Default Branch

aa72f1d4c7 · not actually necessary · Updated 2021-12-27 19:14:14 -08:00

Branches

952c4eaede · cargo fmt · Updated 2024-02-04 01:25:38 -08:00

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aa72f1d4c7 · not actually necessary · Updated 2021-12-27 19:14:14 -08:00

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#17 Open

2227d0eb64 · WIP NONFUNCTIONAL: adding wavy+fon · Updated 2021-12-27 19:13:05 -08:00

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ccc2b0d10b · WIP: initial pass at hooking up some vulkan stuff · Updated 2021-08-21 23:44:07 -07:00

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41c0864bef · misc cleanup for SDL+GL · Updated 2021-08-21 21:45:57 -07:00

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#16 Merged

4ce0a5a3e0 · spin off separate components for specific gl context management and general context <-> libretro (wip) · Updated 2021-08-21 16:45:39 -07:00

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8e00c4131e · draws a white rectangle · Updated 2021-08-21 15:13:59 -07:00

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54bd5de72e · update authors for ferretro_components · Updated 2021-08-18 16:17:38 -07:00

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#14 Merged

b75980c76a · also add glium dep and remove glutin · Updated 2021-08-18 14:07:20 -07:00

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2d2983fd1c · fix setting memory maps when emu calls it · Updated 2021-08-17 16:16:07 -07:00

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b80370c876 · Merge pull request 'Add more derived traits to constants' (#13) from viv/ffmpeg2 into liffy/api · Updated 2021-08-17 15:38:41 -07:00

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f4d076b76f · Add more derived traits to constants · Updated 2021-08-17 15:23:48 -07:00

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3083d587ab · two windows both with direct access to the emu struct · Updated 2021-08-02 03:12:12 -07:00

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85b1dc6172 · Add savestate write (f3) and read (f4) to SDL2 emulator, add argument to ffmpeg_recorder which loads a state · Updated 2021-08-01 02:51:37 -07:00

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#11 Open

d3a88573d7 · move around some things but now my debugger doesn't work for some inexplicable reason · Updated 2021-04-20 23:57:39 -07:00

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2408654651 · writes some garbage to file each frame (using .mp4 output). i'm not sure if this is an improvement · Updated 2021-04-19 01:06:47 -07:00

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f94f5c836f · WIP: getting closer to actually encoding a frame!! · Updated 2020-01-25 19:32:12 -08:00

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97de68bacb · Merge branch 'matriarch' of ssh://vvn.space:2222/cinnabon/rustro into viv/savestate-load · Updated 2019-12-23 22:55:08 -08:00

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#9 Open

6ae54e8ea2 · add check for infinite framerate, which I saw on gambatte/windows · Updated 2019-12-23 21:24:45 -08:00

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#7 Merged

84973982b4 · use gamepad_state for any non-zero value, instead of just positive ones. · Updated 2019-12-23 21:23:18 -08:00

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#8 Merged