Merge branch 'tolflag-fix' into 'next'

Fix G_TOLFlag returning the wrong type

See merge request STJr/SRB2!834
This commit is contained in:
SteelT 2020-03-02 21:27:45 -05:00
commit 039aeed633
2 changed files with 3 additions and 3 deletions

View file

@ -3592,7 +3592,7 @@ boolean G_CompetitionGametype(void)
* \return The typeoflevel flag to check for that gametype. * \return The typeoflevel flag to check for that gametype.
* \author Graue <graue@oceanbase.org> * \author Graue <graue@oceanbase.org>
*/ */
INT16 G_TOLFlag(INT32 pgametype) UINT32 G_TOLFlag(INT32 pgametype)
{ {
if (!multiplayer) if (!multiplayer)
return TOL_SP; return TOL_SP;
@ -3723,7 +3723,7 @@ static void G_DoCompleted(void)
&& (nextmap >= 0 && nextmap < NUMMAPS)) && (nextmap >= 0 && nextmap < NUMMAPS))
{ {
register INT16 cm = nextmap; register INT16 cm = nextmap;
INT16 tolflag = G_TOLFlag(gametype); UINT32 tolflag = G_TOLFlag(gametype);
UINT8 visitedmap[(NUMMAPS+7)/8]; UINT8 visitedmap[(NUMMAPS+7)/8];
memset(visitedmap, 0, sizeof (visitedmap)); memset(visitedmap, 0, sizeof (visitedmap));

View file

@ -309,6 +309,6 @@ FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics); FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
// Don't split up TOL handling // Don't split up TOL handling
INT16 G_TOLFlag(INT32 pgametype); UINT32 G_TOLFlag(INT32 pgametype);
#endif #endif