From 32c9c912abfda9c75921666a89deac4081cccad3 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 13:27:11 -0600 Subject: [PATCH 001/167] Consolidate G_BuildTiccmd --- src/d_clisrv.c | 4 +- src/g_game.c | 541 ++++++++++++------------------------------------- src/g_game.h | 3 +- src/g_input.h | 1 + 4 files changed, 131 insertions(+), 418 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 188304fda..394ce9b5d 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4624,9 +4624,9 @@ static void Local_Maketic(INT32 realtics) // and G_MapEventsToControls if (!dedicated) rendergametic = gametic; // translate inputs (keyboard/mouse/joystick) into game controls - G_BuildTiccmd(&localcmds, realtics); + G_BuildTiccmd(&localcmds, realtics, 1); if (splitscreen || botingame) - G_BuildTiccmd2(&localcmds2, realtics); + G_BuildTiccmd(&localcmds2, realtics, 2); localcmds.angleturn |= TICCMD_RECEIVED; } diff --git a/src/g_game.c b/src/g_game.c index 2a12dd298..a55c1b1eb 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -965,6 +965,8 @@ static INT32 Joy2Axis(axis_input_e axissel) return retaxis; } +#define PlayerJoyAxis(p, ax) ((p) == 1 ? JoyAxis(ax) : Joy2Axis(ax)) + // // G_BuildTiccmd @@ -981,7 +983,7 @@ static fixed_t forwardmove[2] = {25<>16, 50<>16}; static fixed_t sidemove[2] = {25<>16, 50<>16}; // faster! static fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn -void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) +void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { boolean forcestrafe = false; boolean forcefullinput = false; @@ -989,48 +991,81 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) const INT32 speed = 1; // these ones used for multiple conditions boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming; - player_t *player = &players[consoleplayer]; - camera_t *thiscam = &camera; + player_t *player = &players[ssplayer == 2 ? secondarydisplayplayer : consoleplayer]; + camera_t *thiscam = ((ssplayer == 1 || player->bot == 2) ? &camera : &camera2); + angle_t *myangle = (ssplayer == 1 ? &localangle : &localangle2); + INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2); - static INT32 turnheld; // for accelerative turning - static boolean keyboard_look; // true if lookup/down using keyboard - static boolean resetdown; // don't cam reset every frame - static boolean joyaiming; // check the last frame's value if we need to reset the camera + INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, analog, invertmouse, mousemove; + INT32 *mx; INT32 *my; INT32 *mly; - G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver + static INT32 turnheld[2]; // for accelerative turning + static boolean keyboard_look[2]; // true if lookup/down using keyboard + static boolean resetdown[2]; // don't cam reset every frame + static boolean joyaiming[2]; // check the last frame's value if we need to reset the camera + UINT8 forplayer = ssplayer-1; + + if (ssplayer == 1) + { + chasecam = cv_chasecam.value; + chasefreelook = cv_chasefreelook.value; + alwaysfreelook = cv_alwaysfreelook.value; + usejoystick = cv_usejoystick.value; + analog = cv_analog.value; + invertmouse = cv_invertmouse.value; + mousemove = cv_mousemove.value; + mx = &mousex; + my = &mousey; + mly = &mlooky; + G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver + } + else + { + chasecam = cv_chasecam2.value; + chasefreelook = cv_chasefreelook2.value; + alwaysfreelook = cv_alwaysfreelook2.value; + usejoystick = cv_usejoystick2.value; + analog = cv_analog2.value; + invertmouse = cv_invertmouse2.value; + mousemove = cv_mousemove2.value; + mx = &mouse2x; + my = &mouse2y; + mly = &mlook2y; + G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver + } // why build a ticcmd if we're paused? // Or, for that matter, if we're being reborn. // ...OR if we're blindfolded. No looking into the floor. if (paused || P_AutoPause() || (gamestate == GS_LEVEL && (player->playerstate == PST_REBORN || ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (leveltime < hidetime * TICRATE) && (player->pflags & PF_TAGIT))))) - { - cmd->angleturn = (INT16)(localangle >> 16); - cmd->aiming = G_ClipAimingPitch(&localaiming); + {//@TODO splitscreen player + cmd->angleturn = (INT16)(*myangle >> 16); + cmd->aiming = G_ClipAimingPitch(myaiming); return; } - turnright = PLAYER1INPUTDOWN(gc_turnright); - turnleft = PLAYER1INPUTDOWN(gc_turnleft); + turnright = PLAYERINPUTDOWN(ssplayer, gc_turnright); + turnleft = PLAYERINPUTDOWN(ssplayer, gc_turnleft); - straferkey = PLAYER1INPUTDOWN(gc_straferight); - strafelkey = PLAYER1INPUTDOWN(gc_strafeleft); - movefkey = PLAYER1INPUTDOWN(gc_forward); - movebkey = PLAYER1INPUTDOWN(gc_backward); + straferkey = PLAYERINPUTDOWN(ssplayer, gc_straferight); + strafelkey = PLAYERINPUTDOWN(ssplayer, gc_strafeleft); + movefkey = PLAYERINPUTDOWN(ssplayer, gc_forward); + movebkey = PLAYERINPUTDOWN(ssplayer, gc_backward); - mouseaiming = (PLAYER1INPUTDOWN(gc_mouseaiming)) ^ - ((cv_chasecam.value && !player->spectator) ? cv_chasefreelook.value : cv_alwaysfreelook.value); - analogjoystickmove = cv_usejoystick.value && !Joystick.bGamepadStyle; - gamepadjoystickmove = cv_usejoystick.value && Joystick.bGamepadStyle; + mouseaiming = (PLAYERINPUTDOWN(ssplayer, gc_mouseaiming)) ^ + ((chasecam && !player->spectator) ? chasefreelook : alwaysfreelook); + analogjoystickmove = usejoystick && !Joystick.bGamepadStyle; + gamepadjoystickmove = usejoystick && Joystick.bGamepadStyle; - thisjoyaiming = (cv_chasecam.value && !player->spectator) ? cv_chasefreelook.value : cv_alwaysfreelook.value; + thisjoyaiming = (chasecam && !player->spectator) ? chasefreelook : alwaysfreelook; // Reset the vertical look if we're no longer joyaiming - if (!thisjoyaiming && joyaiming) - localaiming = 0; - joyaiming = thisjoyaiming; + if (!thisjoyaiming && joyaiming[forplayer]) + *myaiming = 0; + joyaiming[forplayer] = thisjoyaiming; - axis = JoyAxis(AXISTURN); + axis = PlayerJoyAxis(ssplayer, AXISTURN); if (gamepadjoystickmove && axis != 0) { turnright = turnright || (axis > 0); @@ -1041,17 +1076,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) // use two stage accelerative turning // on the keyboard and joystick if (turnleft || turnright) - turnheld += realtics; + turnheld[forplayer] += realtics; else - turnheld = 0; + turnheld[forplayer] = 0; - if (turnheld < SLOWTURNTICS) + if (turnheld[forplayer] < SLOWTURNTICS) tspeed = 2; // slow turn else tspeed = speed; // let movement keys cancel each other out - if (cv_analog.value) // Analog + if (analog) // Analog { if (turnright) cmd->angleturn = (INT16)(cmd->angleturn - angleturn[tspeed]); @@ -1080,7 +1115,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) side += ((axis * sidemove[1]) >> 10); } } - else if (cv_analog.value) // Analog + else if (analog) // Analog { if (turnright) cmd->buttons |= BT_CAMRIGHT; @@ -1101,7 +1136,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) } } - axis = JoyAxis(AXISSTRAFE); + axis = PlayerJoyAxis(ssplayer, AXISSTRAFE); if (gamepadjoystickmove && axis != 0) { if (axis < 0) @@ -1116,15 +1151,15 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) } // forward with key or button - axis = JoyAxis(AXISMOVE); - altaxis = JoyAxis(AXISLOOK); + axis = PlayerJoyAxis(ssplayer, AXISMOVE); + altaxis = PlayerJoyAxis(ssplayer, AXISLOOK); if (movefkey || (gamepadjoystickmove && axis < 0) || ((player->powers[pw_carry] == CR_NIGHTSMODE) - && (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0)))) + && (PLAYERINPUTDOWN(ssplayer, gc_lookup) || (gamepadjoystickmove && altaxis < 0)))) forward = forwardmove[speed]; if (movebkey || (gamepadjoystickmove && axis > 0) || ((player->powers[pw_carry] == CR_NIGHTSMODE) - && (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0)))) + && (PLAYERINPUTDOWN(ssplayer, gc_lookdown) || (gamepadjoystickmove && altaxis > 0)))) forward -= forwardmove[speed]; if (analogjoystickmove && axis != 0) @@ -1137,9 +1172,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) if (strafelkey) side -= sidemove[speed]; - if (PLAYER1INPUTDOWN(gc_weaponnext)) + if (PLAYERINPUTDOWN(ssplayer, gc_weaponnext)) cmd->buttons |= BT_WEAPONNEXT; // Next Weapon - if (PLAYER1INPUTDOWN(gc_weaponprev)) + if (PLAYERINPUTDOWN(ssplayer, gc_weaponprev)) cmd->buttons |= BT_WEAPONPREV; // Previous Weapon #if NUM_WEAPONS > 10 @@ -1148,119 +1183,120 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) //use the four avaliable bits to determine the weapon. cmd->buttons &= ~BT_WEAPONMASK; for (i = 0; i < NUM_WEAPONS; ++i) - if (PLAYER1INPUTDOWN(gc_wepslot1 + i)) + if (PLAYERINPUTDOWN(ssplayer, gc_wepslot1 + i)) { cmd->buttons |= (UINT16)(i + 1); break; } // fire with any button/key - axis = JoyAxis(AXISFIRE); - if (PLAYER1INPUTDOWN(gc_fire) || (cv_usejoystick.value && axis > 0)) + axis = PlayerJoyAxis(ssplayer, AXISFIRE); + if (PLAYERINPUTDOWN(ssplayer, gc_fire) || (usejoystick && axis > 0)) cmd->buttons |= BT_ATTACK; // fire normal with any button/key - axis = JoyAxis(AXISFIRENORMAL); - if (PLAYER1INPUTDOWN(gc_firenormal) || (cv_usejoystick.value && axis > 0)) + axis = PlayerJoyAxis(ssplayer, AXISFIRENORMAL); + if (PLAYERINPUTDOWN(ssplayer, gc_firenormal) || (usejoystick && axis > 0)) cmd->buttons |= BT_FIRENORMAL; - if (PLAYER1INPUTDOWN(gc_tossflag)) + if (PLAYERINPUTDOWN(ssplayer, gc_tossflag)) cmd->buttons |= BT_TOSSFLAG; // Lua scriptable buttons - if (PLAYER1INPUTDOWN(gc_custom1)) + if (PLAYERINPUTDOWN(ssplayer, gc_custom1)) cmd->buttons |= BT_CUSTOM1; - if (PLAYER1INPUTDOWN(gc_custom2)) + if (PLAYERINPUTDOWN(ssplayer, gc_custom2)) cmd->buttons |= BT_CUSTOM2; - if (PLAYER1INPUTDOWN(gc_custom3)) + if (PLAYERINPUTDOWN(ssplayer, gc_custom3)) cmd->buttons |= BT_CUSTOM3; // use with any button/key - axis = JoyAxis(AXISSPIN); - if (PLAYER1INPUTDOWN(gc_use) || (cv_usejoystick.value && axis > 0)) + axis = PlayerJoyAxis(ssplayer, AXISSPIN); + if (PLAYERINPUTDOWN(ssplayer, gc_use) || (usejoystick && axis > 0)) cmd->buttons |= BT_USE; - if (PLAYER1INPUTDOWN(gc_camreset)) + if (PLAYERINPUTDOWN(ssplayer, gc_camreset)) { - if (camera.chase && !resetdown) - P_ResetCamera(&players[displayplayer], &camera); - resetdown = true; + if (camera.chase && !resetdown[forplayer]) + P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], &camera); + resetdown[forplayer] = true; } else - resetdown = false; + resetdown[forplayer] = false; // jump button - axis = JoyAxis(AXISJUMP); - if (PLAYER1INPUTDOWN(gc_jump) || (cv_usejoystick.value && axis > 0)) + axis = PlayerJoyAxis(ssplayer, AXISJUMP); + if (PLAYERINPUTDOWN(ssplayer, gc_jump) || (usejoystick && axis > 0)) cmd->buttons |= BT_JUMP; // player aiming shit, ahhhh... { - INT32 player_invert = cv_invertmouse.value ? -1 : 1; + INT32 player_invert = invertmouse ? -1 : 1; INT32 screen_invert = (player->mo && (player->mo->eflags & MFE_VERTICALFLIP) && (!camera.chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted ? -1 : 1; // set to -1 or 1 to multiply + INT32 lookaxis = ssplayer == 1 ? cv_lookaxis.value : cv_lookaxis2.value; // mouse look stuff (mouse look is not the same as mouse aim) if (mouseaiming) { - keyboard_look = false; + keyboard_look[forplayer] = false; // looking up/down - localaiming += (mlooky<<19)*player_invert*screen_invert; + *myaiming += (*mly<<19)*player_invert*screen_invert; } - axis = JoyAxis(AXISLOOK); - if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis.value != 0) - localaiming += (axis<<16) * screen_invert; + axis = PlayerJoyAxis(ssplayer, AXISLOOK); + if (analogjoystickmove && joyaiming[forplayer] && axis != 0 && lookaxis != 0) + *myaiming += (axis<<16) * screen_invert; // spring back if not using keyboard neither mouselookin' - if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming) - localaiming = 0; + if (!keyboard_look[forplayer] && lookaxis == 0 && !joyaiming[forplayer] && !mouseaiming) + *myaiming = 0; if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) { - if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0)) + if (PLAYERINPUTDOWN(ssplayer, gc_lookup) || (gamepadjoystickmove && axis < 0)) { - localaiming += KB_LOOKSPEED * screen_invert; - keyboard_look = true; + *myaiming += KB_LOOKSPEED * screen_invert; + keyboard_look[forplayer] = true; } - else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0)) + else if (PLAYERINPUTDOWN(ssplayer, gc_lookdown) || (gamepadjoystickmove && axis > 0)) { - localaiming -= KB_LOOKSPEED * screen_invert; - keyboard_look = true; + *myaiming -= KB_LOOKSPEED * screen_invert; + keyboard_look[forplayer] = true; } - else if (PLAYER1INPUTDOWN(gc_centerview)) - localaiming = 0; + else if (PLAYERINPUTDOWN(ssplayer, gc_centerview)) + *myaiming = 0; } // accept no mlook for network games if (!cv_allowmlook.value) - localaiming = 0; + *myaiming = 0; - cmd->aiming = G_ClipAimingPitch(&localaiming); + cmd->aiming = G_ClipAimingPitch(myaiming); } - if (!mouseaiming && cv_mousemove.value) - forward += mousey; + if (!mouseaiming && mousemove) + forward += *my; if ((!demoplayback && (player->pflags & PF_SLIDING))) // Analog for mouse - side += mousex*2; - else if (cv_analog.value) + side += *mx*2; + else if (analog) { - if (mousex) + if (*mx) { - if (mousex > 0) + if (*mx > 0) cmd->buttons |= BT_CAMRIGHT; else cmd->buttons |= BT_CAMLEFT; } } else - cmd->angleturn = (INT16)(cmd->angleturn - (mousex*8)); + cmd->angleturn = (INT16)(cmd->angleturn - (*mx*8)); - mousex = mousey = mlooky = 0; + *mx = *my = *mly = 0; if (forward > MAXPLMOVE) forward = MAXPLMOVE; @@ -1293,335 +1329,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) cmd->forwardmove = (SINT8)(cmd->forwardmove + forward); cmd->sidemove = (SINT8)(cmd->sidemove + side); - if (cv_analog.value) { - if (player->awayviewtics) - cmd->angleturn = (INT16)(player->awayviewmobj->angle >> 16); - else - cmd->angleturn = (INT16)(thiscam->angle >> 16); - } - else - { - localangle += (cmd->angleturn<<16); - cmd->angleturn = (INT16)(localangle >> 16); - } - - //Reset away view if a command is given. - if ((cmd->forwardmove || cmd->sidemove || cmd->buttons) - && displayplayer != consoleplayer) - displayplayer = consoleplayer; -} - -// like the g_buildticcmd 1 but using mouse2, gamcontrolbis, ... -void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) -{ - boolean forcestrafe = false; - boolean forcefullinput = false; - INT32 tspeed, forward, side, axis, altaxis, i; - const INT32 speed = 1; - // these ones used for multiple conditions - boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming; - player_t *player = &players[secondarydisplayplayer]; - camera_t *thiscam = (player->bot == 2 ? &camera : &camera2); - - static INT32 turnheld; // for accelerative turning - static boolean keyboard_look; // true if lookup/down using keyboard - static boolean resetdown; // don't cam reset every frame - static boolean joyaiming; // check the last frame's value if we need to reset the camera - - G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver - - //why build a ticcmd if we're paused? - // Or, for that matter, if we're being reborn. - if (paused || P_AutoPause() || player->playerstate == PST_REBORN) - { - cmd->angleturn = (INT16)(localangle2 >> 16); - cmd->aiming = G_ClipAimingPitch(&localaiming2); - return; - } - - turnright = PLAYER2INPUTDOWN(gc_turnright); - turnleft = PLAYER2INPUTDOWN(gc_turnleft); - - straferkey = PLAYER2INPUTDOWN(gc_straferight); - strafelkey = PLAYER2INPUTDOWN(gc_strafeleft); - movefkey = PLAYER2INPUTDOWN(gc_forward); - movebkey = PLAYER2INPUTDOWN(gc_backward); - - mouseaiming = (PLAYER2INPUTDOWN(gc_mouseaiming)) ^ - ((cv_chasecam2.value && !player->spectator) ? cv_chasefreelook2.value : cv_alwaysfreelook2.value); - analogjoystickmove = cv_usejoystick2.value && !Joystick2.bGamepadStyle; - gamepadjoystickmove = cv_usejoystick2.value && Joystick2.bGamepadStyle; - - thisjoyaiming = (cv_chasecam2.value && !player->spectator) ? cv_chasefreelook2.value : cv_alwaysfreelook2.value; - - // Reset the vertical look if we're no longer joyaiming - if (!thisjoyaiming && joyaiming) - localaiming2 = 0; - joyaiming = thisjoyaiming; - - axis = Joy2Axis(AXISTURN); - if (gamepadjoystickmove && axis != 0) - { - turnright = turnright || (axis > 0); - turnleft = turnleft || (axis < 0); - } - forward = side = 0; - - // use two stage accelerative turning - // on the keyboard and joystick - if (turnleft || turnright) - turnheld += realtics; - else - turnheld = 0; - - if (turnheld < SLOWTURNTICS) - tspeed = 2; // slow turn - else - tspeed = speed; - - // let movement keys cancel each other out - if (cv_analog2.value) // Analog - { - if (turnright) - cmd->angleturn = (INT16)(cmd->angleturn - angleturn[tspeed]); - if (turnleft) - cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]); - } - if (twodlevel - || (player->mo && (player->mo->flags2 & MF2_TWOD)) - || (!demoplayback && (player->pflags & PF_SLIDING))) - forcefullinput = true; - if (twodlevel - || (player->mo && (player->mo->flags2 & MF2_TWOD)) - || player->climbing - || (player->powers[pw_carry] == CR_NIGHTSMODE) - || (player->pflags & (PF_SLIDING|PF_FORCESTRAFE))) // Analog - forcestrafe = true; - if (forcestrafe) // Analog - { - if (turnright) - side += sidemove[speed]; - if (turnleft) - side -= sidemove[speed]; - - if (analogjoystickmove && axis != 0) - { - // JOYAXISRANGE is supposed to be 1023 (divide by 1024) - side += ((axis * sidemove[1]) >> 10); - } - } - else if (cv_analog2.value) // Analog - { - if (turnright) - cmd->buttons |= BT_CAMRIGHT; - if (turnleft) - cmd->buttons |= BT_CAMLEFT; - } - else - { - if (turnright) - cmd->angleturn = (INT16)(cmd->angleturn - angleturn[tspeed]); - else if (turnleft) - cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]); - - if (analogjoystickmove && axis != 0) - { - // JOYAXISRANGE should be 1023 (divide by 1024) - cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! - } - } - - axis = Joy2Axis(AXISSTRAFE); - if (gamepadjoystickmove && axis != 0) - { - if (axis < 0) - side += sidemove[speed]; - else if (axis > 0) - side -= sidemove[speed]; - } - else if (analogjoystickmove && axis != 0) - { - // JOYAXISRANGE is supposed to be 1023 (divide by 1024) - side += ((axis * sidemove[1]) >> 10); - } - - // forward with key or button - axis = Joy2Axis(AXISMOVE); - altaxis = Joy2Axis(AXISLOOK); - if (movefkey || (gamepadjoystickmove && axis < 0) - || ((player->powers[pw_carry] == CR_NIGHTSMODE) - && (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0)))) - forward = forwardmove[speed]; - if (movebkey || (gamepadjoystickmove && axis > 0) - || ((player->powers[pw_carry] == CR_NIGHTSMODE) - && (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0)))) - forward -= forwardmove[speed]; - - if (analogjoystickmove && axis != 0) - forward -= ((axis * forwardmove[1]) >> 10); // ANALOG! - - // some people strafe left & right with mouse buttons - // those people are (still) weird - if (straferkey) - side += sidemove[speed]; - if (strafelkey) - side -= sidemove[speed]; - - if (PLAYER2INPUTDOWN(gc_weaponnext)) - cmd->buttons |= BT_WEAPONNEXT; // Next Weapon - if (PLAYER2INPUTDOWN(gc_weaponprev)) - cmd->buttons |= BT_WEAPONPREV; // Previous Weapon - - //use the four avaliable bits to determine the weapon. - cmd->buttons &= ~BT_WEAPONMASK; - for (i = 0; i < NUM_WEAPONS; ++i) - if (PLAYER2INPUTDOWN(gc_wepslot1 + i)) - { - cmd->buttons |= (UINT16)(i + 1); - break; - } - - // fire with any button/key - axis = Joy2Axis(AXISFIRE); - if (PLAYER2INPUTDOWN(gc_fire) || (cv_usejoystick2.value && axis > 0)) - cmd->buttons |= BT_ATTACK; - - // fire normal with any button/key - axis = Joy2Axis(AXISFIRENORMAL); - if (PLAYER2INPUTDOWN(gc_firenormal) || (cv_usejoystick2.value && axis > 0)) - cmd->buttons |= BT_FIRENORMAL; - - if (PLAYER2INPUTDOWN(gc_tossflag)) - cmd->buttons |= BT_TOSSFLAG; - - // Lua scriptable buttons - if (PLAYER2INPUTDOWN(gc_custom1)) - cmd->buttons |= BT_CUSTOM1; - if (PLAYER2INPUTDOWN(gc_custom2)) - cmd->buttons |= BT_CUSTOM2; - if (PLAYER2INPUTDOWN(gc_custom3)) - cmd->buttons |= BT_CUSTOM3; - - // use with any button/key - axis = Joy2Axis(AXISSPIN); - if (PLAYER2INPUTDOWN(gc_use) || (cv_usejoystick2.value && axis > 0)) - cmd->buttons |= BT_USE; - - if (PLAYER2INPUTDOWN(gc_camreset)) - { - if (camera2.chase && !resetdown) - P_ResetCamera(&players[secondarydisplayplayer], &camera2); - resetdown = true; - } - else - resetdown = false; - - // jump button - axis = Joy2Axis(AXISJUMP); - if (PLAYER2INPUTDOWN(gc_jump) || (cv_usejoystick2.value && axis > 0)) - cmd->buttons |= BT_JUMP; - - // player aiming shit, ahhhh... - { - INT32 player_invert = cv_invertmouse2.value ? -1 : 1; - INT32 screen_invert = - (player->mo && (player->mo->eflags & MFE_VERTICALFLIP) - && (!camera2.chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted - ? -1 : 1; // set to -1 or 1 to multiply - - // mouse look stuff (mouse look is not the same as mouse aim) - if (mouseaiming) - { - keyboard_look = false; - - // looking up/down - localaiming2 += (mlook2y<<19)*player_invert*screen_invert; - } - - axis = Joy2Axis(AXISLOOK); - if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis2.value != 0) - localaiming2 += (axis<<16) * screen_invert; - - // spring back if not using keyboard neither mouselookin' - if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming) - localaiming2 = 0; - - if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) - { - if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0)) - { - localaiming2 += KB_LOOKSPEED * screen_invert; - keyboard_look = true; - } - else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0)) - { - localaiming2 -= KB_LOOKSPEED * screen_invert; - keyboard_look = true; - } - else if (PLAYER2INPUTDOWN(gc_centerview)) - localaiming2 = 0; - } - - // accept no mlook for network games - if (!cv_allowmlook.value) - localaiming2 = 0; - - cmd->aiming = G_ClipAimingPitch(&localaiming2); - } - - if (!mouseaiming && cv_mousemove2.value) - forward += mouse2y; - - if (player->climbing - || (player->pflags & PF_SLIDING)) // Analog for mouse - side += mouse2x*2; - else if (cv_analog2.value) - { - if (mouse2x) - { - if (mouse2x > 0) - cmd->buttons |= BT_CAMRIGHT; - else - cmd->buttons |= BT_CAMLEFT; - } - } - else - cmd->angleturn = (INT16)(cmd->angleturn - (mouse2x*8)); - - mouse2x = mouse2y = mlook2y = 0; - - if (forward > MAXPLMOVE) - forward = MAXPLMOVE; - else if (forward < -MAXPLMOVE) - forward = -MAXPLMOVE; - if (side > MAXPLMOVE) - side = MAXPLMOVE; - else if (side < -MAXPLMOVE) - side = -MAXPLMOVE; - - // No additional acceleration when moving forward/backward and strafing simultaneously. - // do this AFTER we cap to MAXPLMOVE so people can't find ways to cheese around this. - if (!forcefullinput && forward && side) - { - angle_t angle = R_PointToAngle2(0, 0, side << FRACBITS, forward << FRACBITS); - INT32 maxforward = abs(P_ReturnThrustY(NULL, angle, MAXPLMOVE)); - INT32 maxside = abs(P_ReturnThrustX(NULL, angle, MAXPLMOVE)); - forward = max(min(forward, maxforward), -maxforward); - side = max(min(side, maxside), -maxside); - } - - //Silly hack to make 2d mode *somewhat* playable with no chasecam. - if ((twodlevel || (player->mo && player->mo->flags2 & MF2_TWOD)) && !camera2.chase) - { - INT32 temp = forward; - forward = side; - side = temp; - } - - cmd->forwardmove = (SINT8)(cmd->forwardmove + forward); - cmd->sidemove = (SINT8)(cmd->sidemove + side); - - if (player->bot == 1) { + if (player->bot == 1) { // Tailsbot for P2 if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons)) { player->bot = 2; // A player-controlled bot. Returns to AI when it respawns. @@ -1634,7 +1342,7 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) } } - if (cv_analog2.value) { + if (analog) { if (player->awayviewtics) cmd->angleturn = (INT16)(player->awayviewmobj->angle >> 16); else @@ -1642,9 +1350,14 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) } else { - localangle2 += (cmd->angleturn<<16); - cmd->angleturn = (INT16)(localangle2 >> 16); + *myangle += (cmd->angleturn<<16); + cmd->angleturn = (INT16)(*myangle >> 16); } + + //Reset away view if a command is given. + if (ssplayer == 1 && (cmd->forwardmove || cmd->sidemove || cmd->buttons) + && displayplayer != consoleplayer) + displayplayer = consoleplayer; } // User has designated that they want diff --git a/src/g_game.h b/src/g_game.h index e7f4a4677..3067751ee 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -83,8 +83,7 @@ extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_g // build an internal map name MAPxx from map number const char *G_BuildMapName(INT32 map); -void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics); -void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics); +void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer); // copy ticcmd_t to and fro the normal way ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n); diff --git a/src/g_input.h b/src/g_input.h index d089332c5..f7f952d72 100644 --- a/src/g_input.h +++ b/src/g_input.h @@ -132,6 +132,7 @@ extern INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // extern INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2]; #define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]]) #define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]]) +#define PLAYERINPUTDOWN(p, gc) ((p) == 2 ? PLAYER2INPUTDOWN(gc) : PLAYER1INPUTDOWN(gc)) #define num_gcl_tutorial_check 6 #define num_gcl_tutorial_used 8 From 075f751f674e0285f554e7d2569a04470e9ba902 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 14:17:48 -0600 Subject: [PATCH 002/167] Add cvar to use abilities in input direction --- src/d_netcmd.c | 4 ++++ src/g_game.c | 25 ++++++++++++++++++++++++- src/g_game.h | 3 +++ 3 files changed, 31 insertions(+), 1 deletion(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index e80d07b76..f181c6e57 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -823,6 +823,10 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_autobrake); CV_RegisterVar(&cv_autobrake2); + // hi here's some new controls + CV_RegisterVar(&cv_abilitydirection[0]); + CV_RegisterVar(&cv_abilitydirection[1]); + // s_sound.c CV_RegisterVar(&cv_soundvolume); CV_RegisterVar(&cv_closedcaptioning); diff --git a/src/g_game.c b/src/g_game.c index a55c1b1eb..598f328aa 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -394,6 +394,12 @@ consvar_t cv_directionchar2 = {"directionchar2", "Movement", CV_SAVE|CV_CALL, di consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +// hi here's some new controls +consvar_t cv_abilitydirection[2] = { + {"abilitydirection", "Movement", CV_SAVE, directionchar_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"abilitydirection2", "Movement", CV_SAVE, directionchar_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; + typedef enum { AXISNONE = 0, @@ -996,7 +1002,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) angle_t *myangle = (ssplayer == 1 ? &localangle : &localangle2); INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2); - INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, analog, invertmouse, mousemove; + INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, analog, invertmouse, mousemove, abilitydirection; INT32 *mx; INT32 *my; INT32 *mly; static INT32 turnheld[2]; // for accelerative turning @@ -1033,6 +1039,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) mly = &mlook2y; G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver } + abilitydirection = cv_abilitydirection[forplayer].value; // why build a ticcmd if we're paused? // Or, for that matter, if we're being reborn. @@ -1352,6 +1359,22 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { *myangle += (cmd->angleturn<<16); cmd->angleturn = (INT16)(*myangle >> 16); + + if (abilitydirection && !player->climbing && !forcestrafe) + { + if (cmd->forwardmove || cmd->sidemove) + { + angle_t controlangle = R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS); + cmd->angleturn += (controlangle>>16); + + cmd->forwardmove = R_PointToDist2(0, 0, cmd->forwardmove, cmd->sidemove); + if (cmd->forwardmove > MAXPLMOVE) + cmd->forwardmove = MAXPLMOVE; + cmd->sidemove = 0; + } + else + cmd->angleturn = (player->drawangle>>16); + } } //Reset away view if a command is given. diff --git a/src/g_game.h b/src/g_game.h index 3067751ee..86bcf3d59 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -76,6 +76,9 @@ extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_ extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2; extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest; +// hi here's some new controls +extern consvar_t cv_abilitydirection[2]; + // mouseaiming (looking up/down with the mouse or keyboard) #define KB_LOOKSPEED (1<<25) #define MAXPLMOVE (50) From 36fa94a22ce53810500146728a541b364ab09d84 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 14:35:50 -0600 Subject: [PATCH 003/167] Automatically rotate camera to reflect player actions --- src/d_netcmd.c | 6 ++++++ src/g_game.c | 43 ++++++++++++++++++++++++++++++++++++++++++- src/g_game.h | 2 +- src/p_user.c | 6 ++++++ 4 files changed, 55 insertions(+), 2 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index f181c6e57..49d3d060c 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -826,6 +826,12 @@ void D_RegisterClientCommands(void) // hi here's some new controls CV_RegisterVar(&cv_abilitydirection[0]); CV_RegisterVar(&cv_abilitydirection[1]); + CV_RegisterVar(&cv_cam_turnfacing[0]); + CV_RegisterVar(&cv_cam_turnfacing[1]); + CV_RegisterVar(&cv_cam_turnfacingability[0]); + CV_RegisterVar(&cv_cam_turnfacingability[1]); + CV_RegisterVar(&cv_cam_turnfacinginput[0]); + CV_RegisterVar(&cv_cam_turnfacinginput[1]); // s_sound.c CV_RegisterVar(&cv_soundvolume); diff --git a/src/g_game.c b/src/g_game.c index 598f328aa..c55058b99 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -399,6 +399,19 @@ consvar_t cv_abilitydirection[2] = { {"abilitydirection", "Movement", CV_SAVE, directionchar_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"abilitydirection2", "Movement", CV_SAVE, directionchar_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; +static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}}; +consvar_t cv_cam_turnfacing[2] = { + {"cam_turnfacingchar", "0.002", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingchar", "0.002", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; +consvar_t cv_cam_turnfacingability[2] = { + {"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; +consvar_t cv_cam_turnfacinginput[2] = { + {"cam_turnfacinginput", "0.15", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacinginput", "0.15", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; typedef enum { @@ -1133,7 +1146,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { if (turnright) cmd->angleturn = (INT16)(cmd->angleturn - angleturn[tspeed]); - else if (turnleft) + if (turnleft) cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]); if (analogjoystickmove && axis != 0) @@ -1360,6 +1373,15 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myangle += (cmd->angleturn<<16); cmd->angleturn = (INT16)(*myangle >> 16); + // Adjust camera angle by player input + if (!forcestrafe && !turnheld[forplayer] && !player->climbing) + { + fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar + + if (camadjustfactor) + *myangle -= cmd->sidemove * 50 * camadjustfactor; + } + if (abilitydirection && !player->climbing && !forcestrafe) { if (cmd->forwardmove || cmd->sidemove) @@ -1375,6 +1397,25 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) else cmd->angleturn = (player->drawangle>>16); } + + // Adjust camera angle to face player direction, depending on circumstances + // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction + if (!forcestrafe && !turnheld[forplayer]) + { + fixed_t camadjustfactor; + + if (player->climbing || player->pflags & (PF_GLIDING|PF_STARTDASH)) + camadjustfactor = cv_cam_turnfacingability[forplayer].value; + else + camadjustfactor = cv_cam_turnfacing[forplayer].value; + + if (camadjustfactor) + { + INT32 anglediff = player->drawangle - *myangle; + + *myangle += FixedMul(anglediff, camadjustfactor); + } + } } //Reset away view if a command is given. diff --git a/src/g_game.h b/src/g_game.h index 86bcf3d59..ea2098f35 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -77,7 +77,7 @@ extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest; // hi here's some new controls -extern consvar_t cv_abilitydirection[2]; +extern consvar_t cv_abilitydirection[2], cv_cam_turnfacing[2], cv_cam_turnfacingability[2], cv_cam_turnfacinginput[2]; // mouseaiming (looking up/down with the mouse or keyboard) #define KB_LOOKSPEED (1<<25) diff --git a/src/p_user.c b/src/p_user.c index ea42a2c36..21bc45502 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5350,6 +5350,12 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) player->pflags &= ~(PF_SPINNING|PF_STARTDASH); player->pflags |= PF_THOKKED; + + // Change localangle to match? + if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0) + localangle = player->mo->angle; + else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0) + localangle2 = player->mo->angle; } break; From ebd2861593a0e1f1a5262dd0edfbba1488883b03 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 14:43:25 -0600 Subject: [PATCH 004/167] Add menu options for new camera controls Crank everything down to zero and set ability direction to "Camera", and you're back to base 2.2 behavior. --- src/m_menu.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index e367041e0..71d5b1bfb 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1035,6 +1035,7 @@ static menuitem_t OP_P1ControlsMenu[] = //{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 100}, {IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70}, {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 80}, + {IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[0], 90}, }; static menuitem_t OP_P2ControlsMenu[] = @@ -1048,6 +1049,7 @@ static menuitem_t OP_P2ControlsMenu[] = //{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 100}, {IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70}, {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 80}, + {IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[1], 90}, }; static menuitem_t OP_ChangeControlsMenu[] = @@ -1180,7 +1182,11 @@ static menuitem_t OP_CameraOptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 70}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 80}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 100}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[0], 100}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 110}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 120}, + + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 140}, }; static menuitem_t OP_Camera2OptionsMenu[] = @@ -1194,7 +1200,11 @@ static menuitem_t OP_Camera2OptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 70}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 80}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 100}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 100}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 110}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 120}, + + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 140}, }; static menuitem_t OP_VideoOptionsMenu[] = From eee0d42b1f4de4c5c72512268ca2c37eb6e09261 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 15:05:44 -0600 Subject: [PATCH 005/167] Make first-person and directionchar-off work as expected --- src/g_game.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index c55058b99..629f6b9c1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1374,7 +1374,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (!forcestrafe && !turnheld[forplayer] && !player->climbing) + if (!forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar @@ -1382,7 +1382,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myangle -= cmd->sidemove * 50 * camadjustfactor; } - if (abilitydirection && !player->climbing && !forcestrafe) + if (abilitydirection && camera.chase && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR)) { if (cmd->forwardmove || cmd->sidemove) { @@ -1400,7 +1400,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle to face player direction, depending on circumstances // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction - if (!forcestrafe && !turnheld[forplayer]) + if (!forcestrafe && camera.chase && !turnheld[forplayer]) { fixed_t camadjustfactor; From c94d7895dfbe067acc4f1199be552f4ac888a212 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 15:17:46 -0600 Subject: [PATCH 006/167] Make cam_rotspeed affect non-mouse turn speed 10 remains the default and is vanilla behavior. --- src/g_game.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index 629f6b9c1..d300fb80d 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1154,6 +1154,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // JOYAXISRANGE should be 1023 (divide by 1024) cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! } + + // Make rotspeed affect turning speed :) + cmd->angleturn = (cmd->angleturn * (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value)) / 10; } axis = PlayerJoyAxis(ssplayer, AXISSTRAFE); From 575b5027e8afa312ce6c7323f9b64a965cb22bed Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 15:22:51 -0600 Subject: [PATCH 007/167] Don't snap thok if the player is holding a camera control --- src/p_user.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 21bc45502..b15531055 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -42,6 +42,8 @@ #include "b_bot.h" // Objectplace #include "m_cheat.h" +// Thok camera snap (ctrl-f "chalupa") +#include "g_input.h" #ifdef HW3SOUND #include "hardware/hw3sound.h" @@ -5351,10 +5353,10 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) player->pflags &= ~(PF_SPINNING|PF_STARTDASH); player->pflags |= PF_THOKKED; - // Change localangle to match? - if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0) + // Change localangle to match? (P.S. chalupa) + if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright))) localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0) + else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright))) localangle2 = player->mo->angle; } break; From 4784eb68fa2916df99c0cae3f6fb77c0b9fbd6f1 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 15:49:10 -0600 Subject: [PATCH 008/167] Don't do thok camera snap in replays --- src/p_user.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index b15531055..3b8b64e04 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5354,10 +5354,13 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) player->pflags |= PF_THOKKED; // Change localangle to match? (P.S. chalupa) - if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright))) - localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright))) - localangle2 = player->mo->angle; + if (!demoplayback) + { + if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright))) + localangle = player->mo->angle; + else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright))) + localangle2 = player->mo->angle; + } } break; From e92d7eca8e5c9ab2f62a6b40ac3ec7e7d78bd685 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 15:54:16 -0600 Subject: [PATCH 009/167] Shift camera sideways toward player angle --- src/d_netcmd.c | 2 ++ src/g_game.c | 4 ++++ src/g_game.h | 2 +- src/m_menu.c | 14 ++++++++------ src/p_user.c | 24 ++++++++++++++++++++++-- 5 files changed, 37 insertions(+), 9 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 49d3d060c..24df649fc 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -826,6 +826,8 @@ void D_RegisterClientCommands(void) // hi here's some new controls CV_RegisterVar(&cv_abilitydirection[0]); CV_RegisterVar(&cv_abilitydirection[1]); + CV_RegisterVar(&cv_cam_shiftfacing[0]); + CV_RegisterVar(&cv_cam_shiftfacing[1]); CV_RegisterVar(&cv_cam_turnfacing[0]); CV_RegisterVar(&cv_cam_turnfacing[1]); CV_RegisterVar(&cv_cam_turnfacingability[0]); diff --git a/src/g_game.c b/src/g_game.c index d300fb80d..2d44c8e00 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -400,6 +400,10 @@ consvar_t cv_abilitydirection[2] = { {"abilitydirection2", "Movement", CV_SAVE, directionchar_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}}; +consvar_t cv_cam_shiftfacing[2] = { + {"cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; consvar_t cv_cam_turnfacing[2] = { {"cam_turnfacingchar", "0.002", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"cam2_turnfacingchar", "0.002", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, diff --git a/src/g_game.h b/src/g_game.h index ea2098f35..ea2cd1694 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -77,7 +77,7 @@ extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest; // hi here's some new controls -extern consvar_t cv_abilitydirection[2], cv_cam_turnfacing[2], cv_cam_turnfacingability[2], cv_cam_turnfacinginput[2]; +extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacing[2], cv_cam_turnfacingability[2], cv_cam_turnfacinginput[2]; // mouseaiming (looking up/down with the mouse or keyboard) #define KB_LOOKSPEED (1<<25) diff --git a/src/m_menu.c b/src/m_menu.c index 71d5b1bfb..4ae2b7036 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1182,9 +1182,10 @@ static menuitem_t OP_CameraOptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 70}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 80}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[0], 100}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 110}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 120}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[0], 100}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[0], 110}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 120}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 130}, {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 140}, }; @@ -1200,9 +1201,10 @@ static menuitem_t OP_Camera2OptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 70}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 80}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 100}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 110}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 120}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[1], 100}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 110}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 120}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 130}, {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 140}, }; diff --git a/src/p_user.c b/src/p_user.c index 3b8b64e04..0a3636884 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9677,6 +9677,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall subsector_t *newsubsec; fixed_t f1, f2; + static fixed_t camsideshift[2] = {0, 0}; + fixed_t shiftx = 0, shifty = 0; + // We probably shouldn't move the camera if there is no player or player mobj somehow if (!player || !player->mo) return true; @@ -9882,6 +9885,20 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall } } + if (cv_abilitydirection[(thiscam == &camera) ? 0 : 1].value) + { + // Shift the camera slightly to the sides depending on the player facing direction + UINT8 forplayer = (thiscam == &camera) ? 0 : 1; + fixed_t shift = FixedMul(FINESINE((player->drawangle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value); + + shift += FixedMul(camsideshift[forplayer] - shift, FRACUNIT-(camspeed>>3)); + camsideshift[forplayer] = shift; + + shift = FixedMul(shift, camdist); + shiftx = -FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), shift); + shifty = FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT), shift); + } + // sets ideal cam pos if (twodlevel || (mo->flags2 & MF2_TWOD)) dist = 480<x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); - viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + viewpointx = mo->x + shiftx + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); + viewpointy = mo->y + shifty + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist); } if (!camstill && !resetcalled && !paused) @@ -10270,6 +10287,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall } else thiscam->momz = FixedMul(z - thiscam->z, camspeed); + + thiscam->momx += FixedMul(shiftx, camspeed); + thiscam->momy += FixedMul(shifty, camspeed); } // compute aming to look the viewed point From a30623e4ed4d16e6735267534b07df2e544386f1 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 15:54:37 -0600 Subject: [PATCH 010/167] Default to no turn-facing since it looks like controller drift --- src/g_game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 2d44c8e00..5f34846b6 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -405,8 +405,8 @@ consvar_t cv_cam_shiftfacing[2] = { {"cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacing[2] = { - {"cam_turnfacingchar", "0.002", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingchar", "0.002", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacingability[2] = { {"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, From 0cad5021a99f0bfa3f742ef324d510cfb3bb93ab Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 18:26:20 -0600 Subject: [PATCH 011/167] Make input turn slow down when moving slowly --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 5f34846b6..f5bc56e1c 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1386,7 +1386,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar if (camadjustfactor) - *myangle -= cmd->sidemove * 50 * camadjustfactor; + *myangle -= cmd->sidemove * min(50, player->speed / (FRACUNIT/7)) * camadjustfactor; } if (abilitydirection && camera.chase && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR)) From c99b137298c7d3530b6039f68038459fdd5a261a Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 20:47:11 -0600 Subject: [PATCH 012/167] Fix abilitydirection camera breaking minecarts --- src/g_game.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index f5bc56e1c..b6d765693 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1381,7 +1381,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (!forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing) + if (!forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar @@ -1389,7 +1389,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myangle -= cmd->sidemove * min(50, player->speed / (FRACUNIT/7)) * camadjustfactor; } - if (abilitydirection && camera.chase && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR)) + if (abilitydirection && camera.chase && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) { if (cmd->forwardmove || cmd->sidemove) { @@ -1407,7 +1407,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle to face player direction, depending on circumstances // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction - if (!forcestrafe && camera.chase && !turnheld[forplayer]) + if (!forcestrafe && camera.chase && !turnheld[forplayer] && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor; From e4626e93965cb756ddf91fc7433ee889d248036b Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 9 Dec 2019 20:21:32 -0600 Subject: [PATCH 013/167] Lock camera behind player when holding cam reset This also disables abilitydirection movement temporarily. --- src/g_game.c | 18 +++++++++++------- src/g_game.h | 2 ++ src/p_user.c | 17 +++++++++++++++-- 3 files changed, 28 insertions(+), 9 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index b6d765693..13396a3a0 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1006,6 +1006,7 @@ static fixed_t forwardmove[2] = {25<>16, 50<>16}; static fixed_t sidemove[2] = {25<>16, 50<>16}; // faster! static fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn +boolean ticcmd_resetdown[2]; // don't cam reset every frame void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { boolean forcestrafe = false; @@ -1024,7 +1025,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) static INT32 turnheld[2]; // for accelerative turning static boolean keyboard_look[2]; // true if lookup/down using keyboard - static boolean resetdown[2]; // don't cam reset every frame static boolean joyaiming[2]; // check the last frame's value if we need to reset the camera UINT8 forplayer = ssplayer-1; @@ -1244,12 +1244,16 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (PLAYERINPUTDOWN(ssplayer, gc_camreset)) { - if (camera.chase && !resetdown[forplayer]) + if (camera.chase && !ticcmd_resetdown[forplayer]) + { + ticcmd_resetdown[forplayer] = true; P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], &camera); - resetdown[forplayer] = true; + } + else + ticcmd_resetdown[forplayer] = true; } else - resetdown[forplayer] = false; + ticcmd_resetdown[forplayer] = false; // jump button axis = PlayerJoyAxis(ssplayer, AXISJUMP); @@ -1381,7 +1385,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (!forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) + if (!forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar @@ -1389,7 +1393,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myangle -= cmd->sidemove * min(50, player->speed / (FRACUNIT/7)) * camadjustfactor; } - if (abilitydirection && camera.chase && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) { if (cmd->forwardmove || cmd->sidemove) { @@ -1407,7 +1411,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle to face player direction, depending on circumstances // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction - if (!forcestrafe && camera.chase && !turnheld[forplayer] && player->powers[pw_carry] != CR_MINECART) + if (!forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor; diff --git a/src/g_game.h b/src/g_game.h index ea2cd1694..2a030a49d 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -86,6 +86,8 @@ extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacin // build an internal map name MAPxx from map number const char *G_BuildMapName(INT32 map); + +extern boolean ticcmd_resetdown[2]; // don't cam reset every frame void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer); // copy ticcmd_t to and fro the normal way diff --git a/src/p_user.c b/src/p_user.c index 0a3636884..e9297b667 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9651,7 +9651,17 @@ void P_ResetCamera(player_t *player, camera_t *thiscam) thiscam->y = y; thiscam->z = z; - if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value)) + if (thiscam == &camera && cv_abilitydirection[0].value && ticcmd_resetdown[0]) + { + localangle = player->mo->angle; + localaiming = thiscam->aiming = 0; + } + else if (thiscam == &camera2 && cv_abilitydirection[1].value && ticcmd_resetdown[1]) + { + localangle2 = player->mo->angle; + localaiming2 = thiscam->aiming = 0; + } + else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value)) && !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog2.value))) { thiscam->angle = player->mo->angle; @@ -9891,7 +9901,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall UINT8 forplayer = (thiscam == &camera) ? 0 : 1; fixed_t shift = FixedMul(FINESINE((player->drawangle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value); - shift += FixedMul(camsideshift[forplayer] - shift, FRACUNIT-(camspeed>>3)); + if (ticcmd_resetdown[(thiscam == &camera) ? 0 : 1]) + shift = FixedMul(camsideshift[forplayer], FRACUNIT-camspeed); + else + shift += FixedMul(camsideshift[forplayer] - shift, FRACUNIT-(camspeed>>3)); camsideshift[forplayer] = shift; shift = FixedMul(shift, camdist); From 27996ada0464f7e1f5331fc38361d1e0d758708d Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 9 Dec 2019 20:26:12 -0600 Subject: [PATCH 014/167] Scale down turn values (and increase defaults to compensate) This allows more granularity in menu sliders while limiting the maximums to reasonable amounts. --- src/g_game.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 13396a3a0..6f5ca6383 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -409,12 +409,12 @@ consvar_t cv_cam_turnfacing[2] = { {"cam2_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacingability[2] = { - {"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacinginput[2] = { - {"cam_turnfacinginput", "0.15", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacinginput", "0.15", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; typedef enum @@ -1390,7 +1390,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar if (camadjustfactor) - *myangle -= cmd->sidemove * min(50, player->speed / (FRACUNIT/7)) * camadjustfactor; + *myangle -= cmd->sidemove * min(20, player->speed / (FRACUNIT/7)) * camadjustfactor; } if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) @@ -1416,9 +1416,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t camadjustfactor; if (player->climbing || player->pflags & (PF_GLIDING|PF_STARTDASH)) - camadjustfactor = cv_cam_turnfacingability[forplayer].value; + camadjustfactor = cv_cam_turnfacingability[forplayer].value/2; else - camadjustfactor = cv_cam_turnfacing[forplayer].value; + camadjustfactor = cv_cam_turnfacing[forplayer].value/8; if (camadjustfactor) { From 3735134948e27b84fe99f4fcf39669870db9456d Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 9 Dec 2019 20:31:19 -0600 Subject: [PATCH 015/167] Fix smoothing into input-based camera rotation --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 6f5ca6383..95e612b28 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1390,7 +1390,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar if (camadjustfactor) - *myangle -= cmd->sidemove * min(20, player->speed / (FRACUNIT/7)) * camadjustfactor; + *myangle -= cmd->sidemove * min(20, player->speed / FRACUNIT) * camadjustfactor; } if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) From 834a3bf3346b8f71518ae5330e1c3d0658d1c170 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 9 Dec 2019 20:39:05 -0600 Subject: [PATCH 016/167] Port deadzone configuration from Kart I don't feel like getting out my gamepad, so I'll trust that this works. --- src/d_netcmd.c | 2 ++ src/g_game.c | 6 ++++-- src/g_game.h | 4 ++-- src/m_menu.c | 2 ++ 4 files changed, 10 insertions(+), 4 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 24df649fc..9c19fee5f 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -774,6 +774,8 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_fireaxis2); CV_RegisterVar(&cv_firenaxis); CV_RegisterVar(&cv_firenaxis2); + CV_RegisterVar(&cv_deadzone); + CV_RegisterVar(&cv_deadzone2); // filesrch.c CV_RegisterVar(&cv_addons_option); diff --git a/src/g_game.c b/src/g_game.c index 95e612b28..4cd527291 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -439,6 +439,7 @@ consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_deadzone = {"joy_deadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis2 = {"joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -448,6 +449,7 @@ consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_deadzone2 = {"joy_deadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; #ifdef SEENAMES player_t *seenplayer; // player we're aiming at right now @@ -907,7 +909,7 @@ static INT32 JoyAxis(axis_input_e axissel) retaxis = +JOYAXISRANGE; if (!Joystick.bGamepadStyle && axissel < AXISDEAD) { - const INT32 jdeadzone = JOYAXISRANGE/4; + const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS; if (-jdeadzone < retaxis && retaxis < jdeadzone) return 0; } @@ -980,7 +982,7 @@ static INT32 Joy2Axis(axis_input_e axissel) retaxis = +JOYAXISRANGE; if (!Joystick2.bGamepadStyle && axissel < AXISDEAD) { - const INT32 jdeadzone = JOYAXISRANGE/4; + const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone2.value) >> FRACBITS; if (-jdeadzone < retaxis && retaxis < jdeadzone) return 0; } diff --git a/src/g_game.h b/src/g_game.h index 2a030a49d..7da31f259 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -72,8 +72,8 @@ extern consvar_t cv_useranalog, cv_useranalog2; extern consvar_t cv_analog, cv_analog2; extern consvar_t cv_directionchar, cv_directionchar2; extern consvar_t cv_autobrake, cv_autobrake2; -extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis; -extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2; +extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone; +extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2; extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest; // hi here's some new controls diff --git a/src/m_menu.c b/src/m_menu.c index 4ae2b7036..5f65c894b 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1121,6 +1121,7 @@ static menuitem_t OP_Joystick1Menu[] = {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120}, {IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Deadzone", &cv_deadzone, 140}, }; static menuitem_t OP_Joystick2Menu[] = @@ -1137,6 +1138,7 @@ static menuitem_t OP_Joystick2Menu[] = {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120}, {IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Deadzone", &cv_deadzone2,140}, }; static menuitem_t OP_JoystickSetMenu[1+MAX_JOYSTICKS]; From b5f7f5f7326300fc160ee0354c6a50451011b0be Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 9 Dec 2019 22:06:50 -0600 Subject: [PATCH 017/167] Replace direction toggles with a playstyle selection It's kinda ugly right now... --- src/m_menu.c | 249 ++++++++++++++++++++++++++++++++++++++++++++++----- src/m_menu.h | 2 + src/p_user.c | 2 +- 3 files changed, 230 insertions(+), 23 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 5f65c894b..093d0b5ee 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -298,11 +298,14 @@ menu_t OP_MPControlsDef, OP_MiscControlsDef; menu_t OP_P1ControlsDef, OP_P2ControlsDef, OP_MouseOptionsDef; menu_t OP_Mouse2OptionsDef, OP_Joystick1Def, OP_Joystick2Def; menu_t OP_CameraOptionsDef, OP_Camera2OptionsDef; +menu_t OP_PlaystyleDef; static void M_VideoModeMenu(INT32 choice); static void M_Setup1PControlsMenu(INT32 choice); static void M_Setup2PControlsMenu(INT32 choice); static void M_Setup1PJoystickMenu(INT32 choice); static void M_Setup2PJoystickMenu(INT32 choice); +static void M_Setup1PPlaystyleMenu(INT32 choice); +static void M_Setup2PPlaystyleMenu(INT32 choice); static void M_AssignJoystick(INT32 choice); static void M_ChangeControl(INT32 choice); @@ -347,6 +350,8 @@ static void M_DrawLevelStats(void); static void M_DrawTimeAttackMenu(void); static void M_DrawNightsAttackMenu(void); static void M_DrawSetupChoosePlayerMenu(void); +static void M_DrawControlsDefMenu(void); +static void M_DrawPlaystyleMenu(void); static void M_DrawControl(void); static void M_DrawMainVideoMenu(void); static void M_DrawVideoMode(void); @@ -375,6 +380,7 @@ static void M_HandleSoundTest(INT32 choice); static void M_HandleImageDef(INT32 choice); static void M_HandleLoadSave(INT32 choice); static void M_HandleLevelStats(INT32 choice); +static void M_HandlePlaystyleMenu(INT32 choice); #ifndef NONET static boolean M_CancelConnect(void); static void M_HandleConnectIP(INT32 choice); @@ -1032,10 +1038,10 @@ static menuitem_t OP_P1ControlsMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50}, - //{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 100}, - {IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70}, - {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 80}, - {IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[0], 90}, + //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70}, + {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 70}, + {IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup1PPlaystyleMenu, 80}, + //{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[0], 90}, }; static menuitem_t OP_P2ControlsMenu[] = @@ -1046,10 +1052,10 @@ static menuitem_t OP_P2ControlsMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50}, - //{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 100}, - {IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70}, - {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 80}, - {IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[1], 90}, + //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70}, + {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 70}, + {IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup2PPlaystyleMenu, 80}, + //{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[1], 90}, }; static menuitem_t OP_ChangeControlsMenu[] = @@ -1183,13 +1189,14 @@ static menuitem_t OP_CameraOptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 60}, {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 70}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 80}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 90}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[0], 100}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[0], 110}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 120}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 130}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[0], 110}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[0], 120}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 130}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 140}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 140}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 160}, }; static menuitem_t OP_Camera2OptionsMenu[] = @@ -1202,13 +1209,14 @@ static menuitem_t OP_Camera2OptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 60}, {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 70}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 80}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 90}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[1], 100}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 110}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 120}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 130}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[1], 110}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 120}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 130}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 140}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 140}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 160}, }; static menuitem_t OP_VideoOptionsMenu[] = @@ -1924,12 +1932,24 @@ menu_t OP_MainDef = DEFAULTMENUSTYLE( menu_t OP_ChangeControlsDef = CONTROLMENUSTYLE( MN_OP_MAIN + (MN_OP_CHANGECONTROLS << 12), // second level (<<6) set on runtime OP_ChangeControlsMenu, &OP_MainDef); -menu_t OP_P1ControlsDef = DEFAULTMENUSTYLE( + +menu_t OP_P1ControlsDef = { MN_OP_MAIN + (MN_OP_P1CONTROLS << 6), - "M_CONTRO", OP_P1ControlsMenu, &OP_MainDef, 50, 30); -menu_t OP_P2ControlsDef = DEFAULTMENUSTYLE( + "M_CONTRO", + sizeof(OP_P1ControlsMenu)/sizeof(menuitem_t), + &OP_MainDef, + OP_P1ControlsMenu, + M_DrawControlsDefMenu, + 50, 30, 0, NULL}; +menu_t OP_P2ControlsDef = { MN_OP_MAIN + (MN_OP_P2CONTROLS << 6), - "M_CONTRO", OP_P2ControlsMenu, &OP_MainDef, 50, 30); + "M_CONTRO", + sizeof(OP_P2ControlsMenu)/sizeof(menuitem_t), + &OP_MainDef, + OP_P2ControlsMenu, + M_DrawControlsDefMenu, + 50, 30, 0, NULL}; + menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE( MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1MOUSE << 12), "M_CONTRO", OP_MouseOptionsMenu, &OP_P1ControlsDef, 35, 30); @@ -1961,6 +1981,18 @@ menu_t OP_Camera2OptionsDef = DEFAULTMENUSTYLE( MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12), "M_CONTRO", OP_Camera2OptionsMenu, &OP_P2ControlsDef, 35, 30); +static menuitem_t OP_PlaystyleMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandlePlaystyleMenu, 0}}; + +menu_t OP_PlaystyleDef = { + MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_PLAYSTYLE << 12), + NULL, + 1, + &OP_P1ControlsDef, + OP_PlaystyleMenu, + M_DrawPlaystyleMenu, + 0, 0, 0, NULL +}; + menu_t OP_VideoOptionsDef = { @@ -4166,6 +4198,98 @@ static void M_DrawGenericMenu(void) } } +const char *PlaystyleNames[3] = {"Legacy", "Standard", "Simple"}; +const char *PlaystyleDesc[3] = { + // Legacy + "The play style used for\n" + "old-school SRB2.\n" + "\n" + "This play style is identical\n" + "to Standard, except that the\n" + "player always looks in the\n" + "direction of the camera." + , + + // Standard + "The default play style,\n" + "designed for full control\n" + "with a keyboard and mouse.\n" + "\n" + "The camera rotates only when\n" + "you tell it to. The player\n" + "looks in the direction they're\n" + "moving, but acts in the direction\n" + "the camera is facing.\n" + "\n" + "Mastery of this play style will\n" + "open up the highest level of play!" + , + + // Simple + "A play style designed for\n" + "gamepads and hassle-free play.\n" + "\n" + "The camera rotates automatically\n" + "as you move, and the player faces\n" + "and acts in the direction\n" + "they're moving.\n" + "\n" + "Hold \x82Reset Camera\x80 to lock the\n" + "camera behind the player!\n" +}; + +static void M_DrawControlsDefMenu(void) +{ + UINT8 opt = 0; + + M_DrawGenericMenu(); + + if (currentMenu == &OP_P1ControlsDef) + { + opt = (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); + + if (opt == 2) + { + OP_CameraOptionsMenu[8].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_CameraOptionsMenu[9].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_CameraOptionsMenu[10].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_CameraOptionsMenu[11].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_CameraOptionsMenu[12].alphaKey = 160; + } + else + { + OP_CameraOptionsMenu[8].status = IT_DISABLED; + OP_CameraOptionsMenu[9].status = IT_DISABLED; + OP_CameraOptionsMenu[10].status = IT_DISABLED; + OP_CameraOptionsMenu[11].status = IT_DISABLED; + OP_CameraOptionsMenu[12].alphaKey = 110; + } + } + else + { + opt = (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); + + if (opt == 2) + { + OP_Camera2OptionsMenu[8].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_Camera2OptionsMenu[9].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_Camera2OptionsMenu[10].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_Camera2OptionsMenu[11].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_Camera2OptionsMenu[12].alphaKey = 160; + } + else + { + OP_Camera2OptionsMenu[8].status = IT_DISABLED; + OP_Camera2OptionsMenu[9].status = IT_DISABLED; + OP_Camera2OptionsMenu[10].status = IT_DISABLED; + OP_Camera2OptionsMenu[11].status = IT_DISABLED; + OP_Camera2OptionsMenu[12].alphaKey = 110; + } + } + + V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + 80, V_YELLOWMAP, PlaystyleNames[opt]); +} + #define scrollareaheight 72 // note that alphakey is multiplied by 2 for scrolling menus to allow greater usage in UINT8 range. @@ -11430,6 +11554,87 @@ static void M_ChangeControl(INT32 choice) M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER); } +static UINT8 playstyle_activeplayer = 0, playstyle_currentchoice = 0; + +static void M_Setup1PPlaystyleMenu(INT32 choice) +{ + (void)choice; + + playstyle_activeplayer = 0; + playstyle_currentchoice = (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); + OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef; + M_SetupNextMenu(&OP_PlaystyleDef); +} + +static void M_Setup2PPlaystyleMenu(INT32 choice) +{ + (void)choice; + + playstyle_activeplayer = 1; + playstyle_currentchoice = (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); + OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef; + M_SetupNextMenu(&OP_PlaystyleDef); +} + +static void M_DrawPlaystyleMenu(void) +{ + size_t i; + + for (i = 0; i < 3; i++) + { + V_DrawCenteredString((i+1)*BASEVIDWIDTH/4, 20, (i == playstyle_currentchoice) ? V_YELLOWMAP : 0, PlaystyleNames[i]); + + if (i == playstyle_currentchoice) + { + V_DrawScaledPatch((i+1)*BASEVIDWIDTH/4 - 8, 10, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); + V_DrawString(30, 50, V_ALLOWLOWERCASE, PlaystyleDesc[i]); + } + } +} + +static void M_HandlePlaystyleMenu(INT32 choice) +{ + switch (choice) + { + case KEY_ESCAPE: + case KEY_BACKSPACE: + M_SetupNextMenu(currentMenu->prevMenu); + break; + + case KEY_ENTER: + S_StartSound(NULL, sfx_menu1); + if (cv_abilitydirection[playstyle_activeplayer].value != (playstyle_currentchoice/2)) + { + if (cv_abilitydirection[playstyle_activeplayer].value) + { + CV_Set((playstyle_activeplayer ? &cv_cam2_dist : &cv_cam_dist), cv_cam_dist.defaultvalue); + CV_Set((playstyle_activeplayer ? &cv_cam2_height : &cv_cam_height), cv_cam_height.defaultvalue); + } + else + { + CV_SetValue((playstyle_activeplayer ? &cv_cam2_dist : &cv_cam_dist), 224); + CV_SetValue((playstyle_activeplayer ? &cv_cam2_height : &cv_cam_height), 50); + } + + CV_SetValue(&cv_abilitydirection[playstyle_activeplayer], playstyle_currentchoice/2); + } + CV_SetValue((playstyle_activeplayer ? &cv_directionchar2 : &cv_directionchar), playstyle_currentchoice ? 1 : 0); + + M_SetupNextMenu(currentMenu->prevMenu); + break; + + case KEY_LEFTARROW: + S_StartSound(NULL, sfx_menu1); + playstyle_currentchoice = (playstyle_currentchoice+2)%3; + break; + + case KEY_RIGHTARROW: + S_StartSound(NULL, sfx_menu1); + playstyle_currentchoice = (playstyle_currentchoice+1)%3; + break; + } +} + // =============== // VIDEO MODE MENU // =============== diff --git a/src/m_menu.h b/src/m_menu.h index ce9b422dc..09bf371cb 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -81,6 +81,8 @@ typedef enum MN_OP_P2JOYSTICK, MN_OP_P2CAMERA, + MN_OP_PLAYSTYLE, + MN_OP_VIDEO, MN_OP_VIDEOMODE, MN_OP_COLOR, diff --git a/src/p_user.c b/src/p_user.c index e9297b667..c0381c380 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9598,7 +9598,7 @@ static void CV_CamRotate2_OnChange(void) } static CV_PossibleValue_t CV_CamSpeed[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0, NULL}}; -static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {45, "MAX"}, {0, NULL}}; +static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {25, "MAX"}, {0, NULL}}; static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}}; consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; From 2a9819947eefec9b1d226a7d68dc51da7eabb38a Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 9 Dec 2019 22:09:58 -0600 Subject: [PATCH 018/167] Disable all new camera behavior if playstyle is not Simple --- src/g_game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 4cd527291..654747da4 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1387,7 +1387,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (!forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar @@ -1413,7 +1413,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle to face player direction, depending on circumstances // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction - if (!forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor; From a3961efc4314b0870751530a26cbd0bc8dcb9513 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 9 Dec 2019 22:12:19 -0600 Subject: [PATCH 019/167] Draw crosshair in Simple mode while holding cam reset I think this gives extra indication that abilities face toward the camera now. --- src/hu_stuff.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 91a167a60..03489101d 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2194,10 +2194,10 @@ void HU_Drawer(void) return; // draw the crosshair, not when viewing demos nor with chasecam - if (!automapactive && cv_crosshair.value && !demoplayback && !camera.chase && !players[displayplayer].spectator) + if (!automapactive && cv_crosshair.value && !demoplayback && (!camera.chase || (cv_abilitydirection[0].value && ticcmd_resetdown[0])) && !players[displayplayer].spectator) HU_DrawCrosshair(); - if (!automapactive && cv_crosshair2.value && !demoplayback && !camera2.chase && !players[secondarydisplayplayer].spectator) + if (!automapactive && cv_crosshair2.value && !demoplayback && (!camera2.chase || (cv_abilitydirection[1].value && ticcmd_resetdown[1])) && !players[secondarydisplayplayer].spectator) HU_DrawCrosshair2(); // draw desynch text From 2fa1e750168fb4d4dbc9f55c50feaf788f2ca8c6 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 9 Dec 2019 22:45:34 -0600 Subject: [PATCH 020/167] I'm hilarious --- src/m_menu.c | 30 ++++++++++++++++++++++-------- 1 file changed, 22 insertions(+), 8 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 093d0b5ee..5cde16712 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -4198,8 +4198,8 @@ static void M_DrawGenericMenu(void) } } -const char *PlaystyleNames[3] = {"Legacy", "Standard", "Simple"}; -const char *PlaystyleDesc[3] = { +const char *PlaystyleNames[4] = {"Legacy", "Standard", "Simple", "Old Analog??"}; +const char *PlaystyleDesc[4] = { // Legacy "The play style used for\n" "old-school SRB2.\n" @@ -4236,6 +4236,18 @@ const char *PlaystyleDesc[3] = { "\n" "Hold \x82Reset Camera\x80 to lock the\n" "camera behind the player!\n" + , + + // Old Analog + "I see.\n" + "\n" + "You really liked the old analog mode,\n" + "so when 2.2 came out, you opened up\n" + "your config file and brought it back.\n" + "\n" + "That's absolutely valid, but I implore\n" + "you to try the new Simple play style\n" + "instead!" }; static void M_DrawControlsDefMenu(void) @@ -4246,7 +4258,7 @@ static void M_DrawControlsDefMenu(void) if (currentMenu == &OP_P1ControlsDef) { - opt = (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); + opt = cv_useranalog.value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); if (opt == 2) { @@ -4267,7 +4279,7 @@ static void M_DrawControlsDefMenu(void) } else { - opt = (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); + opt = cv_useranalog2.value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); if (opt == 2) { @@ -11561,7 +11573,7 @@ static void M_Setup1PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 0; - playstyle_currentchoice = (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); + playstyle_currentchoice = cv_useranalog.value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11571,7 +11583,7 @@ static void M_Setup2PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 1; - playstyle_currentchoice = (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); + playstyle_currentchoice = cv_useranalog2.value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11580,9 +11592,10 @@ static void M_DrawPlaystyleMenu(void) { size_t i; - for (i = 0; i < 3; i++) + for (i = 0; i < 4; i++) { - V_DrawCenteredString((i+1)*BASEVIDWIDTH/4, 20, (i == playstyle_currentchoice) ? V_YELLOWMAP : 0, PlaystyleNames[i]); + if (i != 3) + V_DrawCenteredString((i+1)*BASEVIDWIDTH/4, 20, (i == playstyle_currentchoice) ? V_YELLOWMAP : 0, PlaystyleNames[i]); if (i == playstyle_currentchoice) { @@ -11619,6 +11632,7 @@ static void M_HandlePlaystyleMenu(INT32 choice) CV_SetValue(&cv_abilitydirection[playstyle_activeplayer], playstyle_currentchoice/2); } CV_SetValue((playstyle_activeplayer ? &cv_directionchar2 : &cv_directionchar), playstyle_currentchoice ? 1 : 0); + CV_SetValue((playstyle_activeplayer ? &cv_useranalog2 : &cv_useranalog), 0); M_SetupNextMenu(currentMenu->prevMenu); break; From 08ab15b1b95d085448f42cd940d6fac02a904da7 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 07:54:27 -0600 Subject: [PATCH 021/167] Disable thok camera snap --- src/p_user.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index c0381c380..c5d4e2846 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5353,14 +5353,15 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) player->pflags &= ~(PF_SPINNING|PF_STARTDASH); player->pflags |= PF_THOKKED; - // Change localangle to match? (P.S. chalupa) - if (!demoplayback) + // Change localangle to match for simple controls? (P.S. chalupa) + // disabled because it seemed to disorient people and Z-targeting exists now + /*if (!demoplayback) { if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright))) localangle = player->mo->angle; else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright))) localangle2 = player->mo->angle; - } + }*/ } break; From e1d4e2edcb79d1a72d4a5fbe6f8a555bcdc2c4aa Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 07:58:50 -0600 Subject: [PATCH 022/167] Suspend directionchar while holding cam reset This should make it completely clear that thok will face the camera while it's held. --- src/g_game.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index 654747da4..4f2258f6f 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1250,13 +1250,21 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { ticcmd_resetdown[forplayer] = true; P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], &camera); + + if (abilitydirection) + CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0); } else ticcmd_resetdown[forplayer] = true; } else + { ticcmd_resetdown[forplayer] = false; + if (abilitydirection) + CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1); + } + // jump button axis = PlayerJoyAxis(ssplayer, AXISJUMP); if (PLAYERINPUTDOWN(ssplayer, gc_jump) || (usejoystick && axis > 0)) From 194e77a6f08cb194c64ecf5bf0d188b692b7b037 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 08:07:41 -0600 Subject: [PATCH 023/167] Give spindash turn a separate slider --- src/d_netcmd.c | 2 ++ src/g_game.c | 8 +++++++- src/g_game.h | 3 ++- src/m_menu.c | 26 ++++++++++++++++---------- 4 files changed, 27 insertions(+), 12 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 9c19fee5f..2b7bb3302 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -834,6 +834,8 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_cam_turnfacing[1]); CV_RegisterVar(&cv_cam_turnfacingability[0]); CV_RegisterVar(&cv_cam_turnfacingability[1]); + CV_RegisterVar(&cv_cam_turnfacingspindash[0]); + CV_RegisterVar(&cv_cam_turnfacingspindash[1]); CV_RegisterVar(&cv_cam_turnfacinginput[0]); CV_RegisterVar(&cv_cam_turnfacinginput[1]); diff --git a/src/g_game.c b/src/g_game.c index 4f2258f6f..25ed91f27 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -412,6 +412,10 @@ consvar_t cv_cam_turnfacingability[2] = { {"cam_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"cam2_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; +consvar_t cv_cam_turnfacingspindash[2] = { + {"cam_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; consvar_t cv_cam_turnfacinginput[2] = { {"cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, @@ -1425,8 +1429,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { fixed_t camadjustfactor; - if (player->climbing || player->pflags & (PF_GLIDING|PF_STARTDASH)) + if (player->climbing || player->pflags & PF_GLIDING) camadjustfactor = cv_cam_turnfacingability[forplayer].value/2; + else if (player->pflags & PF_STARTDASH) + camadjustfactor = cv_cam_turnfacingspindash[forplayer].value/2; else camadjustfactor = cv_cam_turnfacing[forplayer].value/8; diff --git a/src/g_game.h b/src/g_game.h index 7da31f259..312e7e663 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -77,7 +77,8 @@ extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest; // hi here's some new controls -extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacing[2], cv_cam_turnfacingability[2], cv_cam_turnfacinginput[2]; +extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacing[2], + cv_cam_turnfacingability[2], cv_cam_turnfacingspindash[2], cv_cam_turnfacinginput[2]; // mouseaiming (looking up/down with the mouse or keyboard) #define KB_LOOKSPEED (1<<25) diff --git a/src/m_menu.c b/src/m_menu.c index 5cde16712..6d317950d 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1191,9 +1191,10 @@ static menuitem_t OP_CameraOptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 80}, {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 90}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[0], 110}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[0], 120}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 130}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 100}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 110}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 120}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 130}, {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 140}, {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 160}, @@ -1211,9 +1212,10 @@ static menuitem_t OP_Camera2OptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 80}, {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 90}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[1], 110}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 120}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 130}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[1], 100}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 110}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 120}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 130}, {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 140}, {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 160}, @@ -4266,7 +4268,8 @@ static void M_DrawControlsDefMenu(void) OP_CameraOptionsMenu[9].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; OP_CameraOptionsMenu[10].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; OP_CameraOptionsMenu[11].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_CameraOptionsMenu[12].alphaKey = 160; + OP_CameraOptionsMenu[12].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_CameraOptionsMenu[13].alphaKey = 160; } else { @@ -4274,7 +4277,8 @@ static void M_DrawControlsDefMenu(void) OP_CameraOptionsMenu[9].status = IT_DISABLED; OP_CameraOptionsMenu[10].status = IT_DISABLED; OP_CameraOptionsMenu[11].status = IT_DISABLED; - OP_CameraOptionsMenu[12].alphaKey = 110; + OP_CameraOptionsMenu[12].status = IT_DISABLED; + OP_CameraOptionsMenu[13].alphaKey = 110; } } else @@ -4287,7 +4291,8 @@ static void M_DrawControlsDefMenu(void) OP_Camera2OptionsMenu[9].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; OP_Camera2OptionsMenu[10].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; OP_Camera2OptionsMenu[11].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_Camera2OptionsMenu[12].alphaKey = 160; + OP_Camera2OptionsMenu[12].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; + OP_Camera2OptionsMenu[13].alphaKey = 160; } else { @@ -4295,7 +4300,8 @@ static void M_DrawControlsDefMenu(void) OP_Camera2OptionsMenu[9].status = IT_DISABLED; OP_Camera2OptionsMenu[10].status = IT_DISABLED; OP_Camera2OptionsMenu[11].status = IT_DISABLED; - OP_Camera2OptionsMenu[12].alphaKey = 110; + OP_Camera2OptionsMenu[12].status = IT_DISABLED; + OP_Camera2OptionsMenu[13].alphaKey = 110; } } From 72cf5d9927a56f2af9315331db0b9ce4933e43f5 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 08:17:41 -0600 Subject: [PATCH 024/167] Don't flood directionchar commands!!! --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 25ed91f27..394e9a09d 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1261,7 +1261,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) else ticcmd_resetdown[forplayer] = true; } - else + else if (ticcmd_resetdown[forplayer]) { ticcmd_resetdown[forplayer] = false; From 2b70b4bf36887854f3e08e70cdbb11863802f961 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 09:08:30 -0600 Subject: [PATCH 025/167] TODO --- src/g_game.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index 394e9a09d..a05812768 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1409,6 +1409,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) { + ///@TODO This block of code is a hack to get the desired abilitydirection and player angle behaviors while remaining netplay-compatible with EXEs without those features. + // This has side effects like making F12 spectate look kind of weird, and making the input viewer inaccurate. + // In a perfect world, this will be removed and player behavior would use facing direction in a way that mimics this. + // But that's a lot more work and I want to A) have this out quickly B) be netplay-compatible. + if (cmd->forwardmove || cmd->sidemove) { angle_t controlangle = R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS); From 054d51dac6fae047fb1f98e630642ad6beb35ce2 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 21:14:50 -0600 Subject: [PATCH 026/167] Make input turn speed tween by lateral momentum, not total --- src/g_game.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index a05812768..dacf86bcf 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1404,7 +1404,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar if (camadjustfactor) - *myangle -= cmd->sidemove * min(20, player->speed / FRACUNIT) * camadjustfactor; + { + fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); + *myangle -= cmd->sidemove * min(20, FixedMul(player->speed, abs(sine)) / FRACUNIT) * camadjustfactor; + } } if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) From a89f8e91f792ef9c95e214cb1b746b4ec50269fb Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 21:24:43 -0600 Subject: [PATCH 027/167] Change defaults and factors of simplecam options --- src/g_game.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index dacf86bcf..3126499cf 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -409,16 +409,16 @@ consvar_t cv_cam_turnfacing[2] = { {"cam2_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacingability[2] = { - {"cam_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacingability", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingability", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacingspindash[2] = { {"cam_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"cam2_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacinginput[2] = { - {"cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacinginput", "0.4375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacinginput", "0.4375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; typedef enum @@ -1438,9 +1438,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t camadjustfactor; if (player->climbing || player->pflags & PF_GLIDING) - camadjustfactor = cv_cam_turnfacingability[forplayer].value/2; + camadjustfactor = cv_cam_turnfacingability[forplayer].value/4; else if (player->pflags & PF_STARTDASH) - camadjustfactor = cv_cam_turnfacingspindash[forplayer].value/2; + camadjustfactor = cv_cam_turnfacingspindash[forplayer].value/4; else camadjustfactor = cv_cam_turnfacing[forplayer].value/8; From cdf5287fccd1fe875b230acc2a224e350c7ef8f2 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 21:34:57 -0600 Subject: [PATCH 028/167] Turn camera with strafe keys in camlock while charging spindash --- src/g_game.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 3126499cf..25f99c66f 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1399,15 +1399,25 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && + !(ticcmd_resetdown[forplayer] && !(player->pflags & PF_STARTDASH)) + && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar if (camadjustfactor) { fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); - *myangle -= cmd->sidemove * min(20, FixedMul(player->speed, abs(sine)) / FRACUNIT) * camadjustfactor; + fixed_t factor = min(20, FixedMul(player->speed, abs(sine)) / FRACUNIT); + + if (ticcmd_resetdown[forplayer] && (player->pflags & PF_STARTDASH)) + factor = (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value); // Turn while in startdash and locking camera + + *myangle -= cmd->sidemove * factor * camadjustfactor; } + + if (ticcmd_resetdown[forplayer] && (player->pflags & PF_STARTDASH)) + cmd->sidemove = 0; } if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) From 69b623e086f85c702aa48cc92e948571b2774157 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 22:01:17 -0600 Subject: [PATCH 029/167] Add option to always turn with input while locked Uhhh also camera options scrolls now. --- src/d_netcmd.c | 2 ++ src/g_game.c | 15 +++++++--- src/g_game.h | 3 +- src/m_menu.c | 78 ++++++++++++++++++++++++++++---------------------- 4 files changed, 58 insertions(+), 40 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 2b7bb3302..512451b85 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -838,6 +838,8 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_cam_turnfacingspindash[1]); CV_RegisterVar(&cv_cam_turnfacinginput[0]); CV_RegisterVar(&cv_cam_turnfacinginput[1]); + CV_RegisterVar(&cv_cam_lockedinput[0]); + CV_RegisterVar(&cv_cam_lockedinput[1]); // s_sound.c CV_RegisterVar(&cv_soundvolume); diff --git a/src/g_game.c b/src/g_game.c index 25f99c66f..0ba7081fa 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -421,6 +421,13 @@ consvar_t cv_cam_turnfacinginput[2] = { {"cam2_turnfacinginput", "0.4375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; +static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn Slow"}, {2, "Turn"}, {0, NULL}}; + +consvar_t cv_cam_lockedinput[2] = { + {"cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; + typedef enum { AXISNONE = 0, @@ -1400,7 +1407,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle by player input if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && - !(ticcmd_resetdown[forplayer] && !(player->pflags & PF_STARTDASH)) + !(ticcmd_resetdown[forplayer] && !(cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar @@ -1410,13 +1417,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); fixed_t factor = min(20, FixedMul(player->speed, abs(sine)) / FRACUNIT); - if (ticcmd_resetdown[forplayer] && (player->pflags & PF_STARTDASH)) - factor = (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value); // Turn while in startdash and locking camera + if (ticcmd_resetdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) + factor = (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value) * (cv_cam_lockedinput[forplayer].value ?: 1); // Turn while in startdash and locking camera *myangle -= cmd->sidemove * factor * camadjustfactor; } - if (ticcmd_resetdown[forplayer] && (player->pflags & PF_STARTDASH)) + if (ticcmd_resetdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) cmd->sidemove = 0; } diff --git a/src/g_game.h b/src/g_game.h index 312e7e663..2775382c9 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -78,7 +78,8 @@ extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_g // hi here's some new controls extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacing[2], - cv_cam_turnfacingability[2], cv_cam_turnfacingspindash[2], cv_cam_turnfacinginput[2]; + cv_cam_turnfacingability[2], cv_cam_turnfacingspindash[2], cv_cam_turnfacinginput[2], + cv_cam_lockedinput[2]; // mouseaiming (looking up/down with the mouse or keyboard) #define KB_LOOKSPEED (1<<25) diff --git a/src/m_menu.c b/src/m_menu.c index 6d317950d..668e6b3d6 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1181,44 +1181,46 @@ static menuitem_t OP_Mouse2OptionsMenu[] = static menuitem_t OP_CameraOptionsMenu[] = { - {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 10}, - {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 20}, - {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 30}, - {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 40}, + {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 5}, + {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 10}, + {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 15}, + {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 20}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 60}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 70}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 80}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 90}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 30}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 35}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 40}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 45}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 100}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 110}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 120}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 130}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 140}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 55}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 60}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 65}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 70}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 75}, + {IT_STRING | IT_CVAR, NULL, "Locked movement", &cv_cam_lockedinput[0], 80}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 160}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 90}, }; static menuitem_t OP_Camera2OptionsMenu[] = { - {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 10}, - {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 20}, - {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 30}, - {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 40}, + {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 5}, + {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 10}, + {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 15}, + {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 20}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 60}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 70}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 80}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 90}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 30}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 35}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 40}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 45}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[1], 100}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 110}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 120}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 130}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 140}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[1], 55}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 60}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 65}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 70}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 75}, + {IT_STRING | IT_CVAR, NULL, "Locked movement", &cv_cam_lockedinput[0], 80}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 160}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 90}, }; static menuitem_t OP_VideoOptionsMenu[] = @@ -1976,10 +1978,10 @@ menu_t OP_JoystickSetDef = 0, NULL }; -menu_t OP_CameraOptionsDef = DEFAULTMENUSTYLE( +menu_t OP_CameraOptionsDef = DEFAULTSCROLLMENUSTYLE( MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1CAMERA << 12), "M_CONTRO", OP_CameraOptionsMenu, &OP_P1ControlsDef, 35, 30); -menu_t OP_Camera2OptionsDef = DEFAULTMENUSTYLE( +menu_t OP_Camera2OptionsDef = DEFAULTSCROLLMENUSTYLE( MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12), "M_CONTRO", OP_Camera2OptionsMenu, &OP_P2ControlsDef, 35, 30); @@ -4269,7 +4271,8 @@ static void M_DrawControlsDefMenu(void) OP_CameraOptionsMenu[10].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; OP_CameraOptionsMenu[11].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; OP_CameraOptionsMenu[12].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_CameraOptionsMenu[13].alphaKey = 160; + OP_CameraOptionsMenu[13].status = IT_STRING|IT_CVAR; + OP_CameraOptionsMenu[14].alphaKey = 90; } else { @@ -4278,7 +4281,8 @@ static void M_DrawControlsDefMenu(void) OP_CameraOptionsMenu[10].status = IT_DISABLED; OP_CameraOptionsMenu[11].status = IT_DISABLED; OP_CameraOptionsMenu[12].status = IT_DISABLED; - OP_CameraOptionsMenu[13].alphaKey = 110; + OP_CameraOptionsMenu[13].status = IT_DISABLED; + OP_CameraOptionsMenu[14].alphaKey = 55; } } else @@ -4292,7 +4296,8 @@ static void M_DrawControlsDefMenu(void) OP_Camera2OptionsMenu[10].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; OP_Camera2OptionsMenu[11].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; OP_Camera2OptionsMenu[12].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_Camera2OptionsMenu[13].alphaKey = 160; + OP_Camera2OptionsMenu[13].status = IT_STRING|IT_CVAR; + OP_Camera2OptionsMenu[14].alphaKey = 90; } else { @@ -4301,7 +4306,8 @@ static void M_DrawControlsDefMenu(void) OP_Camera2OptionsMenu[10].status = IT_DISABLED; OP_Camera2OptionsMenu[11].status = IT_DISABLED; OP_Camera2OptionsMenu[12].status = IT_DISABLED; - OP_Camera2OptionsMenu[13].alphaKey = 110; + OP_Camera2OptionsMenu[13].status = IT_DISABLED; + OP_Camera2OptionsMenu[14].alphaKey = 55; } } @@ -4319,7 +4325,9 @@ static void M_DrawGenericScrollMenu(void) x = currentMenu->x; y = currentMenu->y; - if ((currentMenu->menuitems[itemOn].alphaKey*2 - currentMenu->menuitems[0].alphaKey*2) <= scrollareaheight) + if (currentMenu->menuitems[currentMenu->numitems-1].alphaKey < scrollareaheight) + tempcentery = currentMenu->y; // Not tall enough to scroll, but this thinker is used in case it becomes so + else if ((currentMenu->menuitems[itemOn].alphaKey*2 - currentMenu->menuitems[0].alphaKey*2) <= scrollareaheight) tempcentery = currentMenu->y - currentMenu->menuitems[0].alphaKey*2; else if ((currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 - currentMenu->menuitems[itemOn].alphaKey*2) <= scrollareaheight) tempcentery = currentMenu->y - currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 + 2*scrollareaheight; From 2ab83bac6007cb9e5e5003bafef08cd4e3dd2b0a Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 10 Dec 2019 23:18:46 -0600 Subject: [PATCH 030/167] Run camera movement in the camera options menu It's really nice to see adjustments reflected in real time. --- src/m_menu.c | 39 +++++++++++++++++++++++++++++++++++---- 1 file changed, 35 insertions(+), 4 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 668e6b3d6..92f2e21d8 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -351,6 +351,7 @@ static void M_DrawTimeAttackMenu(void); static void M_DrawNightsAttackMenu(void); static void M_DrawSetupChoosePlayerMenu(void); static void M_DrawControlsDefMenu(void); +static void M_DrawCameraOptionsMenu(void); static void M_DrawPlaystyleMenu(void); static void M_DrawControl(void); static void M_DrawMainVideoMenu(void); @@ -1978,12 +1979,29 @@ menu_t OP_JoystickSetDef = 0, NULL }; -menu_t OP_CameraOptionsDef = DEFAULTSCROLLMENUSTYLE( + +menu_t OP_CameraOptionsDef = { MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1CAMERA << 12), - "M_CONTRO", OP_CameraOptionsMenu, &OP_P1ControlsDef, 35, 30); -menu_t OP_Camera2OptionsDef = DEFAULTSCROLLMENUSTYLE( + "M_CONTRO", + sizeof (OP_CameraOptionsMenu)/sizeof (menuitem_t), + &OP_P1ControlsDef, + OP_CameraOptionsMenu, + M_DrawCameraOptionsMenu, + 35, 30, + 0, + NULL +}; +menu_t OP_Camera2OptionsDef = { MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12), - "M_CONTRO", OP_Camera2OptionsMenu, &OP_P2ControlsDef, 35, 30); + "M_CONTRO", + sizeof (OP_Camera2OptionsMenu)/sizeof (menuitem_t), + &OP_P2ControlsDef, + OP_Camera2OptionsMenu, + M_DrawCameraOptionsMenu, + 35, 30, + 0, + NULL +}; static menuitem_t OP_PlaystyleMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandlePlaystyleMenu, 0}}; @@ -11663,6 +11681,19 @@ static void M_HandlePlaystyleMenu(INT32 choice) } } +static void M_DrawCameraOptionsMenu(void) +{ + M_DrawGenericScrollMenu(); + + if (gamestate == GS_LEVEL && (paused || P_AutoPause())) + { + if (currentMenu == &OP_Camera2OptionsDef && splitscreen && camera2.chase) + P_MoveChaseCamera(&players[secondarydisplayplayer], &camera2, false); + if (currentMenu == &OP_CameraOptionsDef && camera.chase) + P_MoveChaseCamera(&players[displayplayer], &camera, false); + } +} + // =============== // VIDEO MODE MENU // =============== From f74d7163e68191faf31600d45a610a33beab0aec Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 11 Dec 2019 01:26:43 -0600 Subject: [PATCH 031/167] Fix RVZ camera stuff --- src/g_game.c | 5 +++-- src/p_user.c | 3 +++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 0ba7081fa..f198301a9 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1033,6 +1033,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) angle_t *myangle = (ssplayer == 1 ? &localangle : &localangle2); INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2); + angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0; INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, analog, invertmouse, mousemove, abilitydirection; INT32 *mx; INT32 *my; INT32 *mly; @@ -1445,7 +1446,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->sidemove = 0; } else - cmd->angleturn = (player->drawangle>>16); + cmd->angleturn = (player->drawangle+drawangleoffset)>>16; } // Adjust camera angle to face player direction, depending on circumstances @@ -1463,7 +1464,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (camadjustfactor) { - INT32 anglediff = player->drawangle - *myangle; + INT32 anglediff = player->drawangle + drawangleoffset - *myangle; *myangle += FixedMul(anglediff, camadjustfactor); } diff --git a/src/p_user.c b/src/p_user.c index c5d4e2846..8dd76d0ef 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9902,6 +9902,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall UINT8 forplayer = (thiscam == &camera) ? 0 : 1; fixed_t shift = FixedMul(FINESINE((player->drawangle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value); + if (player->powers[pw_carry] == CR_ROLLOUT) + shift = -shift; + if (ticcmd_resetdown[(thiscam == &camera) ? 0 : 1]) shift = FixedMul(camsideshift[forplayer], FRACUNIT-camspeed); else From f1b5a2b2d33809600d83d5cf45f52177b6f4da77 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 11 Dec 2019 21:09:23 -0600 Subject: [PATCH 032/167] Move Z-targeting behavior to Center View --- src/g_game.c | 51 +++++++++++++++++++++++++++++--------------------- src/g_game.h | 2 +- src/hu_stuff.c | 4 ++-- src/m_menu.c | 2 +- src/p_user.c | 14 ++------------ 5 files changed, 36 insertions(+), 37 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index f198301a9..86a0252ac 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1019,7 +1019,7 @@ static fixed_t forwardmove[2] = {25<>16, 50<>16}; static fixed_t sidemove[2] = {25<>16, 50<>16}; // faster! static fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn -boolean ticcmd_resetdown[2]; // don't cam reset every frame +boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { boolean forcestrafe = false; @@ -1039,6 +1039,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) static INT32 turnheld[2]; // for accelerative turning static boolean keyboard_look[2]; // true if lookup/down using keyboard + static boolean resetdown[2]; // don't cam reset every frame static boolean joyaiming[2]; // check the last frame's value if we need to reset the camera UINT8 forplayer = ssplayer-1; @@ -1256,26 +1257,34 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (PLAYERINPUTDOWN(ssplayer, gc_use) || (usejoystick && axis > 0)) cmd->buttons |= BT_USE; + if (PLAYERINPUTDOWN(ssplayer, gc_centerview)) + { + if (abilitydirection) + { + CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0); + *myangle = player->mo->angle; + *myaiming = 0; + } + + ticcmd_centerviewdown[forplayer] = true; + } + else + { + CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1); + + ticcmd_centerviewdown[forplayer] = false; + } + if (PLAYERINPUTDOWN(ssplayer, gc_camreset)) { - if (camera.chase && !ticcmd_resetdown[forplayer]) - { - ticcmd_resetdown[forplayer] = true; + if (camera.chase && !resetdown[forplayer]) P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], &camera); - if (abilitydirection) - CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0); - } - else - ticcmd_resetdown[forplayer] = true; + resetdown[forplayer] = true; } - else if (ticcmd_resetdown[forplayer]) - { - ticcmd_resetdown[forplayer] = false; + else + resetdown[forplayer] = false; - if (abilitydirection) - CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1); - } // jump button axis = PlayerJoyAxis(ssplayer, AXISJUMP); @@ -1320,7 +1329,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myaiming -= KB_LOOKSPEED * screen_invert; keyboard_look[forplayer] = true; } - else if (PLAYERINPUTDOWN(ssplayer, gc_centerview)) + else if (ticcmd_centerviewdown[forplayer]) *myaiming = 0; } @@ -1408,7 +1417,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle by player input if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && - !(ticcmd_resetdown[forplayer] && !(cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) + !(ticcmd_centerviewdown[forplayer] && !(cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar @@ -1418,17 +1427,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); fixed_t factor = min(20, FixedMul(player->speed, abs(sine)) / FRACUNIT); - if (ticcmd_resetdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) + if (ticcmd_centerviewdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) factor = (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value) * (cv_cam_lockedinput[forplayer].value ?: 1); // Turn while in startdash and locking camera *myangle -= cmd->sidemove * factor * camadjustfactor; } - if (ticcmd_resetdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) + if (ticcmd_centerviewdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) cmd->sidemove = 0; } - if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && camera.chase && !ticcmd_centerviewdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) { ///@TODO This block of code is a hack to get the desired abilitydirection and player angle behaviors while remaining netplay-compatible with EXEs without those features. // This has side effects like making F12 spectate look kind of weird, and making the input viewer inaccurate. @@ -1451,7 +1460,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle to face player direction, depending on circumstances // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction - if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor; diff --git a/src/g_game.h b/src/g_game.h index 2775382c9..f0cdcd844 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -89,7 +89,7 @@ extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacin // build an internal map name MAPxx from map number const char *G_BuildMapName(INT32 map); -extern boolean ticcmd_resetdown[2]; // don't cam reset every frame +extern boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer); // copy ticcmd_t to and fro the normal way diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 03489101d..e1e271064 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2194,10 +2194,10 @@ void HU_Drawer(void) return; // draw the crosshair, not when viewing demos nor with chasecam - if (!automapactive && cv_crosshair.value && !demoplayback && (!camera.chase || (cv_abilitydirection[0].value && ticcmd_resetdown[0])) && !players[displayplayer].spectator) + if (!automapactive && cv_crosshair.value && !demoplayback && (!camera.chase || (cv_abilitydirection[0].value && ticcmd_centerviewdown[0])) && !players[displayplayer].spectator) HU_DrawCrosshair(); - if (!automapactive && cv_crosshair2.value && !demoplayback && (!camera2.chase || (cv_abilitydirection[1].value && ticcmd_resetdown[1])) && !players[secondarydisplayplayer].spectator) + if (!automapactive && cv_crosshair2.value && !demoplayback && (!camera2.chase || (cv_abilitydirection[1].value && ticcmd_centerviewdown[1])) && !players[secondarydisplayplayer].spectator) HU_DrawCrosshair2(); // draw desynch text diff --git a/src/m_menu.c b/src/m_menu.c index 92f2e21d8..c57126805 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -4256,7 +4256,7 @@ const char *PlaystyleDesc[4] = { "and acts in the direction\n" "they're moving.\n" "\n" - "Hold \x82Reset Camera\x80 to lock the\n" + "Hold \x82Center View\x80 to lock the\n" "camera behind the player!\n" , diff --git a/src/p_user.c b/src/p_user.c index 8dd76d0ef..6930f3da7 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9652,17 +9652,7 @@ void P_ResetCamera(player_t *player, camera_t *thiscam) thiscam->y = y; thiscam->z = z; - if (thiscam == &camera && cv_abilitydirection[0].value && ticcmd_resetdown[0]) - { - localangle = player->mo->angle; - localaiming = thiscam->aiming = 0; - } - else if (thiscam == &camera2 && cv_abilitydirection[1].value && ticcmd_resetdown[1]) - { - localangle2 = player->mo->angle; - localaiming2 = thiscam->aiming = 0; - } - else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value)) + if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value)) && !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog2.value))) { thiscam->angle = player->mo->angle; @@ -9905,7 +9895,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (player->powers[pw_carry] == CR_ROLLOUT) shift = -shift; - if (ticcmd_resetdown[(thiscam == &camera) ? 0 : 1]) + if (ticcmd_centerviewdown[(thiscam == &camera) ? 0 : 1]) shift = FixedMul(camsideshift[forplayer], FRACUNIT-camspeed); else shift += FixedMul(camsideshift[forplayer] - shift, FRACUNIT-(camspeed>>3)); From a830a20c52664a16d494ac3918d270a7839a12f4 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 11 Dec 2019 21:12:38 -0600 Subject: [PATCH 033/167] [pink text] nter View --- src/m_menu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index c57126805..16a398cde 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -4256,7 +4256,7 @@ const char *PlaystyleDesc[4] = { "and acts in the direction\n" "they're moving.\n" "\n" - "Hold \x82Center View\x80 to lock the\n" + "Hold \x82" "Center View\x80 to lock the\n" "camera behind the player!\n" , From a0ecb4b71d12acea5396e96699ec659164f6ad6c Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 11 Dec 2019 21:20:07 -0600 Subject: [PATCH 034/167] Fix the console spam issue AGAIN --- src/g_game.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 86a0252ac..d92209d4e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1259,7 +1259,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (PLAYERINPUTDOWN(ssplayer, gc_centerview)) { - if (abilitydirection) + if (abilitydirection && !ticcmd_centerviewdown[forplayer]) { CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0); *myangle = player->mo->angle; @@ -1268,9 +1268,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) ticcmd_centerviewdown[forplayer] = true; } - else + else if (ticcmd_centerviewdown[forplayer]) { - CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1); + if (abilitydirection) + CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1); ticcmd_centerviewdown[forplayer] = false; } From 34706515ca02e948f5cf9fce558f862abf235f3e Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 11 Dec 2019 21:34:32 -0600 Subject: [PATCH 035/167] Make locked input turn act the same as normal turning --- src/g_game.c | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index d92209d4e..1663b147c 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -421,7 +421,7 @@ consvar_t cv_cam_turnfacinginput[2] = { {"cam2_turnfacinginput", "0.4375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; -static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn Slow"}, {2, "Turn"}, {0, NULL}}; +static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn"}, {0, NULL}}; consvar_t cv_cam_lockedinput[2] = { {"cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, @@ -1028,6 +1028,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) const INT32 speed = 1; // these ones used for multiple conditions boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming; + boolean strafeisturn; // Simple controls only player_t *player = &players[ssplayer == 2 ? secondarydisplayplayer : consoleplayer]; camera_t *thiscam = ((ssplayer == 1 || player->bot == 2) ? &camera : &camera2); angle_t *myangle = (ssplayer == 1 ? &localangle : &localangle2); @@ -1073,6 +1074,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } abilitydirection = cv_abilitydirection[forplayer].value; + strafeisturn = abilitydirection && ticcmd_centerviewdown[forplayer] && + (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH)) && + !player->climbing && player->powers[pw_carry] != CR_MINECART; + // why build a ticcmd if we're paused? // Or, for that matter, if we're being reborn. // ...OR if we're blindfolded. No looking into the floor. @@ -1092,6 +1097,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) movefkey = PLAYERINPUTDOWN(ssplayer, gc_forward); movebkey = PLAYERINPUTDOWN(ssplayer, gc_backward); + if (strafeisturn) + { + turnright |= straferkey; + turnleft |= strafelkey; + straferkey = strafelkey = false; + } + mouseaiming = (PLAYERINPUTDOWN(ssplayer, gc_mouseaiming)) ^ ((chasecam && !player->spectator) ? chasefreelook : alwaysfreelook); analogjoystickmove = usejoystick && !Joystick.bGamepadStyle; @@ -1105,6 +1117,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) joyaiming[forplayer] = thisjoyaiming; axis = PlayerJoyAxis(ssplayer, AXISTURN); + if (strafeisturn) + axis += PlayerJoyAxis(ssplayer, AXISSTRAFE); if (gamepadjoystickmove && axis != 0) { turnright = turnright || (axis > 0); @@ -1178,7 +1192,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (cmd->angleturn * (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value)) / 10; } - axis = PlayerJoyAxis(ssplayer, AXISSTRAFE); + axis = strafeisturn ? 0 : PlayerJoyAxis(ssplayer, AXISSTRAFE); if (gamepadjoystickmove && axis != 0) { if (axis < 0) @@ -1417,9 +1431,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && - !(ticcmd_centerviewdown[forplayer] && !(cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) - && !player->climbing && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar From efec52c48aecced4d412f44104043b47add1d720 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 11 Dec 2019 22:47:09 -0600 Subject: [PATCH 036/167] Fix input turning still happening with centered view --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 1663b147c..7e23a757f 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1431,7 +1431,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar From a188cd5db8eff18c95af0105ead0fe0b9bf00899 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Thu, 12 Dec 2019 00:48:15 -0600 Subject: [PATCH 037/167] Add boss target assist and finally organize camera options --- src/d_netcmd.c | 2 + src/g_game.c | 42 ++++++++++++++++ src/g_game.h | 3 +- src/hu_stuff.c | 8 ++- src/m_menu.c | 132 ++++++++++++++++++++++++++++++------------------- src/p_local.h | 2 + src/p_user.c | 88 +++++++++++++++++++++++++++++++++ 7 files changed, 223 insertions(+), 54 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 512451b85..d05c5cc45 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -840,6 +840,8 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_cam_turnfacinginput[1]); CV_RegisterVar(&cv_cam_lockedinput[0]); CV_RegisterVar(&cv_cam_lockedinput[1]); + CV_RegisterVar(&cv_cam_lockonboss[0]); + CV_RegisterVar(&cv_cam_lockonboss[1]); // s_sound.c CV_RegisterVar(&cv_soundvolume); diff --git a/src/g_game.c b/src/g_game.c index 7e23a757f..a118ec09d 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -428,6 +428,11 @@ consvar_t cv_cam_lockedinput[2] = { {"cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; +consvar_t cv_cam_lockonboss[2] = { + {"cam_lockonboss", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_lockonboss", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; + typedef enum { AXISNONE = 0, @@ -1020,6 +1025,7 @@ static fixed_t sidemove[2] = {25<>16, 50<>16}; // faster! static fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player +mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object? void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { boolean forcestrafe = false; @@ -1278,6 +1284,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0); *myangle = player->mo->angle; *myaiming = 0; + + if (cv_cam_lockonboss[forplayer].value) + P_SetTarget(&ticcmd_ztargetfocus[forplayer], P_LookForFocusTarget(player, NULL, 0)); } ticcmd_centerviewdown[forplayer] = true; @@ -1285,11 +1294,44 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) else if (ticcmd_centerviewdown[forplayer]) { if (abilitydirection) + { + P_SetTarget(&ticcmd_ztargetfocus[forplayer], NULL); CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1); + } ticcmd_centerviewdown[forplayer] = false; } + if (ticcmd_ztargetfocus[forplayer]) + { + if ( + P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) || + !ticcmd_ztargetfocus[forplayer]->health || + (ticcmd_ztargetfocus[forplayer]->flags2 & MF2_FRET) || + (ticcmd_ztargetfocus[forplayer]->type == MT_EGGMOBILE3 && !ticcmd_ztargetfocus[forplayer]->movecount) // Sea Egg is moving around underground and shouldn't be tracked + ) + P_SetTarget(&ticcmd_ztargetfocus[forplayer], NULL); + else + { + if (P_AproxDistance( + player->mo->x - ticcmd_ztargetfocus[forplayer]->x, + player->mo->y - ticcmd_ztargetfocus[forplayer]->y + ) > 50*player->mo->scale) + { + INT32 anglediff = R_PointToAngle2(player->mo->x, player->mo->y, ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y) - *myangle; + const INT32 maxturn = ANG10/2; + anglediff /= 4; + + if (anglediff > maxturn) + anglediff = maxturn; + else if (anglediff < -maxturn) + anglediff = -maxturn; + + *myangle += anglediff; + } + } + } + if (PLAYERINPUTDOWN(ssplayer, gc_camreset)) { if (camera.chase && !resetdown[forplayer]) diff --git a/src/g_game.h b/src/g_game.h index f0cdcd844..f6e7acede 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -79,7 +79,7 @@ extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_g // hi here's some new controls extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacing[2], cv_cam_turnfacingability[2], cv_cam_turnfacingspindash[2], cv_cam_turnfacinginput[2], - cv_cam_lockedinput[2]; + cv_cam_lockedinput[2], cv_cam_lockonboss[2]; // mouseaiming (looking up/down with the mouse or keyboard) #define KB_LOOKSPEED (1<<25) @@ -90,6 +90,7 @@ extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacin const char *G_BuildMapName(INT32 map); extern boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player +extern mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object? void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer); // copy ticcmd_t to and fro the normal way diff --git a/src/hu_stuff.c b/src/hu_stuff.c index e1e271064..c1818bd4b 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2194,10 +2194,14 @@ void HU_Drawer(void) return; // draw the crosshair, not when viewing demos nor with chasecam - if (!automapactive && cv_crosshair.value && !demoplayback && (!camera.chase || (cv_abilitydirection[0].value && ticcmd_centerviewdown[0])) && !players[displayplayer].spectator) + if (!automapactive && cv_crosshair.value && !demoplayback && + (!camera.chase || (cv_abilitydirection[0].value && ticcmd_centerviewdown[0] && ticcmd_ztargetfocus[0])) + && !players[displayplayer].spectator) HU_DrawCrosshair(); - if (!automapactive && cv_crosshair2.value && !demoplayback && (!camera2.chase || (cv_abilitydirection[1].value && ticcmd_centerviewdown[1])) && !players[secondarydisplayplayer].spectator) + if (!automapactive && cv_crosshair2.value && !demoplayback && + (!camera2.chase || (cv_abilitydirection[1].value && ticcmd_centerviewdown[1] && ticcmd_ztargetfocus[1])) + && !players[secondarydisplayplayer].spectator) HU_DrawCrosshair2(); // draw desynch text diff --git a/src/m_menu.c b/src/m_menu.c index 16a398cde..6d42fddda 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1182,46 +1182,96 @@ static menuitem_t OP_Mouse2OptionsMenu[] = static menuitem_t OP_CameraOptionsMenu[] = { + {IT_HEADER, NULL, "General Toggles", NULL, 0}, {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 5}, {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 10}, {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 15}, {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 20}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 35}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 40}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 45}, + {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 35}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 40}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 45}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 50}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 55}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 60}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 65}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 70}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 75}, - {IT_STRING | IT_CVAR, NULL, "Locked movement", &cv_cam_lockedinput[0], 80}, - - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 90}, + {IT_HEADER, NULL, "Display Options", NULL, 60}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 65}, }; static menuitem_t OP_Camera2OptionsMenu[] = { + {IT_HEADER, NULL, "General Toggles", NULL, 0}, {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 5}, {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 10}, {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 15}, {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 20}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 35}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 40}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 45}, + {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 35}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 40}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 45}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 50}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to character angle", &cv_cam_shiftfacing[1], 55}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to character angle", &cv_cam_turnfacing[1], 60}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 65}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 70}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 75}, - {IT_STRING | IT_CVAR, NULL, "Locked movement", &cv_cam_lockedinput[0], 80}, + {IT_HEADER, NULL, "Display Options", NULL, 60}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 65}, +}; - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 90}, +static menuitem_t OP_CameraExtendedOptionsMenu[] = +{ + {IT_HEADER, NULL, "General Toggles", NULL, 0}, + {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 5}, + {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 10}, + {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 15}, + {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 20}, + + {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 35}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 40}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 45}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 50}, + + {IT_HEADER, NULL, "Automatic Camera Options", NULL, 60}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 65}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 70}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 75}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 80}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 85}, + + {IT_HEADER, NULL, "Locked Camera Options", NULL, 95}, + {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[0], 100}, + {IT_STRING | IT_CVAR, NULL, "Boss targeting assist", &cv_cam_lockonboss[0], 105}, + + {IT_HEADER, NULL, "Display Options", NULL, 115}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 120}, +}; + +static menuitem_t OP_Camera2ExtendedOptionsMenu[] = +{ + {IT_HEADER, NULL, "General Toggles", NULL, 0}, + {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 5}, + {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 10}, + {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 15}, + {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 20}, + + {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 35}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 40}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 45}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 50}, + + {IT_HEADER, NULL, "Automatic Camera Options", NULL, 60}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[1], 65}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[1], 70}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 75}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 80}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 85}, + + {IT_HEADER, NULL, "Locked Camera Options", NULL, 95}, + {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[1], 100}, + {IT_STRING | IT_CVAR, NULL, "Boss targeting assist", &cv_cam_lockonboss[1], 105}, + + {IT_HEADER, NULL, "Display Options", NULL, 115}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 120}, }; static menuitem_t OP_VideoOptionsMenu[] = @@ -4284,23 +4334,13 @@ static void M_DrawControlsDefMenu(void) if (opt == 2) { - OP_CameraOptionsMenu[8].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_CameraOptionsMenu[9].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_CameraOptionsMenu[10].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_CameraOptionsMenu[11].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_CameraOptionsMenu[12].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_CameraOptionsMenu[13].status = IT_STRING|IT_CVAR; - OP_CameraOptionsMenu[14].alphaKey = 90; + OP_CameraOptionsDef.menuitems = OP_CameraExtendedOptionsMenu; + OP_CameraOptionsDef.numitems = sizeof (OP_CameraExtendedOptionsMenu) / sizeof (menuitem_t); } else { - OP_CameraOptionsMenu[8].status = IT_DISABLED; - OP_CameraOptionsMenu[9].status = IT_DISABLED; - OP_CameraOptionsMenu[10].status = IT_DISABLED; - OP_CameraOptionsMenu[11].status = IT_DISABLED; - OP_CameraOptionsMenu[12].status = IT_DISABLED; - OP_CameraOptionsMenu[13].status = IT_DISABLED; - OP_CameraOptionsMenu[14].alphaKey = 55; + OP_CameraOptionsDef.menuitems = OP_CameraOptionsMenu; + OP_CameraOptionsDef.numitems = sizeof (OP_CameraOptionsMenu) / sizeof (menuitem_t); } } else @@ -4309,23 +4349,13 @@ static void M_DrawControlsDefMenu(void) if (opt == 2) { - OP_Camera2OptionsMenu[8].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_Camera2OptionsMenu[9].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_Camera2OptionsMenu[10].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_Camera2OptionsMenu[11].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_Camera2OptionsMenu[12].status = IT_STRING|IT_CVAR|IT_CV_SLIDER; - OP_Camera2OptionsMenu[13].status = IT_STRING|IT_CVAR; - OP_Camera2OptionsMenu[14].alphaKey = 90; + OP_Camera2OptionsDef.menuitems = OP_Camera2ExtendedOptionsMenu; + OP_Camera2OptionsDef.numitems = sizeof (OP_Camera2ExtendedOptionsMenu) / sizeof (menuitem_t); } else { - OP_Camera2OptionsMenu[8].status = IT_DISABLED; - OP_Camera2OptionsMenu[9].status = IT_DISABLED; - OP_Camera2OptionsMenu[10].status = IT_DISABLED; - OP_Camera2OptionsMenu[11].status = IT_DISABLED; - OP_Camera2OptionsMenu[12].status = IT_DISABLED; - OP_Camera2OptionsMenu[13].status = IT_DISABLED; - OP_Camera2OptionsMenu[14].alphaKey = 55; + OP_Camera2OptionsDef.menuitems = OP_Camera2OptionsMenu; + OP_Camera2OptionsDef.numitems = sizeof (OP_Camera2OptionsMenu) / sizeof (menuitem_t); } } diff --git a/src/p_local.h b/src/p_local.h index 286d7201f..f87930e28 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -181,6 +181,8 @@ fixed_t P_ReturnThrustX(mobj_t *mo, angle_t angle, fixed_t move); fixed_t P_ReturnThrustY(mobj_t *mo, angle_t angle, fixed_t move); void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move); +mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction); + mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet); void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius); boolean P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user diff --git a/src/p_user.c b/src/p_user.c index 6930f3da7..e57c56aa4 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9135,6 +9135,94 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius) } } +// +// P_LookForFocusTarget +// Looks for a target for a player to focus on, for Z-targeting etc. +// exclude would be the current focus target, to ignore. +// direction, if set, requires the target to be to the left (1) or right (-1) of the angle +// mobjflags can be used to limit the flags of objects that can be focused +// +mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction) +{ + mobj_t *mo; + thinker_t *think; + mobj_t *closestmo = NULL; + const fixed_t maxdist = 2560*player->mo->scale; + const angle_t span = ANGLE_45; + fixed_t dist, closestdist = 0; + angle_t dangle, closestdangle = 0; + + for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next) + { + if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) + continue; + + mo = (mobj_t *)think; + + if (mo->flags & MF_NOCLIPTHING) + continue; + + if (mo->health <= 0) // dead + continue; + + if (!(mo->flags & MF_BOSS && (mo->flags & MF_SHOOTABLE)) == !(mo->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag + continue; // not a valid target + + if (mo == player->mo) + continue; + + if (mo->flags2 & MF2_FRET) + continue; + + if (mo->type == MT_DETON) // Don't be STUPID, Sonic! + continue; + + { + fixed_t zdist = (player->mo->z + player->mo->height/2) - (mo->z + mo->height/2); + dist = P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y); + + if (abs(zdist) > dist) + continue; // Don't home outside of desired angle! + + dist = P_AproxDistance(dist, zdist); + if (dist > maxdist) + continue; // out of range + } + + if ((twodlevel || player->mo->flags2 & MF2_TWOD) + && abs(player->mo->y-mo->y) > player->mo->radius) + continue; // not in your 2d plane + + if (mo->type == MT_PLAYER) // Don't chase after other players! + continue; + + dangle = R_PointToAngle2(player->mo->x + P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius), player->mo->y + P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius), mo->x, mo->y) - player->mo->angle; + + if ((dangle + span) > span*2) + continue; // behind back + + if (direction) + { + if (direction == 1 && dangle > ANGLE_180) + continue; // To the right of the player + if (direction == -1 && dangle < ANGLE_180) + continue; // To the left of the player + } + + if (closestmo && (exclude ? (dangle > closestdangle) : (dist > closestdist))) + continue; + + if (!P_CheckSight(player->mo, mo)) + continue; // out of sight + + closestmo = mo; + closestdist = dist; + closestdangle = dangle; + } + + return closestmo; +} + // // P_LookForEnemies // Looks for something you can hit - Used for homing attack From 4941ef4aac380b396f7106094b1841b54fc1666e Mon Sep 17 00:00:00 2001 From: fickleheart Date: Thu, 12 Dec 2019 22:13:44 -0600 Subject: [PATCH 038/167] Don't turn strafe keys into turn when locked onto something --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index a118ec09d..522777ee5 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1081,7 +1081,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) abilitydirection = cv_abilitydirection[forplayer].value; strafeisturn = abilitydirection && ticcmd_centerviewdown[forplayer] && - (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH)) && + ((cv_cam_lockedinput[forplayer].value && !ticcmd_ztargetfocus[forplayer]) || (player->pflags & PF_STARTDASH)) && !player->climbing && player->powers[pw_carry] != CR_MINECART; // why build a ticcmd if we're paused? From d14fa39d7aeb8189616b98c0c4a9fb0908194dc8 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Thu, 12 Dec 2019 23:03:51 -0600 Subject: [PATCH 039/167] Expand options for aim assist This will need a lot of testing to ensure each type works properly. --- src/g_game.c | 15 ++++++++--- src/g_game.h | 8 ++++++ src/m_menu.c | 4 +-- src/p_local.h | 2 +- src/p_user.c | 72 +++++++++++++++++++++++++++++++++++++++------------ 5 files changed, 78 insertions(+), 23 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 522777ee5..6ea14bcff 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -428,9 +428,18 @@ consvar_t cv_cam_lockedinput[2] = { {"cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; +static CV_PossibleValue_t lockedassist_cons_t[] = { + {0, "Off"}, + {LOCK_BOSS, "Bosses"}, + {LOCK_BOSS|LOCK_ENEMY, "Enemies"}, + {LOCK_BOSS|LOCK_INTERESTS, "Interests"}, + {LOCK_BOSS|LOCK_ENEMY|LOCK_INTERESTS, "Full"}, + {0, NULL} +}; + consvar_t cv_cam_lockonboss[2] = { - {"cam_lockonboss", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_lockonboss", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; typedef enum @@ -1286,7 +1295,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myaiming = 0; if (cv_cam_lockonboss[forplayer].value) - P_SetTarget(&ticcmd_ztargetfocus[forplayer], P_LookForFocusTarget(player, NULL, 0)); + P_SetTarget(&ticcmd_ztargetfocus[forplayer], P_LookForFocusTarget(player, NULL, 0, cv_cam_lockonboss[forplayer].value)); } ticcmd_centerviewdown[forplayer] = true; diff --git a/src/g_game.h b/src/g_game.h index f6e7acede..0a018e253 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -81,6 +81,14 @@ extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacin cv_cam_turnfacingability[2], cv_cam_turnfacingspindash[2], cv_cam_turnfacinginput[2], cv_cam_lockedinput[2], cv_cam_lockonboss[2]; +typedef enum +{ + LOCK_BOSS = 1<<0, + LOCK_ENEMY = 1<<1, + LOCK_INTERESTS = 1<<2, +} lockassist_e; + + // mouseaiming (looking up/down with the mouse or keyboard) #define KB_LOOKSPEED (1<<25) #define MAXPLMOVE (50) diff --git a/src/m_menu.c b/src/m_menu.c index 6d42fddda..bfe118af1 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1239,7 +1239,7 @@ static menuitem_t OP_CameraExtendedOptionsMenu[] = {IT_HEADER, NULL, "Locked Camera Options", NULL, 95}, {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[0], 100}, - {IT_STRING | IT_CVAR, NULL, "Boss targeting assist", &cv_cam_lockonboss[0], 105}, + {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[0], 105}, {IT_HEADER, NULL, "Display Options", NULL, 115}, {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 120}, @@ -1268,7 +1268,7 @@ static menuitem_t OP_Camera2ExtendedOptionsMenu[] = {IT_HEADER, NULL, "Locked Camera Options", NULL, 95}, {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[1], 100}, - {IT_STRING | IT_CVAR, NULL, "Boss targeting assist", &cv_cam_lockonboss[1], 105}, + {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[1], 105}, {IT_HEADER, NULL, "Display Options", NULL, 115}, {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 120}, diff --git a/src/p_local.h b/src/p_local.h index f87930e28..ee52ac808 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -181,7 +181,7 @@ fixed_t P_ReturnThrustX(mobj_t *mo, angle_t angle, fixed_t move); fixed_t P_ReturnThrustY(mobj_t *mo, angle_t angle, fixed_t move); void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move); -mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction); +mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction, UINT8 lockonflags); mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet); void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius); diff --git a/src/p_user.c b/src/p_user.c index e57c56aa4..9c4c8a100 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9142,7 +9142,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius) // direction, if set, requires the target to be to the left (1) or right (-1) of the angle // mobjflags can be used to limit the flags of objects that can be focused // -mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction) +mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction, UINT8 lockonflags) { mobj_t *mo; thinker_t *think; @@ -9162,20 +9162,53 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction) if (mo->flags & MF_NOCLIPTHING) continue; - if (mo->health <= 0) // dead - continue; - - if (!(mo->flags & MF_BOSS && (mo->flags & MF_SHOOTABLE)) == !(mo->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag - continue; // not a valid target - if (mo == player->mo) continue; - if (mo->flags2 & MF2_FRET) + if (mo->health <= 0) // dead continue; - if (mo->type == MT_DETON) // Don't be STUPID, Sonic! - continue; + switch (mo->type) + { + case MT_TNTBARREL: + if (lockonflags & LOCK_INTERESTS) + break; + /*fallthru*/ + case MT_PLAYER: // Don't chase other players! + case MT_DETON: + continue; // Don't be STUPID, Sonic! + + case MT_FAKEMOBILE: + if (!(lockonflags & LOCK_BOSS)) + continue; + break; + + case MT_EGGSHIELD: + if (!(lockonflags & LOCK_ENEMY)) + continue; + break; + + case MT_EGGSTATUE: + if (tutorialmode) + break; // Always focus egg statue in the tutorial + /*fallthru*/ + default: + + if ((lockonflags & LOCK_BOSS) && ((mo->flags & (MF_BOSS|MF_SHOOTABLE)) == (MF_BOSS|MF_SHOOTABLE))) // allows if it has the flags desired XOR it has the invert aimable flag + { + if (mo->flags2 & MF2_FRET) + continue; + break; + } + + if ((lockonflags & LOCK_ENEMY) && (!((mo->flags & (MF_ENEMY|MF_SHOOTABLE)) == (MF_ENEMY|MF_SHOOTABLE)) != !(mo->flags2 & MF2_INVERTAIMABLE))) // allows if it has the flags desired XOR it has the invert aimable flag + break; + + if ((lockonflags & LOCK_INTERESTS) && (mo->flags & (MF_PUSHABLE|MF_MONITOR))) // allows if it has the flags desired XOR it has the invert aimable flag + break; + + continue; // not a valid object + } { fixed_t zdist = (player->mo->z + player->mo->height/2) - (mo->z + mo->height/2); @@ -9193,13 +9226,9 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction) && abs(player->mo->y-mo->y) > player->mo->radius) continue; // not in your 2d plane - if (mo->type == MT_PLAYER) // Don't chase after other players! - continue; - - dangle = R_PointToAngle2(player->mo->x + P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius), player->mo->y + P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius), mo->x, mo->y) - player->mo->angle; - - if ((dangle + span) > span*2) - continue; // behind back + dangle = R_PointToAngle2(player->mo->x, player->mo->y, mo->x, mo->y) - ( + !exclude ? player->mo->angle : R_PointToAngle2(player->mo->x, player->mo->y, exclude->x, exclude->y) + ); if (direction) { @@ -9209,6 +9238,15 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction) continue; // To the left of the player } + if (dangle > ANGLE_180) + dangle = InvAngle(dangle); + + if (dangle > span) + continue; // behind back + + // Inflate dist by angle difference to bias toward objects at a closer angle + dist = FixedDiv(dist, FINECOSINE(dangle>>ANGLETOFINESHIFT)*3); + if (closestmo && (exclude ? (dangle > closestdangle) : (dist > closestdist))) continue; From bc4b1e1abefc6f1b469b50147bb63695307e589b Mon Sep 17 00:00:00 2001 From: fickleheart Date: Thu, 12 Dec 2019 23:52:13 -0600 Subject: [PATCH 040/167] Allow switching lockon targets with turn buttons --- src/g_game.c | 21 +++++++++++++++++++++ src/p_user.c | 2 +- 2 files changed, 22 insertions(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 6ea14bcff..7eca22aac 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1057,6 +1057,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) static boolean keyboard_look[2]; // true if lookup/down using keyboard static boolean resetdown[2]; // don't cam reset every frame static boolean joyaiming[2]; // check the last frame's value if we need to reset the camera + static boolean zchange[2]; // only switch z targets once per press UINT8 forplayer = ssplayer-1; if (ssplayer == 1) @@ -1322,6 +1323,26 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) P_SetTarget(&ticcmd_ztargetfocus[forplayer], NULL); else { + mobj_t *newtarget = NULL; + if (zchange[forplayer]) + { + if (!turnleft && !turnright && abs(cmd->angleturn) < angleturn[0]) + zchange[forplayer] = false; + } + else if (turnleft || cmd->angleturn > angleturn[0]) + { + zchange[forplayer] = true; + newtarget = P_LookForFocusTarget(player, ticcmd_ztargetfocus[forplayer], 1, cv_cam_lockonboss[forplayer].value); + } + else if (turnright || cmd->angleturn < -angleturn[0]) + { + zchange[forplayer] = true; + newtarget = P_LookForFocusTarget(player, ticcmd_ztargetfocus[forplayer], -1, cv_cam_lockonboss[forplayer].value); + } + + if (newtarget) + P_SetTarget(&ticcmd_ztargetfocus[forplayer], newtarget); + if (P_AproxDistance( player->mo->x - ticcmd_ztargetfocus[forplayer]->x, player->mo->y - ticcmd_ztargetfocus[forplayer]->y diff --git a/src/p_user.c b/src/p_user.c index 9c4c8a100..c7347462c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9162,7 +9162,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction, if (mo->flags & MF_NOCLIPTHING) continue; - if (mo == player->mo) + if (mo == player->mo || mo == exclude) continue; if (mo->health <= 0) // dead From 098c99a834eb0282a22cc694e438edd5879a04ef Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 00:34:34 -0600 Subject: [PATCH 041/167] Adjust how turn-to-angle tweens --- src/g_game.c | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index 7eca22aac..08f9396fc 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1548,18 +1548,33 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor; + boolean alt = false; // Reduce intensity on diagonals and prevent backwards movement from turning the camera if (player->climbing || player->pflags & PF_GLIDING) camadjustfactor = cv_cam_turnfacingability[forplayer].value/4; else if (player->pflags & PF_STARTDASH) camadjustfactor = cv_cam_turnfacingspindash[forplayer].value/4; else + { + alt = true; camadjustfactor = cv_cam_turnfacing[forplayer].value/8; + } if (camadjustfactor) { INT32 anglediff = player->drawangle + drawangleoffset - *myangle; + if (alt) + { + fixed_t sine = FINESINE((angle_t) (anglediff)>>ANGLETOFINESHIFT); + sine = abs(sine); + + if (abs(anglediff) > ANGLE_90) + sine = max(0, sine*3 - 2*FRACUNIT); // At about 135 degrees, this will stop turning + + anglediff = FixedMul(anglediff, sine); + } + *myangle += FixedMul(anglediff, camadjustfactor); } } From c41b2e7456f8a9808655b6d6c4f2b05cfd1a35bb Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 00:52:48 -0600 Subject: [PATCH 042/167] Suspend turn-to-angle when rotating the camera --- src/g_game.c | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 08f9396fc..6292683eb 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1058,6 +1058,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) static boolean resetdown[2]; // don't cam reset every frame static boolean joyaiming[2]; // check the last frame's value if we need to reset the camera static boolean zchange[2]; // only switch z targets once per press + static fixed_t tta_factor[2] = {FRACUNIT, FRACUNIT}; // disables turn-to-angle when manually turning camera until movement happens UINT8 forplayer = ssplayer-1; if (ssplayer == 1) @@ -1204,6 +1205,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! } + if (turnright || turnleft || abs(cmd->angleturn) > angleturn[1]) + tta_factor[forplayer] = 0; // suspend turn to angle + // Make rotspeed affect turning speed :) cmd->angleturn = (cmd->angleturn * (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value)) / 10; } @@ -1557,9 +1561,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) else { alt = true; - camadjustfactor = cv_cam_turnfacing[forplayer].value/8; + camadjustfactor = FixedMul(cv_cam_turnfacing[forplayer].value/8, tta_factor[forplayer]); } + if (tta_factor[forplayer] < FRACUNIT && (!alt || cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3)) + tta_factor[forplayer] += FRACUNIT>>5; + else if (tta_factor[forplayer] && tta_factor[forplayer] < FRACUNIT/3) + tta_factor[forplayer] -= FRACUNIT>>5; + if (camadjustfactor) { INT32 anglediff = player->drawangle + drawangleoffset - *myangle; From 87ad91a2be223338613204e17afad85d77de813d Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 17:35:48 -0600 Subject: [PATCH 043/167] LMAO right stick checking used the wrong value --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 6292683eb..f7ecbe0e1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1205,7 +1205,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! } - if (turnright || turnleft || abs(cmd->angleturn) > angleturn[1]) + if (turnright || turnleft || abs(cmd->angleturn) > angleturn[2]) tta_factor[forplayer] = 0; // suspend turn to angle // Make rotspeed affect turning speed :) From 1a60f7a2ad572947e447edc93d9cab0340a120a8 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 19:30:19 -0600 Subject: [PATCH 044/167] Fix wacky CEZ2 platform camera --- src/p_polyobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index c37926adf..6637d238c 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1341,9 +1341,9 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, if (turnthings == 2 || (turnthings == 1 && !mo->player)) { mo->angle += delta; if (mo->player == &players[consoleplayer]) - localangle = mo->angle; + localangle += delta; else if (mo->player == &players[secondarydisplayplayer]) - localangle2 = mo->angle; + localangle2 += delta; } } } From a03ab5e29437686c409ff05a499bf802059b7722 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 19:37:01 -0600 Subject: [PATCH 045/167] Patch slight camera turn when airbraking --- src/g_game.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index f7ecbe0e1..c08973b6e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1571,7 +1571,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (camadjustfactor) { - INT32 anglediff = player->drawangle + drawangleoffset - *myangle; + INT32 anglediff = + // This check to potentially use angleturn fixes the judder when holding back in the air to brake + ((alt && (forward || side) && !P_IsObjectOnGround(player->mo)) ? (cmd->angleturn<<16) : player->drawangle) + + drawangleoffset - *myangle; if (alt) { From 022a44fb01c7a900226e180cfd3a194feaad5c8f Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 19:49:56 -0600 Subject: [PATCH 046/167] Don't turn-to-ability while climbing --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index c08973b6e..ff330278a 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1554,7 +1554,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) fixed_t camadjustfactor; boolean alt = false; // Reduce intensity on diagonals and prevent backwards movement from turning the camera - if (player->climbing || player->pflags & PF_GLIDING) + if (player->pflags & PF_GLIDING) camadjustfactor = cv_cam_turnfacingability[forplayer].value/4; else if (player->pflags & PF_STARTDASH) camadjustfactor = cv_cam_turnfacingspindash[forplayer].value/4; From f82f1513ba3d5620d508057b354d3500f293a11f Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 20:17:31 -0600 Subject: [PATCH 047/167] Tweaks to camera shifting --- src/p_user.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index c7347462c..835fe7f67 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -10012,7 +10012,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall } } - if (cv_abilitydirection[(thiscam == &camera) ? 0 : 1].value) + if (cv_abilitydirection[(thiscam == &camera) ? 0 : 1].value && !sign) { // Shift the camera slightly to the sides depending on the player facing direction UINT8 forplayer = (thiscam == &camera) ? 0 : 1; @@ -10021,6 +10021,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (player->powers[pw_carry] == CR_ROLLOUT) shift = -shift; + if (player->powers[pw_carry] == CR_NIGHTSMODE) + { + fixed_t cos = FINECOSINE((angle_t) (player->flyangle * ANG1)>>ANGLETOFINESHIFT); + shift = FixedMul(shift, min(FRACUNIT, player->speed*abs(cos)/6000)); + } + if (ticcmd_centerviewdown[(thiscam == &camera) ? 0 : 1]) shift = FixedMul(camsideshift[forplayer], FRACUNIT-camspeed); else From fdc3347e2229c221debba4419463be9c3c44456e Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 20:19:38 -0600 Subject: [PATCH 048/167] More turn-to-angle changes --- src/g_game.c | 5 +---- src/p_user.c | 2 +- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index ff330278a..20b9a656e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1571,10 +1571,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (camadjustfactor) { - INT32 anglediff = - // This check to potentially use angleturn fixes the judder when holding back in the air to brake - ((alt && (forward || side) && !P_IsObjectOnGround(player->mo)) ? (cmd->angleturn<<16) : player->drawangle) - + drawangleoffset - *myangle; + INT32 anglediff = (cmd->angleturn<<16) + drawangleoffset - *myangle; if (alt) { diff --git a/src/p_user.c b/src/p_user.c index 835fe7f67..93c3c2ef0 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -10016,7 +10016,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall { // Shift the camera slightly to the sides depending on the player facing direction UINT8 forplayer = (thiscam == &camera) ? 0 : 1; - fixed_t shift = FixedMul(FINESINE((player->drawangle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value); + fixed_t shift = FixedMul(FINESINE((player->mo->angle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value); if (player->powers[pw_carry] == CR_ROLLOUT) shift = -shift; From 097fc48f52181c30a52ea943e5270f87b1414ffd Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 20:30:56 -0600 Subject: [PATCH 049/167] Even MORE tta changes: - All automatic turning is suspended upon manual rotation - Dest angle uses drawangle again for rolling only --- src/g_game.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 20b9a656e..c3f4be3cd 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1561,17 +1561,19 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) else { alt = true; - camadjustfactor = FixedMul(cv_cam_turnfacing[forplayer].value/8, tta_factor[forplayer]); + camadjustfactor = cv_cam_turnfacing[forplayer].value/8; } - if (tta_factor[forplayer] < FRACUNIT && (!alt || cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3)) + camadjustfactor = FixedMul(camadjustfactor, tta_factor[forplayer]); + + if (tta_factor[forplayer] < FRACUNIT && (cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3)) tta_factor[forplayer] += FRACUNIT>>5; else if (tta_factor[forplayer] && tta_factor[forplayer] < FRACUNIT/3) tta_factor[forplayer] -= FRACUNIT>>5; if (camadjustfactor) { - INT32 anglediff = (cmd->angleturn<<16) + drawangleoffset - *myangle; + INT32 anglediff = ((player->pflags & PF_SPINNING) ? player->drawangle : (cmd->angleturn<<16)) + drawangleoffset - *myangle; if (alt) { From 252b77c6519e106d03658a5de79968d928326db7 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 22:30:04 -0600 Subject: [PATCH 050/167] Scale angle-related camera turns by player speed They also operate at full when idle, too. --- src/g_game.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index c3f4be3cd..c85a291fe 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1564,6 +1564,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) camadjustfactor = cv_cam_turnfacing[forplayer].value/8; } + camadjustfactor = FixedMul(camadjustfactor, max(FRACUNIT - player->speed, min(player->speed/18, FRACUNIT))); + camadjustfactor = FixedMul(camadjustfactor, tta_factor[forplayer]); if (tta_factor[forplayer] < FRACUNIT && (cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3)) From bc2ed5262581ebcf877c156b4b21fe658203fce6 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 22:55:34 -0600 Subject: [PATCH 051/167] Double sensitivity and halve default of turn to input --- src/g_game.c | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index c85a291fe..6b5eff4ad 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -417,8 +417,8 @@ consvar_t cv_cam_turnfacingspindash[2] = { {"cam2_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacinginput[2] = { - {"cam_turnfacinginput", "0.4375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacinginput", "0.4375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn"}, {0, NULL}}; @@ -1509,15 +1509,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle by player input if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { - fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar + fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; if (camadjustfactor) { fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); - fixed_t factor = min(20, FixedMul(player->speed, abs(sine)) / FRACUNIT); - - if (ticcmd_centerviewdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) - factor = (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value) * (cv_cam_lockedinput[forplayer].value ?: 1); // Turn while in startdash and locking camera + fixed_t factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT); *myangle -= cmd->sidemove * factor * camadjustfactor; } From 0047dba279490ba65f5212188d64e4f4a1b6dac3 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 13 Dec 2019 23:05:36 -0600 Subject: [PATCH 052/167] Fix float cvars saving wrong when set to max --- src/command.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/command.c b/src/command.c index 33d8ead96..889ea3f02 100644 --- a/src/command.c +++ b/src/command.c @@ -2060,7 +2060,12 @@ void CV_SaveVariables(FILE *f) // Silly hack for Min/Max vars if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN")) - sprintf(stringtowrite, "%d", cvar->value); + { + if (cvar->flags & CV_FLOAT) + sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(cvar->value)); + else + sprintf(stringtowrite, "%d", cvar->value); + } else strcpy(stringtowrite, cvar->string); From a812ddd88e5642b5a0033f062e8478d2fd2c8f3a Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sat, 14 Dec 2019 19:04:29 -0600 Subject: [PATCH 053/167] Fix turn-to-input jerk when braking sideways --- src/g_game.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index 6b5eff4ad..b91e0a797 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1514,6 +1514,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (camadjustfactor) { fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); + + if ((sine > 0) == (cmd->sidemove > 0)) + sine = 0; // Prevent jerking right when braking from going left, or vice versa + fixed_t factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT); *myangle -= cmd->sidemove * factor * camadjustfactor; From 0702e366b61a1da58ba8024719349c8daffc9eef Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sat, 14 Dec 2019 19:17:41 -0600 Subject: [PATCH 054/167] Allow setting center view to a toggle --- src/d_netcmd.c | 2 ++ src/g_game.c | 30 +++++++++++++++++++++++++++--- src/g_game.h | 2 +- src/m_menu.c | 18 ++++++++++-------- 4 files changed, 40 insertions(+), 12 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index d05c5cc45..3574f2e90 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -838,6 +838,8 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_cam_turnfacingspindash[1]); CV_RegisterVar(&cv_cam_turnfacinginput[0]); CV_RegisterVar(&cv_cam_turnfacinginput[1]); + CV_RegisterVar(&cv_cam_centertoggle[0]); + CV_RegisterVar(&cv_cam_centertoggle[1]); CV_RegisterVar(&cv_cam_lockedinput[0]); CV_RegisterVar(&cv_cam_lockedinput[1]); CV_RegisterVar(&cv_cam_lockonboss[0]); diff --git a/src/g_game.c b/src/g_game.c index b91e0a797..6fed500b3 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -421,8 +421,13 @@ consvar_t cv_cam_turnfacinginput[2] = { {"cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; -static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn"}, {0, NULL}}; +static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {0, NULL}}; +consvar_t cv_cam_centertoggle[2] = { + {"cam_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, +}; +static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn"}, {0, NULL}}; consvar_t cv_cam_lockedinput[2] = { {"cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, @@ -436,7 +441,6 @@ static CV_PossibleValue_t lockedassist_cons_t[] = { {LOCK_BOSS|LOCK_ENEMY|LOCK_INTERESTS, "Full"}, {0, NULL} }; - consvar_t cv_cam_lockonboss[2] = { {"cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, @@ -1057,8 +1061,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) static boolean keyboard_look[2]; // true if lookup/down using keyboard static boolean resetdown[2]; // don't cam reset every frame static boolean joyaiming[2]; // check the last frame's value if we need to reset the camera + + // simple mode vars static boolean zchange[2]; // only switch z targets once per press static fixed_t tta_factor[2] = {FRACUNIT, FRACUNIT}; // disables turn-to-angle when manually turning camera until movement happens + boolean centerviewdown = false; + UINT8 forplayer = ssplayer-1; if (ssplayer == 1) @@ -1291,7 +1299,23 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (PLAYERINPUTDOWN(ssplayer, gc_use) || (usejoystick && axis > 0)) cmd->buttons |= BT_USE; - if (PLAYERINPUTDOWN(ssplayer, gc_centerview)) + // Centerview can be a toggle in simple mode! + { + static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior + boolean down = PLAYERINPUTDOWN(ssplayer, gc_centerview); + + if (!(abilitydirection && cv_cam_centertoggle[forplayer].value)) + centerviewdown = down; + else + { + if (down && !last_centerviewdown[forplayer]) + centerviewhold[forplayer] = !centerviewhold[forplayer]; + last_centerviewdown[forplayer] = down; + centerviewdown = centerviewhold[forplayer]; + } + } + + if (centerviewdown) { if (abilitydirection && !ticcmd_centerviewdown[forplayer]) { diff --git a/src/g_game.h b/src/g_game.h index 0a018e253..8ba3bc373 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -79,7 +79,7 @@ extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_g // hi here's some new controls extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacing[2], cv_cam_turnfacingability[2], cv_cam_turnfacingspindash[2], cv_cam_turnfacinginput[2], - cv_cam_lockedinput[2], cv_cam_lockonboss[2]; + cv_cam_centertoggle[2], cv_cam_lockedinput[2], cv_cam_lockonboss[2]; typedef enum { diff --git a/src/m_menu.c b/src/m_menu.c index bfe118af1..fb1737f10 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1238,11 +1238,12 @@ static menuitem_t OP_CameraExtendedOptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 85}, {IT_HEADER, NULL, "Locked Camera Options", NULL, 95}, - {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[0], 100}, - {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[0], 105}, + {IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[0], 100}, + {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[0], 105}, + {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[0], 110}, - {IT_HEADER, NULL, "Display Options", NULL, 115}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 120}, + {IT_HEADER, NULL, "Display Options", NULL, 120}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 125}, }; static menuitem_t OP_Camera2ExtendedOptionsMenu[] = @@ -1267,11 +1268,12 @@ static menuitem_t OP_Camera2ExtendedOptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 85}, {IT_HEADER, NULL, "Locked Camera Options", NULL, 95}, - {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[1], 100}, - {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[1], 105}, + {IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[1], 100}, + {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[1], 105}, + {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[1], 110}, - {IT_HEADER, NULL, "Display Options", NULL, 115}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 120}, + {IT_HEADER, NULL, "Display Options", NULL, 120}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 125}, }; static menuitem_t OP_VideoOptionsMenu[] = From 7fd2153c0887c3b35d1e776860b5f0b6ba88258b Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sat, 14 Dec 2019 19:20:19 -0600 Subject: [PATCH 055/167] Realign camera options menu options --- src/m_menu.c | 104 +++++++++++++++++++++++++-------------------------- 1 file changed, 52 insertions(+), 52 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index fb1737f10..89c0b04bd 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1183,97 +1183,97 @@ static menuitem_t OP_Mouse2OptionsMenu[] = static menuitem_t OP_CameraOptionsMenu[] = { {IT_HEADER, NULL, "General Toggles", NULL, 0}, - {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 5}, - {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 10}, - {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 15}, - {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 20}, + {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 6}, + {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 11}, + {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 16}, + {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 21}, {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 35}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 40}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 45}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 50}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 36}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 41}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 46}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 51}, {IT_HEADER, NULL, "Display Options", NULL, 60}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 65}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 66}, }; static menuitem_t OP_Camera2OptionsMenu[] = { {IT_HEADER, NULL, "General Toggles", NULL, 0}, - {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 5}, - {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 10}, - {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 15}, - {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 20}, + {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 6}, + {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 11}, + {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 16}, + {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 21}, {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 35}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 40}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 45}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 50}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 36}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 41}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 46}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 51}, {IT_HEADER, NULL, "Display Options", NULL, 60}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 65}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 66}, }; static menuitem_t OP_CameraExtendedOptionsMenu[] = { {IT_HEADER, NULL, "General Toggles", NULL, 0}, - {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 5}, - {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 10}, - {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 15}, - {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 20}, + {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 6}, + {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 11}, + {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 16}, + {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 21}, {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 35}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 40}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 45}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 50}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 36}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 41}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 46}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam_rotspeed, 51}, {IT_HEADER, NULL, "Automatic Camera Options", NULL, 60}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 65}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 70}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 75}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 80}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 85}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 66}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 71}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 76}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 81}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 86}, {IT_HEADER, NULL, "Locked Camera Options", NULL, 95}, - {IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[0], 100}, - {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[0], 105}, - {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[0], 110}, + {IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[0], 101}, + {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[0], 106}, + {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[0], 111}, {IT_HEADER, NULL, "Display Options", NULL, 120}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 125}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 126}, }; static menuitem_t OP_Camera2ExtendedOptionsMenu[] = { {IT_HEADER, NULL, "General Toggles", NULL, 0}, - {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 5}, - {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 10}, - {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 15}, - {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 20}, + {IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 6}, + {IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 11}, + {IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 16}, + {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 21}, {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 35}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 40}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 45}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 50}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 36}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 41}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 46}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Rotation Speed", &cv_cam2_rotspeed, 51}, {IT_HEADER, NULL, "Automatic Camera Options", NULL, 60}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[1], 65}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[1], 70}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 75}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 80}, - {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 85}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[1], 66}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[1], 71}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 76}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 81}, + {IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 86}, {IT_HEADER, NULL, "Locked Camera Options", NULL, 95}, - {IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[1], 100}, - {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[1], 105}, - {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[1], 110}, + {IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[1], 101}, + {IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[1], 106}, + {IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[1], 111}, {IT_HEADER, NULL, "Display Options", NULL, 120}, - {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 125}, + {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 126}, }; static menuitem_t OP_VideoOptionsMenu[] = From 3db7e48c73701dff825878cf881c5c49ae555eed Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sat, 14 Dec 2019 19:21:11 -0600 Subject: [PATCH 056/167] [POTENTIALLY RISKY] Show target arrow above lock-on target My judgement on "is this netgame-safe" is "Gunslinger's targeting spawns this only for the local player, so maybe". --- src/g_game.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index 6fed500b3..f0275bbf4 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1371,6 +1371,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (newtarget) P_SetTarget(&ticcmd_ztargetfocus[forplayer], newtarget); + // I assume this is netgame-safe because gunslinger spawns this for only the local player...... *sweats intensely* + newtarget = P_SpawnMobj(ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y, ticcmd_ztargetfocus[forplayer]->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker + P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]); + if (P_AproxDistance( player->mo->x - ticcmd_ztargetfocus[forplayer]->x, player->mo->y - ticcmd_ztargetfocus[forplayer]->y From a885380e8a8a5650ce8a0c5a10be48819dc7b872 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sat, 14 Dec 2019 19:41:54 -0600 Subject: [PATCH 057/167] Add analog deadzone option separate from digital deadzones --- src/d_netcmd.c | 2 ++ src/g_game.c | 14 ++++++++------ src/g_game.h | 4 ++-- src/m_menu.c | 6 ++++-- 4 files changed, 16 insertions(+), 10 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 3574f2e90..165c89b58 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -776,6 +776,8 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_firenaxis2); CV_RegisterVar(&cv_deadzone); CV_RegisterVar(&cv_deadzone2); + CV_RegisterVar(&cv_digitaldeadzone); + CV_RegisterVar(&cv_digitaldeadzone2); // filesrch.c CV_RegisterVar(&cv_addons_option); diff --git a/src/g_game.c b/src/g_game.c index f0275bbf4..d5cd0c991 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -468,7 +468,8 @@ consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_deadzone = {"joy_deadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_deadzone = {"joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_digitaldeadzone = {"joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis2 = {"joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -478,7 +479,8 @@ consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_deadzone2 = {"joy_deadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_deadzone2 = {"joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_digitaldeadzone2 = {"joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; #ifdef SEENAMES player_t *seenplayer; // player we're aiming at right now @@ -936,9 +938,9 @@ static INT32 JoyAxis(axis_input_e axissel) retaxis = -JOYAXISRANGE; if (retaxis > (+JOYAXISRANGE)) retaxis = +JOYAXISRANGE; - if (!Joystick.bGamepadStyle && axissel < AXISDEAD) + if (!Joystick.bGamepadStyle) { - const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS; + const INT32 jdeadzone = ((JOYAXISRANGE-1) * ((axissel < AXISDEAD) ? cv_deadzone.value : cv_digitaldeadzone.value)) >> FRACBITS; if (-jdeadzone < retaxis && retaxis < jdeadzone) return 0; } @@ -1009,9 +1011,9 @@ static INT32 Joy2Axis(axis_input_e axissel) retaxis = -JOYAXISRANGE; if (retaxis > (+JOYAXISRANGE)) retaxis = +JOYAXISRANGE; - if (!Joystick2.bGamepadStyle && axissel < AXISDEAD) + if (!Joystick2.bGamepadStyle) { - const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone2.value) >> FRACBITS; + const INT32 jdeadzone = ((JOYAXISRANGE-1) * ((axissel < AXISDEAD) ? cv_deadzone2.value : cv_digitaldeadzone2.value)) >> FRACBITS; if (-jdeadzone < retaxis && retaxis < jdeadzone) return 0; } diff --git a/src/g_game.h b/src/g_game.h index 8ba3bc373..5f094fbda 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -72,8 +72,8 @@ extern consvar_t cv_useranalog, cv_useranalog2; extern consvar_t cv_analog, cv_analog2; extern consvar_t cv_directionchar, cv_directionchar2; extern consvar_t cv_autobrake, cv_autobrake2; -extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone; -extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2; +extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone; +extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2; extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest; // hi here's some new controls diff --git a/src/m_menu.c b/src/m_menu.c index 89c0b04bd..a6a933114 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1128,7 +1128,8 @@ static menuitem_t OP_Joystick1Menu[] = {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120}, {IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Deadzone", &cv_deadzone, 140}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone, 140}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone, 150}, }; static menuitem_t OP_Joystick2Menu[] = @@ -1145,7 +1146,8 @@ static menuitem_t OP_Joystick2Menu[] = {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120}, {IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130}, - {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Deadzone", &cv_deadzone2,140}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone2,140}, + {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone2,150}, }; static menuitem_t OP_JoystickSetMenu[1+MAX_JOYSTICKS]; From 1f88c70d6ad77fbba9f8a994a30a9eb4ff18d596 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 15 Dec 2019 13:33:21 -0600 Subject: [PATCH 058/167] Fix RVZ autocam AGAIN --- src/g_game.c | 2 +- src/p_user.c | 7 ++----- 2 files changed, 3 insertions(+), 6 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index d5cd0c991..bd88c5dd5 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1606,7 +1606,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (camadjustfactor) { - INT32 anglediff = ((player->pflags & PF_SPINNING) ? player->drawangle : (cmd->angleturn<<16)) + drawangleoffset - *myangle; + INT32 anglediff = ((player->pflags & PF_SPINNING) ? player->drawangle + drawangleoffset : (cmd->angleturn<<16)) - *myangle; if (alt) { diff --git a/src/p_user.c b/src/p_user.c index 93c3c2ef0..d6db2e26f 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -10018,16 +10018,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall UINT8 forplayer = (thiscam == &camera) ? 0 : 1; fixed_t shift = FixedMul(FINESINE((player->mo->angle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value); - if (player->powers[pw_carry] == CR_ROLLOUT) - shift = -shift; - if (player->powers[pw_carry] == CR_NIGHTSMODE) { fixed_t cos = FINECOSINE((angle_t) (player->flyangle * ANG1)>>ANGLETOFINESHIFT); shift = FixedMul(shift, min(FRACUNIT, player->speed*abs(cos)/6000)); + shift += FixedMul(camsideshift[forplayer] - shift, FRACUNIT-(camspeed>>2)); } - - if (ticcmd_centerviewdown[(thiscam == &camera) ? 0 : 1]) + else if (ticcmd_centerviewdown[(thiscam == &camera) ? 0 : 1]) shift = FixedMul(camsideshift[forplayer], FRACUNIT-camspeed); else shift += FixedMul(camsideshift[forplayer] - shift, FRACUNIT-(camspeed>>3)); From a2faa975cb67c6110ec7ef4a281271758ae09588 Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Fri, 20 Dec 2019 16:39:19 -0600 Subject: [PATCH 059/167] Allow Clipboard actions. --- src/m_menu.c | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/src/m_menu.c b/src/m_menu.c index e367041e0..eb9bbaffe 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10436,6 +10436,28 @@ static void M_HandleConnectIP(INT32 choice) if (l >= 28-1) break; + const char *paste = I_ClipboardPaste(); // Paste clipboard into char + + if ( ctrldown ) { + switch (choice) { + case 118: // ctrl+v, pasting + if (paste != NULL) + strcat(setupm_ip, paste); // Concat the ip field with clipboard + setupm_ip[127] = 0; // Truncate to maximum length + break; + case 99: // ctrl+c, copying + I_ClipboardCopy(setupm_ip, l); + break; + case 120: // ctrl+x, cutting + I_ClipboardCopy(setupm_ip, l); + setupm_ip[0] = 0; + break; + default: // otherwise do nothing + break; + } + break; // break + } + // Rudimentary number and period enforcing - also allows letters so hostnames can be used instead if ((choice >= '-' && choice <= ':') || (choice >= 'A' && choice <= 'Z') || (choice >= 'a' && choice <= 'z')) { From ed847e831b562ee86f4d1eba49013ba844d76d2b Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Fri, 20 Dec 2019 20:28:30 -0600 Subject: [PATCH 060/167] Fix pasting going out of bounds and dash the possibility of memory leaks while pasting. --- src/m_menu.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index eb9bbaffe..ad0f70eb2 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10436,14 +10436,16 @@ static void M_HandleConnectIP(INT32 choice) if (l >= 28-1) break; - const char *paste = I_ClipboardPaste(); // Paste clipboard into char + char *paste = (char *)I_ClipboardPaste(); // Paste clipboard into char if ( ctrldown ) { switch (choice) { case 118: // ctrl+v, pasting - if (paste != NULL) + if (paste != NULL) { + if (strlen(paste) + strlen(setupm_ip) >= 28-1) + paste[28-1 - strlen(setupm_ip)] = 0; strcat(setupm_ip, paste); // Concat the ip field with clipboard - setupm_ip[127] = 0; // Truncate to maximum length + } break; case 99: // ctrl+c, copying I_ClipboardCopy(setupm_ip, l); From 1f93ab0e0ffe5c19dee2fa1c47f1dbe0c161d207 Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Mon, 23 Dec 2019 18:53:41 -0600 Subject: [PATCH 061/167] Optimise further, play beep on cut/copy, play beep when paste is successful. --- src/m_menu.c | 23 ++++++++++++++++------- 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index ad0f70eb2..fed0d65b1 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10433,33 +10433,42 @@ static void M_HandleConnectIP(INT32 choice) default: l = strlen(setupm_ip); - if (l >= 28-1) - break; - - char *paste = (char *)I_ClipboardPaste(); // Paste clipboard into char if ( ctrldown ) { switch (choice) { case 118: // ctrl+v, pasting + ; + char *paste = (char *)I_ClipboardPaste(); // Paste clipboard into char + if (paste != NULL) { - if (strlen(paste) + strlen(setupm_ip) >= 28-1) - paste[28-1 - strlen(setupm_ip)] = 0; + if (strlen(paste) + l >= 28-1) + paste[28-1 - l] = 0; strcat(setupm_ip, paste); // Concat the ip field with clipboard + if (strlen(paste) != 0) // Don't play sound if nothing was pasted + S_StartSound(NULL,sfx_menu1); // Tails } break; + case 99: // ctrl+c, copying I_ClipboardCopy(setupm_ip, l); + S_StartSound(NULL,sfx_menu1); // Tails break; + case 120: // ctrl+x, cutting I_ClipboardCopy(setupm_ip, l); + S_StartSound(NULL,sfx_menu1); // Tails setupm_ip[0] = 0; break; + default: // otherwise do nothing break; } - break; // break + break; // don't check for typed keys } + if (l >= 28-1) + break; + // Rudimentary number and period enforcing - also allows letters so hostnames can be used instead if ((choice >= '-' && choice <= ':') || (choice >= 'A' && choice <= 'Z') || (choice >= 'a' && choice <= 'z')) { From e49d12b7310ec4f1a9e6ec415a85be1f6143d28f Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 5 Aug 2019 15:00:09 -0700 Subject: [PATCH 062/167] Expose CV_FindVar (cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1) --- src/command.c | 4 ++-- src/command.h | 3 +++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/command.c b/src/command.c index 33d8ead96..309881382 100644 --- a/src/command.c +++ b/src/command.c @@ -54,7 +54,7 @@ static void COM_Add_f(void); static void CV_EnforceExecVersion(void); static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr); static boolean CV_Command(void); -static consvar_t *CV_FindVar(const char *name); +consvar_t *CV_FindVar(const char *name); static const char *CV_StringValue(const char *var_name); static consvar_t *consvar_vars; // list of registered console variables @@ -1055,7 +1055,7 @@ static const char *cv_null_string = ""; * \return Pointer to the variable if found, or NULL. * \sa CV_FindNetVar */ -static consvar_t *CV_FindVar(const char *name) +consvar_t *CV_FindVar(const char *name) { consvar_t *cvar; diff --git a/src/command.h b/src/command.h index 51e161cd0..54584bb2d 100644 --- a/src/command.h +++ b/src/command.h @@ -140,6 +140,9 @@ void CV_ToggleExecVersion(boolean enable); // register a variable for use at the console void CV_RegisterVar(consvar_t *variable); +// returns a console variable by name +consvar_t *CV_FindVar(const char *name); + // sets changed to 0 for every console variable void CV_ClearChangedFlags(void); From 7df6a3090a41c585bbc9752b3447b9922b5da26f Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 5 Aug 2019 15:00:21 -0700 Subject: [PATCH 063/167] Lua CV_FindVar function (cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017) --- src/lua_consolelib.c | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 58e720c85..65dd553cd 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -427,6 +427,26 @@ static int lib_cvRegisterVar(lua_State *L) return 1; } +static int lib_cvFindVar(lua_State *L) +{ + consvar_t *cv; + if (( cv = CV_FindVar(luaL_checkstring(L,1)) )) + { + lua_settop(L,1);/* We only want one argument in the stack. */ + lua_pushlightuserdata(L, cv);/* Now the second value on stack. */ + luaL_getmetatable(L, META_CVAR); + /* + The metatable is the last value on the stack, so this + applies it to the second value, which is the cvar. + */ + lua_setmetatable(L,2); + lua_pushvalue(L,2); + return 1; + } + else + return 0; +} + // CONS_Printf for a single player // Use 'print' in baselib for a global message. static int lib_consPrintf(lua_State *L) @@ -466,6 +486,7 @@ static luaL_Reg lib[] = { {"COM_BufAddText", lib_comBufAddText}, {"COM_BufInsertText", lib_comBufInsertText}, {"CV_RegisterVar", lib_cvRegisterVar}, + {"CV_FindVar", lib_cvFindVar}, {"CONS_Printf", lib_consPrintf}, {NULL, NULL} }; From ae9adce873cbb4938a34657d783286fa14469c8a Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Sun, 29 Dec 2019 18:26:56 -0600 Subject: [PATCH 064/167] Replace magic numbers with less magic and more readable chars. --- src/m_menu.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index fed0d65b1..e1e28b671 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10436,7 +10436,8 @@ static void M_HandleConnectIP(INT32 choice) if ( ctrldown ) { switch (choice) { - case 118: // ctrl+v, pasting + case 'v': + case 'V': // ctrl+v, pasting ; char *paste = (char *)I_ClipboardPaste(); // Paste clipboard into char @@ -10448,13 +10449,15 @@ static void M_HandleConnectIP(INT32 choice) S_StartSound(NULL,sfx_menu1); // Tails } break; - - case 99: // ctrl+c, copying + + case 'c': + case 'C': // ctrl+c, copying I_ClipboardCopy(setupm_ip, l); S_StartSound(NULL,sfx_menu1); // Tails break; - case 120: // ctrl+x, cutting + case 'x': + case 'X': // ctrl+x, cutting I_ClipboardCopy(setupm_ip, l); S_StartSound(NULL,sfx_menu1); // Tails setupm_ip[0] = 0; From 9d701d722ebd08d4939ea43e195a5f0325338e0a Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Sun, 29 Dec 2019 20:15:18 -0600 Subject: [PATCH 065/167] Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete. Major thanks to James for helping me. Turns out that strncpy thwarts the memory leaks for me. Silly, me! --- src/m_menu.c | 46 ++++++++++++++++++++++++++++++++++++---------- 1 file changed, 36 insertions(+), 10 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index e1e28b671..ef9335907 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10424,13 +10424,15 @@ static void M_HandleConnectIP(INT32 choice) break; case KEY_DEL: - if (setupm_ip[0]) + if (setupm_ip[0] && !shiftdown) // Shift+Delete is used for something else. { S_StartSound(NULL,sfx_menu1); // Tails setupm_ip[0] = 0; } - break; - + if (!shiftdown) // Shift+Delete is used for something else. + break; + + /* FALLTHRU */ default: l = strlen(setupm_ip); @@ -10438,18 +10440,17 @@ static void M_HandleConnectIP(INT32 choice) switch (choice) { case 'v': case 'V': // ctrl+v, pasting - ; - char *paste = (char *)I_ClipboardPaste(); // Paste clipboard into char - + { + const char *paste = I_ClipboardPaste(); + if (paste != NULL) { - if (strlen(paste) + l >= 28-1) - paste[28-1 - l] = 0; - strcat(setupm_ip, paste); // Concat the ip field with clipboard + strncat(setupm_ip, paste, 28-1 - l); // Concat the ip field with clipboard if (strlen(paste) != 0) // Don't play sound if nothing was pasted S_StartSound(NULL,sfx_menu1); // Tails } + break; - + } case 'c': case 'C': // ctrl+c, copying I_ClipboardCopy(setupm_ip, l); @@ -10469,6 +10470,31 @@ static void M_HandleConnectIP(INT32 choice) break; // don't check for typed keys } + if ( shiftdown ) { + switch (choice) { + case KEY_INS: + { + const char *paste = I_ClipboardPaste(); + + if (paste != NULL) { + strncat(setupm_ip, paste, 28-1 - l); // Concat the ip field with clipboard + if (strlen(paste) != 0) // Don't play sound if nothing was pasted + S_StartSound(NULL,sfx_menu1); // Tails + } + + break; + } + case KEY_DEL: // shift+delete, cutting + I_ClipboardCopy(setupm_ip, l); + S_StartSound(NULL,sfx_menu1); // Tails + setupm_ip[0] = 0; + break; + default: // otherwise do nothing. + break; + } + break; // don't check for typed keys + } + if (l >= 28-1) break; From bc88def2254afd6d24f6503fddf49f008b811bc9 Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Sun, 29 Dec 2019 20:22:58 -0600 Subject: [PATCH 066/167] Slap in some Ctrl+Insert (copy) support too while I'm at it. Also added a comment but you didn't see that. --- src/m_menu.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index ef9335907..e9cbe9980 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10431,7 +10431,7 @@ static void M_HandleConnectIP(INT32 choice) } if (!shiftdown) // Shift+Delete is used for something else. break; - + /* FALLTHRU */ default: l = strlen(setupm_ip); @@ -10451,8 +10451,9 @@ static void M_HandleConnectIP(INT32 choice) break; } + case KEY_INS: case 'c': - case 'C': // ctrl+c, copying + case 'C': // ctrl+c, ctrl+insert, copying I_ClipboardCopy(setupm_ip, l); S_StartSound(NULL,sfx_menu1); // Tails break; @@ -10472,7 +10473,7 @@ static void M_HandleConnectIP(INT32 choice) if ( shiftdown ) { switch (choice) { - case KEY_INS: + case KEY_INS: // shift+insert, pasting { const char *paste = I_ClipboardPaste(); From 58dd578b094639405d452593562e0f8cb2b482ce Mon Sep 17 00:00:00 2001 From: Nami <50415197+namishere@users.noreply.github.com> Date: Sun, 29 Dec 2019 20:36:24 -0800 Subject: [PATCH 067/167] Let's try this again! --- src/dehacked.c | 3 +++ src/lua_blockmaplib.c | 40 ++++++++++++++++++---------------------- src/lua_hook.h | 6 ++++-- src/lua_hooklib.c | 34 +++++++++++++++++++++++++++++----- src/p_tick.c | 8 ++++++-- 5 files changed, 60 insertions(+), 31 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index 4c90211cc..450e33c16 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9824,6 +9824,9 @@ struct { {"TC_RAINBOW",TC_RAINBOW}, {"TC_BLINK",TC_BLINK}, {"TC_DASHMODE",TC_DASHMODE}, + + {"OPT_LINES", 1}, + {"OPT_MOBJS", 1<<1}, #endif {NULL,0} diff --git a/src/lua_blockmaplib.c b/src/lua_blockmaplib.c index 7f7dc9560..2130e9333 100644 --- a/src/lua_blockmaplib.c +++ b/src/lua_blockmaplib.c @@ -18,11 +18,6 @@ #include "lua_libs.h" //#include "lua_hud.h" // hud_running errors -static const char *const search_opt[] = { - "objects", - "lines", - NULL}; - // a quickly-made function pointer typedef used by lib_searchBlockmap... // return values: // 0 - normal, no interruptions @@ -179,29 +174,18 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th // false = searching of at least one block stopped mid-way (including if the whole search was stopped) static int lib_searchBlockmap(lua_State *L) { - int searchtype = luaL_checkoption(L, 1, "objects", search_opt); int n; mobj_t *mobj; INT32 xl, xh, yl, yh, bx, by; fixed_t x1, x2, y1, y2; boolean retval = true; + boolean repeat = false; UINT8 funcret = 0; - blockmap_func searchFunc; - lua_remove(L, 1); // remove searchtype, stack is now function, mobj, [x1, x2, y1, y2] + UINT32 flags = luaL_checkinteger(L, 1); + lua_remove(L, 1); // remove flags, stack is now function, mobj, [x1, x2, y1, y2] luaL_checktype(L, 1, LUA_TFUNCTION); - switch (searchtype) - { - case 0: // "objects" - default: - searchFunc = lib_searchBlockmap_Objects; - break; - case 1: // "lines" - searchFunc = lib_searchBlockmap_Lines; - break; - } - // the mobj we are searching around, the "calling" mobj we could say mobj = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); if (!mobj) @@ -240,8 +224,14 @@ static int lib_searchBlockmap(lua_State *L) validcount++; for (bx = xl; bx <= xh; bx++) for (by = yl; by <= yh; by++) - { - funcret = searchFunc(L, bx, by, mobj); + { + if (flags & (OPT_LINES|OPT_MOBJS)) + repeat = true; + if (flags & OPT_LINES) + funcret = lib_searchBlockmap_Lines(L, bx, by, mobj); + else + funcret = lib_searchBlockmap_Objects(L, bx, by, mobj); + doitagain: // return value of searchFunc determines searchFunc's return value and/or when to stop if (funcret == 2){ // stop whole search lua_pushboolean(L, false); // return false @@ -254,6 +244,12 @@ static int lib_searchBlockmap(lua_State *L) lua_pushboolean(L, false); // in which case we have to stop now regardless return 1; } + if (repeat) + { + funcret = lib_searchBlockmap_Objects(L, bx, by, mobj); + repeat = false; + goto doitagain; + } } lua_pushboolean(L, retval); return 1; @@ -265,4 +261,4 @@ int LUA_BlockmapLib(lua_State *L) return 0; } -#endif +#endif \ No newline at end of file diff --git a/src/lua_hook.h b/src/lua_hook.h index 68efbce93..620a7b307 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -20,7 +20,8 @@ enum hook { hook_MapChange, hook_MapLoad, hook_PlayerJoin, - hook_ThinkFrame, + hook_PreThinkFrame, + hook_PostThinkFrame, hook_MobjSpawn, hook_MobjCollide, hook_MobjMoveCollide, @@ -61,7 +62,8 @@ extern const char *const hookNames[]; void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load) void LUAh_MapLoad(void); // Hook for map load void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer -void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers) +void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers) +void LUAh_PostThinkFrame(void); // Hook for frame (after mobj and player thinkers) boolean LUAh_MobjHook(mobj_t *mo, enum hook which); boolean LUAh_PlayerHook(player_t *plr, enum hook which); #define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 91b4c6992..ace0f14d5 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -31,7 +31,8 @@ const char *const hookNames[hook_MAX+1] = { "MapChange", "MapLoad", "PlayerJoin", - "ThinkFrame", + "PreThinkFrame", + "PostThinkFrame", "MobjSpawn", "MobjCollide", "MobjMoveCollide", @@ -411,16 +412,39 @@ void LUAh_PlayerJoin(int playernum) lua_settop(gL, 0); } -// Hook for frame (after mobj and player thinkers) -void LUAh_ThinkFrame(void) +// Hook for frame (before mobj and player thinkers) +void LUAh_PreThinkFrame(void) { hook_p hookp; - if (!gL || !(hooksAvailable[hook_ThinkFrame/8] & (1<<(hook_ThinkFrame%8)))) + if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8)))) return; for (hookp = roothook; hookp; hookp = hookp->next) { - if (hookp->type != hook_ThinkFrame) + if (hookp->type != hook_PreThinkFrame) + continue; + + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + if (lua_pcall(gL, 0, 0, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + } + } +} + +// Hook for frame (after mobj and player thinkers) +void LUAh_PostThinkFrame(void) +{ + hook_p hookp; + if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8)))) + return; + + for (hookp = roothook; hookp; hookp = hookp->next) + { + if (hookp->type != hook_PostThinkFrame) continue; lua_pushfstring(gL, FMT_HOOKID, hookp->id); diff --git a/src/p_tick.c b/src/p_tick.c index e0f60bd22..b92465fe4 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -646,6 +646,10 @@ void P_Ticker(boolean run) if (run) { + #ifdef HAVE_BLUA + LUAh_PreThinkFrame(); + #endif + P_RunThinkers(); // Run any "after all the other thinkers" stuff @@ -654,7 +658,7 @@ void P_Ticker(boolean run) P_PlayerAfterThink(&players[i]); #ifdef HAVE_BLUA - LUAh_ThinkFrame(); + LUAh_PostThinkFrame(); #endif } @@ -769,7 +773,7 @@ void P_PreTicker(INT32 frames) P_PlayerAfterThink(&players[i]); #ifdef HAVE_BLUA - LUAh_ThinkFrame(); + LUAh_PostThinkFrame(); #endif // Run shield positioning From 8a15e9abc4b36a9c5af0e0f81c7aeea8096ee666 Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 29 Dec 2019 20:46:43 -0800 Subject: [PATCH 068/167] Bro player 2 can't use the console --- src/lua_consolelib.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 58e720c85..d6c532b65 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -130,7 +130,6 @@ void COM_Lua_f(void) lua_pop(gL, 1); // pop command info table return; // can't execute splitscreen command without player 2! } - playernum = secondarydisplayplayer; } if (netgame) From dc757f3086591729e24772cb213cd33c631fc432 Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 29 Dec 2019 20:59:48 -0800 Subject: [PATCH 069/167] Fuck magic numbers; COM_ flags for Lua commands! --- src/command.h | 7 +++++++ src/dehacked.c | 4 ++++ src/lua_consolelib.c | 15 +++++++++++---- 3 files changed, 22 insertions(+), 4 deletions(-) diff --git a/src/command.h b/src/command.h index 51e161cd0..7078c333a 100644 --- a/src/command.h +++ b/src/command.h @@ -20,6 +20,13 @@ // Command buffer & command execution //=================================== +/* Lua command registration flags. */ +enum +{ + COM_ADMIN = 1, + COM_SPLITSCREEN = 2, +}; + typedef void (*com_func_t)(void); void COM_AddCommand(const char *name, com_func_t func); diff --git a/src/dehacked.c b/src/dehacked.c index 4c90211cc..7d473bd51 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9732,6 +9732,10 @@ struct { {"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable {"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable + // Lua command registration flags + {"COM_ADMIN",COM_ADMIN}, + {"COM_SPLITSCREEN",COM_SPLITSCREEN}, + // cvflags_t {"CV_SAVE",CV_SAVE}, {"CV_CALL",CV_CALL}, diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index d6c532b65..b861a4ad7 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -118,12 +118,12 @@ void COM_Lua_f(void) lua_rawgeti(gL, -1, 2); // push flags from command info table if (lua_isboolean(gL, -1)) - flags = (lua_toboolean(gL, -1) ? 1 : 0); + flags = (lua_toboolean(gL, -1) ? COM_ADMIN : 0); else flags = (UINT8)lua_tointeger(gL, -1); lua_pop(gL, 1); // pop flags - if (flags & 2) // flag 2: splitscreen player command. + if (flags & COM_SPLITSCREEN) // flag 2: splitscreen player command. { if (!splitscreen) { @@ -137,7 +137,7 @@ void COM_Lua_f(void) UINT8 argc; lua_pop(gL, 1); // pop command info table - if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command. + if (flags & COM_ADMIN && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command. { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -191,7 +191,14 @@ static int lib_comAddCommand(lua_State *L) if (lua_gettop(L) >= 3) { // For the third argument, only take a boolean or a number. lua_settop(L, 3); - if (lua_type(L, 3) != LUA_TBOOLEAN) + if (lua_type(L, 3) == LUA_TBOOLEAN) + { + CONS_Alert(CONS_WARNING, + "Using a boolean is deprecated and will be removed.\n" + "Use \"COM_\" flags instead.\n" + ); + } + else luaL_checktype(L, 3, LUA_TNUMBER); } else From 6546e3c3bc38415150bd3a2c405a465fe67509a0 Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 29 Dec 2019 21:02:42 -0800 Subject: [PATCH 070/167] No. --- src/lua_consolelib.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index b861a4ad7..cbfa42f87 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -157,10 +157,7 @@ void COM_Lua_f(void) WRITEUINT8(p, argc); for (i = 0; i < argc; i++) WRITESTRINGN(p, COM_Argv(i), 255); - if (flags & 2) - SendNetXCmd2(XD_LUACMD, buf, p-buf); - else - SendNetXCmd(XD_LUACMD, buf, p-buf); + SendNetXCmd(XD_LUACMD, buf, p-buf); free(buf); return; } From 802ef0aba1ff9c5dab5b826b5393566b3b5ac40e Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 29 Dec 2019 21:07:28 -0800 Subject: [PATCH 071/167] COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd --- src/command.h | 1 + src/dehacked.c | 1 + src/lua_consolelib.c | 2 +- 3 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/command.h b/src/command.h index 7078c333a..554c1131b 100644 --- a/src/command.h +++ b/src/command.h @@ -25,6 +25,7 @@ enum { COM_ADMIN = 1, COM_SPLITSCREEN = 2, + COM_LOCAL = 4, }; typedef void (*com_func_t)(void); diff --git a/src/dehacked.c b/src/dehacked.c index 7d473bd51..b3a8ed1dd 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9735,6 +9735,7 @@ struct { // Lua command registration flags {"COM_ADMIN",COM_ADMIN}, {"COM_SPLITSCREEN",COM_SPLITSCREEN}, + {"COM_LOCAL",COM_LOCAL}, // cvflags_t {"CV_SAVE",CV_SAVE}, diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index cbfa42f87..f40b63ac6 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -132,7 +132,7 @@ void COM_Lua_f(void) } } - if (netgame) + if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */ { // Send the command through the network UINT8 argc; lua_pop(gL, 1); // pop command info table From 65921c170207d2e4be1bd2bbfd43f7225d1e0fe9 Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 29 Dec 2019 21:09:07 -0800 Subject: [PATCH 072/167] Improve COM_AddCommand boolean deprecated warning --- src/lua_consolelib.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index f40b63ac6..4e397fb32 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -191,8 +191,9 @@ static int lib_comAddCommand(lua_State *L) if (lua_type(L, 3) == LUA_TBOOLEAN) { CONS_Alert(CONS_WARNING, - "Using a boolean is deprecated and will be removed.\n" - "Use \"COM_\" flags instead.\n" + "Using a boolean for admin commands is " + "deprecated and will be removed.\n" + "Use \"COM_ADMIN\" instead.\n" ); } else From aaef412823945719c30231d4c41d3fb9053dc0fb Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 11:33:22 +0100 Subject: [PATCH 073/167] Add basic textmap support; currently crashes when trying to free the virtres, at vres_free(). --- src/doomdef.h | 2 + src/m_misc.c | 14 ++ src/p_setup.c | 371 +++++++++++++++++++++++++++++++++++++++++++++++++- src/w_wad.c | 2 + 4 files changed, 382 insertions(+), 7 deletions(-) diff --git a/src/doomdef.h b/src/doomdef.h index 51a15bd64..0d673a426 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -461,6 +461,8 @@ extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL; char *va(const char *format, ...) FUNCPRINTF; char *M_GetToken(const char *inputString); void M_UnGetToken(void); +UINT32 M_GetTokenPos(void); +void M_SetTokenPos(UINT32 newPos); char *sizeu1(size_t num); char *sizeu2(size_t num); char *sizeu3(size_t num); diff --git a/src/m_misc.c b/src/m_misc.c index b0a1fb8c5..edb24ab1e 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -1908,6 +1908,20 @@ void M_UnGetToken(void) endPos = oldendPos; } +/** Returns the current token's position. + */ +UINT32 M_GetTokenPos(void) +{ + return endPos; +} + +/** Sets the current token's position. + */ +void M_SetTokenPos(UINT32 newPos) +{ + endPos = newPos; +} + /** Count bits in a number. */ UINT8 M_CountBits(UINT32 num, UINT8 size) diff --git a/src/p_setup.c b/src/p_setup.c index 99da5ccee..c7eb50382 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -83,6 +83,8 @@ #include "p_slopes.h" #endif +#include "fastcmp.h" // textmap parsing + // // Map MD5, calculated on level load. // Sent to clients in PT_SERVERINFO. @@ -1236,10 +1238,367 @@ static void P_LoadThings(UINT8 *data) } } +// Stores positions for relevant map data spread through a TEXTMAP. +UINT32 mapthingsPos[UINT16_MAX]; +UINT32 linesPos[UINT16_MAX]; +UINT32 sidesPos[UINT16_MAX]; +UINT32 vertexesPos[UINT16_MAX]; +UINT32 sectorsPos[UINT16_MAX]; + +static boolean TextmapCount (UINT8 *data, size_t size) +{ + char *nsp1 = M_GetToken((char *)data); + boolean ret = true; + + // Determine total amount of map data in TEXTMAP. + // Look for namespace at the beginning. + if (fastcmp(nsp1, "namespace")) + { + char *nsp2 = M_GetToken(NULL); + char *tkn = M_GetToken(NULL); + + // Check if namespace is valid. + if (!fastcmp(nsp2, "srb2")) + CONS_Alert(CONS_WARNING, "Invalid namespace '%s', only 'srb2' is supported.\n", nsp2); + Z_Free(nsp2); + + while (tkn != NULL && M_GetTokenPos() < size) + { + // Avoid anything inside bracketed stuff, only look for external keywords. + // Assuming there's only one level of bracket nesting. + if (fastcmp(tkn, "{")) + { + Z_Free(tkn); + while (!fastcmp(tkn, "}")) + { + Z_Free(tkn); + tkn = M_GetToken(NULL); + } + } + // Check for valid fields. + else if (fastcmp(tkn, "thing")) + mapthingsPos[nummapthings++] = M_GetTokenPos(); + else if (fastcmp(tkn, "linedef")) + linesPos[numlines++] = M_GetTokenPos(); + else if (fastcmp(tkn, "sidedef")) + sidesPos[numsides++] = M_GetTokenPos(); + else if (fastcmp(tkn, "vertex")) + vertexesPos[numvertexes++] = M_GetTokenPos(); + else if (fastcmp(tkn, "sector")) + sectorsPos[numsectors++] = M_GetTokenPos(); + else + CONS_Alert(CONS_NOTICE, "Unknown field '%s'.\n", tkn); + + Z_Free(tkn); + tkn = M_GetToken(NULL); + } + } + else + { + CONS_Alert(CONS_WARNING, "No namespace at beginning of lump!\n"); + ret = false; + } + + Z_Free(nsp1); + return ret; +} + +static char* dat; + +/** Auxiliary function for TextmapParse. + * + * \param Vertex number. + * \param Parameter string. + */ +static void TextmapVertex(UINT32 i, char *param) +{ + if (fastcmp(param, "x")) + vertexes[i].x = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + else if (fastcmp(param, "y")) + vertexes[i].y = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); +} + +/** Auxiliary function for TextmapParse. + * + * \param Sector number. + * \param Parameter string. + */ +static void TextmapSector(UINT32 i, char *param) +{ + if (fastcmp(param, "heightfloor")) + sectors[i].floorheight = atol(dat = M_GetToken(NULL)) << FRACBITS; + else if (fastcmp(param, "heightceiling")) + sectors[i].ceilingheight = atol(dat = M_GetToken(NULL)) << FRACBITS; + if (fastcmp(param, "texturefloor")) + sectors[i].floorpic = P_AddLevelFlat(dat = M_GetToken(NULL), foundflats); + else if (fastcmp(param, "textureceiling")) + sectors[i].ceilingpic = P_AddLevelFlat(dat = M_GetToken(NULL), foundflats); + else if (fastcmp(param, "lightlevel")) + sectors[i].lightlevel = atol(dat = M_GetToken(NULL)); + else if (fastcmp(param, "special")) + sectors[i].special = atol(dat = M_GetToken(NULL)); + else if (fastcmp(param, "id")) + sectors[i].tag = atol(dat = M_GetToken(NULL)); +} + +/** Auxiliary function for TextmapParse. + * + * \param Side number. + * \param Parameter string. + */ +static void TextmapSide(UINT32 i, char *param) +{ + if (fastcmp(param, "offsetx")) + sides[i].textureoffset = atol(dat = M_GetToken(NULL))<z = 0; + + TextmapParse(vertexesPos[i], i, TextmapVertex); + } + + for (i = 0, sc = sectors; i < numsectors; i++, sc++) + { + // Defaults. + sc->floorheight = 0; + sc->ceilingheight = 0; + + sc->floorpic = 0; + sc->ceilingpic = 0; + + sc->lightlevel = 255; + + sc->special = 0; + sc->tag = 0; + + sc->floor_xoffs = sc->floor_yoffs = sc->ceiling_xoffs = sc->ceiling_yoffs = 0; + sc->floorpic_angle = sc->ceilingpic_angle = 0; + + TextmapParse(sectorsPos[i], i, TextmapSector); + + P_InitializeSector(sc); + } + + for (i = 0, ld = lines; i < numlines; i++, ld++) + { + // Defaults. + ld->tag = 0; + ld->special = 0; + ld->sidenum[1] = 0xffff; + + TextmapParse(linesPos[i], i, TextmapLine); + + P_InitializeLinedef(ld); + } + + for (i = 0, sd = sides; i < numsides; i++, sd++) + { + // Defaults. + sd->rowoffset = 0; + sd->textureoffset = 0; + + sd->toptexture = R_TextureNumForName("-"); + sd->midtexture = R_TextureNumForName("-"); + sd->bottomtexture = R_TextureNumForName("-"); + sd->repeatcnt = 0; + + TextmapParse(sidesPos[i], i, TextmapSide); + } + + for (i = 0, mt = mapthings; i < nummapthings; i++, mt++) + { + // Defaults. + mt->z = 0; + mt->angle = 0; + + TextmapParse(mapthingsPos[i], i, TextmapThing); + } +} + +/** Provides a fix to the flat alignment coordinate transform from standard Textmaps. + */ +static void TextmapFixFlatOffsets (void) +{ + fixed_t pc, ps; + fixed_t xoffs, yoffs; + size_t i; + sector_t* sec = sectors; + for (i = 0; i < numsectors; i++, sec++) + { + if (sec->floorpic_angle) + { + pc = FINECOSINE(sec->floorpic_angle>>ANGLETOFINESHIFT); + ps = FINESINE (sec->floorpic_angle>>ANGLETOFINESHIFT); + xoffs = sec->floor_xoffs; + yoffs = sec->floor_yoffs; + #define MAXFLATSIZE (2048<floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); + sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); + #undef MAXFLATSIZE + } + + if (sec->ceilingpic_angle) + { + pc = FINECOSINE(sec->ceilingpic_angle>>ANGLETOFINESHIFT); + ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT); + xoffs = sec->ceiling_xoffs; + yoffs = sec->ceiling_yoffs; + #define MAXFLATSIZE (2048<ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); + sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); + #undef MAXFLATSIZE + } + } +} + static void P_LoadMapData(const virtres_t *virt) { virtlump_t* virtvertexes = NULL, * virtsectors = NULL, * virtsidedefs = NULL, * virtlinedefs = NULL, * virtthings = NULL; -#ifdef UDMF virtlump_t* textmap = vres_Find(virt, "TEXTMAP"); // Count map data. @@ -1252,10 +1611,9 @@ static void P_LoadMapData(const virtres_t *virt) numsectors = 0; // Count how many entries for each type we got in textmap. - //TextmapCount(vtextmap->data, vtextmap->size); + TextmapCount(textmap->data, textmap->size); } else -#endif { virtthings = vres_Find(virt, "THINGS"); virtvertexes = vres_Find(virt, "VERTEXES"); @@ -1305,15 +1663,14 @@ static void P_LoadMapData(const virtres_t *virt) numlevelflats = 0; -#ifdef UDMF + // Load map data. if (textmap) { - + P_LoadTextmap(); + TextmapFixFlatOffsets(); } else -#endif { - // Strict map data P_LoadVertices(virtvertexes->data); P_LoadSectors(virtsectors->data); P_LoadLinedefs(virtlinedefs->data); diff --git a/src/w_wad.c b/src/w_wad.c index 62992441a..47c3f42d0 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1942,6 +1942,8 @@ void vres_Free(virtres_t* vres) Z_Free(vres->vlumps[vres->numlumps].data); Z_Free(vres->vlumps); Z_Free(vres); + + CONS_Printf("A A A\n"); } /** (Debug) Prints lumps from a virtual resource into console. From 0839287609c3639e7f35057743c48175130a64eb Mon Sep 17 00:00:00 2001 From: lachwright Date: Mon, 30 Dec 2019 19:00:45 +0800 Subject: [PATCH 074/167] Add unused sounds and remove unused sound slots --- src/sounds.c | 42 +++++++++++++++++++++++++----------------- src/sounds.h | 42 +++++++++++++++++++++++++----------------- 2 files changed, 50 insertions(+), 34 deletions(-) diff --git a/src/sounds.c b/src/sounds.c index 175bd8960..720ba851e 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -187,6 +187,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET! {"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET! {"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET! + {"frcssg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weak Force Shield"}, // Force GET...? (consider making a custom shield with this instead of a single-hit force shield!) {"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Elemental Shield"}, // Elemental GET! {"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon Shield"}, // Armaggeddon GET! {"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction Shield"}, // Attract GET! @@ -220,6 +221,9 @@ sfxinfo_t S_sfx[NUMSFX] = {"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"}, {"lvfal1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rumble"}, {"pscree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "SCREE!"}, + {"iceb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice crack"}, + {"shattr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shattering"}, + {"antiri", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Depletion"}, // Menu, interface {"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"}, @@ -233,6 +237,9 @@ sfxinfo_t S_sfx[NUMSFX] = {"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now {"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000 {"zelda", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"}, + {"adderr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Error"}, + {"notadd", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Reject"}, + {"addfil", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accept"}, // NiGHTS {"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"}, @@ -427,24 +434,9 @@ sfxinfo_t S_sfx[NUMSFX] = {"s25e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"s25f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"s260", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s261", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s262", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s263", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s264", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s265", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s266", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s267", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s268", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s269", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s26a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s26b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s26c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s26d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s26e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s26f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s270", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // S3&K sounds + {"s3k2b", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Emerald"}, // Got Emerald! {"s3k33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // stereo in original game, identical to latter {"s3k34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // mono in original game, identical to previous {"s3k35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"}, @@ -566,6 +558,21 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, {"s3kaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"}, {"s3kab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kab9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kaba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kabb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kabc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kabd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kabe", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, + {"s3kabf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"}, {"s3kac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Continue"}, {"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"}, {"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"}, @@ -604,7 +611,8 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, // ditto {"s3kc6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, {"s3kc6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, // ditto - {"s3kc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, + {"s3kc7s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, + {"s3kc7l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, // ditto {"s3kc8s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"}, {"s3kc8l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"}, // ditto {"s3kc9s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"}, diff --git a/src/sounds.h b/src/sounds.h index e520c6243..039349d4f 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -236,6 +236,7 @@ typedef enum sfx_shield, sfx_wirlsg, sfx_forcsg, + sfx_frcssg, sfx_elemsg, sfx_armasg, sfx_attrsg, @@ -269,6 +270,9 @@ typedef enum sfx_sprong, sfx_lvfal1, sfx_pscree, + sfx_iceb, + sfx_shattr, + sfx_antiri, // Menu, interface sfx_chchng, @@ -282,6 +286,9 @@ typedef enum sfx_wepchg, sfx_wtrdng, sfx_zelda, + sfx_adderr, + sfx_notadd, + sfx_addfil, // NiGHTS sfx_ideya, @@ -476,24 +483,9 @@ typedef enum sfx_s25e, sfx_s25f, sfx_s260, - sfx_s261, - sfx_s262, - sfx_s263, - sfx_s264, - sfx_s265, - sfx_s266, - sfx_s267, - sfx_s268, - sfx_s269, - sfx_s26a, - sfx_s26b, - sfx_s26c, - sfx_s26d, - sfx_s26e, - sfx_s26f, - sfx_s270, // S3&K sounds + sfx_s3k2b, sfx_s3k33, sfx_s3k34, sfx_s3k35, @@ -615,6 +607,21 @@ typedef enum sfx_s3ka9, sfx_s3kaa, sfx_s3kab, + sfx_s3kab1, + sfx_s3kab2, + sfx_s3kab3, + sfx_s3kab4, + sfx_s3kab5, + sfx_s3kab6, + sfx_s3kab7, + sfx_s3kab8, + sfx_s3kab9, + sfx_s3kaba, + sfx_s3kabb, + sfx_s3kabc, + sfx_s3kabd, + sfx_s3kabe, + sfx_s3kabf, sfx_s3kac, sfx_s3kad, sfx_s3kae, @@ -653,7 +660,8 @@ typedef enum sfx_s3kc5l, sfx_s3kc6s, sfx_s3kc6l, - sfx_s3kc7, + sfx_s3kc7s, + sfx_s3kc7l, sfx_s3kc8s, sfx_s3kc8l, sfx_s3kc9s, From ed114f655bd84576d8f3eea314921b9cc611b49e Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 12:07:02 +0100 Subject: [PATCH 075/167] Fixed missing M_GetToken(NULL); --- src/p_setup.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_setup.c b/src/p_setup.c index c7eb50382..71d1ca880 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1269,6 +1269,7 @@ static boolean TextmapCount (UINT8 *data, size_t size) if (fastcmp(tkn, "{")) { Z_Free(tkn); + tkn = M_GetToken(NULL); while (!fastcmp(tkn, "}")) { Z_Free(tkn); From f49b8de5fd8999965f28bc7fcec5ff666ac1b3d3 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 12:07:54 +0100 Subject: [PATCH 076/167] Adapt P_MakeMapMD5() for textmaps. --- src/p_setup.c | 41 ++++++++++++++++++++++++----------------- 1 file changed, 24 insertions(+), 17 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 71d1ca880..198b8ae6a 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2668,27 +2668,34 @@ static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock) static void P_MakeMapMD5(virtres_t *virt, void *dest) { - unsigned char linemd5[16]; - unsigned char sectormd5[16]; - unsigned char thingmd5[16]; - unsigned char sidedefmd5[16]; + virtlump_t* textmap = vres_Find(virt, "TEXTMAP"); unsigned char resmd5[16]; - UINT8 i; - // Create a hash for the current map - // get the actual lumps! - virtlump_t *virtlines = vres_Find(virt, "LINEDEFS"); - virtlump_t *virtsectors = vres_Find(virt, "SECTORS"); - virtlump_t *virtmthings = vres_Find(virt, "THINGS"); - virtlump_t *virtsides = vres_Find(virt, "SIDEDEFS"); + if (textmap) + P_MakeBufferMD5((char*)textmap->data, textmap->size, resmd5); + else + { + unsigned char linemd5[16]; + unsigned char sectormd5[16]; + unsigned char thingmd5[16]; + unsigned char sidedefmd5[16]; + UINT8 i; - P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5); - P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5); - P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5); - P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5); + // Create a hash for the current map + // get the actual lumps! + virtlump_t* virtlines = vres_Find(virt, "LINEDEFS"); + virtlump_t* virtsectors = vres_Find(virt, "SECTORS"); + virtlump_t* virtmthings = vres_Find(virt, "THINGS"); + virtlump_t* virtsides = vres_Find(virt, "SIDEDEFS"); - for (i = 0; i < 16; i++) - resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF; + P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5); + P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5); + P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5); + P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5); + + for (i = 0; i < 16; i++) + resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF; + } M_Memcpy(dest, &resmd5, 16); } From 493c6c8ae2e725870ceded26f97ed5b936ff4bea Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 12:23:31 +0100 Subject: [PATCH 077/167] AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA --- src/w_wad.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/w_wad.c b/src/w_wad.c index 47c3f42d0..62992441a 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1942,8 +1942,6 @@ void vres_Free(virtres_t* vres) Z_Free(vres->vlumps[vres->numlumps].data); Z_Free(vres->vlumps); Z_Free(vres); - - CONS_Printf("A A A\n"); } /** (Debug) Prints lumps from a virtual resource into console. From f9aabe753e76bb028746251b7ab867b297285c23 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 12:31:55 +0100 Subject: [PATCH 078/167] Refactor TextmapFixFlatOffsets(). --- src/p_setup.c | 53 +++++++++++++++++++++------------------------------ 1 file changed, 22 insertions(+), 31 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 198b8ae6a..2334a9a03 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1523,6 +1523,7 @@ static void P_LoadTextmap (void) TextmapParse(sectorsPos[i], i, TextmapSector); P_InitializeSector(sc); + TextmapFixFlatOffsets(sc); } for (i = 0, ld = lines; i < numlines; i++, ld++) @@ -1563,37 +1564,30 @@ static void P_LoadTextmap (void) /** Provides a fix to the flat alignment coordinate transform from standard Textmaps. */ -static void TextmapFixFlatOffsets (void) +static void TextmapFixFlatOffsets (sector_t* sec) { - fixed_t pc, ps; - fixed_t xoffs, yoffs; - size_t i; - sector_t* sec = sectors; - for (i = 0; i < numsectors; i++, sec++) + if (sec->floorpic_angle) { - if (sec->floorpic_angle) - { - pc = FINECOSINE(sec->floorpic_angle>>ANGLETOFINESHIFT); - ps = FINESINE (sec->floorpic_angle>>ANGLETOFINESHIFT); - xoffs = sec->floor_xoffs; - yoffs = sec->floor_yoffs; - #define MAXFLATSIZE (2048<floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); - sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); - #undef MAXFLATSIZE - } + fixed_t pc = FINECOSINE(sec->floorpic_angle>>ANGLETOFINESHIFT); + fixed_t ps = FINESINE (sec->floorpic_angle>>ANGLETOFINESHIFT); + fixed_t xoffs = sec->floor_xoffs; + fixed_t yoffs = sec->floor_yoffs; + #define MAXFLATSIZE (2048<floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); + sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); + #undef MAXFLATSIZE + } - if (sec->ceilingpic_angle) - { - pc = FINECOSINE(sec->ceilingpic_angle>>ANGLETOFINESHIFT); - ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT); - xoffs = sec->ceiling_xoffs; - yoffs = sec->ceiling_yoffs; - #define MAXFLATSIZE (2048<ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); - sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); - #undef MAXFLATSIZE - } + if (sec->ceilingpic_angle) + { + fixed_t pc = FINECOSINE(sec->ceilingpic_angle>>ANGLETOFINESHIFT); + fixed_t ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT); + fixed_t xoffs = sec->ceiling_xoffs; + fixed_t yoffs = sec->ceiling_yoffs; + #define MAXFLATSIZE (2048<ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); + sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); + #undef MAXFLATSIZE } } @@ -1666,10 +1660,7 @@ static void P_LoadMapData(const virtres_t *virt) // Load map data. if (textmap) - { P_LoadTextmap(); - TextmapFixFlatOffsets(); - } else { P_LoadVertices(virtvertexes->data); From e43df2993fd06e7e3acefdb58a08a8f47b7b4e68 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 12:33:24 +0100 Subject: [PATCH 079/167] Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile. --- src/p_setup.c | 58 +++++++++++++++++++++++++-------------------------- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 2334a9a03..09ef07c1a 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1478,6 +1478,35 @@ static void TextmapParse(UINT32 dataPos, size_t num, void (*parser)(UINT32, char Z_Free(open); } +/** Provides a fix to the flat alignment coordinate transform from standard Textmaps. + */ +static void TextmapFixFlatOffsets (sector_t* sec) +{ + if (sec->floorpic_angle) + { + fixed_t pc = FINECOSINE(sec->floorpic_angle>>ANGLETOFINESHIFT); + fixed_t ps = FINESINE (sec->floorpic_angle>>ANGLETOFINESHIFT); + fixed_t xoffs = sec->floor_xoffs; + fixed_t yoffs = sec->floor_yoffs; + #define MAXFLATSIZE (2048<floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); + sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); + #undef MAXFLATSIZE + } + + if (sec->ceilingpic_angle) + { + fixed_t pc = FINECOSINE(sec->ceilingpic_angle>>ANGLETOFINESHIFT); + fixed_t ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT); + fixed_t xoffs = sec->ceiling_xoffs; + fixed_t yoffs = sec->ceiling_yoffs; + #define MAXFLATSIZE (2048<ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); + sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); + #undef MAXFLATSIZE + } +} + /** Loads the textmap data, after obtaining the elements count and allocating their respective space. */ static void P_LoadTextmap (void) @@ -1562,35 +1591,6 @@ static void P_LoadTextmap (void) } } -/** Provides a fix to the flat alignment coordinate transform from standard Textmaps. - */ -static void TextmapFixFlatOffsets (sector_t* sec) -{ - if (sec->floorpic_angle) - { - fixed_t pc = FINECOSINE(sec->floorpic_angle>>ANGLETOFINESHIFT); - fixed_t ps = FINESINE (sec->floorpic_angle>>ANGLETOFINESHIFT); - fixed_t xoffs = sec->floor_xoffs; - fixed_t yoffs = sec->floor_yoffs; - #define MAXFLATSIZE (2048<floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); - sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); - #undef MAXFLATSIZE - } - - if (sec->ceilingpic_angle) - { - fixed_t pc = FINECOSINE(sec->ceilingpic_angle>>ANGLETOFINESHIFT); - fixed_t ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT); - fixed_t xoffs = sec->ceiling_xoffs; - fixed_t yoffs = sec->ceiling_yoffs; - #define MAXFLATSIZE (2048<ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); - sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); - #undef MAXFLATSIZE - } -} - static void P_LoadMapData(const virtres_t *virt) { virtlump_t* virtvertexes = NULL, * virtsectors = NULL, * virtsidedefs = NULL, * virtlinedefs = NULL, * virtthings = NULL; From 4aee4e3684ce3f70e6a6e60fc427eb998ddb0b9c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 30 Dec 2019 13:27:05 +0100 Subject: [PATCH 080/167] Refactor TextmapCount --- src/p_setup.c | 107 +++++++++++++++++++++++++------------------------- 1 file changed, 53 insertions(+), 54 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 09ef07c1a..ccb528687 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1245,63 +1245,71 @@ UINT32 sidesPos[UINT16_MAX]; UINT32 vertexesPos[UINT16_MAX]; UINT32 sectorsPos[UINT16_MAX]; -static boolean TextmapCount (UINT8 *data, size_t size) +// Determine total amount of map data in TEXTMAP. +static boolean TextmapCount(UINT8 *data, size_t size) { - char *nsp1 = M_GetToken((char *)data); - boolean ret = true; + char *tkn = M_GetToken((char *)data); + + nummapthings = 0; + numlines = 0; + numsides = 0; + numvertexes = 0; + numsectors = 0; - // Determine total amount of map data in TEXTMAP. // Look for namespace at the beginning. - if (fastcmp(nsp1, "namespace")) + if (!fastcmp(tkn, "namespace")) { - char *nsp2 = M_GetToken(NULL); - char *tkn = M_GetToken(NULL); + Z_Free(tkn); + CONS_Alert(CONS_WARNING, "No namespace at beginning of lump!\n"); + return false; + } + Z_Free(tkn); - // Check if namespace is valid. - if (!fastcmp(nsp2, "srb2")) - CONS_Alert(CONS_WARNING, "Invalid namespace '%s', only 'srb2' is supported.\n", nsp2); - Z_Free(nsp2); + // Check if namespace is valid. + tkn = M_GetToken(NULL); + if (!fastcmp(tkn, "srb2")) + CONS_Alert(CONS_WARNING, "Invalid namespace '%s', only 'srb2' is supported.\n", tkn); + Z_Free(tkn); - while (tkn != NULL && M_GetTokenPos() < size) + tkn = M_GetToken(NULL); + while (tkn && M_GetTokenPos() < size) + { + // Avoid anything inside bracketed stuff, only look for external keywords. + // Assuming there's only one level of bracket nesting. + if (fastcmp(tkn, "{")) { - // Avoid anything inside bracketed stuff, only look for external keywords. - // Assuming there's only one level of bracket nesting. - if (fastcmp(tkn, "{")) + do { Z_Free(tkn); tkn = M_GetToken(NULL); - while (!fastcmp(tkn, "}")) + if (!tkn || M_GetTokenPos() >= size) { Z_Free(tkn); - tkn = M_GetToken(NULL); + CONS_Alert(CONS_WARNING, "Opening bracket not closed!\n"); + return false; } - } - // Check for valid fields. - else if (fastcmp(tkn, "thing")) - mapthingsPos[nummapthings++] = M_GetTokenPos(); - else if (fastcmp(tkn, "linedef")) - linesPos[numlines++] = M_GetTokenPos(); - else if (fastcmp(tkn, "sidedef")) - sidesPos[numsides++] = M_GetTokenPos(); - else if (fastcmp(tkn, "vertex")) - vertexesPos[numvertexes++] = M_GetTokenPos(); - else if (fastcmp(tkn, "sector")) - sectorsPos[numsectors++] = M_GetTokenPos(); - else - CONS_Alert(CONS_NOTICE, "Unknown field '%s'.\n", tkn); - - Z_Free(tkn); - tkn = M_GetToken(NULL); + } while (!fastcmp(tkn, "}")); } - } - else - { - CONS_Alert(CONS_WARNING, "No namespace at beginning of lump!\n"); - ret = false; + // Check for valid fields. + else if (fastcmp(tkn, "thing")) + mapthingsPos[nummapthings++] = M_GetTokenPos(); + else if (fastcmp(tkn, "linedef")) + linesPos[numlines++] = M_GetTokenPos(); + else if (fastcmp(tkn, "sidedef")) + sidesPos[numsides++] = M_GetTokenPos(); + else if (fastcmp(tkn, "vertex")) + vertexesPos[numvertexes++] = M_GetTokenPos(); + else if (fastcmp(tkn, "sector")) + sectorsPos[numsectors++] = M_GetTokenPos(); + else + CONS_Alert(CONS_NOTICE, "Unknown field '%s'.\n", tkn); + + Z_Free(tkn); + tkn = M_GetToken(NULL); } - Z_Free(nsp1); - return ret; + Z_Free(tkn); + return true; } static char* dat; @@ -1593,21 +1601,12 @@ static void P_LoadTextmap (void) static void P_LoadMapData(const virtres_t *virt) { - virtlump_t* virtvertexes = NULL, * virtsectors = NULL, * virtsidedefs = NULL, * virtlinedefs = NULL, * virtthings = NULL; - virtlump_t* textmap = vres_Find(virt, "TEXTMAP"); + virtlump_t *virtvertexes = NULL, *virtsectors = NULL, *virtsidedefs = NULL, *virtlinedefs = NULL, *virtthings = NULL; + virtlump_t *textmap = vres_Find(virt, "TEXTMAP"); // Count map data. - if (textmap) - { - nummapthings = 0; - numlines = 0; - numsides = 0; - numvertexes = 0; - numsectors = 0; - - // Count how many entries for each type we got in textmap. + if (textmap) // Count how many entries for each type we got in textmap. TextmapCount(textmap->data, textmap->size); - } else { virtthings = vres_Find(virt, "THINGS"); @@ -2659,7 +2658,7 @@ static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock) static void P_MakeMapMD5(virtres_t *virt, void *dest) { - virtlump_t* textmap = vres_Find(virt, "TEXTMAP"); + virtlump_t *textmap = vres_Find(virt, "TEXTMAP"); unsigned char resmd5[16]; if (textmap) From c6c00aa7d5e5ba923b28c3fa8ad53fb5eed501ad Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 13:38:52 +0100 Subject: [PATCH 081/167] Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens. --- src/p_setup.c | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index ccb528687..55f0b4f3e 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1249,6 +1249,7 @@ UINT32 sectorsPos[UINT16_MAX]; static boolean TextmapCount(UINT8 *data, size_t size) { char *tkn = M_GetToken((char *)data); + UINT8 brackets = 0; nummapthings = 0; numlines = 0; @@ -1275,21 +1276,13 @@ static boolean TextmapCount(UINT8 *data, size_t size) while (tkn && M_GetTokenPos() < size) { // Avoid anything inside bracketed stuff, only look for external keywords. - // Assuming there's only one level of bracket nesting. - if (fastcmp(tkn, "{")) + if (brackets) { - do - { - Z_Free(tkn); - tkn = M_GetToken(NULL); - if (!tkn || M_GetTokenPos() >= size) - { - Z_Free(tkn); - CONS_Alert(CONS_WARNING, "Opening bracket not closed!\n"); - return false; - } - } while (!fastcmp(tkn, "}")); + if (fastcmp(tkn, "}")) + brackets--; } + else if (fastcmp(tkn, "{")) + brackets++; // Check for valid fields. else if (fastcmp(tkn, "thing")) mapthingsPos[nummapthings++] = M_GetTokenPos(); From ea87af007678a8ca516437b4bd713d9242240eaa Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 30 Dec 2019 14:33:41 +0100 Subject: [PATCH 082/167] Refactor TextmapParse --- src/p_setup.c | 40 +++++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 55f0b4f3e..16cb785ab 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1455,33 +1455,35 @@ static void TextmapThing(UINT32 i, char *param) */ static void TextmapParse(UINT32 dataPos, size_t num, void (*parser)(UINT32, char *)) { - char *open; + char *tkn; M_SetTokenPos(dataPos); - open = M_GetToken(NULL); - if (fastcmp(open, "{")) + tkn = M_GetToken(NULL); + if (!fastcmp(tkn, "{")) { - char *tkn = M_GetToken(NULL); - while (!fastcmp(tkn, "}")) - { - dat = NULL; - parser(num, tkn); - if (dat) - Z_Free(dat); - - Z_Free(tkn); - tkn = M_GetToken(NULL); - } Z_Free(tkn); - } - else CONS_Alert(CONS_WARNING, "Invalid UDMF data capsule!\n"); - Z_Free(open); + return; + } + + Z_Free(tkn); + tkn = M_GetToken(NULL); + while (!fastcmp(tkn, "}")) + { + dat = NULL; + parser(num, tkn); + if (dat) + Z_Free(dat); + + Z_Free(tkn); + tkn = M_GetToken(NULL); + } + Z_Free(tkn); } /** Provides a fix to the flat alignment coordinate transform from standard Textmaps. */ -static void TextmapFixFlatOffsets (sector_t* sec) +static void TextmapFixFlatOffsets(sector_t *sec) { if (sec->floorpic_angle) { @@ -1510,7 +1512,7 @@ static void TextmapFixFlatOffsets (sector_t* sec) /** Loads the textmap data, after obtaining the elements count and allocating their respective space. */ -static void P_LoadTextmap (void) +static void P_LoadTextmap(void) { UINT32 i; From 7ae2143c9102c798c7db9d2583aadbc3b77f2631 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 14:42:41 +0100 Subject: [PATCH 083/167] Add a disclaimer when loading textmaps/UDMF. --- src/p_setup.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_setup.c b/src/p_setup.c index 55f0b4f3e..839e583c8 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1520,6 +1520,8 @@ static void P_LoadTextmap (void) side_t *sd; mapthing_t *mt; + CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n"); + /// Given the UDMF specs, some fields are given a default value. /// If an element's field has a default value set, it is ommited /// from the textmap, and therefore we have to account for it by From f9d6e26558aa6fd4439edfcb5380691b0074c495 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 14:45:39 +0100 Subject: [PATCH 084/167] Replace INT16_MAX with LUMPERROR in lump check. --- src/p_setup.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_setup.c b/src/p_setup.c index 839e583c8..73c3b44f6 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3536,7 +3536,7 @@ boolean P_LoadLevel(boolean fromnetsave) // internal game map maplumpname = G_BuildMapName(gamemap); lastloadedmaplumpnum = W_CheckNumForName(maplumpname); - if (lastloadedmaplumpnum == INT16_MAX) + if (lastloadedmaplumpnum == LUMPERROR) I_Error("Map %s not found.\n", maplumpname); R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette); From 4a5498473c3ff07feb45006943e59ec0b504282a Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 30 Dec 2019 14:47:48 +0100 Subject: [PATCH 085/167] Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false. TextmapCount() also now returns false if brackets are left open inside a textmap. --- src/p_setup.c | 28 +++++++++++++++++++++------- 1 file changed, 21 insertions(+), 7 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 73c3b44f6..f9ca4dcf0 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1261,7 +1261,7 @@ static boolean TextmapCount(UINT8 *data, size_t size) if (!fastcmp(tkn, "namespace")) { Z_Free(tkn); - CONS_Alert(CONS_WARNING, "No namespace at beginning of lump!\n"); + CONS_Alert(CONS_ERROR, "No namespace at beginning of lump!\n"); return false; } Z_Free(tkn); @@ -1302,6 +1302,13 @@ static boolean TextmapCount(UINT8 *data, size_t size) } Z_Free(tkn); + + if (brackets) + { + CONS_Alert(CONS_ERROR, "Unclosed brackets detected in textmap lump.\n"); + return false; + } + return true; } @@ -1594,14 +1601,17 @@ static void P_LoadTextmap (void) } } -static void P_LoadMapData(const virtres_t *virt) +static boolean P_LoadMapData(const virtres_t *virt) { virtlump_t *virtvertexes = NULL, *virtsectors = NULL, *virtsidedefs = NULL, *virtlinedefs = NULL, *virtthings = NULL; virtlump_t *textmap = vres_Find(virt, "TEXTMAP"); // Count map data. if (textmap) // Count how many entries for each type we got in textmap. - TextmapCount(textmap->data, textmap->size); + { + if (!TextmapCount(textmap->data, textmap->size)) + return false; + } else { virtthings = vres_Find(virt, "THINGS"); @@ -1684,6 +1694,8 @@ static void P_LoadMapData(const virtres_t *virt) memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors)); memcpy(spawnlines, lines, numlines * sizeof (*lines)); memcpy(spawnsides, sides, numsides * sizeof (*sides)); + + return true; } static void P_InitializeSubsector(subsector_t *ss) @@ -2685,11 +2697,12 @@ static void P_MakeMapMD5(virtres_t *virt, void *dest) M_Memcpy(dest, &resmd5, 16); } -static void P_LoadMapFromFile(void) +static boolean P_LoadMapFromFile(void) { virtres_t *virt = vres_GetMap(lastloadedmaplumpnum); - P_LoadMapData(virt); + if (!P_LoadMapData(virt)) + return false; P_LoadMapBSP(virt); P_LoadMapLUT(virt); @@ -2701,6 +2714,7 @@ static void P_LoadMapFromFile(void) P_MakeMapMD5(virt, &mapmd5); vres_Free(virt); + return true; } // @@ -3549,8 +3563,8 @@ boolean P_LoadLevel(boolean fromnetsave) P_MapStart(); - if (lastloadedmaplumpnum) - P_LoadMapFromFile(); + if (!P_LoadMapFromFile()) + return false; // init gravity, tag lists, // anything that P_ResetDynamicSlopes/P_LoadThings needs to know From 72bb67320969b17d116c18392a2781751d19af58 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 30 Dec 2019 16:28:22 +0100 Subject: [PATCH 086/167] Some minor refactoring of textmap loading code --- src/p_setup.c | 54 +++++++++++++++------------------------------------ 1 file changed, 16 insertions(+), 38 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 78792f306..4d4eaff6d 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1314,12 +1314,7 @@ static boolean TextmapCount(UINT8 *data, size_t size) static char* dat; -/** Auxiliary function for TextmapParse. - * - * \param Vertex number. - * \param Parameter string. - */ -static void TextmapVertex(UINT32 i, char *param) +static void ParseTextmapVertexParameter(UINT32 i, char *param) { if (fastcmp(param, "x")) vertexes[i].x = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); @@ -1327,12 +1322,7 @@ static void TextmapVertex(UINT32 i, char *param) vertexes[i].y = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); } -/** Auxiliary function for TextmapParse. - * - * \param Sector number. - * \param Parameter string. - */ -static void TextmapSector(UINT32 i, char *param) +static void ParseTextmapSectorParameter(UINT32 i, char *param) { if (fastcmp(param, "heightfloor")) sectors[i].floorheight = atol(dat = M_GetToken(NULL)) << FRACBITS; @@ -1350,12 +1340,7 @@ static void TextmapSector(UINT32 i, char *param) sectors[i].tag = atol(dat = M_GetToken(NULL)); } -/** Auxiliary function for TextmapParse. - * - * \param Side number. - * \param Parameter string. - */ -static void TextmapSide(UINT32 i, char *param) +static void ParseTextmapSidedefParameter(UINT32 i, char *param) { if (fastcmp(param, "offsetx")) sides[i].textureoffset = atol(dat = M_GetToken(NULL))<floorpic_angle>>ANGLETOFINESHIFT); fixed_t xoffs = sec->floor_xoffs; fixed_t yoffs = sec->floor_yoffs; - #define MAXFLATSIZE (2048<floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); - #undef MAXFLATSIZE } if (sec->ceilingpic_angle) @@ -1510,13 +1488,13 @@ static void TextmapFixFlatOffsets(sector_t *sec) fixed_t ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT); fixed_t xoffs = sec->ceiling_xoffs; fixed_t yoffs = sec->ceiling_yoffs; - #define MAXFLATSIZE (2048<ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE); sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE); - #undef MAXFLATSIZE } } +#undef MAXFLATSIZE + /** Loads the textmap data, after obtaining the elements count and allocating their respective space. */ static void P_LoadTextmap(void) @@ -1532,7 +1510,7 @@ static void P_LoadTextmap(void) CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n"); /// Given the UDMF specs, some fields are given a default value. - /// If an element's field has a default value set, it is ommited + /// If an element's field has a default value set, it is omitted /// from the textmap, and therefore we have to account for it by /// preemptively setting that value beforehand. @@ -1541,7 +1519,7 @@ static void P_LoadTextmap(void) // Defaults. vt->z = 0; - TextmapParse(vertexesPos[i], i, TextmapVertex); + TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter); } for (i = 0, sc = sectors; i < numsectors; i++, sc++) @@ -1561,7 +1539,7 @@ static void P_LoadTextmap(void) sc->floor_xoffs = sc->floor_yoffs = sc->ceiling_xoffs = sc->ceiling_yoffs = 0; sc->floorpic_angle = sc->ceilingpic_angle = 0; - TextmapParse(sectorsPos[i], i, TextmapSector); + TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter); P_InitializeSector(sc); TextmapFixFlatOffsets(sc); @@ -1574,7 +1552,7 @@ static void P_LoadTextmap(void) ld->special = 0; ld->sidenum[1] = 0xffff; - TextmapParse(linesPos[i], i, TextmapLine); + TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter); P_InitializeLinedef(ld); } @@ -1590,7 +1568,7 @@ static void P_LoadTextmap(void) sd->bottomtexture = R_TextureNumForName("-"); sd->repeatcnt = 0; - TextmapParse(sidesPos[i], i, TextmapSide); + TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter); } for (i = 0, mt = mapthings; i < nummapthings; i++, mt++) @@ -1599,7 +1577,7 @@ static void P_LoadTextmap(void) mt->z = 0; mt->angle = 0; - TextmapParse(mapthingsPos[i], i, TextmapThing); + TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter); } } From 05a97530c18a5f8e87fc47d27187b6a3a3542eb5 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 30 Dec 2019 17:28:10 +0100 Subject: [PATCH 087/167] Add support for flat offset and rotation fields in UDMF --- src/p_setup.c | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 4d4eaff6d..e4b73570f 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1338,6 +1338,18 @@ static void ParseTextmapSectorParameter(UINT32 i, char *param) sectors[i].special = atol(dat = M_GetToken(NULL)); else if (fastcmp(param, "id")) sectors[i].tag = atol(dat = M_GetToken(NULL)); + else if (fastcmp(param, "xpanningfloor")) + sectors[i].floor_xoffs = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + else if (fastcmp(param, "ypanningfloor")) + sectors[i].floor_yoffs = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + else if (fastcmp(param, "xpanningceiling")) + sectors[i].ceiling_xoffs = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + else if (fastcmp(param, "ypanningceiling")) + sectors[i].ceiling_yoffs = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + else if (fastcmp(param, "rotationfloor")) + sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL)))); + else if (fastcmp(param, "rotationceiling")) + sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL)))); } static void ParseTextmapSidedefParameter(UINT32 i, char *param) @@ -1536,12 +1548,8 @@ static void P_LoadTextmap(void) sc->special = 0; sc->tag = 0; - sc->floor_xoffs = sc->floor_yoffs = sc->ceiling_xoffs = sc->ceiling_yoffs = 0; - sc->floorpic_angle = sc->ceilingpic_angle = 0; - - TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter); - P_InitializeSector(sc); + TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter); TextmapFixFlatOffsets(sc); } From f4e7227e112af4b9d896b6a383c03faf16fd8a6e Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 11:01:56 -0600 Subject: [PATCH 088/167] Fix compilation errors --- src/g_game.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 46495ecd6..008fc7f1b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -459,6 +459,9 @@ typedef enum AXISMOVE, AXISLOOK, AXISSTRAFE, + + AXISDIGITAL, // axes below this use digital deadzone + AXISJUMP, AXISSPIN, AXISFIRE, @@ -1222,7 +1225,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myaiming = 0; joyaiming[forplayer] = thisjoyaiming; - turnaxis = JPlayerJoyAxis(ssplayer, AXISTURN); + turnaxis = PlayerJoyAxis(ssplayer, AXISTURN); if (strafeisturn) turnaxis += PlayerJoyAxis(ssplayer, AXISSTRAFE); lookaxis = PlayerJoyAxis(ssplayer, AXISLOOK); @@ -1301,9 +1304,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (turnright || turnleft || abs(cmd->angleturn) > angleturn[2]) tta_factor[forplayer] = 0; // suspend turn to angle - - // Make rotspeed affect turning speed :) - cmd->angleturn = (cmd->angleturn * (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value)) / 10; } strafeaxis = strafeisturn ? 0 : PlayerJoyAxis(ssplayer, AXISSTRAFE); From ebbe5938a8bc5ecb75b4179acacee7e28c149b2c Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 11:07:29 -0600 Subject: [PATCH 089/167] Fix tailsbot flying weird with P1=standard P2=simple controls --- src/g_game.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 008fc7f1b..2a4e67d7b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1181,7 +1181,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) mly = &mlook2y; G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver } - abilitydirection = cv_abilitydirection[forplayer].value; + abilitydirection = cv_abilitydirection[player->bot ? 0 : forplayer].value; strafeisturn = abilitydirection && ticcmd_centerviewdown[forplayer] && ((cv_cam_lockedinput[forplayer].value && !ticcmd_ztargetfocus[forplayer]) || (player->pflags & PF_STARTDASH)) && @@ -1608,6 +1608,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver B_BuildTiccmd(player, cmd); + } } From 7fa9eed5735b9192fe9f1036c2b2da62277c14ab Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 11:22:54 -0600 Subject: [PATCH 090/167] Fix camera reset snap in simple controls --- src/p_user.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index f5a8208a3..7c7f94863 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9781,7 +9781,13 @@ void P_ResetCamera(player_t *player, camera_t *thiscam) thiscam->y = y; thiscam->z = z; - if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value)) + if ((thiscam == &camera && cv_abilitydirection[0].value) + || (thiscam == &camera2 && cv_abilitydirection[1].value)) + { + thiscam->angle = (thiscam == &camera) ? localangle : localangle2; + thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2; + } + else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value)) && !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog2.value))) { thiscam->angle = player->mo->angle; From d980d526c89f416e7ffe8db42b8aeb7aae8c21de Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 11:36:40 -0600 Subject: [PATCH 091/167] Change defaults to match my personal settings --- src/g_game.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 2a4e67d7b..aaac4cbc2 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -411,23 +411,23 @@ consvar_t cv_cam_shiftfacing[2] = { {"cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacing[2] = { - {"cam_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacingability[2] = { - {"cam_turnfacingability", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingability", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacingspindash[2] = { - {"cam_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacinginput[2] = { {"cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; -static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {0, NULL}}; +static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {2, "Sticky Hold"}, {0, NULL}}; consvar_t cv_cam_centertoggle[2] = { {"cam_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, {"cam2_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, From b46cbe76d6fffc06341421524110ba94766b2f37 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 11:36:59 -0600 Subject: [PATCH 092/167] Somehow miss committing the ACTUAL stickyhold part --- src/g_game.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index aaac4cbc2..3ffe8839b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1400,6 +1400,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (down && !last_centerviewdown[forplayer]) centerviewhold[forplayer] = !centerviewhold[forplayer]; last_centerviewdown[forplayer] = down; + + if (cv_cam_centertoggle[forplayer].value == 2 && !down && !ticcmd_ztargetfocus[forplayer]) + centerviewhold[forplayer] = false; + centerviewdown = centerviewhold[forplayer]; } } From 085c39128f1128b6493ad02ffbf89c6b3c851d75 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 12:10:38 -0600 Subject: [PATCH 093/167] Save separate camera settings for standard/simple modes --- src/m_menu.c | 31 ++++++++++++------------------- src/p_local.h | 4 ++++ src/p_setup.c | 3 +++ src/p_user.c | 44 ++++++++++++++++++++++++++++++++++++++++---- src/r_main.c | 10 ++++++++++ 5 files changed, 69 insertions(+), 23 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 3fb7eee7a..0675dceb9 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1190,8 +1190,8 @@ static menuitem_t OP_CameraOptionsMenu[] = {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 21}, {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 36}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 41}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[0][0], 36}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[0][0], 41}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam_speed, 46}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam_turnmultiplier, 51}, @@ -1208,8 +1208,8 @@ static menuitem_t OP_Camera2OptionsMenu[] = {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 21}, {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 36}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 41}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[0][1], 36}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[0][1], 41}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam2_speed, 46}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam2_turnmultiplier, 51}, @@ -1226,8 +1226,8 @@ static menuitem_t OP_CameraExtendedOptionsMenu[] = {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 21}, {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 36}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 41}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[1][0], 36}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[1][0], 41}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam_speed, 46}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam_turnmultiplier, 51}, @@ -1256,8 +1256,8 @@ static menuitem_t OP_Camera2ExtendedOptionsMenu[] = {IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 21}, {IT_HEADER, NULL, "Camera Positioning", NULL, 30}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 36}, - {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 41}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[1][1], 36}, + {IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[1][1], 41}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam2_speed, 46}, {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam2_turnmultiplier, 51}, @@ -11664,18 +11664,11 @@ static void M_HandlePlaystyleMenu(INT32 choice) S_StartSound(NULL, sfx_menu1); if (cv_abilitydirection[playstyle_activeplayer].value != (playstyle_currentchoice/2)) { - if (cv_abilitydirection[playstyle_activeplayer].value) - { - CV_Set((playstyle_activeplayer ? &cv_cam2_dist : &cv_cam_dist), cv_cam_dist.defaultvalue); - CV_Set((playstyle_activeplayer ? &cv_cam2_height : &cv_cam_height), cv_cam_height.defaultvalue); - } - else - { - CV_SetValue((playstyle_activeplayer ? &cv_cam2_dist : &cv_cam_dist), 224); - CV_SetValue((playstyle_activeplayer ? &cv_cam2_height : &cv_cam_height), 50); - } - CV_SetValue(&cv_abilitydirection[playstyle_activeplayer], playstyle_currentchoice/2); + if (playstyle_activeplayer) + CV_UpdateCam2Dist(); + else + CV_UpdateCamDist(); } CV_SetValue((playstyle_activeplayer ? &cv_directionchar2 : &cv_directionchar), playstyle_currentchoice ? 1 : 0); CV_SetValue((playstyle_activeplayer ? &cv_useranalog2 : &cv_useranalog), 0); diff --git a/src/p_local.h b/src/p_local.h index 19213959d..687af23e5 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -120,6 +120,10 @@ extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed, cv_cam_turnmultip extern consvar_t cv_cam2_dist, cv_cam2_still, cv_cam2_height; extern consvar_t cv_cam2_speed, cv_cam2_rotate, cv_cam2_rotspeed, cv_cam2_turnmultiplier, cv_cam2_orbit, cv_cam2_adjust; +extern consvar_t cv_cam_savedist[2][2], cv_cam_saveheight[2][2]; +void CV_UpdateCamDist(void); +void CV_UpdateCam2Dist(void); + extern fixed_t t_cam_dist, t_cam_height, t_cam_rotate; extern fixed_t t_cam2_dist, t_cam2_height, t_cam2_rotate; diff --git a/src/p_setup.c b/src/p_setup.c index bf3493d8c..e6bf684d7 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2692,6 +2692,9 @@ boolean P_SetupLevel(boolean skipprecip) /*if (!cv_cam_speed.changed) CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);*/ + CV_UpdateCamDist(); + CV_UpdateCam2Dist(); + if (!cv_chasecam.changed) CV_SetValue(&cv_chasecam, chase); diff --git a/src/p_user.c b/src/p_user.c index 7c7f94863..bf6651a72 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9729,8 +9729,8 @@ static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {25, "MAX"}, {0, NULL static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}}; static CV_PossibleValue_t multiplier_cons_t[] = {{0, "MIN"}, {3*FRACUNIT, "MAX"}, {0, NULL}}; -consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_height = {"cam_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam_dist = {"cam_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam_height = {"cam_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL}; @@ -9738,8 +9738,8 @@ consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NUL consvar_t cv_cam_turnmultiplier = {"cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_orbit = {"cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_adjust = {"cam_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_height = {"cam2_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam2_dist = {"cam2_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam2_height = {"cam2_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL}; @@ -9748,6 +9748,42 @@ consvar_t cv_cam2_turnmultiplier = {"cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SA consvar_t cv_cam2_orbit = {"cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_adjust = {"cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +// [standard vs simple][p1 or p2] +consvar_t cv_cam_savedist[2][2] = { + { // standard + {"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL} + }, + { // simple + {"cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL} + + } +}; +consvar_t cv_cam_saveheight[2][2] = { + { // standard + {"cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL} + }, + { // simple + {"cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL} + + } +}; + +void CV_UpdateCamDist(void) +{ + CV_Set(&cv_cam_dist, va("%f", FIXED_TO_FLOAT(cv_cam_savedist[cv_abilitydirection[0].value][0].value))); + CV_Set(&cv_cam_height, va("%f", FIXED_TO_FLOAT(cv_cam_saveheight[cv_abilitydirection[0].value][0].value))); +} + +void CV_UpdateCam2Dist(void) +{ + CV_Set(&cv_cam2_dist, va("%f", FIXED_TO_FLOAT(cv_cam_savedist[cv_abilitydirection[1].value][1].value))); + CV_Set(&cv_cam2_height, va("%f", FIXED_TO_FLOAT(cv_cam_saveheight[cv_abilitydirection[1].value][1].value))); +} + fixed_t t_cam_dist = -42; fixed_t t_cam_height = -42; fixed_t t_cam_rotate = -42; diff --git a/src/r_main.c b/src/r_main.c index 115db8cb5..efea00af8 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -1206,6 +1206,16 @@ void R_RegisterEngineStuff(void) CV_RegisterVar(&cv_cam2_orbit); CV_RegisterVar(&cv_cam2_adjust); + CV_RegisterVar(&cv_cam_savedist[0][0]); + CV_RegisterVar(&cv_cam_savedist[0][1]); + CV_RegisterVar(&cv_cam_savedist[1][0]); + CV_RegisterVar(&cv_cam_savedist[1][1]); + + CV_RegisterVar(&cv_cam_saveheight[0][0]); + CV_RegisterVar(&cv_cam_saveheight[0][1]); + CV_RegisterVar(&cv_cam_saveheight[1][0]); + CV_RegisterVar(&cv_cam_saveheight[1][1]); + CV_RegisterVar(&cv_showhud); CV_RegisterVar(&cv_translucenthud); From 631b5ff883a3f557e6c582793b68caf003e79de7 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 12:13:41 -0600 Subject: [PATCH 094/167] Disable lock-on in Ringslinger --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 3ffe8839b..471c6db6c 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1410,7 +1410,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (centerviewdown) { - if (abilitydirection && !ticcmd_centerviewdown[forplayer]) + if (abilitydirection && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype()) { CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0); *myangle = player->mo->angle; From e0f35d207ff12eee1e183d367b057842ee038fd0 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 14:01:14 -0600 Subject: [PATCH 095/167] Convert analog/directionchar cvars into 2-long arrays --- src/b_bot.c | 2 +- src/d_main.c | 2 +- src/d_netcmd.c | 22 ++++++++++---------- src/doomstat.h | 2 +- src/g_game.c | 54 ++++++++++++++++++++++++++++---------------------- src/g_game.h | 5 ++--- src/m_cheat.c | 2 +- src/m_menu.c | 22 ++++++++++---------- src/m_misc.c | 4 ++-- src/p_map.c | 6 +++--- src/p_setup.c | 24 +++++++++++----------- src/p_user.c | 14 ++++++------- src/r_main.c | 12 +++++------ 13 files changed, 88 insertions(+), 83 deletions(-) diff --git a/src/b_bot.c b/src/b_bot.c index dfb5ee1cf..cd5edf990 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -379,7 +379,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) } // Bot AI isn't programmed in analog. - CV_SetValue(&cv_analog2, false); + CV_SetValue(&cv_analog[1], false); #ifdef HAVE_BLUA // Let Lua scripts build ticcmds diff --git a/src/d_main.c b/src/d_main.c index c4b0d7117..f3e84985a 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -781,7 +781,7 @@ void D_StartTitle(void) CV_SetValue(&cv_usemouse, tutorialusemouse); CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); CV_SetValue(&cv_mousemove, tutorialmousemove); - CV_SetValue(&cv_analog, tutorialanalog); + CV_SetValue(&cv_analog[0], tutorialanalog); M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls", M_TutorialSaveControlResponse, MM_YESNO); } diff --git a/src/d_netcmd.c b/src/d_netcmd.c index ffb5b90ca..df6d70446 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -816,14 +816,14 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_joyscale2); // Analog Control - CV_RegisterVar(&cv_analog); - CV_RegisterVar(&cv_analog2); - CV_RegisterVar(&cv_useranalog); - CV_RegisterVar(&cv_useranalog2); + CV_RegisterVar(&cv_analog[0]); + CV_RegisterVar(&cv_analog[1]); + CV_RegisterVar(&cv_useranalog[0]); + CV_RegisterVar(&cv_useranalog[1]); // deez New User eXperiences - CV_RegisterVar(&cv_directionchar); - CV_RegisterVar(&cv_directionchar2); + CV_RegisterVar(&cv_directionchar[0]); + CV_RegisterVar(&cv_directionchar[1]); CV_RegisterVar(&cv_autobrake); CV_RegisterVar(&cv_autobrake2); @@ -1510,9 +1510,9 @@ void SendWeaponPref(void) buf[0] = 0; if (cv_flipcam.value) buf[0] |= 1; - if (cv_analog.value) + if (cv_analog[0].value) buf[0] |= 2; - if (cv_directionchar.value) + if (cv_directionchar[0].value) buf[0] |= 4; if (cv_autobrake.value) buf[0] |= 8; @@ -1526,9 +1526,9 @@ void SendWeaponPref2(void) buf[0] = 0; if (cv_flipcam2.value) buf[0] |= 1; - if (cv_analog2.value) + if (cv_analog[1].value) buf[0] |= 2; - if (cv_directionchar2.value) + if (cv_directionchar[1].value) buf[0] |= 4; if (cv_autobrake2.value) buf[0] |= 8; @@ -2036,7 +2036,7 @@ static void Command_Map_f(void) CV_SetValue(&cv_usemouse, tutorialusemouse); CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); CV_SetValue(&cv_mousemove, tutorialmousemove); - CV_SetValue(&cv_analog, tutorialanalog); + CV_SetValue(&cv_analog[0], tutorialanalog); } tutorialmode = false; // warping takes us out of tutorial mode diff --git a/src/doomstat.h b/src/doomstat.h index 3c0b4773a..cc4e0ca98 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -137,7 +137,7 @@ extern INT32 tutorialgcs; // which control scheme is loaded? extern INT32 tutorialusemouse; // store cv_usemouse user value extern INT32 tutorialfreelook; // store cv_alwaysfreelook user value extern INT32 tutorialmousemove; // store cv_mousemove user value -extern INT32 tutorialanalog; // store cv_analog user value +extern INT32 tutorialanalog; // store cv_analog[0] user value extern boolean looptitle; diff --git a/src/g_game.c b/src/g_game.c index 471c6db6c..df5e2afd1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -139,7 +139,7 @@ INT32 tutorialgcs = gcs_custom; // which control scheme is loaded? INT32 tutorialusemouse = 0; // store cv_usemouse user value INT32 tutorialfreelook = 0; // store cv_alwaysfreelook user value INT32 tutorialmousemove = 0; // store cv_mousemove user value -INT32 tutorialanalog = 0; // store cv_analog user value +INT32 tutorialanalog = 0; // store cv_analog[0] user value boolean looptitle = false; @@ -388,15 +388,21 @@ consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL // previously "analog", "analog2", "useranalog", and "useranalog2", invalidating 2.1-era copies of config.cfg // changed because it'd be nice to see people try out our actually good controls with gamepads now autobrake exists -consvar_t cv_analog = {"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_analog2 = {"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_useranalog = {"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_useranalog2 = {"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_analog[2] = { + {"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL}, + {"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL} +}; +consvar_t cv_useranalog[2] = { + {"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL}, + {"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL} +}; // deez New User eXperiences static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {0, NULL}}; -consvar_t cv_directionchar = {"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_directionchar2 = {"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_directionchar[2] = { + {"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL}, + {"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL} +}; consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL}; @@ -1159,7 +1165,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) chasefreelook = cv_chasefreelook.value; alwaysfreelook = cv_alwaysfreelook.value; usejoystick = cv_usejoystick.value; - analog = cv_analog.value; + analog = cv_analog[0].value; invertmouse = cv_invertmouse.value; mousemove = cv_mousemove.value; mx = &mousex; @@ -1173,7 +1179,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) chasefreelook = cv_chasefreelook2.value; alwaysfreelook = cv_alwaysfreelook2.value; usejoystick = cv_usejoystick2.value; - analog = cv_analog2.value; + analog = cv_analog[1].value; invertmouse = cv_invertmouse2.value; mousemove = cv_mousemove2.value; mx = &mouse2x; @@ -1412,7 +1418,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { if (abilitydirection && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype()) { - CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0); + CV_SetValue((ssplayer == 1 ? &cv_directionchar[0] : &cv_directionchar[1]), 0); *myangle = player->mo->angle; *myaiming = 0; @@ -1427,7 +1433,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (abilitydirection) { P_SetTarget(&ticcmd_ztargetfocus[forplayer], NULL); - CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1); + CV_SetValue((ssplayer == 1 ? &cv_directionchar[0] : &cv_directionchar[1]), 1); } ticcmd_centerviewdown[forplayer] = false; @@ -1606,7 +1612,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons)) { player->bot = 2; // A player-controlled bot. Returns to AI when it respawns. - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); } else { @@ -1726,20 +1732,20 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // fudging with it. static void UserAnalog_OnChange(void) { - if (cv_useranalog.value) - CV_SetValue(&cv_analog, 1); + if (cv_useranalog[0].value) + CV_SetValue(&cv_analog[0], 1); else - CV_SetValue(&cv_analog, 0); + CV_SetValue(&cv_analog[0], 0); } static void UserAnalog2_OnChange(void) { if (botingame) return; - if (cv_useranalog2.value) - CV_SetValue(&cv_analog2, 1); + if (cv_useranalog[1].value) + CV_SetValue(&cv_analog[1], 1); else - CV_SetValue(&cv_analog2, 0); + CV_SetValue(&cv_analog[1], 0); } static void Analog_OnChange(void) @@ -1749,8 +1755,8 @@ static void Analog_OnChange(void) // cameras are not initialized at this point - if (!cv_chasecam.value && cv_analog.value) { - CV_SetValue(&cv_analog, 0); + if (!cv_chasecam.value && cv_analog[0].value) { + CV_SetValue(&cv_analog[0], 0); return; } @@ -1764,8 +1770,8 @@ static void Analog2_OnChange(void) // cameras are not initialized at this point - if (!cv_chasecam2.value && cv_analog2.value) { - CV_SetValue(&cv_analog2, 0); + if (!cv_chasecam2.value && cv_analog[1].value) { + CV_SetValue(&cv_analog[1], 0); return; } @@ -5956,12 +5962,12 @@ void G_BeginRecording(void) buf |= 0x01; pflags |= PF_FLIPCAM; } - if (cv_analog.value) + if (cv_analog[0].value) { buf |= 0x02; pflags |= PF_ANALOGMODE; } - if (cv_directionchar.value) + if (cv_directionchar[0].value) { buf |= 0x04; pflags |= PF_DIRECTIONCHAR; diff --git a/src/g_game.h b/src/g_game.h index 5f094fbda..b2a237d7e 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -68,9 +68,8 @@ extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, extern consvar_t cv_crosshair, cv_crosshair2; extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove; extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2; -extern consvar_t cv_useranalog, cv_useranalog2; -extern consvar_t cv_analog, cv_analog2; -extern consvar_t cv_directionchar, cv_directionchar2; +extern consvar_t cv_useranalog[2], cv_analog[2]; +extern consvar_t cv_directionchar[2]; extern consvar_t cv_autobrake, cv_autobrake2; extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone; extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2; diff --git a/src/m_cheat.c b/src/m_cheat.c index e31ce7869..66d09faba 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1316,7 +1316,7 @@ void OP_ObjectplaceMovement(player_t *player) { ticcmd_t *cmd = &player->cmd; - if (!player->climbing && (netgame || !cv_analog.value || (player->pflags & PF_SPINNING))) + if (!player->climbing && (netgame || !cv_analog[0].value || (player->pflags & PF_SPINNING))) player->drawangle = player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */); ticruned++; diff --git a/src/m_menu.c b/src/m_menu.c index 0675dceb9..c5691a7c3 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1038,7 +1038,7 @@ static menuitem_t OP_P1ControlsMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50}, - //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70}, + //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar[0], 70}, {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 70}, {IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup1PPlaystyleMenu, 80}, //{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[0], 90}, @@ -1052,7 +1052,7 @@ static menuitem_t OP_P2ControlsMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50}, - //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70}, + //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar[1], 70}, {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 70}, {IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup2PPlaystyleMenu, 80}, //{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[1], 90}, @@ -4318,7 +4318,7 @@ static void M_DrawControlsDefMenu(void) if (currentMenu == &OP_P1ControlsDef) { - opt = cv_useranalog.value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); + opt = cv_useranalog[0].value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar[0].value); if (opt == 2) { @@ -4333,7 +4333,7 @@ static void M_DrawControlsDefMenu(void) } else { - opt = cv_useranalog2.value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); + opt = cv_useranalog[1].value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar[1].value); if (opt == 2) { @@ -7773,7 +7773,7 @@ void M_TutorialSaveControlResponse(INT32 ch) CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); - CV_Set(&cv_analog, cv_analog.defaultvalue); + CV_Set(&cv_analog[0], cv_analog[0].defaultvalue); S_StartSound(NULL, sfx_itemup); } else @@ -7791,13 +7791,13 @@ static void M_TutorialControlResponse(INT32 ch) tutorialusemouse = cv_usemouse.value; tutorialfreelook = cv_alwaysfreelook.value; tutorialmousemove = cv_mousemove.value; - tutorialanalog = cv_analog.value; + tutorialanalog = cv_analog[0].value; G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full); CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); - CV_Set(&cv_analog, cv_analog.defaultvalue); + CV_Set(&cv_analog[0], cv_analog[0].defaultvalue); //S_StartSound(NULL, sfx_itemup); } @@ -11619,7 +11619,7 @@ static void M_Setup1PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 0; - playstyle_currentchoice = cv_useranalog.value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); + playstyle_currentchoice = cv_useranalog[0].value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar[0].value); OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11629,7 +11629,7 @@ static void M_Setup2PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 1; - playstyle_currentchoice = cv_useranalog2.value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); + playstyle_currentchoice = cv_useranalog[1].value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar[1].value); OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11670,8 +11670,8 @@ static void M_HandlePlaystyleMenu(INT32 choice) else CV_UpdateCamDist(); } - CV_SetValue((playstyle_activeplayer ? &cv_directionchar2 : &cv_directionchar), playstyle_currentchoice ? 1 : 0); - CV_SetValue((playstyle_activeplayer ? &cv_useranalog2 : &cv_useranalog), 0); + CV_SetValue((playstyle_activeplayer ? &cv_directionchar[1] : &cv_directionchar[0]), playstyle_currentchoice ? 1 : 0); + CV_SetValue((playstyle_activeplayer ? &cv_useranalog[1] : &cv_useranalog[0]), 0); M_SetupNextMenu(currentMenu->prevMenu); break; diff --git a/src/m_misc.c b/src/m_misc.c index 83c0c7bec..0fe1b6087 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -600,12 +600,12 @@ void M_SaveConfig(const char *filename) CV_SetValue(&cv_usemouse, tutorialusemouse); CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); CV_SetValue(&cv_mousemove, tutorialmousemove); - CV_SetValue(&cv_analog, tutorialanalog); + CV_SetValue(&cv_analog[0], tutorialanalog); CV_SaveVariables(f); CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); - CV_Set(&cv_analog, cv_analog.defaultvalue); + CV_Set(&cv_analog[0], cv_analog[0].defaultvalue); } else CV_SaveVariables(f); diff --git a/src/p_map.c b/src/p_map.c index 2d36f747c..20b0eae05 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -632,7 +632,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails) && P_MobjFlip(tails->mo)*sonic->mo->momz <= 0) { if (sonic-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, false); + CV_SetValue(&cv_analog[1], false); P_ResetPlayer(sonic); P_SetTarget(&sonic->mo->tracer, tails->mo); sonic->powers[pw_carry] = CR_PLAYER; @@ -644,7 +644,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails) } else { if (sonic-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); P_SetTarget(&sonic->mo->tracer, NULL); sonic->powers[pw_carry] = CR_NONE; } @@ -1621,7 +1621,7 @@ static boolean PIT_CheckThing(mobj_t *thing) } else if (thing->player) { if (thing->player-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); if (thing->player->powers[pw_carry] == CR_PLAYER) { P_SetTarget(&thing->tracer, NULL); diff --git a/src/p_setup.c b/src/p_setup.c index e6bf684d7..babe0265e 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2304,7 +2304,7 @@ static void P_LevelInitStuff(void) } if (botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); } // @@ -3180,26 +3180,26 @@ boolean P_SetupLevel(boolean skipprecip) if (!cv_cam2_rotate.changed) CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue); - if (!cv_analog.changed) - CV_SetValue(&cv_analog, 0); - if (!cv_analog2.changed) - CV_SetValue(&cv_analog2, 0); + if (!cv_analog[0].changed) + CV_SetValue(&cv_analog[0], 0); + if (!cv_analog[1].changed) + CV_SetValue(&cv_analog[1], 0); displayplayer = consoleplayer; // Start with your OWN view, please! } - if (cv_useranalog.value) - CV_SetValue(&cv_analog, true); + if (cv_useranalog[0].value) + CV_SetValue(&cv_analog[0], true); - if (splitscreen && cv_useranalog2.value) - CV_SetValue(&cv_analog2, true); + if (splitscreen && cv_useranalog[1].value) + CV_SetValue(&cv_analog[1], true); else if (botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); if (twodlevel) { - CV_SetValue(&cv_analog2, false); - CV_SetValue(&cv_analog, false); + CV_SetValue(&cv_analog[1], false); + CV_SetValue(&cv_analog[0], false); } // clear special respawning que diff --git a/src/p_user.c b/src/p_user.c index bf6651a72..215cd88ee 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1064,7 +1064,7 @@ void P_ResetPlayer(player_t *player) player->onconveyor = 0; player->skidtime = 0; if (player-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); } // P_PlayerCanDamage @@ -4438,7 +4438,7 @@ void P_DoJump(player_t *player, boolean soundandstate) player->powers[pw_carry] = CR_NONE; P_SetTarget(&player->mo->tracer, NULL); if (player-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); } else if (player->powers[pw_carry] == CR_GENERIC) { @@ -9823,8 +9823,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam) thiscam->angle = (thiscam == &camera) ? localangle : localangle2; thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2; } - else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value)) - && !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog2.value))) + else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog[0].value)) + && !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog[1].value))) { thiscam->angle = player->mo->angle; thiscam->aiming = 0; @@ -10029,14 +10029,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall else angle = focusangle + FixedAngle(camrotate*FRACUNIT); - if (!resetcalled && (cv_analog.value || demoplayback) && ((thiscam == &camera && t_cam_rotate != -42) || (thiscam == &camera2 + if (!resetcalled && (cv_analog[0].value || demoplayback) && ((thiscam == &camera && t_cam_rotate != -42) || (thiscam == &camera2 && t_cam2_rotate != -42))) { angle = FixedAngle(camrotate*FRACUNIT); thiscam->angle = angle; } - if ((((thiscam == &camera) && cv_analog.value) || ((thiscam != &camera) && cv_analog2.value) || demoplayback) && !sign && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer) + if ((((thiscam == &camera) && cv_analog[0].value) || ((thiscam != &camera) && cv_analog[1].value) || demoplayback) && !sign && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer) { #ifdef REDSANALOG if ((player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)); else @@ -12625,7 +12625,7 @@ void P_PlayerAfterThink(player_t *player) P_SetTarget(&player->mo->tracer, NULL); if (player-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, (player->powers[pw_carry] != CR_PLAYER)); + CV_SetValue(&cv_analog[1], (player->powers[pw_carry] != CR_PLAYER)); break; } case CR_GENERIC: // being carried by some generic item diff --git a/src/r_main.c b/src/r_main.c index efea00af8..9cb0f3edb 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -185,20 +185,20 @@ void SplitScreen_OnChange(void) static void ChaseCam_OnChange(void) { - if (!cv_chasecam.value || !cv_useranalog.value) - CV_SetValue(&cv_analog, 0); + if (!cv_chasecam.value || !cv_useranalog[0].value) + CV_SetValue(&cv_analog[0], 0); else - CV_SetValue(&cv_analog, 1); + CV_SetValue(&cv_analog[0], 1); } static void ChaseCam2_OnChange(void) { if (botingame) return; - if (!cv_chasecam2.value || !cv_useranalog2.value) - CV_SetValue(&cv_analog2, 0); + if (!cv_chasecam2.value || !cv_useranalog[1].value) + CV_SetValue(&cv_analog[1], 0); else - CV_SetValue(&cv_analog2, 1); + CV_SetValue(&cv_analog[1], 1); } static void FlipCam_OnChange(void) From 013f1f70d91dff68e496e481357dfa1d9f9b426f Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 30 Dec 2019 21:23:00 +0100 Subject: [PATCH 096/167] -Set defaults for vertex and mapthing fields in textmap -Fix P_InitializeSector being called too early (band-aid fix for now, will reorganize this properly later) --- src/p_setup.c | 28 ++++++++++++++++++++-------- 1 file changed, 20 insertions(+), 8 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index e4b73570f..a48cfe909 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -865,11 +865,6 @@ static void P_InitializeSector(sector_t *ss) ss->lightingdata = NULL; ss->fadecolormapdata = NULL; - ss->floor_xoffs = ss->floor_yoffs = 0; - ss->ceiling_xoffs = ss->ceiling_yoffs = 0; - - ss->floorpic_angle = ss->ceilingpic_angle = 0; - ss->heightsec = -1; ss->camsec = -1; @@ -945,6 +940,11 @@ static void P_LoadSectors(UINT8 *data) ss->special = SHORT(ms->special); ss->tag = SHORT(ms->tag); + ss->floor_xoffs = ss->floor_yoffs = 0; + ss->ceiling_xoffs = ss->ceiling_yoffs = 0; + + ss->floorpic_angle = ss->ceilingpic_angle = 0; + P_InitializeSector(ss); } } @@ -1235,6 +1235,8 @@ static void P_LoadThings(UINT8 *data) mt->z = mt->options; // NiGHTS Hoops use the full flags bits to set the height. else mt->z = mt->options >> ZSHIFT; + + mt->mobj = NULL; } } @@ -1529,7 +1531,7 @@ static void P_LoadTextmap(void) for (i = 0, vt = vertexes; i < numvertexes; i++, vt++) { // Defaults. - vt->z = 0; + vt->x = vt->y = vt->z = 0; TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter); } @@ -1548,8 +1550,13 @@ static void P_LoadTextmap(void) sc->special = 0; sc->tag = 0; - P_InitializeSector(sc); + sc->floor_xoffs = sc->floor_yoffs = 0; + sc->ceiling_xoffs = sc->ceiling_yoffs = 0; + + sc->floorpic_angle = sc->ceilingpic_angle = 0; + TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter); + P_InitializeSector(sc); TextmapFixFlatOffsets(sc); } @@ -1582,8 +1589,13 @@ static void P_LoadTextmap(void) for (i = 0, mt = mapthings; i < nummapthings; i++, mt++) { // Defaults. - mt->z = 0; + mt->x = mt->y = 0; mt->angle = 0; + mt->type = 0; + mt->options = 0; + mt->z = 0; + mt->extrainfo = 0; + mt->mobj = NULL; TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter); } From d670139404831a32fc57c477223cd286fe2a4cc5 Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 30 Dec 2019 12:30:35 -0800 Subject: [PATCH 097/167] Revert revert revert This reverts commit 6546e3c3bc38415150bd3a2c405a465fe67509a0. This reverts commit 8a15e9abc4b36a9c5af0e0f81c7aeea8096ee666. --- src/lua_consolelib.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 4e397fb32..06a3b3388 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -130,6 +130,7 @@ void COM_Lua_f(void) lua_pop(gL, 1); // pop command info table return; // can't execute splitscreen command without player 2! } + playernum = secondarydisplayplayer; } if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */ @@ -157,7 +158,10 @@ void COM_Lua_f(void) WRITEUINT8(p, argc); for (i = 0; i < argc; i++) WRITESTRINGN(p, COM_Argv(i), 255); - SendNetXCmd(XD_LUACMD, buf, p-buf); + if (flags & COM_SPLITSCREEN) + SendNetXCmd2(XD_LUACMD, buf, p-buf); + else + SendNetXCmd(XD_LUACMD, buf, p-buf); free(buf); return; } From c3d14064e2538e1fc968fcb6a8ba5dc87f7b5118 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 15:05:24 -0600 Subject: [PATCH 098/167] Convert simple movement to directionchar+analog Analog + no directionchar is old analog (now known as CS_LMAOGALOG because lmao if you still use it). --- src/g_game.c | 61 ++++++++++++++---------------------- src/g_game.h | 11 +++++++ src/p_local.h | 6 +--- src/p_map.c | 6 ++-- src/p_spec.c | 4 +-- src/p_user.c | 84 ++++++++++++++++++++++++++++++-------------------- src/st_stuff.c | 12 +++++++- 7 files changed, 102 insertions(+), 82 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index df5e2afd1..7234add65 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1144,7 +1144,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2); angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0; - INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, analog, invertmouse, mousemove, abilitydirection; + INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, mousemove; + controlstyle_e controlstyle = G_ControlStyle(ssplayer); INT32 *mx; INT32 *my; INT32 *mly; static INT32 turnheld[2]; // for accelerative turning @@ -1165,7 +1166,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) chasefreelook = cv_chasefreelook.value; alwaysfreelook = cv_alwaysfreelook.value; usejoystick = cv_usejoystick.value; - analog = cv_analog[0].value; invertmouse = cv_invertmouse.value; mousemove = cv_mousemove.value; mx = &mousex; @@ -1179,7 +1179,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) chasefreelook = cv_chasefreelook2.value; alwaysfreelook = cv_alwaysfreelook2.value; usejoystick = cv_usejoystick2.value; - analog = cv_analog[1].value; invertmouse = cv_invertmouse2.value; mousemove = cv_mousemove2.value; mx = &mouse2x; @@ -1187,9 +1186,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) mly = &mlook2y; G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver } - abilitydirection = cv_abilitydirection[player->bot ? 0 : forplayer].value; - strafeisturn = abilitydirection && ticcmd_centerviewdown[forplayer] && + strafeisturn = controlstyle == CS_SIMPLE && ticcmd_centerviewdown[forplayer] && ((cv_cam_lockedinput[forplayer].value && !ticcmd_ztargetfocus[forplayer]) || (player->pflags & PF_STARTDASH)) && !player->climbing && player->powers[pw_carry] != CR_MINECART; @@ -1259,7 +1257,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) tspeed = speed; // let movement keys cancel each other out - if (analog) // Analog + if (controlstyle == CS_LMAOGALOG) // Analog { if (turnright) cmd->angleturn = (INT16)(cmd->angleturn - angleturn[tspeed]); @@ -1288,7 +1286,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) side += ((lookjoystickvector.xaxis * sidemove[1]) >> 10); } } - else if (analog) // Analog + else if (controlstyle == CS_LMAOGALOG) // Analog { if (turnright) cmd->buttons |= BT_CAMRIGHT; @@ -1399,7 +1397,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior boolean down = PLAYERINPUTDOWN(ssplayer, gc_centerview); - if (!(abilitydirection && cv_cam_centertoggle[forplayer].value)) + if (!(controlstyle == CS_SIMPLE && cv_cam_centertoggle[forplayer].value)) centerviewdown = down; else { @@ -1416,9 +1414,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (centerviewdown) { - if (abilitydirection && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype()) + if (controlstyle == CS_SIMPLE && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype()) { - CV_SetValue((ssplayer == 1 ? &cv_directionchar[0] : &cv_directionchar[1]), 0); + CV_SetValue(&cv_directionchar[forplayer], 0); ///@TODO will break things *myangle = player->mo->angle; *myaiming = 0; @@ -1430,10 +1428,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } else if (ticcmd_centerviewdown[forplayer]) { - if (abilitydirection) + if (controlstyle == CS_SIMPLE) { P_SetTarget(&ticcmd_ztargetfocus[forplayer], NULL); - CV_SetValue((ssplayer == 1 ? &cv_directionchar[0] : &cv_directionchar[1]), 1); + CV_SetValue(&cv_directionchar[forplayer], 1); } ticcmd_centerviewdown[forplayer] = false; @@ -1562,7 +1560,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if ((!demoplayback && (player->pflags & PF_SLIDING))) // Analog for mouse side += *mx*2; - else if (analog) + else if (controlstyle == CS_LMAOGALOG) { if (*mx) { @@ -1622,7 +1620,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } } - if (analog) { + if (controlstyle == CS_LMAOGALOG) { if (player->awayviewtics) cmd->angleturn = (INT16)(player->awayviewmobj->angle >> 16); else @@ -1634,7 +1632,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) + if (controlstyle == CS_SIMPLE && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; @@ -1654,30 +1652,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->sidemove = 0; } - if (abilitydirection && camera.chase && !ticcmd_centerviewdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) - { - ///@TODO This block of code is a hack to get the desired abilitydirection and player angle behaviors while remaining netplay-compatible with EXEs without those features. - // This has side effects like making F12 spectate look kind of weird, and making the input viewer inaccurate. - // In a perfect world, this will be removed and player behavior would use facing direction in a way that mimics this. - // But that's a lot more work and I want to A) have this out quickly B) be netplay-compatible. - - if (cmd->forwardmove || cmd->sidemove) - { - angle_t controlangle = R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS); - cmd->angleturn += (controlangle>>16); - - cmd->forwardmove = R_PointToDist2(0, 0, cmd->forwardmove, cmd->sidemove); - if (cmd->forwardmove > MAXPLMOVE) - cmd->forwardmove = MAXPLMOVE; - cmd->sidemove = 0; - } - else - cmd->angleturn = (player->drawangle+drawangleoffset)>>16; - } - // Adjust camera angle to face player direction, depending on circumstances // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction - if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART) + if (controlstyle == CS_SIMPLE && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor; boolean alt = false; // Reduce intensity on diagonals and prevent backwards movement from turning the camera @@ -1703,7 +1680,15 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (camadjustfactor) { - INT32 anglediff = ((player->pflags & PF_SPINNING) ? player->drawangle + drawangleoffset : (cmd->angleturn<<16)) - *myangle; + angle_t controlangle; + INT32 anglediff; + + if ((cmd->forwardmove || cmd->sidemove) && !(player->pflags & PF_SPINNING)) + controlangle = (cmd->angleturn<<16) + R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS); + else + controlangle = player->drawangle + drawangleoffset; + + anglediff = controlangle - *myangle; if (alt) { diff --git a/src/g_game.h b/src/g_game.h index b2a237d7e..1aac2ddb9 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -68,8 +68,19 @@ extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, extern consvar_t cv_crosshair, cv_crosshair2; extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove; extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2; + extern consvar_t cv_useranalog[2], cv_analog[2]; extern consvar_t cv_directionchar[2]; + +typedef enum { + CS_LEGACY, + CS_LMAOGALOG, + CS_STANDARD, + CS_SIMPLE = CS_LMAOGALOG|CS_STANDARD, +} controlstyle_e; +#define G_ControlStyle(ssplayer) ((cv_analog[(ssplayer)-1].value ? CS_LMAOGALOG : 0) | (cv_directionchar[(ssplayer)-1].value ? CS_STANDARD : 0)) +#define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0)) + extern consvar_t cv_autobrake, cv_autobrake2; extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone; extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2; diff --git a/src/p_local.h b/src/p_local.h index 687af23e5..a5f3d313c 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -192,11 +192,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius); boolean P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user boolean P_SuperReady(player_t *player); void P_DoJump(player_t *player, boolean soundandstate); -#if 0 -boolean P_AnalogMove(player_t *player); -#else -#define P_AnalogMove(player) (player->pflags & PF_ANALOGMODE) -#endif +#define P_AnalogMove(player) (P_ControlStyle(player) == CS_LMAOGALOG) boolean P_TransferToNextMare(player_t *player); UINT8 P_FindLowestMare(void); void P_FindEmerald(void); diff --git a/src/p_map.c b/src/p_map.c index 20b0eae05..b6519ffca 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -377,7 +377,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) { object->angle = object->player->drawangle = spring->angle; - if (!demoplayback || P_AnalogMove(object->player)) + if (!demoplayback || P_ControlStyle(object->player) == CS_LMAOGALOG) { if (object->player == &players[consoleplayer]) localangle = spring->angle; @@ -1322,7 +1322,7 @@ static boolean PIT_CheckThing(mobj_t *thing) thing->angle = tmthing->angle; - if (!demoplayback || P_AnalogMove(thing->player)) + if (!demoplayback || P_ControlStyle(thing->player) == CS_LMAOGALOG) { if (thing->player == &players[consoleplayer]) localangle = thing->angle; @@ -3491,7 +3491,7 @@ isblocking: && canclimb) { slidemo->angle = climbangle; - /*if (!demoplayback || P_AnalogMove(slidemo->player)) + /*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG) { if (slidemo->player == &players[consoleplayer]) localangle = slidemo->angle; diff --git a/src/p_spec.c b/src/p_spec.c index d7a2133c8..d0890f3c9 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4619,7 +4619,7 @@ DoneSection2: player->mo->angle = player->drawangle = lineangle; - if (!demoplayback || P_AnalogMove(player)) + if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) { if (player == &players[consoleplayer]) localangle = player->mo->angle; @@ -9176,7 +9176,7 @@ void T_Pusher(pusher_t *p) thing->player->pflags |= PF_SLIDING; thing->angle = R_PointToAngle2 (0, 0, xspeed<<(FRACBITS-PUSH_FACTOR), yspeed<<(FRACBITS-PUSH_FACTOR)); - if (!demoplayback || P_AnalogMove(thing->player)) + if (!demoplayback || P_ControlStyle(thing->player) == CS_LMAOGALOG) { if (thing->player == &players[consoleplayer]) { diff --git a/src/p_user.c b/src/p_user.c index 215cd88ee..3a6425478 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -3579,7 +3579,7 @@ static void P_DoClimbing(player_t *player) } #define CLIMBCONEMAX FixedAngle(90*FRACUNIT) - if (!demoplayback || P_AnalogMove(player)) + if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) { if (player == &players[consoleplayer]) { @@ -4394,7 +4394,7 @@ void P_DoJump(player_t *player, boolean soundandstate) player->drawangle = player->mo->angle = player->mo->angle - ANGLE_180; // Turn around from the wall you were climbing. - if (!demoplayback || P_AnalogMove(player)) + if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) { if (player == &players[consoleplayer]) localangle = player->mo->angle; // Adjust the local control angle. @@ -4719,7 +4719,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) { player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockon->x, lockon->y); bullet = P_SpawnPointMissile(player->mo, lockon->x, lockon->y, zpos(lockon), player->revitem, player->mo->x, player->mo->y, zpos(player->mo)); - if (!demoplayback || P_AnalogMove(player)) + if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) { if (player == &players[consoleplayer]) localangle = player->mo->angle; @@ -5616,13 +5616,6 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) } } -#if 0 -boolean P_AnalogMove(player_t *player) -{ - return player->pflags & PF_ANALOGMODE; -} -#endif - // // P_GetPlayerControlDirection // @@ -5661,7 +5654,7 @@ INT32 P_GetPlayerControlDirection(player_t *player) origtempangle = tempangle = 0; // relative to the axis rather than the player! controlplayerdirection = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); } - else if (P_AnalogMove(player) && thiscam->chase) + else if ((P_ControlStyle(player) & CS_LMAOGALOG) && thiscam->chase) { if (player->awayviewtics) origtempangle = tempangle = player->awayviewmobj->angle; @@ -5887,7 +5880,7 @@ static void P_3dMovement(player_t *player) INT32 mforward = 0, mbackward = 0; angle_t dangle; // replaces old quadrants bits fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale); - boolean analogmove = false; + controlstyle_e controlstyle; boolean spin = ((onground = P_IsObjectOnGround(player->mo)) && (player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH)); fixed_t oldMagnitude, newMagnitude; #ifdef ESLOPE @@ -5900,7 +5893,7 @@ static void P_3dMovement(player_t *player) // Get the old momentum; this will be needed at the end of the function! -SH oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0); - analogmove = P_AnalogMove(player); + controlstyle = P_ControlStyle(player); cmd = &player->cmd; @@ -5927,7 +5920,7 @@ static void P_3dMovement(player_t *player) } } - if (analogmove) + if (controlstyle & CS_LMAOGALOG) { movepushangle = (cmd->angleturn<<16 /* not FRACBITS */); } @@ -6073,7 +6066,7 @@ static void P_3dMovement(player_t *player) P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false); } } - else if (!analogmove + else if (!(controlstyle == CS_LMAOGALOG) && cmd->forwardmove != 0 && !(player->pflags & PF_GLIDING || player->exiting || (P_PlayerInPain(player) && !onground))) { @@ -6112,7 +6105,7 @@ static void P_3dMovement(player_t *player) P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1)); } // Analog movement control - else if (analogmove) + else if (controlstyle == CS_LMAOGALOG) { if (!(player->pflags & PF_GLIDING || player->exiting || P_PlayerInPain(player))) { @@ -8132,8 +8125,33 @@ static void P_MovePlayer(player_t *player) P_2dMovement(player); else { - if (!player->climbing && (!P_AnalogMove(player))) - player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */); + if (!player->climbing) + { + switch (P_ControlStyle(player)) + { + case CS_LEGACY: + case CS_STANDARD: + player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */); + break; + + case CS_LMAOGALOG: + break; // handled elsewhere + + case CS_SIMPLE: + if (cmd->forwardmove || cmd->sidemove) + { + angle_t controlangle = R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS); + player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */) + controlangle; + } + else + { + angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0; + player->mo->angle = player->drawangle + drawangleoffset; + } + + break; + } + } ticruned++; if ((cmd->angleturn & TICCMD_RECEIVED) == 0) @@ -8259,7 +8277,7 @@ static void P_MovePlayer(player_t *player) if (player->pflags & PF_GLIDING) { mobj_t *mo = player->mo; // seriously why isn't this at the top of the function hngngngng - fixed_t leeway = !P_AnalogMove(player) ? FixedAngle(cmd->sidemove*(FRACUNIT)) : 0; + fixed_t leeway = (P_ControlStyle(player) != CS_LMAOGALOG) ? FixedAngle(cmd->sidemove*(FRACUNIT)) : 0; fixed_t glidespeed = player->actionspd; fixed_t momx = mo->momx - player->cmomx, momy = mo->momy - player->cmomy; angle_t angle, moveangle = R_PointToAngle2(0, 0, momx, momy); @@ -8531,7 +8549,7 @@ static void P_MovePlayer(player_t *player) ////////////////// // This really looks like it should be moved to P_3dMovement. -Red - if (P_AnalogMove(player) + if (P_ControlStyle(player) == CS_LMAOGALOG && (cmd->forwardmove != 0 || cmd->sidemove != 0) && !player->climbing && !twodlevel && !(player->mo->flags2 & MF2_TWOD)) { // If travelling slow enough, face the way the controls @@ -9376,7 +9394,7 @@ boolean P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target if (source->player) { source->player->drawangle = source->angle; - if (!demoplayback || P_AnalogMove(source->player)) + if (!demoplayback || P_ControlStyle(source->player) == CS_LMAOGALOG) { if (source->player == &players[consoleplayer]) localangle = source->angle; @@ -9982,7 +10000,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall camheight = FixedMul(camheight, player->camerascale); #ifdef REDSANALOG - if (P_AnalogMove(player) && (player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)) { + if (P_ControlStyle(player) == CS_LMAOGALOG && (player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)) { camstill = true; if (camspeed < 4*FRACUNIT/5) @@ -10012,7 +10030,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall angle = R_PointToAngle2(mo->x, mo->y, mo->target->x, mo->target->y); } } - else if (P_AnalogMove(player) && !sign) // Analog + else if (P_ControlStyle(player) == CS_LMAOGALOG && !sign) // Analog angle = R_PointToAngle2(thiscam->x, thiscam->y, mo->x, mo->y); else if (demoplayback) { @@ -10102,7 +10120,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall camheight = mo->scale << 7; camspeed = FRACUNIT/12; } - else if (P_AnalogMove(player)) // x1.2 dist for analog + else if (P_ControlStyle(player) == CS_LMAOGALOG) // x1.2 dist for analog { dist = FixedMul(dist, 6*FRACUNIT/5); camheight = FixedMul(camheight, 6*FRACUNIT/5); @@ -10995,7 +11013,7 @@ static void P_MinecartThink(player_t *player) else if (angdiff > ANGLE_180 && angdiff < InvAngle(MINECARTCONEMAX)) player->mo->angle = minecart->angle - MINECARTCONEMAX; - if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_AnalogMove(player))) + if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)) { if (player == &players[consoleplayer]) localangle = player->mo->angle; @@ -11074,7 +11092,7 @@ static void P_MinecartThink(player_t *player) else minecart->angle = targetangle + ANGLE_180; angdiff = (minecart->angle - prevangle); - if (angdiff && (!demoplayback || P_AnalogMove(player))) // maintain relative angle on turns + if (angdiff && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)) // maintain relative angle on turns { player->mo->angle += angdiff; if (player == &players[consoleplayer]) @@ -11840,7 +11858,7 @@ void P_PlayerThink(player_t *player) player->mo->reactiontime--; else if (player->powers[pw_carry] == CR_MINECART) { - if (!P_AnalogMove(player)) + if (P_ControlStyle(player) != CS_LMAOGALOG) player->mo->angle = (cmd->angleturn << 16 /* not FRACBITS */); ticruned++; @@ -11853,7 +11871,7 @@ void P_PlayerThink(player_t *player) { if (player->powers[pw_carry] == CR_ROPEHANG) { - if (!P_AnalogMove(player)) + if (P_ControlStyle(player) != CS_LMAOGALOG) player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */); ticruned++; @@ -11901,7 +11919,7 @@ void P_PlayerThink(player_t *player) ; else if (!(player->pflags & PF_DIRECTIONCHAR) || (player->climbing) // stuff where the direction is forced at all times - || (P_AnalogMove(player) || twodlevel || player->mo->flags2 & MF2_TWOD) // keep things synchronised up there, since the camera IS seperate from player motion when that happens + || (twodlevel || player->mo->flags2 & MF2_TWOD) // keep things synchronised up there, since the camera IS seperate from player motion when that happens || G_RingSlingerGametype()) // no firing rings in directions your player isn't aiming player->drawangle = player->mo->angle; else if (P_PlayerInPain(player)) @@ -11932,7 +11950,7 @@ void P_PlayerThink(player_t *player) case CR_ROLLOUT: if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys { // inverse direction! - diff = ((player->mo->angle + R_PointToAngle2(0, 0, -cmd->forwardmove<sidemove<drawangle); + diff = (((player->cmd.angleturn<<16) + R_PointToAngle2(0, 0, -cmd->forwardmove<sidemove<drawangle); factor = 4; } break; @@ -11989,7 +12007,7 @@ void P_PlayerThink(player_t *player) } else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys { - diff = ((player->mo->angle + R_PointToAngle2(0, 0, cmd->forwardmove<sidemove<drawangle); + diff = ((player->mo->angle + ((player->pflags & PF_ANALOGMODE) ? 0 : R_PointToAngle2(0, 0, cmd->forwardmove<sidemove<drawangle); factor = 4; } else if (player->rmomx || player->rmomy) @@ -12602,7 +12620,7 @@ void P_PlayerAfterThink(player_t *player) { player->mo->angle = tails->angle; - if (!demoplayback || P_AnalogMove(player)) + if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) { if (player == &players[consoleplayer]) localangle = player->mo->angle; @@ -12691,7 +12709,7 @@ void P_PlayerAfterThink(player_t *player) macecenter->angle += cmd->sidemove<mo->angle += cmd->sidemove< ANGLE_MAX - if (!demoplayback || P_AnalogMove(player)) + if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) { if (player == &players[consoleplayer]) localangle = player->mo->angle; // Adjust the local control angle. diff --git a/src/st_stuff.c b/src/st_stuff.c index 1b8107edb..03b32285d 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1157,10 +1157,20 @@ static void ST_drawInput(void) "AUTOBRAKE"); y -= 8; } - if (stplyr->pflags & PF_ANALOGMODE) + switch (P_ControlStyle(stplyr)) { + case CS_LMAOGALOG: V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "ANALOG"); y -= 8; + break; + + case CS_SIMPLE: + V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "SIMPLE"); + y -= 8; + break; + + default: + break; } } if (!demosynced) // should always be last, so it doesn't push anything else around From a51f2500e09db67e27319fef11515e83339f8f80 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 15:15:37 -0600 Subject: [PATCH 099/167] Update playstyle menu handling to use analog/directionchar combo --- src/d_netcmd.c | 2 -- src/g_game.c | 4 ---- src/g_game.h | 2 +- src/hu_stuff.c | 4 ++-- src/m_menu.c | 27 ++++++++++----------------- src/p_user.c | 14 +++++++------- 6 files changed, 20 insertions(+), 33 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index df6d70446..12a62a6b8 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -828,8 +828,6 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_autobrake2); // hi here's some new controls - CV_RegisterVar(&cv_abilitydirection[0]); - CV_RegisterVar(&cv_abilitydirection[1]); CV_RegisterVar(&cv_cam_shiftfacing[0]); CV_RegisterVar(&cv_cam_shiftfacing[1]); CV_RegisterVar(&cv_cam_turnfacing[0]); diff --git a/src/g_game.c b/src/g_game.c index 7234add65..ce661cc97 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -407,10 +407,6 @@ consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrak consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL}; // hi here's some new controls -consvar_t cv_abilitydirection[2] = { - {"abilitydirection", "Movement", CV_SAVE, directionchar_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"abilitydirection2", "Movement", CV_SAVE, directionchar_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, -}; static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}}; consvar_t cv_cam_shiftfacing[2] = { {"cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, diff --git a/src/g_game.h b/src/g_game.h index 1aac2ddb9..27cb8bc00 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -87,7 +87,7 @@ extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest; // hi here's some new controls -extern consvar_t cv_abilitydirection[2], cv_cam_shiftfacing[2], cv_cam_turnfacing[2], +extern consvar_t cv_cam_shiftfacing[2], cv_cam_turnfacing[2], cv_cam_turnfacingability[2], cv_cam_turnfacingspindash[2], cv_cam_turnfacinginput[2], cv_cam_centertoggle[2], cv_cam_lockedinput[2], cv_cam_lockonboss[2]; diff --git a/src/hu_stuff.c b/src/hu_stuff.c index c1818bd4b..ccfeed4f1 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2195,12 +2195,12 @@ void HU_Drawer(void) // draw the crosshair, not when viewing demos nor with chasecam if (!automapactive && cv_crosshair.value && !demoplayback && - (!camera.chase || (cv_abilitydirection[0].value && ticcmd_centerviewdown[0] && ticcmd_ztargetfocus[0])) + (!camera.chase || ticcmd_ztargetfocus[0]) && !players[displayplayer].spectator) HU_DrawCrosshair(); if (!automapactive && cv_crosshair2.value && !demoplayback && - (!camera2.chase || (cv_abilitydirection[1].value && ticcmd_centerviewdown[1] && ticcmd_ztargetfocus[1])) + (!camera2.chase || ticcmd_ztargetfocus[1]) && !players[secondarydisplayplayer].spectator) HU_DrawCrosshair2(); diff --git a/src/m_menu.c b/src/m_menu.c index c5691a7c3..ead0fe544 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1038,10 +1038,8 @@ static menuitem_t OP_P1ControlsMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50}, - //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar[0], 70}, {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 70}, {IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup1PPlaystyleMenu, 80}, - //{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[0], 90}, }; static menuitem_t OP_P2ControlsMenu[] = @@ -1052,10 +1050,8 @@ static menuitem_t OP_P2ControlsMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50}, - //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar[1], 70}, {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 70}, {IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup2PPlaystyleMenu, 80}, - //{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[1], 90}, }; static menuitem_t OP_ChangeControlsMenu[] = @@ -4318,7 +4314,7 @@ static void M_DrawControlsDefMenu(void) if (currentMenu == &OP_P1ControlsDef) { - opt = cv_useranalog[0].value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar[0].value); + opt = cv_useranalog[0].value ? 3 - cv_directionchar[0].value : cv_directionchar[0].value; if (opt == 2) { @@ -4333,7 +4329,7 @@ static void M_DrawControlsDefMenu(void) } else { - opt = cv_useranalog[1].value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar[1].value); + opt = cv_useranalog[1].value ? 3 - cv_directionchar[1].value : cv_directionchar[1].value; if (opt == 2) { @@ -11619,7 +11615,7 @@ static void M_Setup1PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 0; - playstyle_currentchoice = cv_useranalog[0].value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar[0].value); + playstyle_currentchoice = cv_useranalog[0].value ? 3 - cv_directionchar[0].value : cv_directionchar[0].value; OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11629,7 +11625,7 @@ static void M_Setup2PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 1; - playstyle_currentchoice = cv_useranalog[1].value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar[1].value); + playstyle_currentchoice = cv_useranalog[1].value ? 3 - cv_directionchar[1].value : cv_directionchar[1].value; OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11662,16 +11658,13 @@ static void M_HandlePlaystyleMenu(INT32 choice) case KEY_ENTER: S_StartSound(NULL, sfx_menu1); - if (cv_abilitydirection[playstyle_activeplayer].value != (playstyle_currentchoice/2)) - { - CV_SetValue(&cv_abilitydirection[playstyle_activeplayer], playstyle_currentchoice/2); - if (playstyle_activeplayer) - CV_UpdateCam2Dist(); - else - CV_UpdateCamDist(); - } CV_SetValue((playstyle_activeplayer ? &cv_directionchar[1] : &cv_directionchar[0]), playstyle_currentchoice ? 1 : 0); - CV_SetValue((playstyle_activeplayer ? &cv_useranalog[1] : &cv_useranalog[0]), 0); + CV_SetValue((playstyle_activeplayer ? &cv_useranalog[1] : &cv_useranalog[0]), playstyle_currentchoice/2); + + if (playstyle_activeplayer) + CV_UpdateCam2Dist(); + else + CV_UpdateCamDist(); M_SetupNextMenu(currentMenu->prevMenu); break; diff --git a/src/p_user.c b/src/p_user.c index 3a6425478..25448ffb3 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9792,14 +9792,14 @@ consvar_t cv_cam_saveheight[2][2] = { void CV_UpdateCamDist(void) { - CV_Set(&cv_cam_dist, va("%f", FIXED_TO_FLOAT(cv_cam_savedist[cv_abilitydirection[0].value][0].value))); - CV_Set(&cv_cam_height, va("%f", FIXED_TO_FLOAT(cv_cam_saveheight[cv_abilitydirection[0].value][0].value))); + CV_Set(&cv_cam_dist, va("%f", FIXED_TO_FLOAT(cv_cam_savedist[cv_useranalog[0].value][0].value))); + CV_Set(&cv_cam_height, va("%f", FIXED_TO_FLOAT(cv_cam_saveheight[cv_useranalog[0].value][0].value))); } void CV_UpdateCam2Dist(void) { - CV_Set(&cv_cam2_dist, va("%f", FIXED_TO_FLOAT(cv_cam_savedist[cv_abilitydirection[1].value][1].value))); - CV_Set(&cv_cam2_height, va("%f", FIXED_TO_FLOAT(cv_cam_saveheight[cv_abilitydirection[1].value][1].value))); + CV_Set(&cv_cam2_dist, va("%f", FIXED_TO_FLOAT(cv_cam_savedist[cv_useranalog[1].value][1].value))); + CV_Set(&cv_cam2_height, va("%f", FIXED_TO_FLOAT(cv_cam_saveheight[cv_useranalog[1].value][1].value))); } fixed_t t_cam_dist = -42; @@ -9835,8 +9835,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam) thiscam->y = y; thiscam->z = z; - if ((thiscam == &camera && cv_abilitydirection[0].value) - || (thiscam == &camera2 && cv_abilitydirection[1].value)) + if ((thiscam == &camera && G_ControlStyle(1) == CS_SIMPLE) + || (thiscam == &camera2 && G_ControlStyle(2) == CS_SIMPLE)) { thiscam->angle = (thiscam == &camera) ? localangle : localangle2; thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2; @@ -10075,7 +10075,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall } } - if (cv_abilitydirection[(thiscam == &camera) ? 0 : 1].value && !sign) + if (G_ControlStyle((thiscam == &camera) ? 1 : 2) == CS_SIMPLE && !sign) { // Shift the camera slightly to the sides depending on the player facing direction UINT8 forplayer = (thiscam == &camera) ? 0 : 1; From 2c45ecbaa5f21c1940446e4817a783ef41b921f9 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 15:34:43 -0600 Subject: [PATCH 100/167] Fix camera reset button --- src/d_netcmd.c | 8 ++++---- src/g_game.c | 7 +++++-- src/m_menu.c | 12 ++++++------ 3 files changed, 15 insertions(+), 12 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 12a62a6b8..c7f1b765d 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1508,9 +1508,9 @@ void SendWeaponPref(void) buf[0] = 0; if (cv_flipcam.value) buf[0] |= 1; - if (cv_analog[0].value) + if (cv_analog[0].value && cv_directionchar[0].value != 2) buf[0] |= 2; - if (cv_directionchar[0].value) + if (cv_directionchar[0].value == 1) buf[0] |= 4; if (cv_autobrake.value) buf[0] |= 8; @@ -1524,9 +1524,9 @@ void SendWeaponPref2(void) buf[0] = 0; if (cv_flipcam2.value) buf[0] |= 1; - if (cv_analog[1].value) + if (cv_analog[1].value && cv_directionchar[1].value != 2) buf[0] |= 2; - if (cv_directionchar[1].value) + if (cv_directionchar[1].value == 1) buf[0] |= 4; if (cv_autobrake2.value) buf[0] |= 8; diff --git a/src/g_game.c b/src/g_game.c index ce661cc97..86e0491cf 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -398,7 +398,7 @@ consvar_t cv_useranalog[2] = { }; // deez New User eXperiences -static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {0, NULL}}; +static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {2, "Simple Locked"}, {0, NULL}}; consvar_t cv_directionchar[2] = { {"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL}, {"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL} @@ -1412,7 +1412,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { if (controlstyle == CS_SIMPLE && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype()) { - CV_SetValue(&cv_directionchar[forplayer], 0); ///@TODO will break things + CV_SetValue(&cv_directionchar[forplayer], 2); *myangle = player->mo->angle; *myaiming = 0; @@ -1487,6 +1487,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } } + if (ticcmd_centerviewdown[forplayer] && controlstyle == CS_SIMPLE) + controlstyle = CS_LEGACY; + if (PLAYERINPUTDOWN(ssplayer, gc_camreset)) { if (camera.chase && !resetdown[forplayer]) diff --git a/src/m_menu.c b/src/m_menu.c index ead0fe544..01baa9963 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -4306,6 +4306,8 @@ const char *PlaystyleDesc[4] = { "instead!" }; +static UINT8 playstyle_activeplayer = 0, playstyle_currentchoice = 0; + static void M_DrawControlsDefMenu(void) { UINT8 opt = 0; @@ -4314,7 +4316,8 @@ static void M_DrawControlsDefMenu(void) if (currentMenu == &OP_P1ControlsDef) { - opt = cv_useranalog[0].value ? 3 - cv_directionchar[0].value : cv_directionchar[0].value; + opt = cv_directionchar[0].value ? 1 : 0; + opt = playstyle_currentchoice = cv_useranalog[0].value ? 3 - opt : opt; if (opt == 2) { @@ -4329,7 +4332,8 @@ static void M_DrawControlsDefMenu(void) } else { - opt = cv_useranalog[1].value ? 3 - cv_directionchar[1].value : cv_directionchar[1].value; + opt = cv_directionchar[1].value ? 1 : 0; + opt = playstyle_currentchoice = cv_useranalog[1].value ? 3 - opt : opt; if (opt == 2) { @@ -11608,14 +11612,11 @@ static void M_ChangeControl(INT32 choice) M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER); } -static UINT8 playstyle_activeplayer = 0, playstyle_currentchoice = 0; - static void M_Setup1PPlaystyleMenu(INT32 choice) { (void)choice; playstyle_activeplayer = 0; - playstyle_currentchoice = cv_useranalog[0].value ? 3 - cv_directionchar[0].value : cv_directionchar[0].value; OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11625,7 +11626,6 @@ static void M_Setup2PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 1; - playstyle_currentchoice = cv_useranalog[1].value ? 3 - cv_directionchar[1].value : cv_directionchar[1].value; OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } From 85e2e92ee09ed84fea54767681893234ffcbf967 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 15:44:52 -0600 Subject: [PATCH 101/167] Fix spying on simple mode players having dumb camera angles --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 25448ffb3..c88566f4d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9960,7 +9960,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall } else { - focusangle = mo->angle; + focusangle = player->cmd.angleturn << 16; focusaiming = player->aiming; } From a36920808b74e068d582dda5a3b75bdf64246463 Mon Sep 17 00:00:00 2001 From: Nami <50415197+namishere@users.noreply.github.com> Date: Mon, 30 Dec 2019 19:04:27 -0800 Subject: [PATCH 102/167] Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it Readd ThinkFrame in its original position PostThinkFrame now runs at the end of P_Ticker, only MapEnd runs after it --- src/dehacked.c | 3 --- src/lua_blockmaplib.c | 40 ++++++++++++++++++++++------------------ src/lua_hook.h | 4 +++- src/lua_hooklib.c | 25 +++++++++++++++++++++++++ src/p_tick.c | 20 +++++++++++++++----- 5 files changed, 65 insertions(+), 27 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index 450e33c16..4c90211cc 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9824,9 +9824,6 @@ struct { {"TC_RAINBOW",TC_RAINBOW}, {"TC_BLINK",TC_BLINK}, {"TC_DASHMODE",TC_DASHMODE}, - - {"OPT_LINES", 1}, - {"OPT_MOBJS", 1<<1}, #endif {NULL,0} diff --git a/src/lua_blockmaplib.c b/src/lua_blockmaplib.c index 2130e9333..7f7dc9560 100644 --- a/src/lua_blockmaplib.c +++ b/src/lua_blockmaplib.c @@ -18,6 +18,11 @@ #include "lua_libs.h" //#include "lua_hud.h" // hud_running errors +static const char *const search_opt[] = { + "objects", + "lines", + NULL}; + // a quickly-made function pointer typedef used by lib_searchBlockmap... // return values: // 0 - normal, no interruptions @@ -174,18 +179,29 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th // false = searching of at least one block stopped mid-way (including if the whole search was stopped) static int lib_searchBlockmap(lua_State *L) { + int searchtype = luaL_checkoption(L, 1, "objects", search_opt); int n; mobj_t *mobj; INT32 xl, xh, yl, yh, bx, by; fixed_t x1, x2, y1, y2; boolean retval = true; - boolean repeat = false; UINT8 funcret = 0; + blockmap_func searchFunc; - UINT32 flags = luaL_checkinteger(L, 1); - lua_remove(L, 1); // remove flags, stack is now function, mobj, [x1, x2, y1, y2] + lua_remove(L, 1); // remove searchtype, stack is now function, mobj, [x1, x2, y1, y2] luaL_checktype(L, 1, LUA_TFUNCTION); + switch (searchtype) + { + case 0: // "objects" + default: + searchFunc = lib_searchBlockmap_Objects; + break; + case 1: // "lines" + searchFunc = lib_searchBlockmap_Lines; + break; + } + // the mobj we are searching around, the "calling" mobj we could say mobj = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); if (!mobj) @@ -224,14 +240,8 @@ static int lib_searchBlockmap(lua_State *L) validcount++; for (bx = xl; bx <= xh; bx++) for (by = yl; by <= yh; by++) - { - if (flags & (OPT_LINES|OPT_MOBJS)) - repeat = true; - if (flags & OPT_LINES) - funcret = lib_searchBlockmap_Lines(L, bx, by, mobj); - else - funcret = lib_searchBlockmap_Objects(L, bx, by, mobj); - doitagain: + { + funcret = searchFunc(L, bx, by, mobj); // return value of searchFunc determines searchFunc's return value and/or when to stop if (funcret == 2){ // stop whole search lua_pushboolean(L, false); // return false @@ -244,12 +254,6 @@ static int lib_searchBlockmap(lua_State *L) lua_pushboolean(L, false); // in which case we have to stop now regardless return 1; } - if (repeat) - { - funcret = lib_searchBlockmap_Objects(L, bx, by, mobj); - repeat = false; - goto doitagain; - } } lua_pushboolean(L, retval); return 1; @@ -261,4 +265,4 @@ int LUA_BlockmapLib(lua_State *L) return 0; } -#endif \ No newline at end of file +#endif diff --git a/src/lua_hook.h b/src/lua_hook.h index 620a7b307..d035be097 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -21,6 +21,7 @@ enum hook { hook_MapLoad, hook_PlayerJoin, hook_PreThinkFrame, + hook_ThinkFrame, hook_PostThinkFrame, hook_MobjSpawn, hook_MobjCollide, @@ -63,7 +64,8 @@ void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load) void LUAh_MapLoad(void); // Hook for map load void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers) -void LUAh_PostThinkFrame(void); // Hook for frame (after mobj and player thinkers) +void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers) +void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials) boolean LUAh_MobjHook(mobj_t *mo, enum hook which); boolean LUAh_PlayerHook(player_t *plr, enum hook which); #define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index ace0f14d5..d548f6a65 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -32,6 +32,7 @@ const char *const hookNames[hook_MAX+1] = { "MapLoad", "PlayerJoin", "PreThinkFrame", + "ThinkFrame", "PostThinkFrame", "MobjSpawn", "MobjCollide", @@ -436,6 +437,30 @@ void LUAh_PreThinkFrame(void) } // Hook for frame (after mobj and player thinkers) +void LUAh_ThinkFrame(void) +{ + hook_p hookp; + if (!gL || !(hooksAvailable[hook_ThinkFrame/8] & (1<<(hook_ThinkFrame%8)))) + return; + + for (hookp = roothook; hookp; hookp = hookp->next) + { + if (hookp->type != hook_ThinkFrame) + continue; + + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + if (lua_pcall(gL, 0, 0, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + } + } +} + + +// Hook for frame (at end of tick, ie after overlays, precipitation, specials) void LUAh_PostThinkFrame(void) { hook_p hookp; diff --git a/src/p_tick.c b/src/p_tick.c index b92465fe4..e266f7013 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -646,9 +646,9 @@ void P_Ticker(boolean run) if (run) { - #ifdef HAVE_BLUA +#ifdef HAVE_BLUA LUAh_PreThinkFrame(); - #endif +#endif P_RunThinkers(); @@ -658,7 +658,7 @@ void P_Ticker(boolean run) P_PlayerAfterThink(&players[i]); #ifdef HAVE_BLUA - LUAh_PostThinkFrame(); + LUAh_ThinkFrame(); #endif } @@ -730,6 +730,10 @@ void P_Ticker(boolean run) G_ConsGhostTic(); if (modeattacking) G_GhostTicker(); + +#ifdef HAVE_BLUA + LUAh_PostThinkFrame(); +#endif } P_MapEnd(); @@ -764,7 +768,9 @@ void P_PreTicker(INT32 frames) memcpy(&players[i].cmd, &temptic, sizeof(ticcmd_t)); } - +#ifdef HAVE_BLUA + LUAh_PreThinkFrame(); +#endif P_RunThinkers(); // Run any "after all the other thinkers" stuff @@ -773,7 +779,7 @@ void P_PreTicker(INT32 frames) P_PlayerAfterThink(&players[i]); #ifdef HAVE_BLUA - LUAh_PostThinkFrame(); + LUAh_ThinkFrame(); #endif // Run shield positioning @@ -783,6 +789,10 @@ void P_PreTicker(INT32 frames) P_UpdateSpecials(); P_RespawnSpecials(); +#ifdef HAVE_BLUA + LUAh_PostThinkFrame(); +#endif + P_MapEnd(); } } From 41c902b819ac8fdef173c4ba76a8c50ad8107190 Mon Sep 17 00:00:00 2001 From: Nami <50415197+namishere@users.noreply.github.com> Date: Mon, 30 Dec 2019 19:11:49 -0800 Subject: [PATCH 103/167] Move PreThinkFrame hook back a bit, now runs before PlayerThink --- src/p_tick.c | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/src/p_tick.c b/src/p_tick.c index e266f7013..13209c3f9 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -629,6 +629,10 @@ void P_Ticker(boolean run) if (demoplayback) G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0); + #ifdef HAVE_BLUA + LUAh_PreThinkFrame(); + #endif + for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerThink(&players[i]); @@ -753,6 +757,9 @@ void P_PreTicker(INT32 frames) { P_MapStart(); +#ifdef HAVE_BLUA + LUAh_PreThinkFrame(); +#endif for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) { @@ -768,9 +775,7 @@ void P_PreTicker(INT32 frames) memcpy(&players[i].cmd, &temptic, sizeof(ticcmd_t)); } -#ifdef HAVE_BLUA - LUAh_PreThinkFrame(); -#endif + P_RunThinkers(); // Run any "after all the other thinkers" stuff From 60928db0e0b08fee7ceddd5515adf2246bb655c3 Mon Sep 17 00:00:00 2001 From: Nami <50415197+namishere@users.noreply.github.com> Date: Mon, 30 Dec 2019 19:22:12 -0800 Subject: [PATCH 104/167] I removed a hook I left behind and forgot to save the change before committing :upside_down: --- src/p_tick.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/p_tick.c b/src/p_tick.c index 13209c3f9..9b56ee1c2 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -650,10 +650,6 @@ void P_Ticker(boolean run) if (run) { -#ifdef HAVE_BLUA - LUAh_PreThinkFrame(); -#endif - P_RunThinkers(); // Run any "after all the other thinkers" stuff From 0eb65d0fa75c998c2282e1fdc1f47c140d43d516 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 30 Dec 2019 23:58:58 -0600 Subject: [PATCH 105/167] Fix tailsbot behavior that broke with Simple mode --- src/b_bot.c | 18 +++++++++++------- src/g_game.c | 3 ++- src/g_game.h | 2 +- 3 files changed, 14 insertions(+), 9 deletions(-) diff --git a/src/b_bot.c b/src/b_bot.c index cd5edf990..c300466ad 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -127,13 +127,17 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) } // Orientation - if ((bot->pflags & (PF_SPINNING|PF_STARTDASH)) || flymode == 2) + if (bot->pflags & (PF_SPINNING|PF_STARTDASH)) { - cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS; + cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT + } + else if (flymode == 2) + { + cmd->angleturn = sonic->player->cmd.angleturn - (tails->angle >> 16); } else { - cmd->angleturn = (ang - tails->angle) >> FRACBITS; + cmd->angleturn = (ang - tails->angle) >> 16; // NOT FRACBITS DAMNIT } // ******** @@ -222,7 +226,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) { if (dist < followthres && dist > touchdist) // Do positioning { - cmd->angleturn = (ang - tails->angle) >> FRACBITS; + cmd->angleturn = (ang - tails->angle) >> 16; // NOT FRACBITS DAMNIT cmd->forwardmove = 50; spinmode = true; } @@ -230,7 +234,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) { if (!bmom && (!(bot->pflags & PF_SPINNING) || (bot->dashspeed && bot->pflags & PF_SPINNING))) { - cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS; + cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT spin = true; } spinmode = true; @@ -244,7 +248,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) if (bot->pflags & PF_SPINNING || !spin_last) { spin = true; - cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS; + cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT cmd->forwardmove = MAXPLMOVE; spinmode = true; } @@ -290,7 +294,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) else if (dist < followmin) { // Copy inputs - cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS; + cmd->angleturn = (sonic->angle - tails->angle) >> 16; // NOT FRACBITS DAMNIT bot->drawangle = ang; cmd->forwardmove = 8 * pcmd->forwardmove / 10; cmd->sidemove = 8 * pcmd->sidemove / 10; diff --git a/src/g_game.c b/src/g_game.c index 86e0491cf..f73b6cffd 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1615,9 +1615,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver B_BuildTiccmd(player, cmd); - } } + else if (player->bot == 2) + *myangle = localangle; // Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Legacy if (controlstyle == CS_LMAOGALOG) { if (player->awayviewtics) diff --git a/src/g_game.h b/src/g_game.h index 27cb8bc00..de814109e 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -78,7 +78,7 @@ typedef enum { CS_STANDARD, CS_SIMPLE = CS_LMAOGALOG|CS_STANDARD, } controlstyle_e; -#define G_ControlStyle(ssplayer) ((cv_analog[(ssplayer)-1].value ? CS_LMAOGALOG : 0) | (cv_directionchar[(ssplayer)-1].value ? CS_STANDARD : 0)) +#define G_ControlStyle(ssplayer) (cv_directionchar[(ssplayer)-1].value == 3 ? CS_LMAOGALOG : ((cv_analog[(ssplayer)-1].value ? CS_LMAOGALOG : 0) | (cv_directionchar[(ssplayer)-1].value ? CS_STANDARD : 0))) #define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0)) extern consvar_t cv_autobrake, cv_autobrake2; From 6e330348bcc0ec895ca32e70d6d9a1d3c4d4948c Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Tue, 31 Dec 2019 19:38:11 -0300 Subject: [PATCH 106/167] Fix MP Special Stages crashing if a player is being carried when it ends --- src/p_user.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/p_user.c b/src/p_user.c index ea42a2c36..292bad2af 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -347,6 +347,11 @@ void P_GiveEmerald(boolean spawnObj) continue; P_SetTarget(&emmo->target, players[i].mo); P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em); + + // Make sure we're not being carried before our tracer is changed + if (players[i].powers[pw_carry] != CR_NONE) + players[i].powers[pw_carry] = CR_NONE; + P_SetTarget(&players[i].mo->tracer, emmo); if (pnum == 255) From 83467a7b3d584b72329e57d23638e61f6019bbbb Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Tue, 31 Dec 2019 20:13:16 -0300 Subject: [PATCH 107/167] The dumbass forgot NiGHTS mode is also a carry power --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 292bad2af..f8d1dbbc1 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -349,7 +349,7 @@ void P_GiveEmerald(boolean spawnObj) P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em); // Make sure we're not being carried before our tracer is changed - if (players[i].powers[pw_carry] != CR_NONE) + if (players[i].powers[pw_carry] == CR_PLAYER) players[i].powers[pw_carry] = CR_NONE; P_SetTarget(&players[i].mo->tracer, emmo); From ef4840555e2c52a781e69ade5c56a88f70963af9 Mon Sep 17 00:00:00 2001 From: Nami <50415197+namishere@users.noreply.github.com> Date: Tue, 31 Dec 2019 15:17:02 -0800 Subject: [PATCH 108/167] Add MobjLineCollide hook --- src/lua_hook.h | 3 ++ src/lua_hooklib.c | 81 +++++++++++++++++++++++++++++++++++++++++++++++ src/p_map.c | 11 +++++++ 3 files changed, 95 insertions(+) diff --git a/src/lua_hook.h b/src/lua_hook.h index d035be097..6f8805708 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -25,6 +25,7 @@ enum hook { hook_PostThinkFrame, hook_MobjSpawn, hook_MobjCollide, + hook_MobjLineCollide, hook_MobjMoveCollide, hook_TouchSpecial, hook_MobjFuse, @@ -70,7 +71,9 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which); boolean LUAh_PlayerHook(player_t *plr, enum hook which); #define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which); +UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which); #define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type +#define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollide) // Hook for PIT_CheckThing by (thing) mobj type #define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type #define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index d548f6a65..2d9a98c4b 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -36,6 +36,7 @@ const char *const hookNames[hook_MAX+1] = { "PostThinkFrame", "MobjSpawn", "MobjCollide", + "MobjLineCollide", "MobjMoveCollide", "TouchSpecial", "MobjFuse", @@ -125,6 +126,7 @@ static int lib_addHook(lua_State *L) // Take a mobjtype enum which this hook is specifically for. case hook_MobjSpawn: case hook_MobjCollide: + case hook_MobjLineCollide: case hook_MobjMoveCollide: case hook_TouchSpecial: case hook_MobjFuse: @@ -184,6 +186,7 @@ static int lib_addHook(lua_State *L) lastp = &mobjthinkerhooks[hook.s.mt]; break; case hook_MobjCollide: + case hook_MobjLineCollide: case hook_MobjMoveCollide: lastp = &mobjcollidehooks[hook.s.mt]; break; @@ -562,6 +565,84 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) return shouldCollide; } +UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) +{ + hook_p hookp; + UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no. + if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) + return 0; + + I_Assert(thing->type < NUMMOBJTYPES); + + lua_settop(gL, 0); + + // Look for all generic mobj collision hooks + for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next) + { + if (hookp->type != which) + continue; + + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, thing, META_MOBJ); + LUA_PushUserdata(gL, line, META_LINE); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (!lua_isnil(gL, -1)) + { // if nil, leave shouldCollide = 0. + if (lua_toboolean(gL, -1)) + shouldCollide = 1; // Force yes + else + shouldCollide = 2; // Force no + } + lua_pop(gL, 1); + } + + for (hookp = mobjcollidehooks[thing->type]; hookp; hookp = hookp->next) + { + if (hookp->type != which) + continue; + + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, thing, META_MOBJ); + LUA_PushUserdata(gL, line, META_LINE); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (!lua_isnil(gL, -1)) + { // if nil, leave shouldCollide = 0. + if (lua_toboolean(gL, -1)) + shouldCollide = 1; // Force yes + else + shouldCollide = 2; // Force no + } + lua_pop(gL, 1); + } + + lua_settop(gL, 0); + return shouldCollide; +} + // Hook for mobj thinkers boolean LUAh_MobjThinker(mobj_t *mo) { diff --git a/src/p_map.c b/src/p_map.c index 1b6f23cde..628268bff 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1988,6 +1988,17 @@ static boolean PIT_CheckLine(line_t *ld) if (lowfloor < tmdropoffz) tmdropoffz = lowfloor; +#ifdef HAVE_BLUA + { + UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, ld); // checks hook for thing's type + if (P_MobjWasRemoved(tmthing)) + return true; // one of them was removed??? + if (shouldCollide == 1) + return false; // force collide + else if (shouldCollide == 2) + return true; // force no collide + } +#endif return true; } From caf47019cee70fabab2530969fcabf5c41c05ee5 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Tue, 31 Dec 2019 20:20:30 -0300 Subject: [PATCH 109/167] Or is it better like this? --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index f8d1dbbc1..586c8b022 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -349,7 +349,7 @@ void P_GiveEmerald(boolean spawnObj) P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em); // Make sure we're not being carried before our tracer is changed - if (players[i].powers[pw_carry] == CR_PLAYER) + if (players[i].powers[pw_carry] != CR_NIGHTSMODE) players[i].powers[pw_carry] = CR_NONE; P_SetTarget(&players[i].mo->tracer, emmo); From caadf6aa6128c417496aefc358b973c2a49c1361 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Wed, 1 Jan 2020 13:29:07 +0100 Subject: [PATCH 110/167] Let the mouse move freely when a menu is open or game is paused That means you can now easily move your mouse out of SRB2's window and switch between several windows easily by just pressing escape! Any phase of the game that isn't actual gameplay counts as a menu, which means you can also move the mouse in cutscenes, at the title screen, server connection screen, and even when the chat or console are open. --- src/sdl/i_video.c | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 806516292..d21edb1c6 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -67,6 +67,7 @@ #include "../s_sound.h" #include "../i_joy.h" #include "../st_stuff.h" +#include "../hu_stuff.h" #include "../g_game.h" #include "../i_video.h" #include "../console.h" @@ -108,6 +109,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE; #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value static SDL_bool disable_mouse = SDL_FALSE; #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus) +#define IGNORE_MOUSE (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL) #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) #define MOUSEBUTTONS_MAX MOUSEBUTTONS @@ -590,7 +592,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt) } //else firsttimeonmouse = SDL_FALSE; - if (USE_MOUSEINPUT) + if (USE_MOUSEINPUT && !IGNORE_MOUSE) SDLdoGrabMouse(); } else if (!mousefocus && !kbfocus) @@ -639,7 +641,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) { if (USE_MOUSEINPUT) { - if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window)) + if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || IGNORE_MOUSE) { SDLdoUngrabMouse(); return; @@ -687,7 +689,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type) // this apparently makes a mouse button down event but not a mouse button up event, // resulting in whatever key was pressed down getting "stuck" if we don't ignore it. // -- Monster Iestyn (28/05/18) - if (SDL_GetMouseFocus() != window) + if (SDL_GetMouseFocus() != window || IGNORE_MOUSE) return; /// \todo inputEvent.button.which @@ -1069,7 +1071,7 @@ void I_StartupMouse(void) } else firsttimeonmouse = SDL_FALSE; - if (cv_usemouse.value) + if (cv_usemouse.value && !IGNORE_MOUSE) SDLdoGrabMouse(); else SDLdoUngrabMouse(); @@ -1702,12 +1704,7 @@ void I_StartupGraphics(void) SDL_RaiseWindow(window); if (mousegrabok && !disable_mouse) - { - SDL_ShowCursor(SDL_DISABLE); - SDL_SetRelativeMouseMode(SDL_TRUE); - wrapmouseok = SDL_TRUE; - SDL_SetWindowGrab(window, SDL_TRUE); - } + SDLdoGrabMouse(); graphics_started = true; } From 24d68ba07e862ce4b36633d416b00868c72b6607 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 1 Jan 2020 13:40:17 +0100 Subject: [PATCH 111/167] P_LoadTextmap: Set defaults for all linedef and sidedef fields that UDMF is allowed to set --- src/p_setup.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index a48cfe909..e71d6094f 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1563,8 +1563,11 @@ static void P_LoadTextmap(void) for (i = 0, ld = lines; i < numlines; i++, ld++) { // Defaults. - ld->tag = 0; + ld->v1 = ld->v2 = NULL; + ld->flags = 0; ld->special = 0; + ld->tag = 0; + ld->sidenum[0] = 0xffff; ld->sidenum[1] = 0xffff; TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter); @@ -1575,12 +1578,12 @@ static void P_LoadTextmap(void) for (i = 0, sd = sides; i < numsides; i++, sd++) { // Defaults. - sd->rowoffset = 0; sd->textureoffset = 0; - + sd->rowoffset = 0; sd->toptexture = R_TextureNumForName("-"); sd->midtexture = R_TextureNumForName("-"); sd->bottomtexture = R_TextureNumForName("-"); + sd->sector = NULL; sd->repeatcnt = 0; TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter); From b59532bccaa332182b56087d6a3ca1e2fe1455a2 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 1 Jan 2020 14:13:24 +0100 Subject: [PATCH 112/167] Setup repeatcnt in P_LoadSidedefs instead of P_ProcessLinedefsWithSidedefs, since UDMF can set it directly --- src/p_setup.c | 36 ++++++++++++++++++++++-------------- 1 file changed, 22 insertions(+), 14 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index e71d6094f..d00eebfc8 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1014,13 +1014,11 @@ static void P_InitializeLinedef(line_t *ld) { sides[ld->sidenum[0]].special = ld->special; sides[ld->sidenum[0]].line = ld; - } if (ld->sidenum[1] != 0xffff) { sides[ld->sidenum[1]].special = ld->special; sides[ld->sidenum[1]].line = ld; - } } @@ -1053,10 +1051,30 @@ static void P_LoadSidedefs(UINT8 *data) for (i = 0; i < numsides; i++, sd++, msd++) { + INT16 textureoffset = SHORT(msd->textureoffset); UINT16 sector_num; - boolean isfrontside = !sd->line || sd->line->sidenum[0] == i; + boolean isfrontside; - sd->textureoffset = SHORT(msd->textureoffset)<line) + { + CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1((size_t)(sd - sides))); + sd->line = &lines[0]; + } + + isfrontside = sd->line->sidenum[0] == i; + + // Repeat count for midtexture + if (((sd->line->flags & (ML_TWOSIDED|ML_EFFECT5)) == (ML_TWOSIDED|ML_EFFECT5)) + && !(sd->special >= 300 && sd->special < 500)) // exempt linedef exec specials + { + sd->repeatcnt = (INT16)(((unsigned)textureoffset) >> 12); + sd->textureoffset = (((unsigned)textureoffset) & 2047) << FRACBITS; + } + else + { + sd->repeatcnt = 0; + sd->textureoffset = textureoffset << FRACBITS; + } sd->rowoffset = SHORT(msd->rowoffset)<frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0; - // Repeat count for midtexture - if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff) - && !(ld->special >= 300 && ld->special < 500)) // exempt linedef exec specials - { - sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12); - sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS; - sides[ld->sidenum[1]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[1]].textureoffset >> FRACBITS) >> 12); - sides[ld->sidenum[1]].textureoffset = (((unsigned)sides[ld->sidenum[1]].textureoffset >> FRACBITS) & 2047) << FRACBITS; - } - // Compile linedef 'text' from both sidedefs 'text' for appropriate specials. switch(ld->special) { From fe198b8a324e9cadee99ffcccf69b4102a4c3609 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 1 Jan 2020 14:27:01 +0100 Subject: [PATCH 113/167] Check if certain mandatory linedef and sidedef fields are set, and use fallback values if not --- src/p_setup.c | 70 +++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 54 insertions(+), 16 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index d00eebfc8..c915000d9 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1022,6 +1022,26 @@ static void P_InitializeLinedef(line_t *ld) } } +static void P_SetLinedefV1(size_t i, UINT16 vertex_num) +{ + if (vertex_num >= numvertexes) + { + CONS_Debug(DBG_SETUP, "P_SetLinedefV1: linedef %s has out-of-range v1 num %u\n", sizeu1(i), vertex_num); + vertex_num = 0; + } + lines[i].v1 = &vertexes[vertex_num]; +} + +static void P_SetLinedefV2(size_t i, UINT16 vertex_num) +{ + if (vertex_num >= numvertexes) + { + CONS_Debug(DBG_SETUP, "P_SetLinedefV2: linedef %s has out-of-range v2 num %u\n", sizeu1(i), vertex_num); + vertex_num = 0; + } + lines[i].v2 = &vertexes[vertex_num]; +} + static void P_LoadLinedefs(UINT8 *data) { maplinedef_t *mld = (maplinedef_t *)data; @@ -1033,8 +1053,8 @@ static void P_LoadLinedefs(UINT8 *data) ld->flags = SHORT(mld->flags); ld->special = SHORT(mld->special); ld->tag = SHORT(mld->tag); - ld->v1 = &vertexes[SHORT(mld->v1)]; - ld->v2 = &vertexes[SHORT(mld->v2)]; + P_SetLinedefV1(i, SHORT(mld->v1)); + P_SetLinedefV2(i, SHORT(mld->v2)); ld->sidenum[0] = SHORT(mld->sidenum[0]); ld->sidenum[1] = SHORT(mld->sidenum[1]); @@ -1043,6 +1063,17 @@ static void P_LoadLinedefs(UINT8 *data) } } +static void P_SetSidedefSector(size_t i, UINT16 sector_num) +{ + // cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead + if (sector_num >= numsectors) + { + CONS_Debug(DBG_SETUP, "P_SetSidedefSector: sidedef %s has out-of-range sector num %u\n", sizeu1(i), sector_num); + sector_num = 0; + } + sides[i].sector = §ors[sector_num]; +} + static void P_LoadSidedefs(UINT8 *data) { mapsidedef_t *msd = (mapsidedef_t*)data; @@ -1052,12 +1083,11 @@ static void P_LoadSidedefs(UINT8 *data) for (i = 0; i < numsides; i++, sd++, msd++) { INT16 textureoffset = SHORT(msd->textureoffset); - UINT16 sector_num; boolean isfrontside; if (!sd->line) { - CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1((size_t)(sd - sides))); + CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1(i)); sd->line = &lines[0]; } @@ -1077,14 +1107,7 @@ static void P_LoadSidedefs(UINT8 *data) } sd->rowoffset = SHORT(msd->rowoffset)<sector); - if (sector_num >= numsectors) - { - CONS_Debug(DBG_SETUP, "P_LoadSidedefs: sidedef %s has out-of-range sector num %u\n", sizeu1(i), sector_num); - sector_num = 0; - } - sd->sector = §ors[sector_num]; + P_SetSidedefSector(i, SHORT(msd->sector)); sd->colormap_data = NULL; @@ -1385,7 +1408,7 @@ static void ParseTextmapSidedefParameter(UINT32 i, char *param) else if (fastcmp(param, "texturemiddle")) sides[i].midtexture = R_TextureNumForName(dat = M_GetToken(NULL)); else if (fastcmp(param, "sector")) - sides[i].sector = §ors[atol(dat = M_GetToken(NULL))]; + P_SetSidedefSector(i, atol(dat = M_GetToken(NULL))); else if (fastcmp(param, "repeatcnt")) sides[i].repeatcnt = atol(dat = M_GetToken(NULL)); } @@ -1397,9 +1420,9 @@ static void ParseTextmapLinedefParameter(UINT32 i, char *param) else if (fastcmp(param, "special")) lines[i].special = atol(dat = M_GetToken(NULL)); else if (fastcmp(param, "v1")) - lines[i].v1 = &vertexes[atol(dat = M_GetToken(NULL))]; + P_SetLinedefV1(i, atol(dat = M_GetToken(NULL))); else if (fastcmp(param, "v2")) - lines[i].v2 = &vertexes[atol(dat = M_GetToken(NULL))]; + P_SetLinedefV2(i, atol(dat = M_GetToken(NULL))); else if (fastcmp(param, "sidefront")) lines[i].sidenum[0] = atol(dat = M_GetToken(NULL)); else if (fastcmp(param, "sideback")) @@ -1589,7 +1612,16 @@ static void P_LoadTextmap(void) ld->sidenum[1] = 0xffff; TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter); - + if (!ld->v1) + { + CONS_Debug(DBG_SETUP, "P_LoadTextmap: linedef %s has no v1 set; defaulting to 0\n", sizeu1(i)); + ld->v1 = &vertexes[0]; + } + if (!ld->v2) + { + CONS_Debug(DBG_SETUP, "P_LoadTextmap: linedef %s has no v2 set; defaulting to 0\n", sizeu1(i)); + ld->v2 = &vertexes[0]; + } P_InitializeLinedef(ld); } @@ -1605,6 +1637,12 @@ static void P_LoadTextmap(void) sd->repeatcnt = 0; TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter); + + if (!sd->sector) + { + CONS_Debug(DBG_SETUP, "P_LoadTextmap: sidedef %s has no sector set; defaulting to 0\n", sizeu1(i)); + sd->sector = §ors[0]; + } } for (i = 0, mt = mapthings; i < nummapthings; i++, mt++) From a41c6405591fd6ba8bd3f4081620be321f3dfc06 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 1 Jan 2020 15:10:41 +0100 Subject: [PATCH 114/167] Move shared parts of sidedef initialization into P_InitializeSidedef --- src/p_setup.c | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index c915000d9..e2ae29cf7 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1074,6 +1074,19 @@ static void P_SetSidedefSector(size_t i, UINT16 sector_num) sides[i].sector = §ors[sector_num]; } +static void P_InitializeSidedef(side_t *sd) +{ + if (!sd->line) + { + CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1(i)); + sd->line = &lines[0]; + sd->special = sd->line->special; + } + + sd->text = NULL; + sd->colormap_data = NULL; +} + static void P_LoadSidedefs(UINT8 *data) { mapsidedef_t *msd = (mapsidedef_t*)data; @@ -1085,11 +1098,7 @@ static void P_LoadSidedefs(UINT8 *data) INT16 textureoffset = SHORT(msd->textureoffset); boolean isfrontside; - if (!sd->line) - { - CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1(i)); - sd->line = &lines[0]; - } + P_InitializeSidedef(sd); isfrontside = sd->line->sidenum[0] == i; @@ -1109,8 +1118,6 @@ static void P_LoadSidedefs(UINT8 *data) P_SetSidedefSector(i, SHORT(msd->sector)); - sd->colormap_data = NULL; - // Special info stored in texture fields! switch (sd->special) { @@ -1643,6 +1650,7 @@ static void P_LoadTextmap(void) CONS_Debug(DBG_SETUP, "P_LoadTextmap: sidedef %s has no sector set; defaulting to 0\n", sizeu1(i)); sd->sector = §ors[0]; } + P_InitializeSidedef(sd); } for (i = 0, mt = mapthings; i < nummapthings; i++, mt++) From 6724b11c368ced28b65315942de1bd5b6003df98 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 1 Jan 2020 15:11:39 +0100 Subject: [PATCH 115/167] Whoops --- src/p_setup.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_setup.c b/src/p_setup.c index e2ae29cf7..f72e25da0 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1078,7 +1078,7 @@ static void P_InitializeSidedef(side_t *sd) { if (!sd->line) { - CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1(i)); + CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1((size_t)(sd - sides))); sd->line = &lines[0]; sd->special = sd->line->special; } From 9cda82d896a47179f307c0177525e390494c9219 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 1 Jan 2020 15:52:59 +0100 Subject: [PATCH 116/167] Rework textmap parser to always read a parameter's value, even if it doesn't recognize the parameter --- src/p_setup.c | 151 +++++++++++++++++++++++++------------------------- 1 file changed, 75 insertions(+), 76 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index f72e25da0..dc115ed19 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1362,135 +1362,133 @@ static boolean TextmapCount(UINT8 *data, size_t size) return true; } -static char* dat; - -static void ParseTextmapVertexParameter(UINT32 i, char *param) +static void ParseTextmapVertexParameter(UINT32 i, char *param, char *val) { if (fastcmp(param, "x")) - vertexes[i].x = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + vertexes[i].x = FLOAT_TO_FIXED(atof(val)); else if (fastcmp(param, "y")) - vertexes[i].y = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + vertexes[i].y = FLOAT_TO_FIXED(atof(val)); } -static void ParseTextmapSectorParameter(UINT32 i, char *param) +static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val) { if (fastcmp(param, "heightfloor")) - sectors[i].floorheight = atol(dat = M_GetToken(NULL)) << FRACBITS; + sectors[i].floorheight = atol(val) << FRACBITS; else if (fastcmp(param, "heightceiling")) - sectors[i].ceilingheight = atol(dat = M_GetToken(NULL)) << FRACBITS; + sectors[i].ceilingheight = atol(val) << FRACBITS; if (fastcmp(param, "texturefloor")) - sectors[i].floorpic = P_AddLevelFlat(dat = M_GetToken(NULL), foundflats); + sectors[i].floorpic = P_AddLevelFlat(val, foundflats); else if (fastcmp(param, "textureceiling")) - sectors[i].ceilingpic = P_AddLevelFlat(dat = M_GetToken(NULL), foundflats); + sectors[i].ceilingpic = P_AddLevelFlat(val, foundflats); else if (fastcmp(param, "lightlevel")) - sectors[i].lightlevel = atol(dat = M_GetToken(NULL)); + sectors[i].lightlevel = atol(val); else if (fastcmp(param, "special")) - sectors[i].special = atol(dat = M_GetToken(NULL)); + sectors[i].special = atol(val); else if (fastcmp(param, "id")) - sectors[i].tag = atol(dat = M_GetToken(NULL)); + sectors[i].tag = atol(val); else if (fastcmp(param, "xpanningfloor")) - sectors[i].floor_xoffs = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + sectors[i].floor_xoffs = FLOAT_TO_FIXED(atof(val)); else if (fastcmp(param, "ypanningfloor")) - sectors[i].floor_yoffs = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + sectors[i].floor_yoffs = FLOAT_TO_FIXED(atof(val)); else if (fastcmp(param, "xpanningceiling")) - sectors[i].ceiling_xoffs = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + sectors[i].ceiling_xoffs = FLOAT_TO_FIXED(atof(val)); else if (fastcmp(param, "ypanningceiling")) - sectors[i].ceiling_yoffs = FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL))); + sectors[i].ceiling_yoffs = FLOAT_TO_FIXED(atof(val)); else if (fastcmp(param, "rotationfloor")) - sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL)))); + sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val))); else if (fastcmp(param, "rotationceiling")) - sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(dat = M_GetToken(NULL)))); + sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val))); } -static void ParseTextmapSidedefParameter(UINT32 i, char *param) +static void ParseTextmapSidedefParameter(UINT32 i, char *param, char *val) { if (fastcmp(param, "offsetx")) - sides[i].textureoffset = atol(dat = M_GetToken(NULL))< Date: Wed, 1 Jan 2020 16:01:07 +0100 Subject: [PATCH 117/167] Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it --- src/p_setup.c | 4 ---- src/p_spec.c | 3 --- src/p_spec.h | 3 +++ 3 files changed, 3 insertions(+), 7 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index dc115ed19..8b82e8c69 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1527,8 +1527,6 @@ static void TextmapParse(UINT32 dataPos, size_t num, void (*parser)(UINT32, char } } -#define MAXFLATSIZE (2048<> ((j-1)*4))&15) +// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize. +#define MAXFLATSIZE (2048< Date: Wed, 1 Jan 2020 23:49:29 +0800 Subject: [PATCH 118/167] Allow 6-letter character names to be drawn with the thick font --- src/st_stuff.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/st_stuff.c b/src/st_stuff.c index 9c4f0abd5..ea868b5a5 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -939,6 +939,8 @@ static void ST_drawLivesArea(void) v_colmap |= (V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER); if (strlen(skins[stplyr->skin].hudname) <= 5) V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname); + else if (V_StringWidth(skins[stplyr->skin].hudname, v_colmap) <= 48) + V_DrawString(hudinfo[HUD_LIVES].x+18, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname); else if (V_ThinStringWidth(skins[stplyr->skin].hudname, v_colmap) <= 40) V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname); else From 98b7d8aaca1e9c667b4d8ee55d7015998588646f Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Wed, 1 Jan 2020 15:55:18 -0300 Subject: [PATCH 119/167] Fix broken model light lists in ACZ3 --- src/hardware/hw_md2.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 630c1e181..13a8cc44e 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1108,7 +1108,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) { sector_t *sector = spr->mobj->subsector->sector; UINT8 lightlevel = 255; - extracolormap_t *colormap = sector->extra_colormap; + extracolormap_t *colormap = NULL; if (sector->numlights) { From 401c35b4075d2345609b690420705c81d34b6423 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Wed, 1 Jan 2020 17:28:22 -0300 Subject: [PATCH 120/167] Fix transparent PNG conversion --- src/r_patch.c | 61 ++++++++++++++++++++++++++++++++++++++++++--------- src/r_patch.h | 2 +- src/w_wad.c | 31 +++++++++++++------------- 3 files changed, 67 insertions(+), 27 deletions(-) diff --git a/src/r_patch.c b/src/r_patch.c index 18dfe523a..7508234a5 100644 --- a/src/r_patch.c +++ b/src/r_patch.c @@ -250,6 +250,9 @@ patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffse UINT8 *colpointers, *startofspan; size_t size = 0; + if (!raw) + return NULL; + // Write image size and offset WRITEINT16(imgptr, width); WRITEINT16(imgptr, height); @@ -353,12 +356,13 @@ patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffse // // Convert a 16-bit flat to a patch. // -patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *size) +patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize) { UINT32 x, y; UINT8 *img; UINT8 *imgptr = imgbuf; UINT8 *colpointers, *startofspan; + size_t size = 0; if (!raw) return NULL; @@ -366,9 +370,8 @@ patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *s // Write image size and offset WRITEINT16(imgptr, width); WRITEINT16(imgptr, height); - // no offsets - WRITEINT16(imgptr, 0); - WRITEINT16(imgptr, 0); + WRITEINT16(imgptr, leftoffset); + WRITEINT16(imgptr, topoffset); // Leave placeholder to column pointers colpointers = imgptr; @@ -452,9 +455,12 @@ patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *s WRITEUINT8(imgptr, 0xFF); } - *size = imgptr-imgbuf; - img = Z_Malloc(*size, PU_STATIC, NULL); - memcpy(img, imgbuf, *size); + size = imgptr-imgbuf; + img = Z_Malloc(size, PU_STATIC, NULL); + memcpy(img, imgbuf, size); + + if (destsize != NULL) + *destsize = size; return (patch_t *)img; } @@ -677,6 +683,41 @@ static UINT8 *PNG_RawConvert(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topo return flat; } +// Convert a PNG with transparency to a raw image. +static UINT16 *PNG_RawConvert_16bpp(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topoffset, INT16 *leftoffset, size_t size) +{ + UINT16 *flat; + png_uint_32 x, y; + png_bytep *row_pointers = PNG_Read(png, w, h, topoffset, leftoffset, size); + png_uint_32 width = *w, height = *h; + size_t flatsize, i; + + if (!row_pointers) + I_Error("PNG_RawConvert_16bpp: conversion failed"); + + // Convert the image to 16bpp + flatsize = (width * height); + flat = Z_Malloc(flatsize * sizeof(UINT16), PU_LEVEL, NULL); + + // can't memset here + for (i = 0; i < flatsize; i++) + flat[i] = 0xFF00; + + for (y = 0; y < height; y++) + { + png_bytep row = row_pointers[y]; + for (x = 0; x < width; x++) + { + png_bytep px = &(row[x * 4]); + if ((UINT8)px[3]) + flat[((y * width) + x)] = NearestColor((UINT8)px[0], (UINT8)px[1], (UINT8)px[2]); + } + } + free(row_pointers); + + return flat; +} + // // R_PNGToFlat // @@ -696,12 +737,12 @@ patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean t { UINT16 width, height; INT16 topoffset = 0, leftoffset = 0; - UINT8 *raw = PNG_RawConvert(png, &width, &height, &topoffset, &leftoffset, size); + UINT16 *raw = PNG_RawConvert_16bpp(png, &width, &height, &topoffset, &leftoffset, size); if (!raw) I_Error("R_PNGToPatch: conversion failed"); - return R_FlatToPatch(raw, width, height, leftoffset, topoffset, destsize, transparency); + return R_FlatToPatch_16bpp(raw, width, height, leftoffset, topoffset, destsize); } // @@ -1264,7 +1305,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp } // make patch - newpatch = R_FlatToPatch_16bpp(rawdst, newwidth, newheight, &size); + newpatch = R_FlatToPatch_16bpp(rawdst, newwidth, newheight, 0, 0, &size); { newpatch->leftoffset = (newpatch->width / 2) + (leftoffset - px); newpatch->topoffset = (newpatch->height / 2) + (patch->topoffset - py); diff --git a/src/r_patch.h b/src/r_patch.h index 53d306b88..71f715ccc 100644 --- a/src/r_patch.h +++ b/src/r_patch.h @@ -47,7 +47,7 @@ void R_TextureToFlat(size_t tex, UINT8 *flat); void R_PatchToFlat(patch_t *patch, UINT8 *flat); void R_PatchToFlat_16bpp(patch_t *patch, UINT16 *raw, boolean flip); patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize, boolean transparency); -patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *size); +patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize); // Portable Network Graphics boolean R_IsLumpPNG(const UINT8 *d, size_t s); diff --git a/src/w_wad.c b/src/w_wad.c index d8b362d49..82f9526c6 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1465,6 +1465,21 @@ boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr) return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr); } +void W_FlushCachedPatches(void) +{ + if (needpatchflush) + { + Z_FreeTag(PU_CACHE); + Z_FreeTag(PU_PATCH); + Z_FreeTag(PU_HUDGFX); + Z_FreeTag(PU_HWRPATCHINFO); + Z_FreeTag(PU_HWRMODELTEXTURE); + Z_FreeTag(PU_HWRCACHE); + Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED); + } + needpatchflush = false; +} + // ========================================================================== // W_CacheLumpName // ========================================================================== @@ -1488,22 +1503,6 @@ void *W_CacheLumpName(const char *name, INT32 tag) // Cache a patch into heap memory, convert the patch format as necessary // -void W_FlushCachedPatches(void) -{ - if (needpatchflush) - { - Z_FreeTag(PU_CACHE); - Z_FreeTag(PU_PATCH); - Z_FreeTag(PU_HUDGFX); - Z_FreeTag(PU_HWRPATCHINFO); - Z_FreeTag(PU_HWRMODELTEXTURE); - Z_FreeTag(PU_HWRCACHE); - Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED); - } - needpatchflush = false; -} - -// Software-only compile cache the data without conversion void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag) { #ifdef HWRENDER From 6d2f2e0865ffceb59e825897d5eda5b23facf541 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Wed, 1 Jan 2020 17:30:07 -0300 Subject: [PATCH 121/167] Update copyrights --- src/r_patch.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/r_patch.c b/src/r_patch.c index 7508234a5..db5d874b4 100644 --- a/src/r_patch.c +++ b/src/r_patch.c @@ -2,8 +2,8 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 2005-2009 by Andrey "entryway" Budko. -// Copyright (C) 2018-2019 by Jaime "Lactozilla" Passos. -// Copyright (C) 2019 by Sonic Team Junior. +// Copyright (C) 2018-2020 by Jaime "Lactozilla" Passos. +// Copyright (C) 2019-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. From c7794d4ce03eff87afd40d59234de7129c319dc7 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Wed, 1 Jan 2020 17:36:55 -0300 Subject: [PATCH 122/167] Remove unused parameter --- src/hardware/hw_cache.c | 4 ++-- src/r_data.c | 2 +- src/r_patch.c | 2 +- src/r_patch.h | 2 +- src/r_things.c | 2 +- src/w_wad.c | 2 +- 6 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index c47833187..46f7b2bde 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -654,7 +654,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex) #ifndef NO_PNG_LUMPS if (R_IsLumpPNG((UINT8 *)realpatch, lumplength)) - realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false); + realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL); else #endif #ifdef WALLFLATS @@ -698,7 +698,7 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm // lump is a png so convert it size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum); if ((patch != NULL) && R_IsLumpPNG((const UINT8 *)patch, len)) - patch = R_PNGToPatch((const UINT8 *)patch, len, NULL, true); + patch = R_PNGToPatch((const UINT8 *)patch, len, NULL); #endif // don't do it twice (like a cache) diff --git a/src/r_data.c b/src/r_data.c index bfd83a62d..5eac508d6 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -571,7 +571,7 @@ static UINT8 *R_GenerateTexture(size_t texnum) #ifndef NO_PNG_LUMPS if (R_IsLumpPNG((UINT8 *)realpatch, lumplength)) - realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false); + realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL); else #endif #ifdef WALLFLATS diff --git a/src/r_patch.c b/src/r_patch.c index db5d874b4..308385686 100644 --- a/src/r_patch.c +++ b/src/r_patch.c @@ -733,7 +733,7 @@ UINT8 *R_PNGToFlat(UINT16 *width, UINT16 *height, UINT8 *png, size_t size) // // Convert a PNG to a patch. // -patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean transparency) +patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize) { UINT16 width, height; INT16 topoffset = 0, leftoffset = 0; diff --git a/src/r_patch.h b/src/r_patch.h index 71f715ccc..2a216193f 100644 --- a/src/r_patch.h +++ b/src/r_patch.h @@ -55,7 +55,7 @@ boolean R_IsLumpPNG(const UINT8 *d, size_t s); #ifndef NO_PNG_LUMPS UINT8 *R_PNGToFlat(UINT16 *width, UINT16 *height, UINT8 *png, size_t size); -patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean transparency); +patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize); boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size); #endif diff --git a/src/r_things.c b/src/r_things.c index a328da03a..7ecb14e7e 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -284,7 +284,7 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, // lump is a png so convert it if (R_IsLumpPNG((UINT8 *)png, len)) { - png = R_PNGToPatch((UINT8 *)png, len, NULL, true); + png = R_PNGToPatch((UINT8 *)png, len, NULL); M_Memcpy(&patch, png, sizeof(INT16)*4); } Z_Free(png); diff --git a/src/w_wad.c b/src/w_wad.c index 82f9526c6..bbb30d3fa 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1540,7 +1540,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag) if (R_IsLumpPNG((UINT8 *)lumpdata, len)) { size_t newlen; - srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen, true); + srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen); ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]); M_Memcpy(ptr, srcdata, newlen); Z_Free(srcdata); From 03d4082f218fa3cb8282357d70e2bcd838d0e69d Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Wed, 1 Jan 2020 17:46:26 -0300 Subject: [PATCH 123/167] Rename functions --- src/r_patch.c | 29 +++++++++++++++++------------ src/r_patch.h | 4 ++-- 2 files changed, 19 insertions(+), 14 deletions(-) diff --git a/src/r_patch.c b/src/r_patch.c index 308385686..31f4411b1 100644 --- a/src/r_patch.c +++ b/src/r_patch.c @@ -201,11 +201,15 @@ void R_PatchToFlat(patch_t *patch, UINT8 *flat) } // -// R_PatchToFlat_16bpp +// R_PatchToMaskedFlat // -// Convert a patch to a 16-bit flat. +// Convert a patch to a masked flat. +// Now, what is a "masked" flat anyway? +// It means the flat uses two bytes to store image data. +// The upper byte is used to store the transparent pixel, +// and the lower byte stores a palette index. // -void R_PatchToFlat_16bpp(patch_t *patch, UINT16 *raw, boolean flip) +void R_PatchToMaskedFlat(patch_t *patch, UINT16 *raw, boolean flip) { fixed_t col, ofs; column_t *column; @@ -352,11 +356,12 @@ patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffse } // -// R_FlatToPatch_16bpp +// R_MaskedFlatToPatch // -// Convert a 16-bit flat to a patch. +// Convert a masked flat to a patch. +// Explanation of "masked" flats in R_PatchToMaskedFlat. // -patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize) +patch_t *R_MaskedFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize) { UINT32 x, y; UINT8 *img; @@ -684,7 +689,7 @@ static UINT8 *PNG_RawConvert(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topo } // Convert a PNG with transparency to a raw image. -static UINT16 *PNG_RawConvert_16bpp(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topoffset, INT16 *leftoffset, size_t size) +static UINT16 *PNG_MaskedRawConvert(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topoffset, INT16 *leftoffset, size_t size) { UINT16 *flat; png_uint_32 x, y; @@ -693,7 +698,7 @@ static UINT16 *PNG_RawConvert_16bpp(const UINT8 *png, UINT16 *w, UINT16 *h, INT1 size_t flatsize, i; if (!row_pointers) - I_Error("PNG_RawConvert_16bpp: conversion failed"); + I_Error("PNG_MaskedRawConvert: conversion failed"); // Convert the image to 16bpp flatsize = (width * height); @@ -737,12 +742,12 @@ patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize) { UINT16 width, height; INT16 topoffset = 0, leftoffset = 0; - UINT16 *raw = PNG_RawConvert_16bpp(png, &width, &height, &topoffset, &leftoffset, size); + UINT16 *raw = PNG_MaskedRawConvert(png, &width, &height, &topoffset, &leftoffset, size); if (!raw) I_Error("R_PNGToPatch: conversion failed"); - return R_FlatToPatch_16bpp(raw, width, height, leftoffset, topoffset, destsize); + return R_MaskedFlatToPatch(raw, width, height, leftoffset, topoffset, destsize); } // @@ -1209,7 +1214,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp for (i = 0; i < size; i++) rawsrc[i] = 0xFF00; - R_PatchToFlat_16bpp(patch, rawsrc, bflip); + R_PatchToMaskedFlat(patch, rawsrc, bflip); // Don't cache angle = 0 for (angle = 1; angle < ROTANGLES; angle++) @@ -1305,7 +1310,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp } // make patch - newpatch = R_FlatToPatch_16bpp(rawdst, newwidth, newheight, 0, 0, &size); + newpatch = R_MaskedFlatToPatch(rawdst, newwidth, newheight, 0, 0, &size); { newpatch->leftoffset = (newpatch->width / 2) + (leftoffset - px); newpatch->topoffset = (newpatch->height / 2) + (patch->topoffset - py); diff --git a/src/r_patch.h b/src/r_patch.h index 2a216193f..f5c98ad76 100644 --- a/src/r_patch.h +++ b/src/r_patch.h @@ -45,9 +45,9 @@ typedef struct boolean R_CheckIfPatch(lumpnum_t lump); void R_TextureToFlat(size_t tex, UINT8 *flat); void R_PatchToFlat(patch_t *patch, UINT8 *flat); -void R_PatchToFlat_16bpp(patch_t *patch, UINT16 *raw, boolean flip); +void R_PatchToMaskedFlat(patch_t *patch, UINT16 *raw, boolean flip); patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize, boolean transparency); -patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize); +patch_t *R_MaskedFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize); // Portable Network Graphics boolean R_IsLumpPNG(const UINT8 *d, size_t s); From 874d4d01ee3320aa1474c1ba83458095fa5bbf26 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Wed, 1 Jan 2020 18:00:01 -0300 Subject: [PATCH 124/167] Don't Y-billboard papersprite models (?!?!??!??!?!?) --- src/hardware/hw_md2.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 13a8cc44e..d1d6e91a2 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1145,6 +1145,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) INT32 durs = spr->mobj->state->tics; INT32 tics = spr->mobj->tics; //mdlframe_t *next = NULL; + const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE); const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP)); spritedef_t *sprdef; spriteframe_t *sprframe; @@ -1367,14 +1368,12 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) sprframe = &sprdef->spriteframes[spr->mobj->frame & FF_FRAMEMASK]; - if (sprframe->rotate) + if (sprframe->rotate || papersprite) { fixed_t anglef = AngleFixed(spr->mobj->angle); if (spr->mobj->player) anglef = AngleFixed(spr->mobj->player->drawangle); - else - anglef = AngleFixed(spr->mobj->angle); p.angley = FIXED_TO_FLOAT(anglef); } From 2da9c3cf8199ac0ef0206354bbcd84789cf9b00c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 1 Jan 2020 23:52:30 +0100 Subject: [PATCH 125/167] P_LoadTextmap: Bail out if certain mandatory fields are not set --- src/p_setup.c | 28 +++++++++++++++------------- 1 file changed, 15 insertions(+), 13 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 8b82e8c69..de6503dca 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1574,9 +1574,15 @@ static void P_LoadTextmap(void) for (i = 0, vt = vertexes; i < numvertexes; i++, vt++) { // Defaults. - vt->x = vt->y = vt->z = 0; + vt->x = vt->y = INT32_MAX; + vt->z = 0; TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter); + + if (vt->x == INT32_MAX) + I_Error("P_LoadTextmap: vertex %s has no x value set!\n", sizeu1(i)); + if (vt->y == INT32_MAX) + I_Error("P_LoadTextmap: vertex %s has no y value set!\n", sizeu1(i)); } for (i = 0, sc = sectors; i < numsectors; i++, sc++) @@ -1614,16 +1620,14 @@ static void P_LoadTextmap(void) ld->sidenum[1] = 0xffff; TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter); + if (!ld->v1) - { - CONS_Debug(DBG_SETUP, "P_LoadTextmap: linedef %s has no v1 set; defaulting to 0\n", sizeu1(i)); - ld->v1 = &vertexes[0]; - } + I_Error("P_LoadTextmap: linedef %s has no v1 value set!\n", sizeu1(i)); if (!ld->v2) - { - CONS_Debug(DBG_SETUP, "P_LoadTextmap: linedef %s has no v2 set; defaulting to 0\n", sizeu1(i)); - ld->v2 = &vertexes[0]; - } + I_Error("P_LoadTextmap: linedef %s has no v2 value set!\n", sizeu1(i)); + if (ld->sidenum[0] == 0xffff) + I_Error("P_LoadTextmap: linedef %s has no sidefront value set!\n", sizeu1(i)); + P_InitializeLinedef(ld); } @@ -1641,10 +1645,8 @@ static void P_LoadTextmap(void) TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter); if (!sd->sector) - { - CONS_Debug(DBG_SETUP, "P_LoadTextmap: sidedef %s has no sector set; defaulting to 0\n", sizeu1(i)); - sd->sector = §ors[0]; - } + I_Error("P_LoadTextmap: sidedef %s has no sector value set!\n", sizeu1(i)); + P_InitializeSidedef(sd); } From 02acf6222be72d9c594f55792ad6324221e4bc52 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Thu, 2 Jan 2020 00:32:29 +0100 Subject: [PATCH 126/167] P_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading code --- src/p_setup.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index de6503dca..d83b7adaa 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2027,13 +2027,8 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype for (m = 0; m < subsectors[i].numlines; m++, k++) { UINT16 linenum; - UINT32 vert = READUINT32((*data)); - segs[k].v1 = &vertexes[vert]; - if (m == 0) - segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert]; - else - segs[k - 1].v2 = segs[k].v1; + segs[k - 1 + ((m == 0) ? 0 : subsectors[i].numlines)].v2 = segs[k].v1 = &vertexes[READUINT32((*data))]; (*data) += 4; // partner, can be ignored by software renderer if (nodetype == NT_XGL3) From 62397a36ec7a618588a8e23dbb94c733ec7f77e4 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 2 Jan 2020 00:38:43 +0100 Subject: [PATCH 127/167] Grab mouse on game startup --- src/sdl/i_video.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index d21edb1c6..645b65e84 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -639,11 +639,14 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type) static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) { + static boolean firstmove = true; + if (USE_MOUSEINPUT) { - if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || IGNORE_MOUSE) + if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove)) { SDLdoUngrabMouse(); + firstmove = false; return; } @@ -657,6 +660,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) mousemovey += -evt.yrel; SDL_SetWindowGrab(window, SDL_TRUE); } + firstmove = false; return; } @@ -664,6 +668,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) // of the screen then ignore it. if ((evt.x == realwidth/2) && (evt.y == realheight/2)) { + firstmove = false; return; } @@ -676,6 +681,8 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) SDLdoGrabMouse(); } } + + firstmove = false; } static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type) From 5bde4df4393cd586410ad8d08f405dc6459b2776 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 2 Jan 2020 00:45:28 +0100 Subject: [PATCH 128/167] Grab mouse again when closing menu, unpausing, etc --- src/android/i_system.c | 2 ++ src/console.c | 4 ++++ src/d_netcmd.c | 2 ++ src/dehacked.c | 2 ++ src/dummy/i_system.c | 2 ++ src/g_game.c | 1 + src/hu_stuff.c | 4 ++++ src/i_system.h | 4 ++++ src/m_menu.c | 3 +++ src/sdl/i_video.c | 8 ++++++++ src/win32/win_sys.c | 2 ++ 11 files changed, 34 insertions(+) diff --git a/src/android/i_system.c b/src/android/i_system.c index 58fca7c19..752e9f6c6 100644 --- a/src/android/i_system.c +++ b/src/android/i_system.c @@ -245,6 +245,8 @@ void I_GetJoystick2Events(void){} void I_GetMouseEvents(void){} +void I_UpdateMouseGrab(void){} + char *I_GetEnv(const char *name) { LOGW("I_GetEnv() called?!"); diff --git a/src/console.c b/src/console.c index 6549370ee..01d1ddaa2 100644 --- a/src/console.c +++ b/src/console.c @@ -592,6 +592,8 @@ void CON_ToggleOff(void) CON_ClearHUD(); con_forcepic = 0; con_clipviewtop = -1; // remove console clipping of view + + I_UpdateMouseGrab(); } boolean CON_Ready(void) @@ -616,6 +618,7 @@ void CON_Ticker(void) consoletoggle = false; con_destlines = 0; CON_ClearHUD(); + I_UpdateMouseGrab(); } // console key was pushed @@ -628,6 +631,7 @@ void CON_Ticker(void) { con_destlines = 0; CON_ClearHUD(); + I_UpdateMouseGrab(); } else CON_ChangeHeight(); diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 28843c0d7..0cd0ae20a 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2203,6 +2203,8 @@ static void Got_Pause(UINT8 **cp, INT32 playernum) else S_ResumeAudio(); } + + I_UpdateMouseGrab(); } // Command for stuck characters in netgames, griefing, etc. diff --git a/src/dehacked.c b/src/dehacked.c index c9e10c064..78be8b0b3 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -4539,11 +4539,13 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile) if (introchanged) { menuactive = false; + I_UpdateMouseGrab(); COM_BufAddText("playintro"); } else if (titlechanged) { menuactive = false; + I_UpdateMouseGrab(); COM_BufAddText("exitgame"); // Command_ExitGame_f() but delayed } } diff --git a/src/dummy/i_system.c b/src/dummy/i_system.c index a3fe3077c..5c0f7eb99 100644 --- a/src/dummy/i_system.c +++ b/src/dummy/i_system.c @@ -150,6 +150,8 @@ void I_GetJoystick2Events(void){} void I_GetMouseEvents(void){} +void I_UpdateMouseGrab(void){} + char *I_GetEnv(const char *name) { (void)name; diff --git a/src/g_game.c b/src/g_game.c index e4caa3a36..354d75e82 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1832,6 +1832,7 @@ void G_DoLoadLevel(boolean resetplayer) titlemapinaction = TITLEMAP_OFF; G_SetGamestate(GS_LEVEL); + I_UpdateMouseGrab(); for (i = 0; i < MAXPLAYERS; i++) { diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 07eb5d24e..772d1cd58 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -1173,6 +1173,8 @@ void HU_clearChatChars(void) w_chat[i] = 0; // reset this. chat_on = false; c_input = 0; + + I_UpdateMouseGrab(); } #ifndef NONET @@ -1323,6 +1325,7 @@ boolean HU_Responder(event_t *ev) chat_on = false; c_input = 0; // reset input cursor chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :) + I_UpdateMouseGrab(); } else if (c == KEY_ESCAPE || ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1] @@ -1331,6 +1334,7 @@ boolean HU_Responder(event_t *ev) { chat_on = false; c_input = 0; // reset input cursor + I_UpdateMouseGrab(); } else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS! { diff --git a/src/i_system.h b/src/i_system.h index 2532ba0ee..a60b56310 100644 --- a/src/i_system.h +++ b/src/i_system.h @@ -288,6 +288,10 @@ void I_GetJoystick2Events(void); */ void I_GetMouseEvents(void); +/** \brief Checks if the mouse needs to be grabbed +*/ +void I_UpdateMouseGrab(void); + char *I_GetEnv(const char *name); INT32 I_PutEnv(char *variable); diff --git a/src/m_menu.c b/src/m_menu.c index ae00c8062..1a3c43b75 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2867,6 +2867,7 @@ static void M_GoBack(INT32 choice) menuactive = false; wipetypepre = menupres[M_GetYoungestChildMenu()].exitwipe; + I_UpdateMouseGrab(); D_StartTitle(); } else @@ -3592,6 +3593,8 @@ void M_ClearMenus(boolean callexitmenufunc) currentMenu = &MainDef; // Not like it matters menuactive = false; hidetitlemap = false; + + I_UpdateMouseGrab(); } // diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 645b65e84..553ce3676 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -388,6 +388,14 @@ void SDLforceUngrabMouse(void) } } +void I_UpdateMouseGrab(void) +{ + if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL + && SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window + && !IGNORE_MOUSE) + SDLdoGrabMouse(); +} + static void VID_Command_NumModes_f (void) { CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes()); diff --git a/src/win32/win_sys.c b/src/win32/win_sys.c index c9fdb1c97..42733c309 100644 --- a/src/win32/win_sys.c +++ b/src/win32/win_sys.c @@ -1354,6 +1354,8 @@ getBufferedData: } } +void I_UpdateMouseGrab(void) {} + // =========================================================================================== // DIRECT INPUT JOYSTICK // =========================================================================================== From 17636ccc01b82cd4d85dee35a00a474c211b8bde Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 2 Jan 2020 00:46:50 +0100 Subject: [PATCH 129/167] Ungrab mouse when watching a record --- src/sdl/i_video.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 553ce3676..d6b36d0ed 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -109,7 +109,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE; #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value static SDL_bool disable_mouse = SDL_FALSE; #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus) -#define IGNORE_MOUSE (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL) +#define IGNORE_MOUSE (menuactive || paused || con_destlines || chat_on || demoplayback || gamestate != GS_LEVEL) #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) #define MOUSEBUTTONS_MAX MOUSEBUTTONS From 3af00ac93e215af45c4a67dbf29b8161f425261b Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 2 Jan 2020 00:47:20 +0100 Subject: [PATCH 130/167] Minor code refactoring --- src/m_menu.c | 3 --- src/sdl/i_video.c | 7 +------ 2 files changed, 1 insertion(+), 9 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 1a3c43b75..5d1bbd07d 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3212,10 +3212,7 @@ boolean M_Responder(event_t *ev) case KEY_ESCAPE: // Pop up menu if (chat_on) - { HU_clearChatChars(); - chat_on = false; - } else M_StartControlPanel(); return true; diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index d6b36d0ed..e1b3781d9 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -380,12 +380,7 @@ static void SDLdoUngrabMouse(void) void SDLforceUngrabMouse(void) { if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL) - { - SDL_ShowCursor(SDL_ENABLE); - SDL_SetWindowGrab(window, SDL_FALSE); - wrapmouseok = SDL_FALSE; - SDL_SetRelativeMouseMode(SDL_FALSE); - } + SDLdoUngrabMouse(); } void I_UpdateMouseGrab(void) From ad610ba4aa65ead17d1a9696bbc76077ea3dd830 Mon Sep 17 00:00:00 2001 From: Nami <50415197+namishere@users.noreply.github.com> Date: Wed, 1 Jan 2020 19:38:48 -0800 Subject: [PATCH 131/167] Move MobjLineCollide up a bit to where we first know for sure that we hit a line --- src/p_map.c | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index 628268bff..4cc591330 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1943,6 +1943,19 @@ static boolean PIT_CheckLine(line_t *ld) // this line is out of the if so upper and lower textures can be hit by a splat blockingline = ld; + +#ifdef HAVE_BLUA + { + UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type + if (P_MobjWasRemoved(tmthing)) + return true; // one of them was removed??? + if (shouldCollide == 1) + return false; // force collide + else if (shouldCollide == 2) + return true; // force no collide + } +#endif + if (!ld->backsector) // one sided line { if (P_PointOnLineSide(tmthing->x, tmthing->y, ld)) @@ -1987,18 +2000,7 @@ static boolean PIT_CheckLine(line_t *ld) if (lowfloor < tmdropoffz) tmdropoffz = lowfloor; - -#ifdef HAVE_BLUA - { - UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, ld); // checks hook for thing's type - if (P_MobjWasRemoved(tmthing)) - return true; // one of them was removed??? - if (shouldCollide == 1) - return false; // force collide - else if (shouldCollide == 2) - return true; // force no collide - } -#endif + return true; } From 5ba179ad7c53a82cdb5810c1f292d2a0e00ed2b1 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Thu, 2 Jan 2020 09:51:07 +0100 Subject: [PATCH 132/167] Fix two bugs in extended segs loading, and add some error checking while I'm at it --- src/p_setup.c | 41 +++++++++++++++++++++++++++++++---------- 1 file changed, 31 insertions(+), 10 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index d83b7adaa..4de5fedc8 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1840,10 +1840,13 @@ static inline float P_SegLengthFloat(seg_t *seg) static void P_InitializeSeg(seg_t *seg) { - seg->sidedef = &sides[seg->linedef->sidenum[seg->side]]; + if (seg->linedef) + { + seg->sidedef = &sides[seg->linedef->sidenum[seg->side]]; - seg->frontsector = seg->sidedef->sector; - seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL; + seg->frontsector = seg->sidedef->sector; + seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL; + } #ifdef HWRENDER seg->pv1 = seg->pv2 = NULL; @@ -2026,15 +2029,21 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype case NT_XGL3: for (m = 0; m < subsectors[i].numlines; m++, k++) { + UINT32 vertexnum = READUINT32((*data)); UINT16 linenum; - segs[k - 1 + ((m == 0) ? 0 : subsectors[i].numlines)].v2 = segs[k].v1 = &vertexes[READUINT32((*data))]; + if (vertexnum >= numvertexes) + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid vertex %d!\n", k, m, vertexnum); - (*data) += 4; // partner, can be ignored by software renderer + segs[k - 1 + ((m == 0) ? subsectors[i].numlines : 0)].v2 = segs[k].v1 = &vertexes[vertexnum]; + + READUINT32((*data)); // partner, can be ignored by software renderer if (nodetype == NT_XGL3) - (*data) += 2; // Line number is 32-bit in XGL3, but we're limited to 16 bits. + READUINT16((*data)); // Line number is 32-bit in XGL3, but we're limited to 16 bits. linenum = READUINT16((*data)); + if (linenum != 0xFFFF && linenum >= numlines) + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid linedef %d!\n", k, m, linenum); segs[k].glseg = (linenum == 0xFFFF); segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum]; segs[k].side = READUINT8((*data)); @@ -2044,9 +2053,20 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype case NT_XNOD: for (m = 0; m < subsectors[i].numlines; m++, k++) { - segs[k].v1 = &vertexes[READUINT32((*data))]; - segs[k].v2 = &vertexes[READUINT32((*data))]; - segs[k].linedef = &lines[READUINT16((*data))]; + UINT32 v1num = READUINT32((*data)); + UINT32 v2num = READUINT32((*data)); + UINT16 linenum = READUINT16((*data)); + + if (v1num >= numvertexes) + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid v1 %d!\n", k, m, v1num); + if (v2num >= numvertexes) + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid v2 %d!\n", k, m, v2num); + if (linenum >= numlines) + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid linedef %d!\n", k, m, linenum); + + segs[k].v1 = &vertexes[v1num]; + segs[k].v2 = &vertexes[v2num]; + segs[k].linedef = &lines[linenum]; segs[k].side = READUINT8((*data)); segs[k].glseg = false; } @@ -2063,7 +2083,8 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype vertex_t *v2 = seg->v2; P_InitializeSeg(seg); seg->angle = R_PointToAngle2(v1->x, v1->y, v2->x, v2->y); - seg->offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y); + if (seg->linedef) + segs[i].offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y); } return true; From e0e5e83869e22beeb1dc6abc373d166dc2c1af99 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 2 Jan 2020 20:29:51 +0100 Subject: [PATCH 133/167] Revert "Ungrab mouse when watching a record" This reverts commit 17636ccc01b82cd4d85dee35a00a474c211b8bde. --- src/sdl/i_video.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index e1b3781d9..7123a2d20 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -109,7 +109,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE; #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value static SDL_bool disable_mouse = SDL_FALSE; #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus) -#define IGNORE_MOUSE (menuactive || paused || con_destlines || chat_on || demoplayback || gamestate != GS_LEVEL) +#define IGNORE_MOUSE (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL) #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) #define MOUSEBUTTONS_MAX MOUSEBUTTONS From dc0c17dbb85ebd06cf0e659ac33cc7ff2add7cc7 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Thu, 2 Jan 2020 22:28:32 +0100 Subject: [PATCH 134/167] P_LoadExtendedSubsectorsAndSegs: Print size_t with %s --- src/p_setup.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 4de5fedc8..e3a7e1e58 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2033,7 +2033,7 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype UINT16 linenum; if (vertexnum >= numvertexes) - I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid vertex %d!\n", k, m, vertexnum); + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid vertex %d!\n", sizeu1(k), m, vertexnum); segs[k - 1 + ((m == 0) ? subsectors[i].numlines : 0)].v2 = segs[k].v1 = &vertexes[vertexnum]; @@ -2043,7 +2043,7 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype linenum = READUINT16((*data)); if (linenum != 0xFFFF && linenum >= numlines) - I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid linedef %d!\n", k, m, linenum); + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid linedef %d!\n", sizeu1(k), m, linenum); segs[k].glseg = (linenum == 0xFFFF); segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum]; segs[k].side = READUINT8((*data)); @@ -2058,11 +2058,11 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype UINT16 linenum = READUINT16((*data)); if (v1num >= numvertexes) - I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid v1 %d!\n", k, m, v1num); + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid v1 %d!\n", sizeu1(k), m, v1num); if (v2num >= numvertexes) - I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid v2 %d!\n", k, m, v2num); + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid v2 %d!\n", sizeu1(k), m, v2num); if (linenum >= numlines) - I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %d in subsector %d has invalid linedef %d!\n", k, m, linenum); + I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid linedef %d!\n", sizeu1(k), m, linenum); segs[k].v1 = &vertexes[v1num]; segs[k].v2 = &vertexes[v2num]; From 945f50c2736ee64734dcc94f36ff7dff4085c8e2 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 2 Jan 2020 14:58:09 -0800 Subject: [PATCH 135/167] Remove Direct Draw from AppVeyor config --- appveyor.yml | 9 --------- 1 file changed, 9 deletions(-) diff --git a/appveyor.yml b/appveyor.yml index 0edc7ce28..c64e69665 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -55,8 +55,6 @@ cache: install: - if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" ) - if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" ) -- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" ) -- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" ) - if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" ) - if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" ) @@ -75,13 +73,6 @@ install: configuration: - SDL - SDL64 -- DD -- DD64 - -matrix: - allow_failures: - - configuration: DD - - configuration: DD64 before_build: - set "Path=%MINGW_SDK%\bin;%Path%" From 49934007d7e904e78a2038d1dc0715f36fffa66b Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 3 Jan 2020 00:25:58 +0100 Subject: [PATCH 136/167] Add a "alwaysgrabmouse" console variable --- src/sdl/i_video.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 7123a2d20..e6a40327b 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -100,6 +100,7 @@ boolean highcolor = false; // synchronize page flipping with screen refresh consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; UINT8 graphics_started = 0; // Is used in console.c and screen.c @@ -109,7 +110,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE; #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value static SDL_bool disable_mouse = SDL_FALSE; #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus) -#define IGNORE_MOUSE (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL) +#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL)) #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) #define MOUSEBUTTONS_MAX MOUSEBUTTONS @@ -1626,6 +1627,7 @@ void I_StartupGraphics(void) COM_AddCommand ("vid_mode", VID_Command_Mode_f); CV_RegisterVar (&cv_vidwait); CV_RegisterVar (&cv_stretch); + CV_RegisterVar (&cv_alwaysgrabmouse); disable_mouse = M_CheckParm("-nomouse"); disable_fullscreen = M_CheckParm("-win") ? 1 : 0; From 1845266bc835f6d9b82f6ada75a50d4d1c1ad579 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 3 Jan 2020 00:40:49 +0100 Subject: [PATCH 137/167] Do not save netgame-synced console variables This is a bad thing to do, because if you join a server, your game will save the host's settings. --- src/d_clisrv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 6520a1aa1..586e3077c 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -2985,8 +2985,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) CL_RemovePlayer(pnum, kickreason); } -consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL }; -consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done +consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL }; +consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}}; consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}}; From 658b8dcfa95935bbaef92c15476ad57ecc96950f Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 2 Jan 2020 15:45:13 -0800 Subject: [PATCH 138/167] Use GCC 8.1 for x86_64 --- appveyor.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/appveyor.yml b/appveyor.yml index 0edc7ce28..c8a5832c2 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -9,7 +9,7 @@ environment: # c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead MINGW_SDK: c:\msys64\mingw32 # c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead - MINGW_SDK_64: C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64 + MINGW_SDK_64: C:\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64 CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn NASM_ZIP: nasm-2.12.01 NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip @@ -92,8 +92,8 @@ before_build: - ccache -V - ccache -s - if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" ) -- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 GCC73=1 NOOBJDUMP=1 %NOUPX%" -- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" ) +- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%" +- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" ) - set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1" build_script: From b45ee059e31f01ba20ea2cec89f4a6c41746fab5 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 3 Jan 2020 02:58:23 +0100 Subject: [PATCH 139/167] Fix major issue --- src/r_things.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_things.c b/src/r_things.c index a328da03a..2f01ac7f6 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -988,7 +988,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis) // // R_SplitSprite -// runs through a sector's lightlist and +// runs through a sector's lightlist and Knuckles static void R_SplitSprite(vissprite_t *sprite) { INT32 i, lightnum, lindex; From 26bb0b3c67d6e05d4b3ccc54891d10e348bdcc04 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 3 Jan 2020 21:50:27 +0100 Subject: [PATCH 140/167] Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it --- src/p_setup.c | 65 --------------------------------------------------- 1 file changed, 65 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index dcb2a0ae4..bd1c53104 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2548,69 +2548,6 @@ static void P_ProcessLinedefsWithSidedefs(void) } } -static void P_CompressSidedefs(void) -{ - side_t *newsides; - size_t numnewsides = 0; - size_t z; - size_t i; - - for (i = 0; i < numsides; i++) - { - size_t j, k; - line_t *ld; - - if (!sides[i].sector) - continue; - - for (k = numlines, ld = lines; k--; ld++) - { - if (ld->sidenum[0] == i) - ld->sidenum[0] = (UINT16)numnewsides; - - if (ld->sidenum[1] == i) - ld->sidenum[1] = (UINT16)numnewsides; - } - - for (j = i + 1; j < numsides; j++) - { - if (!sides[j].sector) - continue; - - if (!memcmp(&sides[i], &sides[j], sizeof(side_t))) - { - // Find the linedefs that belong to this one - for (k = numlines, ld = lines; k--; ld++) - { - if (ld->sidenum[0] == j) - ld->sidenum[0] = (UINT16)numnewsides; - - if (ld->sidenum[1] == j) - ld->sidenum[1] = (UINT16)numnewsides; - } - sides[j].sector = NULL; // Flag for deletion - } - } - numnewsides++; - } - - // We're loading crap into this block anyhow, so no point in zeroing it out. - newsides = Z_Malloc(numnewsides*sizeof(*newsides), PU_LEVEL, NULL); - - // Copy the sides to their new block of memory. - for (i = 0, z = 0; i < numsides; i++) - { - if (sides[i].sector) - M_Memcpy(&newsides[z++], &sides[i], sizeof(side_t)); - } - - CONS_Debug(DBG_SETUP, "P_CompressSidedefs: Old sides is %s, new sides is %s\n", sizeu1(numsides), sizeu1(numnewsides)); - - Z_Free(sides); - sides = newsides; - numsides = numnewsides; -} - // // P_LinkMapData // Builds sector line lists and subsector sector numbers. @@ -2777,8 +2714,6 @@ static boolean P_LoadMapFromFile(void) P_LoadMapLUT(virt); P_ProcessLinedefsWithSidedefs(); - if (M_CheckParm("-compress")) - P_CompressSidedefs(); P_LinkMapData(); P_MakeMapMD5(virt, &mapmd5); From eac8732bc85c50059f61b9908ee8a09ba1c32ef2 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 3 Jan 2020 23:26:31 -0600 Subject: [PATCH 141/167] Make holding both turn keys freeze camera direction (broke in merge) --- src/g_game.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 0a3753972..9bb1c241e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1291,7 +1291,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } else { - if (turnright) + if (turnright && turnleft); + else if (turnright) cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS)); else if (turnleft) cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS)); From 1e42dc7ee519ba800354ff2d78d15bcaa8c23ec0 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 4 Jan 2020 11:08:05 +0100 Subject: [PATCH 142/167] Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else --- src/p_setup.c | 83 ++++++++++++++++++++++++++------------------------- 1 file changed, 42 insertions(+), 41 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index bd1c53104..a4e6707c0 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1665,6 +1665,37 @@ static void P_LoadTextmap(void) } } +static void P_ProcessLinedefsAfterSidedefs(void) +{ + size_t i = numlines; + register line_t *ld = lines; + for (; i--; ld++) + { + ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here + ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0; + + // Compile linedef 'text' from both sidedefs 'text' for appropriate specials. + switch (ld->special) + { + case 331: // Trigger linedef executor: Skin - Continuous + case 332: // Trigger linedef executor: Skin - Each time + case 333: // Trigger linedef executor: Skin - Once + case 443: // Calls a named Lua function + if (sides[ld->sidenum[0]].text) + { + size_t len = strlen(sides[ld->sidenum[0]].text) + 1; + if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text) + len += strlen(sides[ld->sidenum[1]].text); + ld->text = Z_Malloc(len, PU_LEVEL, NULL); + M_Memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text) + 1); + if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text) + M_Memcpy(ld->text + strlen(ld->text) + 1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text) + 1); + } + break; + } + } +} + static boolean P_LoadMapData(const virtres_t *virt) { virtlump_t *virtvertexes = NULL, *virtsectors = NULL, *virtsidedefs = NULL, *virtlinedefs = NULL, *virtthings = NULL; @@ -1738,6 +1769,8 @@ static boolean P_LoadMapData(const virtres_t *virt) P_LoadThings(virtthings->data); } + P_ProcessLinedefsAfterSidedefs(); + R_ClearTextureNumCache(true); // set the sky flat num @@ -1750,15 +1783,6 @@ static boolean P_LoadMapData(const virtres_t *virt) // search for animated flats and set up P_SetupLevelFlatAnims(); - // Copy relevant map data for NetArchive purposes. - spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL); - spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL); - spawnsides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL); - - memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors)); - memcpy(spawnlines, lines, numlines * sizeof (*lines)); - memcpy(spawnsides, sides, numsides * sizeof (*sides)); - return true; } @@ -2517,37 +2541,6 @@ static void P_LoadMapLUT(const virtres_t *virt) P_CreateBlockMap(); } -static void P_ProcessLinedefsWithSidedefs(void) -{ - size_t i = numlines; - register line_t *ld = lines; - for (;i--;ld++) - { - ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here - ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0; - - // Compile linedef 'text' from both sidedefs 'text' for appropriate specials. - switch(ld->special) - { - case 331: // Trigger linedef executor: Skin - Continuous - case 332: // Trigger linedef executor: Skin - Each time - case 333: // Trigger linedef executor: Skin - Once - case 443: // Calls a named Lua function - if (sides[ld->sidenum[0]].text) - { - size_t len = strlen(sides[ld->sidenum[0]].text)+1; - if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text) - len += strlen(sides[ld->sidenum[1]].text); - ld->text = Z_Malloc(len, PU_LEVEL, NULL); - M_Memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text)+1); - if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text) - M_Memcpy(ld->text+strlen(ld->text)+1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text)+1); - } - break; - } - } -} - // // P_LinkMapData // Builds sector line lists and subsector sector numbers. @@ -2713,9 +2706,17 @@ static boolean P_LoadMapFromFile(void) P_LoadMapBSP(virt); P_LoadMapLUT(virt); - P_ProcessLinedefsWithSidedefs(); P_LinkMapData(); + // Copy relevant map data for NetArchive purposes. + spawnsectors = Z_Calloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL); + spawnlines = Z_Calloc(numlines * sizeof(*lines), PU_LEVEL, NULL); + spawnsides = Z_Calloc(numsides * sizeof(*sides), PU_LEVEL, NULL); + + memcpy(spawnsectors, sectors, numsectors * sizeof(*sectors)); + memcpy(spawnlines, lines, numlines * sizeof(*lines)); + memcpy(spawnsides, sides, numsides * sizeof(*sides)); + P_MakeMapMD5(virt, &mapmd5); vres_Free(virt); From 49667689c1e43908c0f88bc120be13bd4f09539b Mon Sep 17 00:00:00 2001 From: Nev3r Date: Sat, 4 Jan 2020 11:17:54 +0100 Subject: [PATCH 143/167] Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components. --- src/p_slopes.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/p_slopes.c b/src/p_slopes.c index e66d7ed21..2cf2c74ba 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -50,10 +50,10 @@ static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const v // Set some defaults for a non-sloped "slope" if (vec1.z == 0 && vec2.z == 0) { - /// \todo Fix fully flat cases. - slope->zangle = slope->xydirection = 0; slope->zdelta = slope->d.x = slope->d.y = 0; + slope->normal.x = slope->normal.y = 0; + slope->normal.z = FRACUNIT; } else { @@ -653,7 +653,9 @@ void P_ReverseQuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope) // Handles slope ejection for objects void P_SlopeLaunch(mobj_t *mo) { - if (!(mo->standingslope->flags & SL_NOPHYSICS)) // If there's physics, time for launching. + if (!(mo->standingslope->flags & SL_NOPHYSICS) // If there's physics, time for launching. + && (mo->standingslope->normal.x != 0 + || mo->standingslope->normal.y != 0)) { // Double the pre-rotation Z, then halve the post-rotation Z. This reduces the // vertical launch given from slopes while increasing the horizontal launch @@ -710,8 +712,7 @@ fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope) void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope) { vector3_t mom; // Ditto. - - if (slope->flags & SL_NOPHYSICS) { // No physics, no need to make anything complicated. + if (slope->flags & SL_NOPHYSICS || (slope->normal.x == 0 && slope->normal.y == 0)) { // No physics, no need to make anything complicated. if (P_MobjFlip(thing)*(thing->momz) < 0) // falling, land on slope { thing->standingslope = slope; From 34fe284416dd43beaa41f782c0c98ec7efbd4f1d Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sat, 4 Jan 2020 09:54:56 -0600 Subject: [PATCH 144/167] Fix camera stuff in splitscreen --- src/g_game.c | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 1abd904c2..0bb6e798f 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1291,7 +1291,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } else { - if (turnright) + if (turnright && turnleft); + else if (turnright) cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS)); else if (turnleft) cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS)); @@ -1489,8 +1490,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (PLAYERINPUTDOWN(ssplayer, gc_camreset)) { - if (camera.chase && !resetdown[forplayer]) - P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], &camera); + if (thiscam->chase && !resetdown[forplayer]) + P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], thiscam); resetdown[forplayer] = true; } @@ -1508,7 +1509,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) INT32 player_invert = invertmouse ? -1 : 1; INT32 screen_invert = (player->mo && (player->mo->eflags & MFE_VERTICALFLIP) - && (!camera.chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted + && (!thiscam->chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted ? -1 : 1; // set to -1 or 1 to multiply INT32 lookaxis = ssplayer == 1 ? cv_lookaxis.value : cv_lookaxis2.value; @@ -1592,7 +1593,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } //Silly hack to make 2d mode *somewhat* playable with no chasecam. - if ((twodlevel || (player->mo && player->mo->flags2 & MF2_TWOD)) && !camera.chase) + if ((twodlevel || (player->mo && player->mo->flags2 & MF2_TWOD)) && !thiscam->chase) { INT32 temp = forward; forward = side; @@ -1628,7 +1629,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && thiscam->chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; @@ -1648,7 +1649,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->sidemove = 0; } - if (abilitydirection && camera.chase && !ticcmd_centerviewdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && thiscam->chase && !ticcmd_centerviewdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART) { ///@TODO This block of code is a hack to get the desired abilitydirection and player angle behaviors while remaining netplay-compatible with EXEs without those features. // This has side effects like making F12 spectate look kind of weird, and making the input viewer inaccurate. @@ -1671,7 +1672,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle to face player direction, depending on circumstances // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction - if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && thiscam->chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor; boolean alt = false; // Reduce intensity on diagonals and prevent backwards movement from turning the camera From 91222f75271aa6bf92362ba01b6993880c325e70 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Sat, 4 Jan 2020 18:05:03 +0100 Subject: [PATCH 145/167] Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before. Adapt the rope hang snapping to the new function's form. --- src/p_maputl.c | 65 +++++++++++++------------------------------------- src/p_maputl.h | 2 +- src/p_spec.c | 43 +++++++++++++++------------------ 3 files changed, 37 insertions(+), 73 deletions(-) diff --git a/src/p_maputl.c b/src/p_maputl.c index f598595e2..afa020504 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -78,68 +78,37 @@ void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result) return; } -// -// P_ClosestPointOnLine3D -// Finds the closest point on a given line to the supplied point IN 3D!!! -// -void P_ClosestPointOnLine3D(fixed_t x, fixed_t y, fixed_t z, line_t *line, vertex_t *result) +/// Similar to FV3_ClosestPointOnLine() except it actually works. +void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *Line, vector3_t *result) { - fixed_t startx = line->v1->x; - fixed_t starty = line->v1->y; - fixed_t startz = line->v1->z; - fixed_t dx = line->dx; - fixed_t dy = line->dy; - fixed_t dz = line->v2->z - line->v1->z; + const vector3_t* v1 = &Line[0]; + const vector3_t* v2 = &Line[1]; + vector3_t c, V, n; + fixed_t t, d; + FV3_SubEx(v2, v1, &V); + FV3_SubEx(p, v1, &c); - // Determine t (the length of the vector from �Line[0]� to �p�) - fixed_t cx, cy, cz; - fixed_t vx, vy, vz; - fixed_t magnitude; - fixed_t t; + d = R_PointToDist2(0, v2->z, R_PointToDist2(v2->x, v2->y, v1->x, v1->y), v1->z); + FV3_Copy(&n, &V); + FV3_Divide(&n, d); - //Sub (p, &Line[0], &c); - cx = x - startx; - cy = y - starty; - cz = z - startz; - - //Sub (&Line[1], &Line[0], &V); - vx = dx; - vy = dy; - vz = dz; - - //Normalize (&V, &V); - magnitude = R_PointToDist2(0, line->v2->z, R_PointToDist2(line->v2->x, line->v2->y, startx, starty), startz); - vx = FixedDiv(vx, magnitude); - vy = FixedDiv(vy, magnitude); - vz = FixedDiv(vz, magnitude); - - t = (FixedMul(vx, cx) + FixedMul(vy, cy) + FixedMul(vz, cz)); + t = FV3_Dot(&n, &c); // Set closest point to the end if it extends past -Red if (t <= 0) { - result->x = line->v1->x; - result->y = line->v1->y; - result->z = line->v1->z; + FV3_Copy(result, v1); return; } - else if (t >= magnitude) + else if (t >= d) { - result->x = line->v2->x; - result->y = line->v2->y; - result->z = line->v2->z; + FV3_Copy(result, v2); return; } - // Return the point between �Line[0]� and �Line[1]� - vx = FixedMul(vx, t); - vy = FixedMul(vy, t); - vz = FixedMul(vz, t); + FV3_Mul(&n, t); - //Add (&Line[0], &V, out); - result->x = startx + vx; - result->y = starty + vy; - result->z = startz + vz; + FV3_AddEx(v1, &n, result); return; } diff --git a/src/p_maputl.h b/src/p_maputl.h index 2ca718779..16cfc834e 100644 --- a/src/p_maputl.h +++ b/src/p_maputl.h @@ -43,7 +43,7 @@ boolean P_PathTraverse(fixed_t px1, fixed_t py1, fixed_t px2, fixed_t py2, FUNCMATH fixed_t P_AproxDistance(fixed_t dx, fixed_t dy); void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result); -void P_ClosestPointOnLine3D(fixed_t x, fixed_t y, fixed_t z, line_t *line, vertex_t *result); +void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *line, vector3_t *result); INT32 P_PointOnLineSide(fixed_t x, fixed_t y, line_t *line); void P_MakeDivline(line_t *li, divline_t *dl); void P_CameraLineOpening(line_t *plinedef); diff --git a/src/p_spec.c b/src/p_spec.c index a97d1f92f..00a71602b 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5038,8 +5038,7 @@ DoneSection2: mobj_t *waypointlow = NULL; mobj_t *mo2; mobj_t *closest = NULL; - line_t junk; - vertex_t v1, v2, resulthigh, resultlow; + vector3_t p, line[2], resulthigh, resultlow; mobj_t *highest = NULL; if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG) @@ -5186,38 +5185,34 @@ DoneSection2: // Next, we need to find the closest point on the line between each set, and determine which one we're // closest to. + p.x = player->mo->x; + p.y = player->mo->y; + p.z = player->mo->z; + // Waypointmid and Waypointlow: if (waypointlow) { - v1.x = waypointmid->x; - v1.y = waypointmid->y; - v1.z = waypointmid->z; - v2.x = waypointlow->x; - v2.y = waypointlow->y; - v2.z = waypointlow->z; - junk.v1 = &v1; - junk.v2 = &v2; - junk.dx = v2.x - v1.x; - junk.dy = v2.y - v1.y; + line[0].x = waypointmid->x; + line[0].y = waypointmid->y; + line[0].z = waypointmid->z; + line[1].x = waypointlow->x; + line[1].y = waypointlow->y; + line[1].z = waypointlow->z; - P_ClosestPointOnLine3D(player->mo->x, player->mo->y, player->mo->z, &junk, &resultlow); + P_ClosestPointOnLine3D(&p, line, &resultlow); } // Waypointmid and Waypointhigh: if (waypointhigh) { - v1.x = waypointmid->x; - v1.y = waypointmid->y; - v1.z = waypointmid->z; - v2.x = waypointhigh->x; - v2.y = waypointhigh->y; - v2.z = waypointhigh->z; - junk.v1 = &v1; - junk.v2 = &v2; - junk.dx = v2.x - v1.x; - junk.dy = v2.y - v1.y; + line[0].x = waypointmid->x; + line[0].y = waypointmid->y; + line[0].z = waypointmid->z; + line[1].x = waypointhigh->x; + line[1].y = waypointhigh->y; + line[1].z = waypointhigh->z; - P_ClosestPointOnLine3D(player->mo->x, player->mo->y, player->mo->z, &junk, &resulthigh); + P_ClosestPointOnLine3D(&p, line, &resulthigh); } // 3D support now available. Disregard the previous notice here. -Red From 9999be2d6e14fd605d55ac3fe4f28c088e497880 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Sat, 4 Jan 2020 18:29:02 +0100 Subject: [PATCH 146/167] Remove vertex_t's z variable. --- src/lua_maplib.c | 7 +------ src/p_setup.c | 2 -- src/r_defs.h | 2 +- 3 files changed, 2 insertions(+), 9 deletions(-) diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 8ce6551f7..309ba86a1 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -157,15 +157,13 @@ static const char *const side_opt[] = { enum vertex_e { vertex_valid = 0, vertex_x, - vertex_y, - vertex_z + vertex_y }; static const char *const vertex_opt[] = { "valid", "x", "y", - "z", NULL}; enum ffloor_e { @@ -970,9 +968,6 @@ static int vertex_get(lua_State *L) case vertex_y: lua_pushfixed(L, vertex->y); return 1; - case vertex_z: - lua_pushfixed(L, vertex->z); - return 1; } return 0; } diff --git a/src/p_setup.c b/src/p_setup.c index bd1c53104..fa60fcf6d 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -846,7 +846,6 @@ static void P_LoadVertices(UINT8 *data) { v->x = SHORT(mv->x)<y = SHORT(mv->y)<z = 0; } } @@ -1575,7 +1574,6 @@ static void P_LoadTextmap(void) { // Defaults. vt->x = vt->y = INT32_MAX; - vt->z = 0; TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter); diff --git a/src/r_defs.h b/src/r_defs.h index 96ef953ce..c7c198d66 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -83,7 +83,7 @@ typedef struct extracolormap_s */ typedef struct { - fixed_t x, y, z; + fixed_t x, y; } vertex_t; // Forward of linedefs, for sectors. From 6d754821fbe565ed6dd714c877caad7ed68015f9 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Fri, 3 Jan 2020 23:25:26 -0300 Subject: [PATCH 147/167] AA trees are not needed at all for rotated patches --- src/hardware/hw_cache.c | 17 ----------------- src/hardware/hw_glob.h | 3 --- src/r_defs.h | 3 --- src/r_patch.c | 6 ++++-- src/r_things.c | 3 --- 5 files changed, 4 insertions(+), 28 deletions(-) diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 46f7b2bde..3b69c3c40 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -1324,23 +1324,6 @@ GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum) return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum)); } -#ifdef ROTSPRITE -GLPatch_t *HWR_GetCachedGLRotSprite(aatree_t *hwrcache, UINT16 rollangle, patch_t *rawpatch) -{ - GLPatch_t *grpatch; - - if (!(grpatch = M_AATreeGet(hwrcache, rollangle))) - { - grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL); - grpatch->rawpatch = rawpatch; - grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL); - M_AATreeSet(hwrcache, rollangle, grpatch); - } - - return grpatch; -} -#endif - // Need to do this because they aren't powers of 2 static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32 pblockheight, lumpnum_t fademasklumpnum, UINT16 fmwidth, UINT16 fmheight) diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index cf98e7317..a2bf79817 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -113,9 +113,6 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum); void HWR_SetPalette(RGBA_t *palette); GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump); GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum); -#ifdef ROTSPRITE -GLPatch_t *HWR_GetCachedGLRotSprite(aatree_t *hwrcache, UINT16 rollangle, patch_t *rawpatch); -#endif void HWR_GetFadeMask(lumpnum_t fademasklumpnum); // -------- diff --git a/src/r_defs.h b/src/r_defs.h index 2791ac8b0..f6ea36f9f 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -740,9 +740,6 @@ typedef struct { patch_t *patch[8][ROTANGLES]; boolean cached[8]; -#ifdef HWRENDER - aatree_t *hardware_patch[8]; -#endif/*HWRENDER*/ } rotsprite_t; #endif/*ROTSPRITE*/ diff --git a/src/r_patch.c b/src/r_patch.c index 31f4411b1..c1f251ae7 100644 --- a/src/r_patch.c +++ b/src/r_patch.c @@ -1326,9 +1326,11 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp #ifdef HWRENDER if (rendermode == render_opengl) { - GLPatch_t *grPatch = HWR_GetCachedGLRotSprite(sprframe->rotsprite.hardware_patch[rot], angle, newpatch); - HWR_MakePatch(newpatch, grPatch, grPatch->mipmap, false); + GLPatch_t *grPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL); + grPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL); + grPatch->rawpatch = newpatch; sprframe->rotsprite.patch[rot][angle] = (patch_t *)grPatch; + HWR_MakePatch(newpatch, grPatch, grPatch->mipmap, false); } else #endif // HWRENDER diff --git a/src/r_things.c b/src/r_things.c index 7ecb14e7e..d22c8d2ca 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -125,9 +125,6 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch sprtemp[frame].rotsprite.cached[r] = false; for (ang = 0; ang < ROTANGLES; ang++) sprtemp[frame].rotsprite.patch[r][ang] = NULL; -#ifdef HWRENDER - sprtemp[frame].rotsprite.hardware_patch[r] = M_AATreeAlloc(AATREE_ZUSER); -#endif/*HWRENDER*/ } #endif/*ROTSPRITE*/ From deee2a0d6fae77ed8cd1a17669fb6384ecde2119 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 4 Jan 2020 22:19:30 -0300 Subject: [PATCH 148/167] I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile. Though, I left R_RainbowColormap alone. --- src/r_data.c | 6 +++--- src/v_video.h | 1 + 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/r_data.c b/src/r_data.c index bfd83a62d..986b65dea 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -324,8 +324,8 @@ UINT8 ASTBlendPixel_8bpp(UINT8 background, UINT8 foreground, int style, UINT8 al else if (style != AST_TRANSLUCENT) { RGBA_t texel; - RGBA_t bg = V_GetColor(background); - RGBA_t fg = V_GetColor(foreground); + RGBA_t bg = V_GetMasterColor(background); + RGBA_t fg = V_GetMasterColor(foreground); texel.rgba = ASTBlendPixel(bg, fg, style, alpha); return NearestColor(texel.s.red, texel.s.green, texel.s.blue); } @@ -1664,7 +1664,7 @@ static void R_CreateFadeColormaps(void) #define GETCOLOR \ px = colormaps[i%256]; \ fade = (i/256) * (256 / FADECOLORMAPROWS); \ - rgba = V_GetColor(px); + rgba = V_GetMasterColor(px); // to black makeblack: diff --git a/src/v_video.h b/src/v_video.h index 36d1914af..eb75a414f 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -64,6 +64,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); // Retrieve the ARGB value from a palette color index #define V_GetColor(color) (pLocalPalette[color&0xFF]) +#define V_GetMasterColor(color) (pMasterPalette[color&0xFF]) // Bottom 8 bits are used for parameter (screen or character) #define V_PARAMMASK 0x000000FF From 6c85c4e1d39f6d686d19595539f6b349d01df887 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 5 Jan 2020 18:39:16 +0100 Subject: [PATCH 149/167] Fix mouse being grabbed even when not used --- src/sdl/i_video.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index e6a40327b..785d8c4dc 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -110,7 +110,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE; #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value static SDL_bool disable_mouse = SDL_FALSE; #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus) -#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL)) +#define IGNORE_MOUSE (!USE_MOUSEINPUT || (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))) #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) #define MOUSEBUTTONS_MAX MOUSEBUTTONS From d93adbacbb60b5f571991bcc7874059db38e7490 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Fri, 3 Jan 2020 23:01:12 -0300 Subject: [PATCH 150/167] Fix GetTextureUsed --- src/hardware/r_opengl/r_opengl.c | 22 +++++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 129bf5678..9fa49cf76 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -2275,14 +2275,30 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform) EXPORT INT32 HWRAPI(GetTextureUsed) (void) { - FTextureInfo* tmp = gr_cachehead; - INT32 res = 0; + FTextureInfo *tmp = gr_cachehead; + INT32 res = 0; while (tmp) { - res += tmp->height*tmp->width*(screen_depth/8); + // Figure out the correct bytes-per-pixel for this texture + // I don't know which one the game actually _uses_ but this + // follows format2bpp in hw_cache.c + int bpp = 1; + int format = tmp->grInfo.format; + if (format == GR_RGBA) + bpp = 4; + else if (format == GR_TEXFMT_RGB_565 + || format == GR_TEXFMT_ARGB_1555 + || format == GR_TEXFMT_ARGB_4444 + || format == GR_TEXFMT_ALPHA_INTENSITY_88 + || format == GR_TEXFMT_AP_88) + bpp = 2; + + // Add it up! + res += tmp->height*tmp->width*bpp; tmp = tmp->nextmipmap; } + return res; } From 88c8049c77f3c38768de19c02394f5b888028f96 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 5 Jan 2020 18:39:16 +0100 Subject: [PATCH 151/167] Revert "Fix mouse being grabbed even when not used" This reverts commit 6c85c4e1d39f6d686d19595539f6b349d01df887. --- src/sdl/i_video.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 785d8c4dc..e6a40327b 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -110,7 +110,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE; #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value static SDL_bool disable_mouse = SDL_FALSE; #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus) -#define IGNORE_MOUSE (!USE_MOUSEINPUT || (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))) +#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL)) #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) #define MOUSEBUTTONS_MAX MOUSEBUTTONS From e847777a35eab5a5c3e05bd189b6f308457ca5db Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 5 Jan 2020 18:39:16 +0100 Subject: [PATCH 152/167] Fix mouse being grabbed even when not used The other way around this time. --- src/sdl/i_video.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index e6a40327b..2b8633e5b 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -388,7 +388,7 @@ void I_UpdateMouseGrab(void) { if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL && SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window - && !IGNORE_MOUSE) + && USE_MOUSEINPUT && !IGNORE_MOUSE) SDLdoGrabMouse(); } From 9086b1851d0c76a52a724e3c183cd1ada4c84f39 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sun, 5 Jan 2020 22:04:19 -0300 Subject: [PATCH 153/167] Fix chroma key --- src/hardware/hw_cache.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 3b69c3c40..ccffc8a49 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -122,11 +122,11 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm if (mipmap->colormap) texel = mipmap->colormap[texel]; - // transparent pixel - if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX) + // If the mipmap is chromakeyed, check if the texel's color + // is equivalent to the chroma key's color index. + alpha = 0xff; + if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX)) alpha = 0x00; - else - alpha = 0xff; // hope compiler will get this switch out of the loops (dreams...) // gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?) From 664bce71deae6135cbb58c840ba2293a61ab7ea7 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Sun, 5 Jan 2020 23:18:38 -0300 Subject: [PATCH 154/167] :amybruh: --- src/p_mobj.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index e8461957f..713a4d476 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7977,15 +7977,18 @@ static void P_MobjSceneryThink(mobj_t *mobj) mobj->x = mobj->extravalue1 + P_ReturnThrustX(mobj, mobj->movedir, mobj->cvmem*mobj->scale); mobj->y = mobj->extravalue2 + P_ReturnThrustY(mobj, mobj->movedir, mobj->cvmem*mobj->scale); P_SetThingPosition(mobj); - if ((--mobj->fuse) < 6) - { - if (!mobj->fuse) + + // :amybruh: + if (!mobj->fuse) { - P_RemoveMobj(mobj); +#ifdef HAVE_BLUA + if (!LUAh_MobjFuse(mobj)) +#endif + P_RemoveMobj(mobj); return; } + if ((--mobj->fuse) < 6) mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT)); - } } break; case MT_VWREF: From fce1313517658f86b7865d823a2e42af6dbba919 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Sun, 5 Jan 2020 23:19:52 -0300 Subject: [PATCH 155/167] No comments --- src/p_mobj.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 713a4d476..05a535175 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7978,7 +7978,6 @@ static void P_MobjSceneryThink(mobj_t *mobj) mobj->y = mobj->extravalue2 + P_ReturnThrustY(mobj, mobj->movedir, mobj->cvmem*mobj->scale); P_SetThingPosition(mobj); - // :amybruh: if (!mobj->fuse) { #ifdef HAVE_BLUA From 07f9ddc45a169e3ab23aa528428482df58f142b6 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Sun, 5 Jan 2020 23:41:22 -0300 Subject: [PATCH 156/167] Don't fuck with the fuse if it's negative --- src/p_mobj.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_mobj.c b/src/p_mobj.c index 05a535175..fbfbaab00 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7986,6 +7986,8 @@ static void P_MobjSceneryThink(mobj_t *mobj) P_RemoveMobj(mobj); return; } + if (mobj->fuse < 0) + return; if ((--mobj->fuse) < 6) mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT)); } From 0fbc459243323a4de96faaffb1c9ff7e2e7a4ee9 Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Sun, 5 Jan 2020 21:49:07 -0500 Subject: [PATCH 157/167] cleanup whitespace --- src/m_menu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index e9d794bd1..ea2c5c6d8 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10524,7 +10524,7 @@ static void M_HandleConnectIP(INT32 choice) case 'V': // ctrl+v, pasting { const char *paste = I_ClipboardPaste(); - + if (paste != NULL) { strncat(setupm_ip, paste, 28-1 - l); // Concat the ip field with clipboard if (strlen(paste) != 0) // Don't play sound if nothing was pasted @@ -10558,7 +10558,7 @@ static void M_HandleConnectIP(INT32 choice) case KEY_INS: // shift+insert, pasting { const char *paste = I_ClipboardPaste(); - + if (paste != NULL) { strncat(setupm_ip, paste, 28-1 - l); // Concat the ip field with clipboard if (strlen(paste) != 0) // Don't play sound if nothing was pasted From 759b1c82e28325530deec9c4720b31ca33965c96 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 6 Jan 2020 14:40:59 +0100 Subject: [PATCH 158/167] Add missing glseg checks (and remove a superfluous one) --- src/hardware/hw_bsp.c | 6 +++++- src/hardware/hw_main.c | 7 ++++--- src/p_sight.c | 3 +++ src/r_main.c | 12 +++++++++--- src/r_segs.c | 3 --- 5 files changed, 21 insertions(+), 10 deletions(-) diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c index f8d4f43d9..6f3dd9fbd 100644 --- a/src/hardware/hw_bsp.c +++ b/src/hardware/hw_bsp.c @@ -449,8 +449,12 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly) // for each seg of the subsector for (; count--; lseg++) { - //x,y,dx,dy (like a divline) line_t *line = lseg->linedef; + + if (lseg->glseg) + continue; + + //x,y,dx,dy (like a divline) p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x); p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y); p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x); diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 276a66670..8c36eeded 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -2714,8 +2714,6 @@ static void HWR_AddLine(seg_t * line) static sector_t tempsec; fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t - if (line->glseg) - return; #ifdef POLYOBJECTS if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES)) return; @@ -3773,9 +3771,12 @@ static void HWR_Subsector(size_t num) while (count--) { + + if (!line->glseg #ifdef POLYOBJECTS - if (!line->polyseg) // ignore segs that belong to polyobjects + && !line->polyseg // ignore segs that belong to polyobjects #endif + ) HWR_AddLine(line); line++; } diff --git a/src/p_sight.c b/src/p_sight.c index 499d4a095..07dfabbc1 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -222,6 +222,9 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) fixed_t fracx, fracy; #endif + if (seg->glseg) + continue; + // already checked other side? if (line->validcount == validcount) continue; diff --git a/src/r_main.c b/src/r_main.c index a5f4bc118..22061b407 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -698,6 +698,7 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y) INT32 side, i; size_t nodenum; subsector_t *ret; + seg_t *seg; // single subsector is a special case if (numnodes == 0) @@ -713,10 +714,15 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y) } ret = &subsectors[nodenum & ~NF_SUBSECTOR]; - for (i = 0; i < ret->numlines; i++) - //if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) -- breaks in ogl because polyvertex_t cast over vertex pointers - if (P_PointOnLineSide(x, y, segs[ret->firstline + i].linedef) != segs[ret->firstline + i].side) + for (i = 0, seg = &segs[ret->firstline]; i < ret->numlines; i++, seg++) + { + if (seg->glseg) + continue; + + //if (R_PointOnSegSide(x, y, seg)) -- breaks in ogl because polyvertex_t cast over vertex pointers + if (P_PointOnLineSide(x, y, seg->linedef) != seg->side) return 0; + } return ret; } diff --git a/src/r_segs.c b/src/r_segs.c index 1af1cb2a2..dcb5fc160 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -309,9 +309,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) // OPTIMIZE: get rid of LIGHTSEGSHIFT globally curline = ds->curline; - if (curline->glseg) - return; - frontsector = curline->frontsector; backsector = curline->backsector; texnum = R_GetTextureNum(curline->sidedef->midtexture); From 21c224fce0a2a72f5a6be2477fe6a892120161fe Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Mon, 6 Jan 2020 09:58:05 -0500 Subject: [PATCH 159/167] idented hell --- src/hardware/hw_main.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 8c36eeded..2f986085a 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -3774,11 +3774,13 @@ static void HWR_Subsector(size_t num) if (!line->glseg #ifdef POLYOBJECTS - && !line->polyseg // ignore segs that belong to polyobjects + && !line->polyseg // ignore segs that belong to polyobjects #endif - ) + ) + { HWR_AddLine(line); - line++; + } + line++; } } From 808d7316527375c323eb1fbd9f492ad07ed253c3 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Mon, 6 Jan 2020 17:16:27 -0500 Subject: [PATCH 160/167] Update copyright statements for changed names --- src/f_wipe.c | 2 +- src/m_anigif.c | 2 +- src/m_anigif.h | 2 +- src/m_cond.c | 2 +- src/m_cond.h | 2 +- src/m_menu.c | 2 +- src/m_menu.h | 2 +- src/m_random.c | 2 +- src/m_random.h | 2 +- 9 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/f_wipe.c b/src/f_wipe.c index a83d104f2..a350e0f36 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 1999-2019 by Sonic Team Junior. // // This program is free software distributed under the diff --git a/src/m_anigif.c b/src/m_anigif.c index f761db143..32fc2746d 100644 --- a/src/m_anigif.c +++ b/src/m_anigif.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 2013 by "Ninji". // Copyright (C) 2013-2019 by Sonic Team Junior. // diff --git a/src/m_anigif.h b/src/m_anigif.h index 592d2cf19..9bdf2cc7f 100644 --- a/src/m_anigif.h +++ b/src/m_anigif.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 2013-2019 by Sonic Team Junior. // // This program is free software distributed under the diff --git a/src/m_cond.c b/src/m_cond.c index 1e761fdb4..08f3fe038 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 2012-2019 by Sonic Team Junior. // // This program is free software distributed under the diff --git a/src/m_cond.h b/src/m_cond.h index 3ea77145d..f4f017787 100644 --- a/src/m_cond.h +++ b/src/m_cond.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 2012-2019 by Sonic Team Junior. // // This program is free software distributed under the diff --git a/src/m_menu.c b/src/m_menu.c index ea2c5c6d8..fb89b7e7b 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2011-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 1999-2019 by Sonic Team Junior. // // This program is free software distributed under the diff --git a/src/m_menu.h b/src/m_menu.h index 00c258fe8..3504868c9 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2011-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 1999-2019 by Sonic Team Junior. // // This program is free software distributed under the diff --git a/src/m_random.c b/src/m_random.c index 8a7b62b19..8fd0e1e4e 100644 --- a/src/m_random.c +++ b/src/m_random.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 1999-2019 by Sonic Team Junior. // // This program is free software distributed under the diff --git a/src/m_random.h b/src/m_random.h index fb14249bc..5efd3e02c 100644 --- a/src/m_random.h +++ b/src/m_random.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh. +// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 1999-2019 by Sonic Team Junior. // // This program is free software distributed under the From 360e8f28b4da34062eaf1845855070af8c3e4492 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Tue, 7 Jan 2020 01:24:04 -0300 Subject: [PATCH 161/167] ifdefs make indenting confusing --- src/p_mobj.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index fbfbaab00..3d8d81d9b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7979,13 +7979,13 @@ static void P_MobjSceneryThink(mobj_t *mobj) P_SetThingPosition(mobj); if (!mobj->fuse) - { + { #ifdef HAVE_BLUA - if (!LUAh_MobjFuse(mobj)) + if (!LUAh_MobjFuse(mobj)) #endif - P_RemoveMobj(mobj); - return; - } + P_RemoveMobj(mobj); + return; + } if (mobj->fuse < 0) return; if ((--mobj->fuse) < 6) From e069e149d983a6795aecb362bd502efa46007dc3 Mon Sep 17 00:00:00 2001 From: lachwright Date: Tue, 7 Jan 2020 13:56:54 +0800 Subject: [PATCH 162/167] Apply skin's highresscale to continue screen --- src/f_finale.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/f_finale.c b/src/f_finale.c index bf5f2ba40..bc904d8f2 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -3790,7 +3790,7 @@ void F_ContinueDrawer(void) sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\ sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\ patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH);\ - V_DrawFixedPatch((dx), (dy), FRACUNIT, (sprframe->flip & (1<highresscale, (sprframe->flip & (1< Date: Tue, 7 Jan 2020 15:38:48 +0800 Subject: [PATCH 163/167] Dashmode tweaks: - Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors - Replace instances of dashmode magic numbers with dashmode constants - Add dashmode constants to dehacked.c --- src/dehacked.c | 4 ++++ src/p_map.c | 4 ++-- src/p_mobj.c | 2 +- 3 files changed, 7 insertions(+), 3 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index 161a41c46..a4571eddb 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9461,6 +9461,10 @@ struct { {"SF_MULTIABILITY",SF_MULTIABILITY}, {"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION}, + // Dashmode constants + {"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD}, + {"DASHMODE_MAX",DASHMODE_MAX}, + // Character abilities! // Primary {"CA_NONE",CA_NONE}, // now slot 0! diff --git a/src/p_map.c b/src/p_map.c index a522418f7..c468e5b3c 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -426,7 +426,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) object->player->pflags |= pflags; object->player->secondjump = secondjump; } - else if (object->player->dashmode >= 3*TICRATE) + else if (object->player->dashmode >= DASHMODE_THRESHOLD) P_SetPlayerMobjState(object, S_PLAY_DASH); else if (P_IsObjectOnGround(object) && horizspeed >= FixedMul(object->player->runspeed, object->scale)) P_SetPlayerMobjState(object, S_PLAY_RUN); @@ -806,7 +806,7 @@ static boolean PIT_CheckThing(mobj_t *thing) // SF_DASHMODE users destroy spikes and monitors, CA_TWINSPIN users and CA2_MELEE users destroy spikes. if ((tmthing->player) - && (((tmthing->player->charflags & SF_DASHMODE) && (tmthing->player->dashmode >= 3*TICRATE) + && ((((tmthing->player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)) && (tmthing->player->dashmode >= DASHMODE_THRESHOLD) && (thing->flags & (MF_MONITOR) || (thing->type == MT_SPIKE || thing->type == MT_WALLSPIKE))) diff --git a/src/p_mobj.c b/src/p_mobj.c index e8461957f..2f24bc6e0 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3298,7 +3298,7 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover) *rover->topheight; if (!player->powers[pw_carry] && !player->homing - && ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= 3*TICRATE) && player->mo->ceilingz-topheight >= player->mo->height) + && ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= DASHMODE_THRESHOLD) && player->mo->ceilingz-topheight >= player->mo->height) && (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale) && !(player->pflags & PF_SLIDING) && abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale)) From 5abf0c24f962a0034d875c207a8269a679582f07 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 8 Jan 2020 00:21:03 -0600 Subject: [PATCH 164/167] oh god I forget why this is here but let's not remove it now --- src/g_game.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 08e6865e3..33f871a83 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1514,7 +1514,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) (player->mo && (player->mo->eflags & MFE_VERTICALFLIP) && (!thiscam->chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted ? -1 : 1; // set to -1 or 1 to multiply - INT32 lookaxis = ssplayer == 1 ? cv_lookaxis.value : cv_lookaxis2.value; + INT32 configlookaxis = ssplayer == 1 ? cv_lookaxis.value : cv_lookaxis2.value; // mouse look stuff (mouse look is not the same as mouse aim) if (mouseaiming) @@ -1525,11 +1525,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) *myaiming += (*mly<<19)*player_invert*screen_invert; } - if (analogjoystickmove && joyaiming[forplayer] && lookjoystickvector.yaxis != 0 && lookaxis != 0) + if (analogjoystickmove && joyaiming[forplayer] && lookjoystickvector.yaxis != 0 && configlookaxis != 0) *myaiming += (lookjoystickvector.yaxis<<16) * screen_invert; // spring back if not using keyboard neither mouselookin' - if (!keyboard_look[forplayer] && lookaxis == 0 && !joyaiming[forplayer] && !mouseaiming) + if (!keyboard_look[forplayer] && configlookaxis == 0 && !joyaiming[forplayer] && !mouseaiming) *myaiming = 0; if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) From 6211c80a697f28f80477dc72d13a9c3f99f61fb9 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 8 Jan 2020 00:22:17 -0600 Subject: [PATCH 165/167] Mixed code and declaration stuff --- src/g_game.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 33f871a83..f7778df8f 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1641,11 +1641,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (camadjustfactor) { fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); + fixed_t factor; if ((sine > 0) == (cmd->sidemove > 0)) sine = 0; // Prevent jerking right when braking from going left, or vice versa - fixed_t factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT); + factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT); *myangle -= cmd->sidemove * factor * camadjustfactor; } From 031e7cfb824937fc0e1f9f41304824767c7c525b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 8 Jan 2020 08:43:36 +0100 Subject: [PATCH 166/167] Fix a condition in the flame jet thinkers I accidentally messed up --- src/p_mobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index e8461957f..a36189d6e 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7286,7 +7286,7 @@ static void P_FlameJetSceneryThink(mobj_t *mobj) if (!(mobj->flags2 & MF2_FIRING)) return; - if ((leveltime & 3) == 0) + if ((leveltime & 3) != 0) return; // Wave the flames back and forth. Reactiontime determines which direction it's going. @@ -7325,7 +7325,7 @@ static void P_VerticalFlameJetSceneryThink(mobj_t *mobj) if (!(mobj->flags2 & MF2_FIRING)) return; - if ((leveltime & 3) == 0) + if ((leveltime & 3) != 0) return; // Wave the flames back and forth. Reactiontime determines which direction it's going. From 07dfc5cce79b5e02a0b353e38f85942d7e1ef2e7 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Wed, 8 Jan 2020 16:00:02 -0500 Subject: [PATCH 167/167] Fix S_HAMMER being off by one --- src/info.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/info.c b/src/info.c index 30f3e96d0..5f1cb8fbe 100644 --- a/src/info.c +++ b/src/info.c @@ -3565,7 +3565,7 @@ state_t states[NUMSTATES] = {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS60|8, 3, {NULL}, 0, 0, S_NULL}, // S_PUMATRAIL4 // Hammer - {SPR_HAMM, FF_ANIMATE, -1, {NULL}, 4, 3, S_NULL}, // S_HAMMER + {SPR_HAMM, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_HAMMER // Koopa {SPR_KOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KOOPA1