I commented out this line a while ago because it didn't seem to be important, and flashingtics seems to be thoroughly set elsewhere. Here's an actual removal so it stands out on the git diff.

This commit is contained in:
toasterbabe 2016-10-24 12:43:54 +01:00
parent 3ce411b62a
commit 0ccf6fe6a9
1 changed files with 1 additions and 1 deletions

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@ -3135,7 +3135,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
else
{
player->health -= damage; // mirror mobj health here
//target->player->powers[pw_flashing] = flashingtics;
if (damage > 0) // don't spill emeralds/ammo/panels for shield damage
P_PlayerRingBurst(player, damage);
}