From 0439479b3e62d8ff40d42312b6c211fafb747d7f Mon Sep 17 00:00:00 2001 From: mazmazz Date: Sun, 25 Nov 2018 15:08:36 -0500 Subject: [PATCH] Remove M_ApplyMenuPresState --- src/d_main.c | 4 ---- src/m_menu.h | 1 - 2 files changed, 5 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index d5cc0f018..0f35ee07a 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -370,10 +370,6 @@ static void D_Display(void) break; } - // Run menu state updates and linedef execs in titlemap - if (wipe && (gamestate == GS_TITLESCREEN || gamestate == GS_TIMEATTACK)) - M_ApplyMenuPresState(); - // clean up border stuff // see if the border needs to be initially drawn if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide)) diff --git a/src/m_menu.h b/src/m_menu.h index 138834c7e..913386ef1 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -150,7 +150,6 @@ extern UINT32 prevMenuId; extern UINT32 activeMenuId; void M_InitMenuPresTables(void); -void M_ApplyMenuPresState(void); UINT8 M_GetYoungestChildMenu(void); void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping); void M_SetMenuCurBackground(const char *defaultname);