From 04528eb3e64e931588e33c48d58a2c3201875e00 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 31 Jan 2016 22:15:17 +0000 Subject: [PATCH] MonsterIestyn: what about render_none? --- src/lua_hudlib.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index fa15b9be7..0ba7b3d25 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -529,10 +529,11 @@ static int libd_height(lua_State *L) static int libd_renderer(lua_State *L) { HUDONLY - if (rendermode == render_opengl) // OpenGL renderer - lua_pushliteral(L, "opengl"); - else // Software renderer - lua_pushliteral(L, "software"); + switch (rendermode) { + case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer + case render_soft: lua_pushliteral(L, "software"); break; // Software renderer + default: lua_pushliteral(L, "none"); break; // render_none (for dedicated), in case there's any reason this should be run + } return 1; }