diff --git a/src/p_mobj.c b/src/p_mobj.c index 5d6a8a10f..3479f2f0f 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -246,6 +246,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) { case S_PLAY_STND: case S_PLAY_WAIT: + case S_PLAY_NIGHTS_STAND: player->panim = PA_IDLE; break; case S_PLAY_EDGE: @@ -254,6 +255,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) case S_PLAY_WALK: case S_PLAY_SKID: case S_PLAY_FLOAT: + case S_PLAY_NIGHTS_FLOAT: player->panim = PA_WALK; break; case S_PLAY_RUN: @@ -269,6 +271,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) break; case S_PLAY_ROLL: //case S_PLAY_SPINDASH: -- everyone can ROLL thanks to zoom tubes... + case S_PLAY_NIGHTS_ATTACK: player->panim = PA_ROLL; break; case S_PLAY_JUMP: