}
break; // don't check for typed keys
}
if ( shiftdown ) {
switch (choice) {
case KEY_INS: // shift+insert, pasting
{
const char *paste = I_ClipboardPaste();
if (paste != NULL) {
strncat(setupm_ip, paste, 28-1 - l); // Concat the ip field with clipboard
if (strlen(paste) != 0) // Don't play sound if nothing was pasted
S_StartSound(NULL,sfx_menu1); // Tails
}
break;
}
case KEY_DEL: // shift+delete, cutting
I_ClipboardCopy(setupm_ip, l);
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[0] = 0;
break;
default: // otherwise do nothing.
break;
}
break; // don't check for typed keys
}
if (l >= 28-1)
break;
@ -11512,6 +11785,88 @@ static void M_ChangeControl(INT32 choice)
M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER);
}
static void M_Setup1PPlaystyleMenu(INT32 choice)
{
(void)choice;
playstyle_activeplayer = 0;
OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef;
M_SetupNextMenu(&OP_PlaystyleDef);
}
static void M_Setup2PPlaystyleMenu(INT32 choice)
{
(void)choice;
playstyle_activeplayer = 1;
OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef;
M_SetupNextMenu(&OP_PlaystyleDef);
}
static void M_DrawPlaystyleMenu(void)
{
size_t i;
for (i = 0; i < 4; i++)
{
if (i != 3)
V_DrawCenteredString((i+1)*BASEVIDWIDTH/4, 20, (i == playstyle_currentchoice) ? V_YELLOWMAP : 0, PlaystyleNames[i]);
if (i == playstyle_currentchoice)
{
V_DrawScaledPatch((i+1)*BASEVIDWIDTH/4 - 8, 10, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
V_DrawString(30, 50, V_ALLOWLOWERCASE, PlaystyleDesc[i]);
}
}
}
static void M_HandlePlaystyleMenu(INT32 choice)
{
switch (choice)
{
case KEY_ESCAPE:
case KEY_BACKSPACE:
M_SetupNextMenu(currentMenu->prevMenu);
break;
case KEY_ENTER:
S_StartSound(NULL, sfx_menu1);
CV_SetValue((playstyle_activeplayer ? &cv_directionchar[1] : &cv_directionchar[0]), playstyle_currentchoice ? 1 : 0);
CV_SetValue((playstyle_activeplayer ? &cv_useranalog[1] : &cv_useranalog[0]), playstyle_currentchoice/2);
if (playstyle_activeplayer)
CV_UpdateCam2Dist();
else
CV_UpdateCamDist();
M_SetupNextMenu(currentMenu->prevMenu);
break;
case KEY_LEFTARROW:
S_StartSound(NULL, sfx_menu1);
playstyle_currentchoice = (playstyle_currentchoice+2)%3;
break;
case KEY_RIGHTARROW:
S_StartSound(NULL, sfx_menu1);
playstyle_currentchoice = (playstyle_currentchoice+1)%3;
break;
}
}
static void M_DrawCameraOptionsMenu(void)
{
M_DrawGenericScrollMenu();
if (gamestate == GS_LEVEL && (paused || P_AutoPause()))
{
if (currentMenu == &OP_Camera2OptionsDef && splitscreen && camera2.chase)
P_MoveChaseCamera(&players[secondarydisplayplayer], &camera2, false);
if (currentMenu == &OP_CameraOptionsDef && camera.chase)
P_MoveChaseCamera(&players[displayplayer], &camera, false);
}
}
// ===============
// VIDEO MODE MENU
// ===============

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
@ -81,6 +81,8 @@ typedef enum
MN_OP_P2JOYSTICK,
MN_OP_P2CAMERA,
MN_OP_PLAYSTYLE,
MN_OP_VIDEO,
MN_OP_VIDEOMODE,
MN_OP_COLOR,

View File

@ -600,12 +600,12 @@ void M_SaveConfig(const char *filename)
CV_SetValue(&cv_usemouse, tutorialusemouse);
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
CV_SetValue(&cv_mousemove, tutorialmousemove);
CV_SetValue(&cv_analog, tutorialanalog);
CV_SetValue(&cv_analog[0], tutorialanalog);
CV_SaveVariables(f);
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog, cv_analog.defaultvalue);
CV_Set(&cv_analog[0], cv_analog[0].defaultvalue);
}
else
CV_SaveVariables(f);
@ -1908,6 +1908,20 @@ void M_UnGetToken(void)
endPos = oldendPos;
}
/** Returns the current token's position.
*/
UINT32 M_GetTokenPos(void)
{
return endPos;
}
/** Sets the current token's position.
*/
void M_SetTokenPos(UINT32 newPos)
{
endPos = newPos;
}
/** Count bits in a number.
*/
UINT8 M_CountBits(UINT32 num, UINT8 size)

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the

View File

@ -120,6 +120,10 @@ extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed, cv_cam_turnmultip
extern consvar_t cv_cam2_dist, cv_cam2_still, cv_cam2_height;
extern consvar_t cv_cam2_speed, cv_cam2_rotate, cv_cam2_rotspeed, cv_cam2_turnmultiplier, cv_cam2_orbit, cv_cam2_adjust;
extern consvar_t cv_cam_savedist[2][2], cv_cam_saveheight[2][2];
void CV_UpdateCamDist(void);
void CV_UpdateCam2Dist(void);
extern fixed_t t_cam_dist, t_cam_height, t_cam_rotate;
extern fixed_t t_cam2_dist, t_cam2_height, t_cam2_rotate;
@ -181,16 +185,14 @@ fixed_t P_ReturnThrustX(mobj_t *mo, angle_t angle, fixed_t move);
fixed_t P_ReturnThrustY(mobj_t *mo, angle_t angle, fixed_t move);
void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction, UINT8 lockonflags);
mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet);
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
boolean P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
boolean P_SuperReady(player_t *player);
void P_DoJump(player_t *player, boolean soundandstate);
#if 0
boolean P_AnalogMove(player_t *player);
#else
#define P_AnalogMove(player) (player->pflags & PF_ANALOGMODE)
#endif
#define P_AnalogMove(player) (P_ControlStyle(player) == CS_LMAOGALOG)
boolean P_TransferToNextMare(player_t *player);
UINT8 P_FindLowestMare(void);
void P_FindEmerald(void);

View File

@ -377,7 +377,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{
object->angle = object->player->drawangle = spring->angle;
if (!demoplayback || P_AnalogMove(object->player))
if (!demoplayback || P_ControlStyle(object->player) == CS_LMAOGALOG)
{
if (object->player == &players[consoleplayer])
localangle = spring->angle;
@ -426,7 +426,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
object->player->pflags |= pflags;
object->player->secondjump = secondjump;
}
else if (object->player->dashmode >= 3*TICRATE)
else if (object->player->dashmode >= DASHMODE_THRESHOLD)
P_SetPlayerMobjState(object, S_PLAY_DASH);
else if (P_IsObjectOnGround(object) && horizspeed >= FixedMul(object->player->runspeed, object->scale))
P_SetPlayerMobjState(object, S_PLAY_RUN);
@ -632,7 +632,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0)
{
if (sonic-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, false);
CV_SetValue(&cv_analog[1], false);
P_ResetPlayer(sonic);
P_SetTarget(&sonic->mo->tracer, tails->mo);
sonic->powers[pw_carry] = CR_PLAYER;
@ -644,7 +644,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
}
else {
if (sonic-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);
CV_SetValue(&cv_analog[1], true);
P_SetTarget(&sonic->mo->tracer, NULL);
sonic->powers[pw_carry] = CR_NONE;
}
@ -806,7 +806,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
// SF_DASHMODE users destroy spikes and monitors, CA_TWINSPIN users and CA2_MELEE users destroy spikes.
if ((tmthing->player)
&& (((tmthing->player->charflags & SF_DASHMODE) && (tmthing->player->dashmode >= 3*TICRATE)
&& ((((tmthing->player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)) && (tmthing->player->dashmode >= DASHMODE_THRESHOLD)
&& (thing->flags & (MF_MONITOR)
|| (thing->type == MT_SPIKE
|| thing->type == MT_WALLSPIKE)))
@ -1327,7 +1327,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
thing->angle = tmthing->angle;
if (!demoplayback || P_AnalogMove(thing->player))
if (!demoplayback || P_ControlStyle(thing->player) == CS_LMAOGALOG)
{
if (thing->player == &players[consoleplayer])
localangle = thing->angle;
@ -1626,7 +1626,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
}
else if (thing->player) {
if (thing->player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);
CV_SetValue(&cv_analog[1], true);
if (thing->player->powers[pw_carry] == CR_PLAYER)
{
P_SetTarget(&thing->tracer, NULL);
@ -1948,6 +1948,19 @@ static boolean PIT_CheckLine(line_t *ld)
// this line is out of the if so upper and lower textures can be hit by a splat
blockingline = ld;
#ifdef HAVE_BLUA
{
UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type
if (P_MobjWasRemoved(tmthing))
return true; // one of them was removed???
if (shouldCollide == 1)
return false; // force collide
else if (shouldCollide == 2)
return true; // force no collide
}
#endif
if (!ld->backsector) // one sided line
{
if (P_PointOnLineSide(tmthing->x, tmthing->y, ld))
@ -1992,7 +2005,7 @@ static boolean PIT_CheckLine(line_t *ld)
if (lowfloor < tmdropoffz)
tmdropoffz = lowfloor;
return true;
}
@ -3496,7 +3509,7 @@ isblocking:
&& canclimb)
{
slidemo->angle = climbangle;
/*if (!demoplayback || P_AnalogMove(slidemo->player))
/*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG)
{
if (slidemo->player == &players[consoleplayer])
localangle = slidemo->angle;

View File

@ -78,68 +78,37 @@ void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result)
return;
}
//
// P_ClosestPointOnLine3D
// Finds the closest point on a given line to the supplied point IN 3D!!!
//
void P_ClosestPointOnLine3D(fixed_t x, fixed_t y, fixed_t z, line_t *line, vertex_t *result)
/// Similar to FV3_ClosestPointOnLine() except it actually works.
void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *Line, vector3_t *result)
{
fixed_t startx = line->v1->x;
fixed_t starty = line->v1->y;
fixed_t startz = line->v1->z;
fixed_t dx = line->dx;
fixed_t dy = line->dy;
fixed_t dz = line->v2->z - line->v1->z;
const vector3_t* v1 = &Line[0];
const vector3_t* v2 = &Line[1];
vector3_t c, V, n;
fixed_t t, d;
FV3_SubEx(v2, v1, &V);
FV3_SubEx(p, v1, &c);
// Determine t (the length of the vector from <20>Line[0]<5D> to <20>p<EFBFBD>)
fixed_t cx, cy, cz;
fixed_t vx, vy, vz;
fixed_t magnitude;
fixed_t t;
d = R_PointToDist2(0, v2->z, R_PointToDist2(v2->x, v2->y, v1->x, v1->y), v1->z);
FV3_Copy(&n, &V);
FV3_Divide(&n, d);
//Sub (p, &Line[0], &c);
cx = x - startx;
cy = y - starty;
cz = z - startz;
//Sub (&Line[1], &Line[0], &V);
vx = dx;
vy = dy;
vz = dz;
//Normalize (&V, &V);
magnitude = R_PointToDist2(0, line->v2->z, R_PointToDist2(line->v2->x, line->v2->y, startx, starty), startz);
vx = FixedDiv(vx, magnitude);
vy = FixedDiv(vy, magnitude);
vz = FixedDiv(vz, magnitude);
t = (FixedMul(vx, cx) + FixedMul(vy, cy) + FixedMul(vz, cz));
t = FV3_Dot(&n, &c);
// Set closest point to the end if it extends past -Red
if (t <= 0)
{
result->x = line->v1->x;
result->y = line->v1->y;
result->z = line->v1->z;
FV3_Copy(result, v1);
return;
}
else if (t >= magnitude)
else if (t >= d)
{
result->x = line->v2->x;
result->y = line->v2->y;
result->z = line->v2->z;
FV3_Copy(result, v2);
return;
}
// Return the point between <20>Line[0]<5D> and <20>Line[1]<5D>
vx = FixedMul(vx, t);
vy = FixedMul(vy, t);
vz = FixedMul(vz, t);
FV3_Mul(&n, t);
//Add (&Line[0], &V, out);
result->x = startx + vx;
result->y = starty + vy;
result->z = startz + vz;
FV3_AddEx(v1, &n, result);
return;
}

View File

@ -43,7 +43,7 @@ boolean P_PathTraverse(fixed_t px1, fixed_t py1, fixed_t px2, fixed_t py2,
FUNCMATH fixed_t P_AproxDistance(fixed_t dx, fixed_t dy);
void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result);
void P_ClosestPointOnLine3D(fixed_t x, fixed_t y, fixed_t z, line_t *line, vertex_t *result);
void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *line, vector3_t *result);
INT32 P_PointOnLineSide(fixed_t x, fixed_t y, line_t *line);
void P_MakeDivline(line_t *li, divline_t *dl);
void P_CameraLineOpening(line_t *plinedef);

View File

@ -3298,7 +3298,7 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
*rover->topheight;
if (!player->powers[pw_carry] && !player->homing
&& ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= 3*TICRATE) && player->mo->ceilingz-topheight >= player->mo->height)
&& ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= DASHMODE_THRESHOLD) && player->mo->ceilingz-topheight >= player->mo->height)
&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
&& !(player->pflags & PF_SLIDING)
&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
@ -7286,7 +7286,7 @@ static void P_FlameJetSceneryThink(mobj_t *mobj)
if (!(mobj->flags2 & MF2_FIRING))
return;
if ((leveltime & 3) == 0)
if ((leveltime & 3) != 0)
return;
// Wave the flames back and forth. Reactiontime determines which direction it's going.
@ -7325,7 +7325,7 @@ static void P_VerticalFlameJetSceneryThink(mobj_t *mobj)
if (!(mobj->flags2 & MF2_FIRING))
return;
if ((leveltime & 3) == 0)
if ((leveltime & 3) != 0)
return;
// Wave the flames back and forth. Reactiontime determines which direction it's going.
@ -7977,15 +7977,19 @@ static void P_MobjSceneryThink(mobj_t *mobj)
mobj->x = mobj->extravalue1 + P_ReturnThrustX(mobj, mobj->movedir, mobj->cvmem*mobj->scale);
mobj->y = mobj->extravalue2 + P_ReturnThrustY(mobj, mobj->movedir, mobj->cvmem*mobj->scale);
P_SetThingPosition(mobj);
if ((--mobj->fuse) < 6)
if (!mobj->fuse)
{
if (!mobj->fuse)
{
#ifdef HAVE_BLUA
if (!LUAh_MobjFuse(mobj))
#endif
P_RemoveMobj(mobj);
return;
}
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
return;
}
if (mobj->fuse < 0)
return;
if ((--mobj->fuse) < 6)
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
}
break;
case MT_VWREF:

View File

@ -1351,9 +1351,9 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
mo->angle += delta;
if (mo->player == &players[consoleplayer])
localangle = mo->angle;
localangle += delta;
else if (mo->player == &players[secondarydisplayplayer])
localangle2 = mo->angle;
localangle2 += delta;
}
}
}

View File

@ -83,6 +83,8 @@
#include "p_slopes.h"
#endif
#include "fastcmp.h" // textmap parsing
//
// Map MD5, calculated on level load.
// Sent to clients in PT_SERVERINFO.
@ -844,7 +846,6 @@ static void P_LoadVertices(UINT8 *data)
{
v->x = SHORT(mv->x)<<FRACBITS;
v->y = SHORT(mv->y)<<FRACBITS;
v->z = 0;
}
}
@ -863,11 +864,6 @@ static void P_InitializeSector(sector_t *ss)
ss->lightingdata = NULL;
ss->fadecolormapdata = NULL;
ss->floor_xoffs = ss->floor_yoffs = 0;
ss->ceiling_xoffs = ss->ceiling_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0;
ss->heightsec = -1;
ss->camsec = -1;
@ -943,6 +939,11 @@ static void P_LoadSectors(UINT8 *data)
ss->special = SHORT(ms->special);
ss->tag = SHORT(ms->tag);
ss->floor_xoffs = ss->floor_yoffs = 0;
ss->ceiling_xoffs = ss->ceiling_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0;
P_InitializeSector(ss);
}
}
@ -1012,16 +1013,34 @@ static void P_InitializeLinedef(line_t *ld)
{
sides[ld->sidenum[0]].special = ld->special;
sides[ld->sidenum[0]].line = ld;
}
if (ld->sidenum[1] != 0xffff)
{
sides[ld->sidenum[1]].special = ld->special;
sides[ld->sidenum[1]].line = ld;
}
}
static void P_SetLinedefV1(size_t i, UINT16 vertex_num)
{
if (vertex_num >= numvertexes)
{
CONS_Debug(DBG_SETUP, "P_SetLinedefV1: linedef %s has out-of-range v1 num %u\n", sizeu1(i), vertex_num);
vertex_num = 0;
}
lines[i].v1 = &vertexes[vertex_num];
}
static void P_SetLinedefV2(size_t i, UINT16 vertex_num)
{
if (vertex_num >= numvertexes)
{
CONS_Debug(DBG_SETUP, "P_SetLinedefV2: linedef %s has out-of-range v2 num %u\n", sizeu1(i), vertex_num);
vertex_num = 0;
}
lines[i].v2 = &vertexes[vertex_num];
}
static void P_LoadLinedefs(UINT8 *data)
{
maplinedef_t *mld = (maplinedef_t *)data;
@ -1033,8 +1052,8 @@ static void P_LoadLinedefs(UINT8 *data)
ld->flags = SHORT(mld->flags);
ld->special = SHORT(mld->special);
ld->tag = SHORT(mld->tag);
ld->v1 = &vertexes[SHORT(mld->v1)];
ld->v2 = &vertexes[SHORT(mld->v2)];
P_SetLinedefV1(i, SHORT(mld->v1));
P_SetLinedefV2(i, SHORT(mld->v2));
ld->sidenum[0] = SHORT(mld->sidenum[0]);
ld->sidenum[1] = SHORT(mld->sidenum[1]);
@ -1043,6 +1062,30 @@ static void P_LoadLinedefs(UINT8 *data)
}
}
static void P_SetSidedefSector(size_t i, UINT16 sector_num)
{
// cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead
if (sector_num >= numsectors)
{
CONS_Debug(DBG_SETUP, "P_SetSidedefSector: sidedef %s has out-of-range sector num %u\n", sizeu1(i), sector_num);
sector_num = 0;
}
sides[i].sector = &sectors[sector_num];
}
static void P_InitializeSidedef(side_t *sd)
{
if (!sd->line)
{
CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1((size_t)(sd - sides)));
sd->line = &lines[0];
sd->special = sd->line->special;
}
sd->text = NULL;
sd->colormap_data = NULL;
}
static void P_LoadSidedefs(UINT8 *data)
{
mapsidedef_t *msd = (mapsidedef_t*)data;
@ -1051,22 +1094,28 @@ static void P_LoadSidedefs(UINT8 *data)
for (i = 0; i < numsides; i++, sd++, msd++)
{
UINT16 sector_num;
boolean isfrontside = !sd->line || sd->line->sidenum[0] == i;
INT16 textureoffset = SHORT(msd->textureoffset);
boolean isfrontside;
sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
P_InitializeSidedef(sd);
isfrontside = sd->line->sidenum[0] == i;
// Repeat count for midtexture
if (((sd->line->flags & (ML_TWOSIDED|ML_EFFECT5)) == (ML_TWOSIDED|ML_EFFECT5))
&& !(sd->special >= 300 && sd->special < 500)) // exempt linedef exec specials
{
sd->repeatcnt = (INT16)(((unsigned)textureoffset) >> 12);
sd->textureoffset = (((unsigned)textureoffset) & 2047) << FRACBITS;
}
else
{
sd->repeatcnt = 0;
sd->textureoffset = textureoffset << FRACBITS;
}
sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
// cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead
sector_num = SHORT(msd->sector);
if (sector_num >= numsectors)
{
CONS_Debug(DBG_SETUP, "P_LoadSidedefs: sidedef %s has out-of-range sector num %u\n", sizeu1(i), sector_num);
sector_num = 0;
}
sd->sector = &sectors[sector_num];
sd->colormap_data = NULL;
P_SetSidedefSector(i, SHORT(msd->sector));
// Special info stored in texture fields!
switch (sd->special)
@ -1233,29 +1282,430 @@ static void P_LoadThings(UINT8 *data)
mt->z = mt->options; // NiGHTS Hoops use the full flags bits to set the height.
else
mt->z = mt->options >> ZSHIFT;
mt->mobj = NULL;
}
}
static void P_LoadMapData(const virtres_t *virt)
// Stores positions for relevant map data spread through a TEXTMAP.
UINT32 mapthingsPos[UINT16_MAX];
UINT32 linesPos[UINT16_MAX];
UINT32 sidesPos[UINT16_MAX];
UINT32 vertexesPos[UINT16_MAX];
UINT32 sectorsPos[UINT16_MAX];
// Determine total amount of map data in TEXTMAP.
static boolean TextmapCount(UINT8 *data, size_t size)
{
virtlump_t* virtvertexes = NULL, * virtsectors = NULL, * virtsidedefs = NULL, * virtlinedefs = NULL, * virtthings = NULL;
#ifdef UDMF
virtlump_t* textmap = vres_Find(virt, "TEXTMAP");
char *tkn = M_GetToken((char *)data);
UINT8 brackets = 0;
nummapthings = 0;
numlines = 0;
numsides = 0;
numvertexes = 0;
numsectors = 0;
// Look for namespace at the beginning.
if (!fastcmp(tkn, "namespace"))
{
Z_Free(tkn);
CONS_Alert(CONS_ERROR, "No namespace at beginning of lump!\n");
return false;
}
Z_Free(tkn);
// Check if namespace is valid.
tkn = M_GetToken(NULL);
if (!fastcmp(tkn, "srb2"))
CONS_Alert(CONS_WARNING, "Invalid namespace '%s', only 'srb2' is supported.\n", tkn);
Z_Free(tkn);
tkn = M_GetToken(NULL);
while (tkn && M_GetTokenPos() < size)
{
// Avoid anything inside bracketed stuff, only look for external keywords.
if (brackets)
{
if (fastcmp(tkn, "}"))
brackets--;
}
else if (fastcmp(tkn, "{"))
brackets++;
// Check for valid fields.
else if (fastcmp(tkn, "thing"))
mapthingsPos[nummapthings++] = M_GetTokenPos();
else if (fastcmp(tkn, "linedef"))
linesPos[numlines++] = M_GetTokenPos();
else if (fastcmp(tkn, "sidedef"))
sidesPos[numsides++] = M_GetTokenPos();
else if (fastcmp(tkn, "vertex"))
vertexesPos[numvertexes++] = M_GetTokenPos();
else if (fastcmp(tkn, "sector"))
sectorsPos[numsectors++] = M_GetTokenPos();
else
CONS_Alert(CONS_NOTICE, "Unknown field '%s'.\n", tkn);
Z_Free(tkn);
tkn = M_GetToken(NULL);
}
Z_Free(tkn);
if (brackets)
{
CONS_Alert(CONS_ERROR, "Unclosed brackets detected in textmap lump.\n");
return false;
}
return true;
}
static void ParseTextmapVertexParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "x"))
vertexes[i].x = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "y"))
vertexes[i].y = FLOAT_TO_FIXED(atof(val));
}
static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "heightfloor"))
sectors[i].floorheight = atol(val) << FRACBITS;
else if (fastcmp(param, "heightceiling"))
sectors[i].ceilingheight = atol(val) << FRACBITS;
if (fastcmp(param, "texturefloor"))
sectors[i].floorpic = P_AddLevelFlat(val, foundflats);
else if (fastcmp(param, "textureceiling"))
sectors[i].ceilingpic = P_AddLevelFlat(val, foundflats);
else if (fastcmp(param, "lightlevel"))
sectors[i].lightlevel = atol(val);
else if (fastcmp(param, "special"))
sectors[i].special = atol(val);
else if (fastcmp(param, "id"))
sectors[i].tag = atol(val);
else if (fastcmp(param, "xpanningfloor"))
sectors[i].floor_xoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "ypanningfloor"))
sectors[i].floor_yoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "xpanningceiling"))
sectors[i].ceiling_xoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "ypanningceiling"))
sectors[i].ceiling_yoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "rotationfloor"))
sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
else if (fastcmp(param, "rotationceiling"))
sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
}
static void ParseTextmapSidedefParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "offsetx"))
sides[i].textureoffset = atol(val)<<FRACBITS;
else if (fastcmp(param, "offsety"))
sides[i].rowoffset = atol(val)<<FRACBITS;
else if (fastcmp(param, "texturetop"))
sides[i].toptexture = R_TextureNumForName(val);
else if (fastcmp(param, "texturebottom"))
sides[i].bottomtexture = R_TextureNumForName(val);
else if (fastcmp(param, "texturemiddle"))
sides[i].midtexture = R_TextureNumForName(val);
else if (fastcmp(param, "sector"))
P_SetSidedefSector(i, atol(val));
else if (fastcmp(param, "repeatcnt"))
sides[i].repeatcnt = atol(val);
}
static void ParseTextmapLinedefParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "id"))
lines[i].tag = atol(val);
else if (fastcmp(param, "special"))
lines[i].special = atol(val);
else if (fastcmp(param, "v1"))
P_SetLinedefV1(i, atol(val));
else if (fastcmp(param, "v2"))
P_SetLinedefV2(i, atol(val));
else if (fastcmp(param, "sidefront"))
lines[i].sidenum[0] = atol(val);
else if (fastcmp(param, "sideback"))
lines[i].sidenum[1] = atol(val);
// Flags
else if (fastcmp(param, "blocking") && fastcmp("true", val))
lines[i].flags |= ML_IMPASSIBLE;
else if (fastcmp(param, "blockmonsters") && fastcmp("true", val))
lines[i].flags |= ML_BLOCKMONSTERS;
else if (fastcmp(param, "twosided") && fastcmp("true", val))
lines[i].flags |= ML_TWOSIDED;
else if (fastcmp(param, "dontpegtop") && fastcmp("true", val))
lines[i].flags |= ML_DONTPEGTOP;
else if (fastcmp(param, "dontpegbottom") && fastcmp("true", val))
lines[i].flags |= ML_DONTPEGBOTTOM;
else if (fastcmp(param, "skewtd") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT1;
else if (fastcmp(param, "noclimb") && fastcmp("true", val))
lines[i].flags |= ML_NOCLIMB;
else if (fastcmp(param, "noskew") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT2;
else if (fastcmp(param, "midpeg") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT3;
else if (fastcmp(param, "midsolid") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT4;
else if (fastcmp(param, "wrapmidtex") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT5;
else if (fastcmp(param, "effect6") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT6;
else if (fastcmp(param, "nonet") && fastcmp("true", val))
lines[i].flags |= ML_NONET;
else if (fastcmp(param, "netonly") && fastcmp("true", val))
lines[i].flags |= ML_NETONLY;
else if (fastcmp(param, "bouncy") && fastcmp("true", val))
lines[i].flags |= ML_BOUNCY;
else if (fastcmp(param, "transfer") && fastcmp("true", val))
lines[i].flags |= ML_TFERLINE;
}
static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "x"))
mapthings[i].x = atol(val);
else if (fastcmp(param, "y"))
mapthings[i].y = atol(val);
else if (fastcmp(param, "height"))
mapthings[i].z = atol(val);
else if (fastcmp(param, "angle"))
mapthings[i].angle = atol(val);
else if (fastcmp(param, "type"))
mapthings[i].type = atol(val);
// Flags
else if (fastcmp(param, "extra") && fastcmp("true", val))
mapthings[i].options |= MTF_EXTRA;
else if (fastcmp(param, "flip") && fastcmp("true", val))
mapthings[i].options |= MTF_OBJECTFLIP;
else if (fastcmp(param, "special") && fastcmp("true", val))
mapthings[i].options |= MTF_OBJECTSPECIAL;
else if (fastcmp(param, "ambush") && fastcmp("true", val))
mapthings[i].options |= MTF_AMBUSH;
}
/** From a given position table, run a specified parser function through a {}-encapsuled text.
*
* \param Position of the data to parse, in the textmap.
* \param Structure number (mapthings, sectors, ...).
* \param Parser function pointer.
*/
static void TextmapParse(UINT32 dataPos, size_t num, void (*parser)(UINT32, char *, char *))
{
char *param, *val;
M_SetTokenPos(dataPos);
param = M_GetToken(NULL);
if (!fastcmp(param, "{"))
{
Z_Free(param);
CONS_Alert(CONS_WARNING, "Invalid UDMF data capsule!\n");
return;
}
Z_Free(param);
while (true)
{
param = M_GetToken(NULL);
if (fastcmp(param, "}"))
{
Z_Free(param);
break;
}
val = M_GetToken(NULL);
parser(num, param, val);
Z_Free(param);
Z_Free(val);
}
}
/** Provides a fix to the flat alignment coordinate transform from standard Textmaps.
*/
static void TextmapFixFlatOffsets(sector_t *sec)
{
if (sec->floorpic_angle)
{
fixed_t pc = FINECOSINE(sec->floorpic_angle>>ANGLETOFINESHIFT);
fixed_t ps = FINESINE (sec->floorpic_angle>>ANGLETOFINESHIFT);
fixed_t xoffs = sec->floor_xoffs;
fixed_t yoffs = sec->floor_yoffs;
sec->floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE);
sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE);
}
if (sec->ceilingpic_angle)
{
fixed_t pc = FINECOSINE(sec->ceilingpic_angle>>ANGLETOFINESHIFT);
fixed_t ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT);
fixed_t xoffs = sec->ceiling_xoffs;
fixed_t yoffs = sec->ceiling_yoffs;
sec->ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE);
sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE);
}
}
/** Loads the textmap data, after obtaining the elements count and allocating their respective space.
*/
static void P_LoadTextmap(void)
{
UINT32 i;
vertex_t *vt;
sector_t *sc;
line_t *ld;
side_t *sd;
mapthing_t *mt;
CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n");
/// Given the UDMF specs, some fields are given a default value.
/// If an element's field has a default value set, it is omitted
/// from the textmap, and therefore we have to account for it by
/// preemptively setting that value beforehand.
for (i = 0, vt = vertexes; i < numvertexes; i++, vt++)
{
// Defaults.
vt->x = vt->y = INT32_MAX;
TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter);
if (vt->x == INT32_MAX)
I_Error("P_LoadTextmap: vertex %s has no x value set!\n", sizeu1(i));
if (vt->y == INT32_MAX)
I_Error("P_LoadTextmap: vertex %s has no y value set!\n", sizeu1(i));
}
for (i = 0, sc = sectors; i < numsectors; i++, sc++)
{
// Defaults.
sc->floorheight = 0;
sc->ceilingheight = 0;
sc->floorpic = 0;
sc->ceilingpic = 0;
sc->lightlevel = 255;
sc->special = 0;
sc->tag = 0;
sc->floor_xoffs = sc->floor_yoffs = 0;
sc->ceiling_xoffs = sc->ceiling_yoffs = 0;
sc->floorpic_angle = sc->ceilingpic_angle = 0;
TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter);
P_InitializeSector(sc);
TextmapFixFlatOffsets(sc);
}
for (i = 0, ld = lines; i < numlines; i++, ld++)
{
// Defaults.
ld->v1 = ld->v2 = NULL;
ld->flags = 0;
ld->special = 0;
ld->tag = 0;
ld->sidenum[0] = 0xffff;
ld->sidenum[1] = 0xffff;
TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter);
if (!ld->v1)
I_Error("P_LoadTextmap: linedef %s has no v1 value set!\n", sizeu1(i));
if (!ld->v2)
I_Error("P_LoadTextmap: linedef %s has no v2 value set!\n", sizeu1(i));
if (ld->sidenum[0] == 0xffff)
I_Error("P_LoadTextmap: linedef %s has no sidefront value set!\n", sizeu1(i));
P_InitializeLinedef(ld);
}
for (i = 0, sd = sides; i < numsides; i++, sd++)
{
// Defaults.
sd->textureoffset = 0;
sd->rowoffset = 0;
sd->toptexture = R_TextureNumForName("-");
sd->midtexture = R_TextureNumForName("-");
sd->bottomtexture = R_TextureNumForName("-");
sd->sector = NULL;
sd->repeatcnt = 0;
TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter);
if (!sd->sector)
I_Error("P_LoadTextmap: sidedef %s has no sector value set!\n", sizeu1(i));
P_InitializeSidedef(sd);
}
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
{
// Defaults.
mt->x = mt->y = 0;
mt->angle = 0;
mt->type = 0;
mt->options = 0;
mt->z = 0;
mt->extrainfo = 0;
mt->mobj = NULL;
TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter);
}
}
static void P_ProcessLinedefsAfterSidedefs(void)
{
size_t i = numlines;
register line_t *ld = lines;
for (; i--; ld++)
{
ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0;
// Compile linedef 'text' from both sidedefs 'text' for appropriate specials.
switch (ld->special)
{
case 331: // Trigger linedef executor: Skin - Continuous
case 332: // Trigger linedef executor: Skin - Each time
case 333: // Trigger linedef executor: Skin - Once
case 443: // Calls a named Lua function
if (sides[ld->sidenum[0]].text)
{
size_t len = strlen(sides[ld->sidenum[0]].text) + 1;
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
len += strlen(sides[ld->sidenum[1]].text);
ld->text = Z_Malloc(len, PU_LEVEL, NULL);
M_Memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text) + 1);
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
M_Memcpy(ld->text + strlen(ld->text) + 1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text) + 1);
}
break;
}
}
}
static boolean P_LoadMapData(const virtres_t *virt)
{
virtlump_t *virtvertexes = NULL, *virtsectors = NULL, *virtsidedefs = NULL, *virtlinedefs = NULL, *virtthings = NULL;
virtlump_t *textmap = vres_Find(virt, "TEXTMAP");
// Count map data.
if (textmap)
if (textmap) // Count how many entries for each type we got in textmap.
{
nummapthings = 0;
numlines = 0;
numsides = 0;
numvertexes = 0;
numsectors = 0;
// Count how many entries for each type we got in textmap.
//TextmapCount(vtextmap->data, vtextmap->size);
if (!TextmapCount(textmap->data, textmap->size))
return false;
}
else
#endif
{
virtthings = vres_Find(virt, "THINGS");
virtvertexes = vres_Find(virt, "VERTEXES");
@ -1305,15 +1755,11 @@ static void P_LoadMapData(const virtres_t *virt)
numlevelflats = 0;
#ifdef UDMF
// Load map data.
if (textmap)
{
}
P_LoadTextmap();
else
#endif
{
// Strict map data
P_LoadVertices(virtvertexes->data);
P_LoadSectors(virtsectors->data);
P_LoadLinedefs(virtlinedefs->data);
@ -1321,6 +1767,8 @@ static void P_LoadMapData(const virtres_t *virt)
P_LoadThings(virtthings->data);
}
P_ProcessLinedefsAfterSidedefs();
R_ClearTextureNumCache(true);
// set the sky flat num
@ -1333,14 +1781,7 @@ static void P_LoadMapData(const virtres_t *virt)
// search for animated flats and set up
P_SetupLevelFlatAnims();
// Copy relevant map data for NetArchive purposes.
spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL);
spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
spawnsides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
memcpy(spawnlines, lines, numlines * sizeof (*lines));
memcpy(spawnsides, sides, numsides * sizeof (*sides));
return true;
}
static void P_InitializeSubsector(subsector_t *ss)
@ -1421,10 +1862,13 @@ static inline float P_SegLengthFloat(seg_t *seg)
static void P_InitializeSeg(seg_t *seg)
{
seg->sidedef = &sides[seg->linedef->sidenum[seg->side]];
if (seg->linedef)
{
seg->sidedef = &sides[seg->linedef->sidenum[seg->side]];
seg->frontsector = seg->sidedef->sector;
seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL;
seg->frontsector = seg->sidedef->sector;
seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL;
}
#ifdef HWRENDER
seg->pv1 = seg->pv2 = NULL;
@ -1607,20 +2051,21 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
case NT_XGL3:
for (m = 0; m < subsectors[i].numlines; m++, k++)
{
UINT32 vertexnum = READUINT32((*data));
UINT16 linenum;
UINT32 vert = READUINT32((*data));
segs[k].v1 = &vertexes[vert];
if (m == 0)
segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
else
segs[k - 1].v2 = segs[k].v1;
if (vertexnum >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid vertex %d!\n", sizeu1(k), m, vertexnum);
(*data) += 4; // partner, can be ignored by software renderer
segs[k - 1 + ((m == 0) ? subsectors[i].numlines : 0)].v2 = segs[k].v1 = &vertexes[vertexnum];
READUINT32((*data)); // partner, can be ignored by software renderer
if (nodetype == NT_XGL3)
(*data) += 2; // Line number is 32-bit in XGL3, but we're limited to 16 bits.
READUINT16((*data)); // Line number is 32-bit in XGL3, but we're limited to 16 bits.
linenum = READUINT16((*data));
if (linenum != 0xFFFF && linenum >= numlines)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid linedef %d!\n", sizeu1(k), m, linenum);
segs[k].glseg = (linenum == 0xFFFF);
segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum];
segs[k].side = READUINT8((*data));
@ -1630,9 +2075,20 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
case NT_XNOD:
for (m = 0; m < subsectors[i].numlines; m++, k++)
{
segs[k].v1 = &vertexes[READUINT32((*data))];
segs[k].v2 = &vertexes[READUINT32((*data))];
segs[k].linedef = &lines[READUINT16((*data))];
UINT32 v1num = READUINT32((*data));
UINT32 v2num = READUINT32((*data));
UINT16 linenum = READUINT16((*data));
if (v1num >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid v1 %d!\n", sizeu1(k), m, v1num);
if (v2num >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid v2 %d!\n", sizeu1(k), m, v2num);
if (linenum >= numlines)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid linedef %d!\n", sizeu1(k), m, linenum);
segs[k].v1 = &vertexes[v1num];
segs[k].v2 = &vertexes[v2num];
segs[k].linedef = &lines[linenum];
segs[k].side = READUINT8((*data));
segs[k].glseg = false;
}
@ -1649,7 +2105,8 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
vertex_t *v2 = seg->v2;
P_InitializeSeg(seg);
seg->angle = R_PointToAngle2(v1->x, v1->y, v2->x, v2->y);
seg->offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y);
if (seg->linedef)
segs[i].offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y);
}
return true;
@ -2082,110 +2539,6 @@ static void P_LoadMapLUT(const virtres_t *virt)
P_CreateBlockMap();
}
static void P_ProcessLinedefsWithSidedefs(void)
{
size_t i = numlines;
register line_t *ld = lines;
for (;i--;ld++)
{
ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0;
// Repeat count for midtexture
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff)
&& !(ld->special >= 300 && ld->special < 500)) // exempt linedef exec specials
{
sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
sides[ld->sidenum[1]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[1]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[1]].textureoffset = (((unsigned)sides[ld->sidenum[1]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
}
// Compile linedef 'text' from both sidedefs 'text' for appropriate specials.
switch(ld->special)
{
case 331: // Trigger linedef executor: Skin - Continuous
case 332: // Trigger linedef executor: Skin - Each time
case 333: // Trigger linedef executor: Skin - Once
case 443: // Calls a named Lua function
if (sides[ld->sidenum[0]].text)
{
size_t len = strlen(sides[ld->sidenum[0]].text)+1;
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
len += strlen(sides[ld->sidenum[1]].text);
ld->text = Z_Malloc(len, PU_LEVEL, NULL);
M_Memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text)+1);
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
M_Memcpy(ld->text+strlen(ld->text)+1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text)+1);
}
break;
}
}
}
static void P_CompressSidedefs(void)
{
side_t *newsides;
size_t numnewsides = 0;
size_t z;
size_t i;
for (i = 0; i < numsides; i++)
{
size_t j, k;
line_t *ld;
if (!sides[i].sector)
continue;
for (k = numlines, ld = lines; k--; ld++)
{
if (ld->sidenum[0] == i)
ld->sidenum[0] = (UINT16)numnewsides;
if (ld->sidenum[1] == i)
ld->sidenum[1] = (UINT16)numnewsides;
}
for (j = i + 1; j < numsides; j++)
{
if (!sides[j].sector)
continue;
if (!memcmp(&sides[i], &sides[j], sizeof(side_t)))
{
// Find the linedefs that belong to this one
for (k = numlines, ld = lines; k--; ld++)
{
if (ld->sidenum[0] == j)
ld->sidenum[0] = (UINT16)numnewsides;
if (ld->sidenum[1] == j)
ld->sidenum[1] = (UINT16)numnewsides;
}
sides[j].sector = NULL; // Flag for deletion
}
}
numnewsides++;
}
// We're loading crap into this block anyhow, so no point in zeroing it out.
newsides = Z_Malloc(numnewsides*sizeof(*newsides), PU_LEVEL, NULL);
// Copy the sides to their new block of memory.
for (i = 0, z = 0; i < numsides; i++)
{
if (sides[i].sector)
M_Memcpy(&newsides[z++], &sides[i], sizeof(side_t));
}
CONS_Debug(DBG_SETUP, "P_CompressSidedefs: Old sides is %s, new sides is %s\n", sizeu1(numsides), sizeu1(numnewsides));
Z_Free(sides);
sides = newsides;
numsides = numnewsides;
}
//
// P_LinkMapData
// Builds sector line lists and subsector sector numbers.
@ -2310,47 +2663,62 @@ static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock)
static void P_MakeMapMD5(virtres_t *virt, void *dest)
{
unsigned char linemd5[16];
unsigned char sectormd5[16];
unsigned char thingmd5[16];
unsigned char sidedefmd5[16];
virtlump_t *textmap = vres_Find(virt, "TEXTMAP");
unsigned char resmd5[16];
UINT8 i;
// Create a hash for the current map
// get the actual lumps!
virtlump_t *virtlines = vres_Find(virt, "LINEDEFS");
virtlump_t *virtsectors = vres_Find(virt, "SECTORS");
virtlump_t *virtmthings = vres_Find(virt, "THINGS");
virtlump_t *virtsides = vres_Find(virt, "SIDEDEFS");
if (textmap)
P_MakeBufferMD5((char*)textmap->data, textmap->size, resmd5);
else
{
unsigned char linemd5[16];
unsigned char sectormd5[16];
unsigned char thingmd5[16];
unsigned char sidedefmd5[16];
UINT8 i;
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
// Create a hash for the current map
// get the actual lumps!
virtlump_t* virtlines = vres_Find(virt, "LINEDEFS");
virtlump_t* virtsectors = vres_Find(virt, "SECTORS");
virtlump_t* virtmthings = vres_Find(virt, "THINGS");
virtlump_t* virtsides = vres_Find(virt, "SIDEDEFS");
for (i = 0; i < 16; i++)
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
for (i = 0; i < 16; i++)
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
}
M_Memcpy(dest, &resmd5, 16);
}
static void P_LoadMapFromFile(void)
static boolean P_LoadMapFromFile(void)
{
virtres_t *virt = vres_GetMap(lastloadedmaplumpnum);
P_LoadMapData(virt);
if (!P_LoadMapData(virt))
return false;
P_LoadMapBSP(virt);
P_LoadMapLUT(virt);
P_ProcessLinedefsWithSidedefs();
if (M_CheckParm("-compress"))
P_CompressSidedefs();
P_LinkMapData();
// Copy relevant map data for NetArchive purposes.
spawnsectors = Z_Calloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
spawnlines = Z_Calloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
spawnsides = Z_Calloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
memcpy(spawnsectors, sectors, numsectors * sizeof(*sectors));
memcpy(spawnlines, lines, numlines * sizeof(*lines));
memcpy(spawnsides, sides, numsides * sizeof(*sides));
P_MakeMapMD5(virt, &mapmd5);
vres_Free(virt);
return true;
}
//
@ -2482,7 +2850,7 @@ static void P_InitLevelSettings(void)
}
if (botingame)
CV_SetValue(&cv_analog2, true);
CV_SetValue(&cv_analog[1], true);
}
// Respawns all the mapthings and mobjs in the map from the already loaded map data.
@ -2793,26 +3161,26 @@ static void P_InitCamera(void)
if (!cv_cam2_rotate.changed)
CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue);
if (!cv_analog.changed)
CV_SetValue(&cv_analog, 0);
if (!cv_analog2.changed)
CV_SetValue(&cv_analog2, 0);
if (!cv_analog[0].changed)
CV_SetValue(&cv_analog[0], 0);
if (!cv_analog[1].changed)
CV_SetValue(&cv_analog[1], 0);
displayplayer = consoleplayer; // Start with your OWN view, please!
}
if (twodlevel)
{
CV_SetValue(&cv_analog, false);
CV_SetValue(&cv_analog2, false);
CV_SetValue(&cv_analog[0], false);
CV_SetValue(&cv_analog[1], false);
}
else
{
if (cv_useranalog.value)
CV_SetValue(&cv_analog, true);
if (cv_useranalog[0].value)
CV_SetValue(&cv_analog[0], true);
if ((splitscreen && cv_useranalog2.value) || botingame)
CV_SetValue(&cv_analog2, true);
if ((splitscreen && cv_useranalog[1].value) || botingame)
CV_SetValue(&cv_analog[1], true);
}
}
@ -3059,6 +3427,9 @@ boolean P_LoadLevel(boolean fromnetsave)
/*if (!cv_cam_speed.changed)
CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);*/
CV_UpdateCamDist();
CV_UpdateCam2Dist();
if (!cv_chasecam.changed)
CV_SetValue(&cv_chasecam, chase);
@ -3180,7 +3551,7 @@ boolean P_LoadLevel(boolean fromnetsave)
// internal game map
maplumpname = G_BuildMapName(gamemap);
lastloadedmaplumpnum = W_CheckNumForName(maplumpname);
if (lastloadedmaplumpnum == INT16_MAX)
if (lastloadedmaplumpnum == LUMPERROR)
I_Error("Map %s not found.\n", maplumpname);
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
@ -3193,8 +3564,8 @@ boolean P_LoadLevel(boolean fromnetsave)
P_MapStart();
if (lastloadedmaplumpnum)
P_LoadMapFromFile();
if (!P_LoadMapFromFile())
return false;
// init gravity, tag lists,
// anything that P_ResetDynamicSlopes/P_LoadThings needs to know

View File

@ -222,6 +222,9 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
fixed_t fracx, fracy;
#endif
if (seg->glseg)
continue;
// already checked other side?
if (line->validcount == validcount)
continue;

View File

@ -50,10 +50,10 @@ static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const v
// Set some defaults for a non-sloped "slope"
if (vec1.z == 0 && vec2.z == 0)
{
/// \todo Fix fully flat cases.
slope->zangle = slope->xydirection = 0;
slope->zdelta = slope->d.x = slope->d.y = 0;
slope->normal.x = slope->normal.y = 0;
slope->normal.z = FRACUNIT;
}
else
{
@ -653,7 +653,9 @@ void P_ReverseQuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope)
// Handles slope ejection for objects
void P_SlopeLaunch(mobj_t *mo)
{
if (!(mo->standingslope->flags & SL_NOPHYSICS)) // If there's physics, time for launching.
if (!(mo->standingslope->flags & SL_NOPHYSICS) // If there's physics, time for launching.
&& (mo->standingslope->normal.x != 0
|| mo->standingslope->normal.y != 0))
{
// Double the pre-rotation Z, then halve the post-rotation Z. This reduces the
// vertical launch given from slopes while increasing the horizontal launch
@ -710,8 +712,7 @@ fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope)
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope)
{
vector3_t mom; // Ditto.
if (slope->flags & SL_NOPHYSICS) { // No physics, no need to make anything complicated.
if (slope->flags & SL_NOPHYSICS || (slope->normal.x == 0 && slope->normal.y == 0)) { // No physics, no need to make anything complicated.
if (P_MobjFlip(thing)*(thing->momz) < 0) // falling, land on slope
{
thing->standingslope = slope;

View File

@ -52,9 +52,6 @@ mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
#define MAXFLATSIZE (2048<<FRACBITS)
/** Animated texture descriptor
* This keeps track of an animated texture or an animated flat.
* \sa P_UpdateSpecials, P_InitPicAnims, animdef_t
@ -4617,7 +4614,7 @@ DoneSection2:
player->mo->angle = player->drawangle = lineangle;
if (!demoplayback || P_AnalogMove(player))
if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)
{
if (player == &players[consoleplayer])
localangle = player->mo->angle;
@ -5041,8 +5038,7 @@ DoneSection2:
mobj_t *waypointlow = NULL;
mobj_t *mo2;
mobj_t *closest = NULL;
line_t junk;
vertex_t v1, v2, resulthigh, resultlow;
vector3_t p, line[2], resulthigh, resultlow;
mobj_t *highest = NULL;
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
@ -5189,38 +5185,34 @@ DoneSection2:
// Next, we need to find the closest point on the line between each set, and determine which one we're
// closest to.
p.x = player->mo->x;
p.y = player->mo->y;
p.z = player->mo->z;
// Waypointmid and Waypointlow:
if (waypointlow)
{
v1.x = waypointmid->x;
v1.y = waypointmid->y;
v1.z = waypointmid->z;
v2.x = waypointlow->x;
v2.y = waypointlow->y;
v2.z = waypointlow->z;
junk.v1 = &v1;
junk.v2 = &v2;
junk.dx = v2.x - v1.x;
junk.dy = v2.y - v1.y;
line[0].x = waypointmid->x;
line[0].y = waypointmid->y;
line[0].z = waypointmid->z;
line[1].x = waypointlow->x;
line[1].y = waypointlow->y;
line[1].z = waypointlow->z;
P_ClosestPointOnLine3D(player->mo->x, player->mo->y, player->mo->z, &junk, &resultlow);
P_ClosestPointOnLine3D(&p, line, &resultlow);
}
// Waypointmid and Waypointhigh:
if (waypointhigh)
{
v1.x = waypointmid->x;
v1.y = waypointmid->y;
v1.z = waypointmid->z;
v2.x = waypointhigh->x;
v2.y = waypointhigh->y;
v2.z = waypointhigh->z;
junk.v1 = &v1;
junk.v2 = &v2;
junk.dx = v2.x - v1.x;
junk.dy = v2.y - v1.y;
line[0].x = waypointmid->x;
line[0].y = waypointmid->y;
line[0].z = waypointmid->z;
line[1].x = waypointhigh->x;
line[1].y = waypointhigh->y;
line[1].z = waypointhigh->z;
P_ClosestPointOnLine3D(player->mo->x, player->mo->y, player->mo->z, &junk, &resulthigh);
P_ClosestPointOnLine3D(&p, line, &resulthigh);
}
// 3D support now available. Disregard the previous notice here. -Red
@ -9135,7 +9127,7 @@ void T_Pusher(pusher_t *p)
thing->player->pflags |= PF_SLIDING;
thing->angle = R_PointToAngle2 (0, 0, xspeed<<(FRACBITS-PUSH_FACTOR), yspeed<<(FRACBITS-PUSH_FACTOR));
if (!demoplayback || P_AnalogMove(thing->player))
if (!demoplayback || P_ControlStyle(thing->player) == CS_LMAOGALOG)
{
if (thing->player == &players[consoleplayer])
{

View File

@ -27,6 +27,9 @@ extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
//
#define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
#define MAXFLATSIZE (2048<<FRACBITS)
// at game start
void P_InitPicAnims(void);

View File

@ -629,6 +629,10 @@ void P_Ticker(boolean run)
if (demoplayback)
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
#ifdef HAVE_BLUA
LUAh_PreThinkFrame();
#endif
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
P_PlayerThink(&players[i]);
@ -726,6 +730,10 @@ void P_Ticker(boolean run)
G_ConsGhostTic();
if (modeattacking)
G_GhostTicker();
#ifdef HAVE_BLUA
LUAh_PostThinkFrame();
#endif
}
P_MapEnd();
@ -745,6 +753,9 @@ void P_PreTicker(INT32 frames)
{
P_MapStart();
#ifdef HAVE_BLUA
LUAh_PreThinkFrame();
#endif
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
{
@ -779,6 +790,10 @@ void P_PreTicker(INT32 frames)
P_UpdateSpecials();
P_RespawnSpecials();
#ifdef HAVE_BLUA
LUAh_PostThinkFrame();
#endif
P_MapEnd();
}
}

View File

@ -42,6 +42,8 @@
#include "b_bot.h"
// Objectplace
#include "m_cheat.h"
// Thok camera snap (ctrl-f "chalupa")
#include "g_input.h"
#ifdef HW3SOUND
#include "hardware/hw3sound.h"
@ -347,6 +349,11 @@ void P_GiveEmerald(boolean spawnObj)
continue;
P_SetTarget(&emmo->target, players[i].mo);
P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
// Make sure we're not being carried before our tracer is changed
if (players[i].powers[pw_carry] != CR_NIGHTSMODE)
players[i].powers[pw_carry] = CR_NONE;
P_SetTarget(&players[i].mo->tracer, emmo);
if (pnum == 255)
@ -1058,7 +1065,7 @@ void P_ResetPlayer(player_t *player)
player->onconveyor = 0;
player->skidtime = 0;
if (player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);
CV_SetValue(&cv_analog[1], true);
}
// P_PlayerCanDamage
@ -3573,7 +3580,7 @@ static void P_DoClimbing(player_t *player)
}
#define CLIMBCONEMAX FixedAngle(90*FRACUNIT)
if (!demoplayback || P_AnalogMove(player))
if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)
{
if (player == &players[consoleplayer])
{
@ -4388,7 +4395,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
player->drawangle = player->mo->angle = player->mo->angle - ANGLE_180; // Turn around from the wall you were climbing.
if (!demoplayback || P_AnalogMove(player))
if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)
{
if (player == &players[consoleplayer])
localangle = player->mo->angle; // Adjust the local control angle.
@ -4432,7 +4439,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
player->powers[pw_carry] = CR_NONE;
P_SetTarget(&player->mo->tracer, NULL);
if (player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);
CV_SetValue(&cv_analog[1], true);
}
else if (player->powers[pw_carry] == CR_GENERIC)
{
@ -4636,7 +4643,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
if (player->dashspeed > player->maxdash)
player->dashspeed = player->maxdash;
if (player->dashspeed < player->maxdash && player->mindash != player->maxdash)
{
#define chargecalculation (6*(player->dashspeed - player->mindash))/(player->maxdash - player->mindash)
@ -4719,7 +4726,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
{
player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockon->x, lockon->y);
bullet = P_SpawnPointMissile(player->mo, lockon->x, lockon->y, zpos(lockon), player->revitem, player->mo->x, player->mo->y, zpos(player->mo));
if (!demoplayback || P_AnalogMove(player))
if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)
{
if (player == &players[consoleplayer])
localangle = player->mo->angle;
@ -5348,6 +5355,16 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
player->pflags &= ~(PF_SPINNING|PF_STARTDASH);
player->pflags |= PF_THOKKED;
// Change localangle to match for simple controls? (P.S. chalupa)
// disabled because it seemed to disorient people and Z-targeting exists now
/*if (!demoplayback)
{
if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright)))
localangle = player->mo->angle;
else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright)))
localangle2 = player->mo->angle;
}*/
}
break;
@ -5602,13 +5619,6 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
}
}
#if 0
boolean P_AnalogMove(player_t *player)
{
return player->pflags & PF_ANALOGMODE;
}
#endif
//
// P_GetPlayerControlDirection
//
@ -5647,7 +5657,7 @@ INT32 P_GetPlayerControlDirection(player_t *player)
origtempangle = tempangle = 0; // relative to the axis rather than the player!
controlplayerdirection = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
}
else if (P_AnalogMove(player) && thiscam->chase)
else if ((P_ControlStyle(player) & CS_LMAOGALOG) && thiscam->chase)
{
if (player->awayviewtics)
origtempangle = tempangle = player->awayviewmobj->angle;
@ -5873,7 +5883,7 @@ static void P_3dMovement(player_t *player)
INT32 mforward = 0, mbackward = 0;
angle_t dangle; // replaces old quadrants bits
fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale);
boolean analogmove = false;
controlstyle_e controlstyle;
boolean spin = ((onground = P_IsObjectOnGround(player->mo)) && (player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH));
fixed_t oldMagnitude, newMagnitude;
#ifdef ESLOPE
@ -5886,7 +5896,7 @@ static void P_3dMovement(player_t *player)
// Get the old momentum; this will be needed at the end of the function! -SH
oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
analogmove = P_AnalogMove(player);
controlstyle = P_ControlStyle(player);
cmd = &player->cmd;
@ -5913,7 +5923,7 @@ static void P_3dMovement(player_t *player)
}
}
if (analogmove)
if (controlstyle & CS_LMAOGALOG)
{
movepushangle = (cmd->angleturn<<16 /* not FRACBITS */);
}
@ -6059,7 +6069,7 @@ static void P_3dMovement(player_t *player)
P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
}
}
else if (!analogmove
else if (!(controlstyle == CS_LMAOGALOG)
&& cmd->forwardmove != 0 && !(player->pflags & PF_GLIDING || player->exiting
|| (P_PlayerInPain(player) && !onground)))
{
@ -6098,7 +6108,7 @@ static void P_3dMovement(player_t *player)
P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1));
}
// Analog movement control
else if (analogmove)
else if (controlstyle == CS_LMAOGALOG)
{
if (!(player->pflags & PF_GLIDING || player->exiting || P_PlayerInPain(player)))
{
@ -8109,8 +8119,33 @@ static void P_MovePlayer(player_t *player)
P_2dMovement(player);
else
{
if (!player->climbing && (!P_AnalogMove(player)))
player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
if (!player->climbing)
{
switch (P_ControlStyle(player))
{
case CS_LEGACY:
case CS_STANDARD:
player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
break;
case CS_LMAOGALOG:
break; // handled elsewhere
case CS_SIMPLE:
if (cmd->forwardmove || cmd->sidemove)
{
angle_t controlangle = R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS);
player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */) + controlangle;
}
else
{
angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0;
player->mo->angle = player->drawangle + drawangleoffset;
}
break;
}
}
ticruned++;
if ((cmd->angleturn & TICCMD_RECEIVED) == 0)
@ -8236,7 +8271,7 @@ static void P_MovePlayer(player_t *player)
if (player->pflags & PF_GLIDING)
{
mobj_t *mo = player->mo; // seriously why isn't this at the top of the function hngngngng
fixed_t leeway = !P_AnalogMove(player) ? FixedAngle(cmd->sidemove*(FRACUNIT)) : 0;
fixed_t leeway = (P_ControlStyle(player) != CS_LMAOGALOG) ? FixedAngle(cmd->sidemove*(FRACUNIT)) : 0;
fixed_t glidespeed = player->actionspd;
fixed_t momx = mo->momx - player->cmomx, momy = mo->momy - player->cmomy;
angle_t angle, moveangle = R_PointToAngle2(0, 0, momx, momy);
@ -8508,7 +8543,7 @@ static void P_MovePlayer(player_t *player)
//////////////////
// This really looks like it should be moved to P_3dMovement. -Red
if (P_AnalogMove(player)
if (P_ControlStyle(player) == CS_LMAOGALOG
&& (cmd->forwardmove != 0 || cmd->sidemove != 0) && !player->climbing && !twodlevel && !(player->mo->flags2 & MF2_TWOD))
{
// If travelling slow enough, face the way the controls
@ -9112,6 +9147,132 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
}
}
//
// P_LookForFocusTarget
// Looks for a target for a player to focus on, for Z-targeting etc.
// exclude would be the current focus target, to ignore.
// direction, if set, requires the target to be to the left (1) or right (-1) of the angle
// mobjflags can be used to limit the flags of objects that can be focused
//
mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction, UINT8 lockonflags)
{
mobj_t *mo;
thinker_t *think;
mobj_t *closestmo = NULL;
const fixed_t maxdist = 2560*player->mo->scale;
const angle_t span = ANGLE_45;
fixed_t dist, closestdist = 0;
angle_t dangle, closestdangle = 0;
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo = (mobj_t *)think;
if (mo->flags & MF_NOCLIPTHING)
continue;
if (mo == player->mo || mo == exclude)
continue;
if (mo->health <= 0) // dead
continue;
switch (mo->type)
{
case MT_TNTBARREL:
if (lockonflags & LOCK_INTERESTS)
break;
/*fallthru*/
case MT_PLAYER: // Don't chase other players!
case MT_DETON:
continue; // Don't be STUPID, Sonic!
case MT_FAKEMOBILE:
if (!(lockonflags & LOCK_BOSS))
continue;
break;
case MT_EGGSHIELD:
if (!(lockonflags & LOCK_ENEMY))
continue;
break;
case MT_EGGSTATUE:
if (tutorialmode)
break; // Always focus egg statue in the tutorial
/*fallthru*/
default:
if ((lockonflags & LOCK_BOSS) && ((mo->flags & (MF_BOSS|MF_SHOOTABLE)) == (MF_BOSS|MF_SHOOTABLE))) // allows if it has the flags desired XOR it has the invert aimable flag
{
if (mo->flags2 & MF2_FRET)
continue;
break;
}
if ((lockonflags & LOCK_ENEMY) && (!((mo->flags & (MF_ENEMY|MF_SHOOTABLE)) == (MF_ENEMY|MF_SHOOTABLE)) != !(mo->flags2 & MF2_INVERTAIMABLE))) // allows if it has the flags desired XOR it has the invert aimable flag
break;
if ((lockonflags & LOCK_INTERESTS) && (mo->flags & (MF_PUSHABLE|MF_MONITOR))) // allows if it has the flags desired XOR it has the invert aimable flag
break;
continue; // not a valid object
}
{
fixed_t zdist = (player->mo->z + player->mo->height/2) - (mo->z + mo->height/2);
dist = P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y);
if (abs(zdist) > dist)
continue; // Don't home outside of desired angle!
dist = P_AproxDistance(dist, zdist);
if (dist > maxdist)
continue; // out of range
}
if ((twodlevel || player->mo->flags2 & MF2_TWOD)
&& abs(player->mo->y-mo->y) > player->mo->radius)
continue; // not in your 2d plane
dangle = R_PointToAngle2(player->mo->x, player->mo->y, mo->x, mo->y) - (
!exclude ? player->mo->angle : R_PointToAngle2(player->mo->x, player->mo->y, exclude->x, exclude->y)
);
if (direction)
{
if (direction == 1 && dangle > ANGLE_180)
continue; // To the right of the player
if (direction == -1 && dangle < ANGLE_180)
continue; // To the left of the player
}
if (dangle > ANGLE_180)
dangle = InvAngle(dangle);
if (dangle > span)
continue; // behind back
// Inflate dist by angle difference to bias toward objects at a closer angle
dist = FixedDiv(dist, FINECOSINE(dangle>>ANGLETOFINESHIFT)*3);
if (closestmo && (exclude ? (dangle > closestdangle) : (dist > closestdist)))
continue;
if (!P_CheckSight(player->mo, mo))
continue; // out of sight
closestmo = mo;
closestdist = dist;
closestdangle = dangle;
}
return closestmo;
}
//
// P_LookForEnemies
// Looks for something you can hit - Used for homing attack
@ -9227,7 +9388,7 @@ boolean P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target
if (source->player)
{
source->player->drawangle = source->angle;
if (!demoplayback || P_AnalogMove(source->player))
if (!demoplayback || P_ControlStyle(source->player) == CS_LMAOGALOG)
{
if (source->player == &players[consoleplayer])
localangle = source->angle;
@ -9579,12 +9740,12 @@ static void CV_CamRotate2_OnChange(void)
}
static CV_PossibleValue_t CV_CamSpeed[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0, NULL}};
static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {45, "MAX"}, {0, NULL}};
static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {25, "MAX"}, {0, NULL}};
static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
static CV_PossibleValue_t multiplier_cons_t[] = {{0, "MIN"}, {3*FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_height = {"cam_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_dist = {"cam_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_height = {"cam_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
@ -9592,8 +9753,8 @@ consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NUL
consvar_t cv_cam_turnmultiplier = {"cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_orbit = {"cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_adjust = {"cam_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_height = {"cam2_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_dist = {"cam2_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_height = {"cam2_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
@ -9602,6 +9763,42 @@ consvar_t cv_cam2_turnmultiplier = {"cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SA
consvar_t cv_cam2_orbit = {"cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_adjust = {"cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// [standard vs simple][p1 or p2]
consvar_t cv_cam_savedist[2][2] = {
{ // standard
{"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
{"cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
},
{ // simple
{"cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
{"cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
}
};
consvar_t cv_cam_saveheight[2][2] = {
{ // standard
{"cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
{"cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
},
{ // simple
{"cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
{"cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
}
};
void CV_UpdateCamDist(void)
{
CV_Set(&cv_cam_dist, va("%f", FIXED_TO_FLOAT(cv_cam_savedist[cv_useranalog[0].value][0].value)));
CV_Set(&cv_cam_height, va("%f", FIXED_TO_FLOAT(cv_cam_saveheight[cv_useranalog[0].value][0].value)));
}
void CV_UpdateCam2Dist(void)
{
CV_Set(&cv_cam2_dist, va("%f", FIXED_TO_FLOAT(cv_cam_savedist[cv_useranalog[1].value][1].value)));
CV_Set(&cv_cam2_height, va("%f", FIXED_TO_FLOAT(cv_cam_saveheight[cv_useranalog[1].value][1].value)));
}
fixed_t t_cam_dist = -42;
fixed_t t_cam_height = -42;
fixed_t t_cam_rotate = -42;
@ -9635,8 +9832,14 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
thiscam->y = y;
thiscam->z = z;
if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value))
&& !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog2.value)))
if ((thiscam == &camera && G_ControlStyle(1) == CS_SIMPLE)
|| (thiscam == &camera2 && G_ControlStyle(2) == CS_SIMPLE))
{
thiscam->angle = (thiscam == &camera) ? localangle : localangle2;
thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2;
}
else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog[0].value))
&& !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog[1].value)))
{
thiscam->angle = player->mo->angle;
thiscam->aiming = 0;
@ -9661,6 +9864,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
subsector_t *newsubsec;
fixed_t f1, f2;
static fixed_t camsideshift[2] = {0, 0};
fixed_t shiftx = 0, shifty = 0;
// We probably shouldn't move the camera if there is no player or player mobj somehow
if (!player || !player->mo)
return true;
@ -9751,7 +9957,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else
{
focusangle = mo->angle;
focusangle = player->cmd.angleturn << 16;
focusaiming = player->aiming;
}
@ -9791,7 +9997,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camheight = FixedMul(camheight, player->camerascale);
#ifdef REDSANALOG
if (P_AnalogMove(player) && (player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)) {
if (P_ControlStyle(player) == CS_LMAOGALOG && (player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)) {
camstill = true;
if (camspeed < 4*FRACUNIT/5)
@ -9821,7 +10027,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
angle = R_PointToAngle2(mo->x, mo->y, mo->target->x, mo->target->y);
}
}
else if (P_AnalogMove(player) && !sign) // Analog
else if (P_ControlStyle(player) == CS_LMAOGALOG && !sign) // Analog
angle = R_PointToAngle2(thiscam->x, thiscam->y, mo->x, mo->y);
else if (demoplayback)
{
@ -9838,14 +10044,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
else
angle = focusangle + FixedAngle(camrotate*FRACUNIT);
if (!resetcalled && (cv_analog.value || demoplayback) && ((thiscam == &camera && t_cam_rotate != -42) || (thiscam == &camera2
if (!resetcalled && (cv_analog[0].value || demoplayback) && ((thiscam == &camera && t_cam_rotate != -42) || (thiscam == &camera2
&& t_cam2_rotate != -42)))
{
angle = FixedAngle(camrotate*FRACUNIT);
thiscam->angle = angle;
}
if ((((thiscam == &camera) && cv_analog.value) || ((thiscam != &camera) && cv_analog2.value) || demoplayback) && !sign && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer)
if ((((thiscam == &camera) && cv_analog[0].value) || ((thiscam != &camera) && cv_analog[1].value) || demoplayback) && !sign && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer)
{
#ifdef REDSANALOG
if ((player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)); else
@ -9866,6 +10072,29 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
if (G_ControlStyle((thiscam == &camera) ? 1 : 2) == CS_SIMPLE && !sign)
{
// Shift the camera slightly to the sides depending on the player facing direction
UINT8 forplayer = (thiscam == &camera) ? 0 : 1;
fixed_t shift = FixedMul(FINESINE((player->mo->angle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value);
if (player->powers[pw_carry] == CR_NIGHTSMODE)
{
fixed_t cos = FINECOSINE((angle_t) (player->flyangle * ANG1)>>ANGLETOFINESHIFT);
shift = FixedMul(shift, min(FRACUNIT, player->speed*abs(cos)/6000));
shift += FixedMul(camsideshift[forplayer] - shift, FRACUNIT-(camspeed>>2));
}
else if (ticcmd_centerviewdown[(thiscam == &camera) ? 0 : 1])
shift = FixedMul(camsideshift[forplayer], FRACUNIT-camspeed);
else
shift += FixedMul(camsideshift[forplayer] - shift, FRACUNIT-(camspeed>>3));
camsideshift[forplayer] = shift;
shift = FixedMul(shift, camdist);
shiftx = -FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), shift);
shifty = FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT), shift);
}
// sets ideal cam pos
if (twodlevel || (mo->flags2 & MF2_TWOD))
dist = 480<<FRACBITS;
@ -9888,7 +10117,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camheight = mo->scale << 7;
camspeed = FRACUNIT/12;
}
else if (P_AnalogMove(player)) // x1.2 dist for analog
else if (P_ControlStyle(player) == CS_LMAOGALOG) // x1.2 dist for analog
{
dist = FixedMul(dist, 6*FRACUNIT/5);
camheight = FixedMul(camheight, 6*FRACUNIT/5);
@ -10212,8 +10441,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else
{
viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
viewpointx = mo->x + shiftx + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
viewpointy = mo->y + shifty + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
}
if (!camstill && !resetcalled && !paused)
@ -10254,6 +10483,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else
thiscam->momz = FixedMul(z - thiscam->z, camspeed);
thiscam->momx += FixedMul(shiftx, camspeed);
thiscam->momy += FixedMul(shifty, camspeed);
}
// compute aming to look the viewed point
@ -10801,7 +11033,7 @@ static void P_MinecartThink(player_t *player)
else if (angdiff > ANGLE_180 && angdiff < InvAngle(MINECARTCONEMAX))
player->mo->angle = minecart->angle - MINECARTCONEMAX;
if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_AnalogMove(player)))
if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG))
{
if (player == &players[consoleplayer])
localangle = player->mo->angle;
@ -10880,7 +11112,7 @@ static void P_MinecartThink(player_t *player)
else
minecart->angle = targetangle + ANGLE_180;
angdiff = (minecart->angle - prevangle);
if (angdiff && (!demoplayback || P_AnalogMove(player))) // maintain relative angle on turns
if (angdiff && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)) // maintain relative angle on turns
{
player->mo->angle += angdiff;
if (player == &players[consoleplayer])
@ -11672,7 +11904,7 @@ void P_PlayerThink(player_t *player)
player->mo->reactiontime--;
else if (player->powers[pw_carry] == CR_MINECART)
{
if (!P_AnalogMove(player))
if (P_ControlStyle(player) != CS_LMAOGALOG)
player->mo->angle = (cmd->angleturn << 16 /* not FRACBITS */);
ticruned++;
@ -11685,7 +11917,7 @@ void P_PlayerThink(player_t *player)
{
if (player->powers[pw_carry] == CR_ROPEHANG)
{
if (!P_AnalogMove(player))
if (P_ControlStyle(player) != CS_LMAOGALOG)
player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
ticruned++;
@ -11738,7 +11970,7 @@ void P_PlayerThink(player_t *player)
;
else if (!(player->pflags & PF_DIRECTIONCHAR)
|| (player->climbing) // stuff where the direction is forced at all times
|| (P_AnalogMove(player) || twodlevel || player->mo->flags2 & MF2_TWOD) // keep things synchronised up there, since the camera IS seperate from player motion when that happens
|| (twodlevel || player->mo->flags2 & MF2_TWOD) // keep things synchronised up there, since the camera IS seperate from player motion when that happens
|| G_RingSlingerGametype()) // no firing rings in directions your player isn't aiming
player->drawangle = player->mo->angle;
else if (P_PlayerInPain(player))
@ -11769,7 +12001,7 @@ void P_PlayerThink(player_t *player)
case CR_ROLLOUT:
if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys
{ // inverse direction!
diff = ((player->mo->angle + R_PointToAngle2(0, 0, -cmd->forwardmove<<FRACBITS, cmd->sidemove<<FRACBITS)) - player->drawangle);
diff = (((player->cmd.angleturn<<16) + R_PointToAngle2(0, 0, -cmd->forwardmove<<FRACBITS, cmd->sidemove<<FRACBITS)) - player->drawangle);
factor = 4;
}
break;
@ -11826,7 +12058,7 @@ void P_PlayerThink(player_t *player)
}
else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys
{
diff = ((player->mo->angle + R_PointToAngle2(0, 0, cmd->forwardmove<<FRACBITS, -cmd->sidemove<<FRACBITS)) - player->drawangle);
diff = ((player->mo->angle + ((player->pflags & PF_ANALOGMODE) ? 0 : R_PointToAngle2(0, 0, cmd->forwardmove<<FRACBITS, -cmd->sidemove<<FRACBITS))) - player->drawangle);
factor = 4;
}
else if (player->rmomx || player->rmomy)
@ -12444,7 +12676,7 @@ void P_PlayerAfterThink(player_t *player)
{
player->mo->angle = tails->angle;
if (!demoplayback || P_AnalogMove(player))
if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)
{
if (player == &players[consoleplayer])
localangle = player->mo->angle;
@ -12467,7 +12699,7 @@ void P_PlayerAfterThink(player_t *player)
P_SetTarget(&player->mo->tracer, NULL);
if (player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, (player->powers[pw_carry] != CR_PLAYER));
CV_SetValue(&cv_analog[1], (player->powers[pw_carry] != CR_PLAYER));
break;
}
case CR_GENERIC: // being carried by some generic item
@ -12533,7 +12765,7 @@ void P_PlayerAfterThink(player_t *player)
macecenter->angle += cmd->sidemove<<ANGLETOFINESHIFT;
player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
if (!demoplayback || P_AnalogMove(player))
if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)
{
if (player == &players[consoleplayer])
localangle = player->mo->angle; // Adjust the local control angle.

View File

@ -324,8 +324,8 @@ UINT8 ASTBlendPixel_8bpp(UINT8 background, UINT8 foreground, int style, UINT8 al
else if (style != AST_TRANSLUCENT)
{
RGBA_t texel;
RGBA_t bg = V_GetColor(background);
RGBA_t fg = V_GetColor(foreground);
RGBA_t bg = V_GetMasterColor(background);
RGBA_t fg = V_GetMasterColor(foreground);
texel.rgba = ASTBlendPixel(bg, fg, style, alpha);
return NearestColor(texel.s.red, texel.s.green, texel.s.blue);
}
@ -571,7 +571,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL);
else
#endif
#ifdef WALLFLATS
@ -1664,7 +1664,7 @@ static void R_CreateFadeColormaps(void)
#define GETCOLOR \
px = colormaps[i%256]; \
fade = (i/256) * (256 / FADECOLORMAPROWS); \
rgba = V_GetColor(px);
rgba = V_GetMasterColor(px);
// to black
makeblack:

View File

@ -83,7 +83,7 @@ typedef struct extracolormap_s
*/
typedef struct
{
fixed_t x, y, z;
fixed_t x, y;
} vertex_t;
// Forward of linedefs, for sectors.
@ -729,9 +729,6 @@ typedef struct
{
patch_t *patch[8][ROTANGLES];
boolean cached[8];
#ifdef HWRENDER
aatree_t *hardware_patch[8];
#endif/*HWRENDER*/
} rotsprite_t;
#endif/*ROTSPRITE*/

View File

@ -187,20 +187,20 @@ void SplitScreen_OnChange(void)
static void ChaseCam_OnChange(void)
{
if (!cv_chasecam.value || !cv_useranalog.value)
CV_SetValue(&cv_analog, 0);
if (!cv_chasecam.value || !cv_useranalog[0].value)
CV_SetValue(&cv_analog[0], 0);
else
CV_SetValue(&cv_analog, 1);
CV_SetValue(&cv_analog[0], 1);
}
static void ChaseCam2_OnChange(void)
{
if (botingame)
return;
if (!cv_chasecam2.value || !cv_useranalog2.value)
CV_SetValue(&cv_analog2, 0);
if (!cv_chasecam2.value || !cv_useranalog[1].value)
CV_SetValue(&cv_analog[1], 0);
else
CV_SetValue(&cv_analog2, 1);
CV_SetValue(&cv_analog[1], 1);
}
static void FlipCam_OnChange(void)
@ -698,6 +698,7 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
INT32 side, i;
size_t nodenum;
subsector_t *ret;
seg_t *seg;
// single subsector is a special case
if (numnodes == 0)
@ -713,10 +714,15 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
}
ret = &subsectors[nodenum & ~NF_SUBSECTOR];
for (i = 0; i < ret->numlines; i++)
//if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) -- breaks in ogl because polyvertex_t cast over vertex pointers
if (P_PointOnLineSide(x, y, segs[ret->firstline + i].linedef) != segs[ret->firstline + i].side)
for (i = 0, seg = &segs[ret->firstline]; i < ret->numlines; i++, seg++)
{
if (seg->glseg)
continue;
//if (R_PointOnSegSide(x, y, seg)) -- breaks in ogl because polyvertex_t cast over vertex pointers
if (P_PointOnLineSide(x, y, seg->linedef) != seg->side)
return 0;
}
return ret;
}
@ -1228,6 +1234,16 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_cam2_orbit);
CV_RegisterVar(&cv_cam2_adjust);
CV_RegisterVar(&cv_cam_savedist[0][0]);
CV_RegisterVar(&cv_cam_savedist[0][1]);
CV_RegisterVar(&cv_cam_savedist[1][0]);
CV_RegisterVar(&cv_cam_savedist[1][1]);
CV_RegisterVar(&cv_cam_saveheight[0][0]);
CV_RegisterVar(&cv_cam_saveheight[0][1]);
CV_RegisterVar(&cv_cam_saveheight[1][0]);
CV_RegisterVar(&cv_cam_saveheight[1][1]);
CV_RegisterVar(&cv_showhud);
CV_RegisterVar(&cv_translucenthud);

View File

@ -2,8 +2,8 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2005-2009 by Andrey "entryway" Budko.
// Copyright (C) 2018-2019 by Jaime "Lactozilla" Passos.
// Copyright (C) 2019 by Sonic Team Junior.
// Copyright (C) 2018-2020 by Jaime "Lactozilla" Passos.
// Copyright (C) 2019-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -199,11 +199,15 @@ void R_PatchToFlat(patch_t *patch, UINT8 *flat)
}
//
// R_PatchToFlat_16bpp
// R_PatchToMaskedFlat
//
// Convert a patch to a 16-bit flat.
// Convert a patch to a masked flat.
// Now, what is a "masked" flat anyway?
// It means the flat uses two bytes to store image data.
// The upper byte is used to store the transparent pixel,
// and the lower byte stores a palette index.
//
void R_PatchToFlat_16bpp(patch_t *patch, UINT16 *raw, boolean flip)
void R_PatchToMaskedFlat(patch_t *patch, UINT16 *raw, boolean flip)
{
fixed_t col, ofs;
column_t *column;
@ -248,6 +252,9 @@ patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffse
UINT8 *colpointers, *startofspan;
size_t size = 0;
if (!raw)
return NULL;
// Write image size and offset
WRITEINT16(imgptr, width);
WRITEINT16(imgptr, height);
@ -347,16 +354,18 @@ patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffse
}
//
// R_FlatToPatch_16bpp
// R_MaskedFlatToPatch
//
// Convert a 16-bit flat to a patch.
// Convert a masked flat to a patch.
// Explanation of "masked" flats in R_PatchToMaskedFlat.
//
patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *size)
patch_t *R_MaskedFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize)
{
UINT32 x, y;
UINT8 *img;
UINT8 *imgptr = imgbuf;
UINT8 *colpointers, *startofspan;
size_t size = 0;
if (!raw)
return NULL;
@ -364,9 +373,8 @@ patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *s
// Write image size and offset
WRITEINT16(imgptr, width);
WRITEINT16(imgptr, height);
// no offsets
WRITEINT16(imgptr, 0);
WRITEINT16(imgptr, 0);
WRITEINT16(imgptr, leftoffset);
WRITEINT16(imgptr, topoffset);
// Leave placeholder to column pointers
colpointers = imgptr;
@ -450,9 +458,12 @@ patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *s
WRITEUINT8(imgptr, 0xFF);
}
*size = imgptr-imgbuf;
img = Z_Malloc(*size, PU_STATIC, NULL);
memcpy(img, imgbuf, *size);
size = imgptr-imgbuf;
img = Z_Malloc(size, PU_STATIC, NULL);
memcpy(img, imgbuf, size);
if (destsize != NULL)
*destsize = size;
return (patch_t *)img;
}
@ -675,6 +686,41 @@ static UINT8 *PNG_RawConvert(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topo
return flat;
}
// Convert a PNG with transparency to a raw image.
static UINT16 *PNG_MaskedRawConvert(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topoffset, INT16 *leftoffset, size_t size)
{
UINT16 *flat;
png_uint_32 x, y;
png_bytep *row_pointers = PNG_Read(png, w, h, topoffset, leftoffset, size);
png_uint_32 width = *w, height = *h;
size_t flatsize, i;
if (!row_pointers)
I_Error("PNG_MaskedRawConvert: conversion failed");
// Convert the image to 16bpp
flatsize = (width * height);
flat = Z_Malloc(flatsize * sizeof(UINT16), PU_LEVEL, NULL);
// can't memset here
for (i = 0; i < flatsize; i++)
flat[i] = 0xFF00;
for (y = 0; y < height; y++)
{
png_bytep row = row_pointers[y];
for (x = 0; x < width; x++)
{
png_bytep px = &(row[x * 4]);
if ((UINT8)px[3])
flat[((y * width) + x)] = NearestColor((UINT8)px[0], (UINT8)px[1], (UINT8)px[2]);
}
}
free(row_pointers);
return flat;
}
//
// R_PNGToFlat
//
@ -690,16 +736,16 @@ UINT8 *R_PNGToFlat(UINT16 *width, UINT16 *height, UINT8 *png, size_t size)
//
// Convert a PNG to a patch.
//
patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean transparency)
patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize)
{
UINT16 width, height;
INT16 topoffset = 0, leftoffset = 0;
UINT8 *raw = PNG_RawConvert(png, &width, &height, &topoffset, &leftoffset, size);
UINT16 *raw = PNG_MaskedRawConvert(png, &width, &height, &topoffset, &leftoffset, size);
if (!raw)
I_Error("R_PNGToPatch: conversion failed");
return R_FlatToPatch(raw, width, height, leftoffset, topoffset, destsize, transparency);
return R_MaskedFlatToPatch(raw, width, height, leftoffset, topoffset, destsize);
}
//
@ -1150,7 +1196,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
INT32 angle;
patch_t *patch;
patch_t *newpatch;
UINT16 *rawdst;
UINT16 *rawsrc, *rawdst;
size_t size;
INT32 bflip = (flip != 0x00);
@ -1196,6 +1242,17 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
leftoffset = width - leftoffset;
}
// Draw the sprite to a temporary buffer.
size = (width*height);
rawsrc = Z_Malloc(size * sizeof(UINT16), PU_STATIC, NULL);
// can't memset here
for (i = 0; i < size; i++)
rawsrc[i] = 0xFF00;
R_PatchToMaskedFlat(patch, rawsrc, bflip);
// Don't cache angle = 0
for (angle = 1; angle < ROTANGLES; angle++)
{
INT32 newwidth, newheight;
@ -1287,7 +1344,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
}
// make patch
newpatch = R_FlatToPatch_16bpp(rawdst, newwidth, newheight, &size);
newpatch = R_MaskedFlatToPatch(rawdst, newwidth, newheight, 0, 0, &size);
{
newpatch->leftoffset = (newpatch->width / 2) + (leftoffset - px);
newpatch->topoffset = (newpatch->height / 2) + (patch->topoffset - py);
@ -1303,9 +1360,11 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
#ifdef HWRENDER
if (rendermode == render_opengl)
{
GLPatch_t *grPatch = HWR_GetCachedGLRotSprite(sprframe->rotsprite.hardware_patch[rot], angle, newpatch);
HWR_MakePatch(newpatch, grPatch, grPatch->mipmap, false);
GLPatch_t *grPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
grPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
grPatch->rawpatch = newpatch;
sprframe->rotsprite.patch[rot][angle] = (patch_t *)grPatch;
HWR_MakePatch(newpatch, grPatch, grPatch->mipmap, false);
}
else
#endif // HWRENDER

View File

@ -41,9 +41,9 @@ typedef struct
boolean R_CheckIfPatch(lumpnum_t lump);
void R_TextureToFlat(size_t tex, UINT8 *flat);
void R_PatchToFlat(patch_t *patch, UINT8 *flat);
void R_PatchToFlat_16bpp(patch_t *patch, UINT16 *raw, boolean flip);
void R_PatchToMaskedFlat(patch_t *patch, UINT16 *raw, boolean flip);
patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize, boolean transparency);
patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *size);
patch_t *R_MaskedFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize);
// Portable Network Graphics
boolean R_IsLumpPNG(const UINT8 *d, size_t s);
@ -51,7 +51,7 @@ boolean R_IsLumpPNG(const UINT8 *d, size_t s);
#ifndef NO_PNG_LUMPS
UINT8 *R_PNGToFlat(UINT16 *width, UINT16 *height, UINT8 *png, size_t size);
patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean transparency);
patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize);
boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
#endif

View File

@ -309,9 +309,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
curline = ds->curline;
if (curline->glseg)
return;
frontsector = curline->frontsector;
backsector = curline->backsector;
texnum = R_GetTextureNum(curline->sidedef->midtexture);

View File

@ -125,9 +125,6 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
sprtemp[frame].rotsprite.cached[r] = false;
for (ang = 0; ang < ROTANGLES; ang++)
sprtemp[frame].rotsprite.patch[r][ang] = NULL;
#ifdef HWRENDER
sprtemp[frame].rotsprite.hardware_patch[r] = M_AATreeAlloc(AATREE_ZUSER);
#endif/*HWRENDER*/
}
#endif/*ROTSPRITE*/
@ -284,7 +281,7 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
// lump is a png so convert it
if (R_IsLumpPNG((UINT8 *)png, len))
{
png = R_PNGToPatch((UINT8 *)png, len, NULL, true);
png = R_PNGToPatch((UINT8 *)png, len, NULL);
M_Memcpy(&patch, png, sizeof(INT16)*4);
}
Z_Free(png);
@ -987,7 +984,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
//
// R_SplitSprite
// runs through a sector's lightlist and
// runs through a sector's lightlist and Knuckles
static void R_SplitSprite(vissprite_t *sprite)
{
INT32 i, lightnum, lindex;

View File

@ -67,6 +67,7 @@
#include "../s_sound.h"
#include "../i_joy.h"
#include "../st_stuff.h"
#include "../hu_stuff.h"
#include "../g_game.h"
#include "../i_video.h"
#include "../console.h"
@ -99,6 +100,7 @@ boolean highcolor = false;
// synchronize page flipping with screen refresh
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
UINT8 graphics_started = 0; // Is used in console.c and screen.c
@ -108,6 +110,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
static SDL_bool disable_mouse = SDL_FALSE;
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
#define MOUSEBUTTONS_MAX MOUSEBUTTONS
@ -378,12 +381,15 @@ static void SDLdoUngrabMouse(void)
void SDLforceUngrabMouse(void)
{
if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL)
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowGrab(window, SDL_FALSE);
wrapmouseok = SDL_FALSE;
SDL_SetRelativeMouseMode(SDL_FALSE);
}
SDLdoUngrabMouse();
}
void I_UpdateMouseGrab(void)
{
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
&& USE_MOUSEINPUT && !IGNORE_MOUSE)
SDLdoGrabMouse();
}
static void VID_Command_NumModes_f (void)
@ -590,7 +596,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
}
//else firsttimeonmouse = SDL_FALSE;
if (USE_MOUSEINPUT)
if (USE_MOUSEINPUT && !IGNORE_MOUSE)
SDLdoGrabMouse();
}
else if (!mousefocus && !kbfocus)
@ -637,11 +643,14 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
{
static boolean firstmove = true;
if (USE_MOUSEINPUT)
{
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window))
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
{
SDLdoUngrabMouse();
firstmove = false;
return;
}
@ -655,6 +664,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
mousemovey += -evt.yrel;
SDL_SetWindowGrab(window, SDL_TRUE);
}
firstmove = false;
return;
}
@ -662,6 +672,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
// of the screen then ignore it.
if ((evt.x == realwidth/2) && (evt.y == realheight/2))
{
firstmove = false;
return;
}
@ -674,6 +685,8 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
SDLdoGrabMouse();
}
}
firstmove = false;
}
static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
@ -687,7 +700,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
// this apparently makes a mouse button down event but not a mouse button up event,
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
// -- Monster Iestyn (28/05/18)
if (SDL_GetMouseFocus() != window)
if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
return;
/// \todo inputEvent.button.which
@ -1069,7 +1082,7 @@ void I_StartupMouse(void)
}
else
firsttimeonmouse = SDL_FALSE;
if (cv_usemouse.value)
if (cv_usemouse.value && !IGNORE_MOUSE)
SDLdoGrabMouse();
else
SDLdoUngrabMouse();
@ -1614,6 +1627,7 @@ void I_StartupGraphics(void)
COM_AddCommand ("vid_mode", VID_Command_Mode_f);
CV_RegisterVar (&cv_vidwait);
CV_RegisterVar (&cv_stretch);
CV_RegisterVar (&cv_alwaysgrabmouse);
disable_mouse = M_CheckParm("-nomouse");
disable_fullscreen = M_CheckParm("-win") ? 1 : 0;
@ -1702,12 +1716,7 @@ void I_StartupGraphics(void)
SDL_RaiseWindow(window);
if (mousegrabok && !disable_mouse)
{
SDL_ShowCursor(SDL_DISABLE);
SDL_SetRelativeMouseMode(SDL_TRUE);
wrapmouseok = SDL_TRUE;
SDL_SetWindowGrab(window, SDL_TRUE);
}
SDLdoGrabMouse();
graphics_started = true;
}

View File

@ -187,6 +187,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
{"frcssg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weak Force Shield"}, // Force GET...? (consider making a custom shield with this instead of a single-hit force shield!)
{"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Elemental Shield"}, // Elemental GET!
{"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon Shield"}, // Armaggeddon GET!
{"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction Shield"}, // Attract GET!
@ -220,6 +221,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"},
{"lvfal1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rumble"},
{"pscree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "SCREE!"},
{"iceb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice crack"},
{"shattr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shattering"},
{"antiri", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Depletion"},
// Menu, interface
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
@ -233,6 +237,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
{"zelda", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
{"adderr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Error"},
{"notadd", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Reject"},
{"addfil", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accept"},
// NiGHTS
{"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"},
@ -427,24 +434,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s25e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s25f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s260", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s261", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s262", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s263", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s264", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s265", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s266", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s267", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s268", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s269", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s270", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
// S3&K sounds
{"s3k2b", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Emerald"}, // Got Emerald!
{"s3k33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // stereo in original game, identical to latter
{"s3k34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // mono in original game, identical to previous
{"s3k35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
@ -566,6 +558,21 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
{"s3kaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
{"s3kab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kaba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabe", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Continue"},
{"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"},
{"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"},
@ -604,7 +611,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, // ditto
{"s3kc6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"},
{"s3kc6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, // ditto
{"s3kc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
{"s3kc7s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
{"s3kc7l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, // ditto
{"s3kc8s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"},
{"s3kc8l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"}, // ditto
{"s3kc9s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"},

View File

@ -236,6 +236,7 @@ typedef enum
sfx_shield,
sfx_wirlsg,
sfx_forcsg,
sfx_frcssg,
sfx_elemsg,
sfx_armasg,
sfx_attrsg,
@ -269,6 +270,9 @@ typedef enum
sfx_sprong,
sfx_lvfal1,
sfx_pscree,
sfx_iceb,
sfx_shattr,
sfx_antiri,
// Menu, interface
sfx_chchng,
@ -282,6 +286,9 @@ typedef enum
sfx_wepchg,
sfx_wtrdng,
sfx_zelda,
sfx_adderr,
sfx_notadd,
sfx_addfil,
// NiGHTS
sfx_ideya,
@ -476,24 +483,9 @@ typedef enum
sfx_s25e,
sfx_s25f,
sfx_s260,
sfx_s261,
sfx_s262,
sfx_s263,
sfx_s264,
sfx_s265,
sfx_s266,
sfx_s267,
sfx_s268,
sfx_s269,
sfx_s26a,
sfx_s26b,
sfx_s26c,
sfx_s26d,
sfx_s26e,
sfx_s26f,
sfx_s270,
// S3&K sounds
sfx_s3k2b,
sfx_s3k33,
sfx_s3k34,
sfx_s3k35,
@ -615,6 +607,21 @@ typedef enum
sfx_s3ka9,
sfx_s3kaa,
sfx_s3kab,
sfx_s3kab1,
sfx_s3kab2,
sfx_s3kab3,
sfx_s3kab4,
sfx_s3kab5,
sfx_s3kab6,
sfx_s3kab7,
sfx_s3kab8,
sfx_s3kab9,
sfx_s3kaba,
sfx_s3kabb,
sfx_s3kabc,
sfx_s3kabd,
sfx_s3kabe,
sfx_s3kabf,
sfx_s3kac,
sfx_s3kad,
sfx_s3kae,
@ -653,7 +660,8 @@ typedef enum
sfx_s3kc5l,
sfx_s3kc6s,
sfx_s3kc6l,
sfx_s3kc7,
sfx_s3kc7s,
sfx_s3kc7l,
sfx_s3kc8s,
sfx_s3kc8l,
sfx_s3kc9s,

View File

@ -959,6 +959,8 @@ static void ST_drawLivesArea(void)
v_colmap |= (V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER);
if (strlen(skins[stplyr->skin].hudname) <= 5)
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
else if (V_StringWidth(skins[stplyr->skin].hudname, v_colmap) <= 48)
V_DrawString(hudinfo[HUD_LIVES].x+18, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
else if (V_ThinStringWidth(skins[stplyr->skin].hudname, v_colmap) <= 40)
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
else
@ -1177,10 +1179,20 @@ static void ST_drawInput(void)
"AUTOBRAKE");
y -= 8;
}
if (stplyr->pflags & PF_ANALOGMODE)
switch (P_ControlStyle(stplyr))
{
case CS_LMAOGALOG:
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "ANALOG");
y -= 8;
break;
case CS_SIMPLE:
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "SIMPLE");
y -= 8;
break;
default:
break;
}
}
if (!demosynced) // should always be last, so it doesn't push anything else around

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@ -64,6 +64,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
// Retrieve the ARGB value from a palette color index
#define V_GetColor(color) (pLocalPalette[color&0xFF])
#define V_GetMasterColor(color) (pMasterPalette[color&0xFF])
// Bottom 8 bits are used for parameter (screen or character)
#define V_PARAMMASK 0x000000FF

View File

@ -1465,6 +1465,21 @@ boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr)
return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
}
void W_FlushCachedPatches(void)
{
if (needpatchflush)
{
Z_FreeTag(PU_CACHE);
Z_FreeTag(PU_PATCH);
Z_FreeTag(PU_HUDGFX);
Z_FreeTag(PU_HWRPATCHINFO);
Z_FreeTag(PU_HWRMODELTEXTURE);
Z_FreeTag(PU_HWRCACHE);
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED);
}
needpatchflush = false;
}
// ==========================================================================
// W_CacheLumpName
// ==========================================================================
@ -1488,22 +1503,6 @@ void *W_CacheLumpName(const char *name, INT32 tag)
// Cache a patch into heap memory, convert the patch format as necessary
//
void W_FlushCachedPatches(void)
{
if (needpatchflush)
{
Z_FreeTag(PU_CACHE);
Z_FreeTag(PU_PATCH);
Z_FreeTag(PU_HUDGFX);
Z_FreeTag(PU_HWRPATCHINFO);
Z_FreeTag(PU_HWRMODELTEXTURE);
Z_FreeTag(PU_HWRCACHE);
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED);
}
needpatchflush = false;
}
// Software-only compile cache the data without conversion
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
{
#ifdef HWRENDER
@ -1541,7 +1540,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
{
size_t newlen;
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen, true);
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen);
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
M_Memcpy(ptr, srcdata, newlen);
Z_Free(srcdata);

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@ -1354,6 +1354,8 @@ getBufferedData:
}
}
void I_UpdateMouseGrab(void) {}
// ===========================================================================================
// DIRECT INPUT JOYSTICK
// ===========================================================================================