diff --git a/src/p_inter.c b/src/p_inter.c index d038677db..3abb9aaca 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3135,7 +3135,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da else { player->health -= damage; // mirror mobj health here - //target->player->powers[pw_flashing] = flashingtics; + if (damage > 0) // don't spill emeralds/ammo/panels for shield damage P_PlayerRingBurst(player, damage); }