Remove M_ApplyMenuPresState
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eb95289ea4
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0439479b3e
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@ -370,10 +370,6 @@ static void D_Display(void)
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break;
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break;
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}
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}
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// Run menu state updates and linedef execs in titlemap
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if (wipe && (gamestate == GS_TITLESCREEN || gamestate == GS_TIMEATTACK))
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M_ApplyMenuPresState();
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// clean up border stuff
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// clean up border stuff
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// see if the border needs to be initially drawn
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// see if the border needs to be initially drawn
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if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide))
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if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide))
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@ -150,7 +150,6 @@ extern UINT32 prevMenuId;
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extern UINT32 activeMenuId;
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extern UINT32 activeMenuId;
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void M_InitMenuPresTables(void);
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void M_InitMenuPresTables(void);
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void M_ApplyMenuPresState(void);
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UINT8 M_GetYoungestChildMenu(void);
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UINT8 M_GetYoungestChildMenu(void);
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void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping);
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void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping);
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void M_SetMenuCurBackground(const char *defaultname);
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void M_SetMenuCurBackground(const char *defaultname);
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