Remove M_ApplyMenuPresState

This commit is contained in:
mazmazz 2018-11-25 15:08:36 -05:00
parent eb95289ea4
commit 0439479b3e
2 changed files with 0 additions and 5 deletions

View File

@ -370,10 +370,6 @@ static void D_Display(void)
break;
}
// Run menu state updates and linedef execs in titlemap
if (wipe && (gamestate == GS_TITLESCREEN || gamestate == GS_TIMEATTACK))
M_ApplyMenuPresState();
// clean up border stuff
// see if the border needs to be initially drawn
if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide))

View File

@ -150,7 +150,6 @@ extern UINT32 prevMenuId;
extern UINT32 activeMenuId;
void M_InitMenuPresTables(void);
void M_ApplyMenuPresState(void);
UINT8 M_GetYoungestChildMenu(void);
void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping);
void M_SetMenuCurBackground(const char *defaultname);