diff --git a/src/g_game.c b/src/g_game.c index 08192bfb8..6d8826f1c 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3592,7 +3592,7 @@ boolean G_CompetitionGametype(void) * \return The typeoflevel flag to check for that gametype. * \author Graue */ -INT16 G_TOLFlag(INT32 pgametype) +UINT32 G_TOLFlag(INT32 pgametype) { if (!multiplayer) return TOL_SP; @@ -3723,7 +3723,7 @@ static void G_DoCompleted(void) && (nextmap >= 0 && nextmap < NUMMAPS)) { register INT16 cm = nextmap; - INT16 tolflag = G_TOLFlag(gametype); + UINT32 tolflag = G_TOLFlag(gametype); UINT8 visitedmap[(NUMMAPS+7)/8]; memset(visitedmap, 0, sizeof (visitedmap)); diff --git a/src/g_game.h b/src/g_game.h index c4c40d84b..8a2c5b0ae 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -309,6 +309,6 @@ FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics); FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics); // Don't split up TOL handling -INT16 G_TOLFlag(INT32 pgametype); +UINT32 G_TOLFlag(INT32 pgametype); #endif