Commit Graph

  • f887af7e73 s3k: sync position and some animations s3k Vivian Lim 2020-03-26 02:43:36 -0700
  • e6814926d1 Merge commit 'd130170651383d77690df167d82e63e11796df84' into s3k Vivian Lim 2020-03-26 02:03:41 -0700
  • d130170651 Change synced memory addresses Vivian Lim 2020-03-26 02:03:11 -0700
  • e1603b38af Add stub sonic 3 & knuckles support Vivian Lim 2020-03-25 19:28:04 -0700
  • 646c94194d add more tests, fix lives count to a # Vivian Lim 2020-03-23 10:20:38 -0700
  • e33275e65d more cleanup, send entire sonic data each frame instead of diffs sonic2-wip Vivian Lim 2020-03-16 01:01:29 -0700
  • 419e97af23 add missed cargo.toml change Vivian Lim 2020-03-15 19:33:18 -0700
  • 9ba078111c change lots of things to return result, write some UT Vivian Lim 2020-03-15 19:33:06 -0700
  • 84d87e21ff try to bring over more of the s-o-s sonic2 code Vivian Lim 2020-03-15 14:27:43 -0700
  • 54aeb2c0f3 sonic pos syncing appears to be working with tracked memory slice & sparse vector Vivian Lim 2020-03-15 02:52:46 -0700
  • 26898d4ec2 add tracked memory slice (but don't use it yet) Vivian Lim 2020-03-15 02:38:07 -0700
  • 295956631a misc lifetime cleanup, things working again Vivian Lim 2020-03-15 01:39:24 -0700
  • d83bbb606a bunch of work on sonic2, make MemorySliceHandle panic if it fails Vivian Lim 2020-03-14 19:56:54 -0700
  • 6d6ad9ffee sparse vector Vivian Lim 2020-03-14 19:56:21 -0700
  • b257dc5071 ability to get a struct based off of player data Vivian Lim 2020-03-14 17:16:07 -0700
  • cd97095b03 a change i made before that works Vivian Lim 2020-03-14 16:14:01 -0700
  • 285eb6052e something a little nicer (but only slightly) Vivian Lim 2020-03-11 01:52:52 -0700
  • 1de59414da reading emulator memory as u16s (crudely) Vivian Lim 2020-03-11 01:35:07 -0700
  • f91c9c91f5 copy sonic's position over tails' sonic2 Vivian Lim 2020-03-10 02:02:43 -0700
  • c3c8c91a76 Add sonic 2 and watch sonic's position Vivian Lim 2020-03-10 01:51:18 -0700
  • 1a601f9685 Add initial memory map implementation which just includes the entire system memory that can be obtained from retro.get_memory Vivian Lim 2020-03-10 01:40:39 -0700
  • f5d5bb1b08 Merge commit '6889711f5bff710ee36a295fd5126d9e4221ca2b' master Vivian Lim 2020-03-10 00:23:39 -0700
  • 6889711f5b Handle multiple games by reading their metadata serializable_v2_wip-diff Vivian Lim 2020-03-10 00:15:33 -0700
  • ccc3f16491 sync and debounce working good Vivian Lim 2020-03-08 21:30:41 -0700
  • 6d66f5e80b wip- big refactoring to generalize games Vivian Lim 2020-03-08 20:43:55 -0700
  • 2b5f05deb4 remove debug notes Vivian Lim 2020-03-07 23:23:00 -0800
  • a3a7211cc6 WIP: send memory only if it changed since last read. Vivian Lim 2020-03-07 23:22:35 -0800
  • ca27e3b114 data sent back and forth every frame, works but doesn't have desired effect. progress! Vivian Lim 2020-01-02 16:52:18 -0800
  • 96e65048c8 wip websocket comms Vivian Lim 2020-01-02 03:17:39 -0800
  • 32c4aa99cf serialize Raw every frame and print it Vivian Lim 2020-01-01 20:54:46 -0800
  • 23f24e1f77 basic serialization of memory wip Vivian Lim 2020-01-01 20:50:59 -0800
  • ff18f2d382 r/w slices Vivian Lim 2019-12-24 16:24:10 -0800
  • 6b330d64ce finished: use slices instead of fixed-size arrays Vivian Lim 2019-12-24 16:10:32 -0800
  • bb558096b2 wip: add lifetimes to memory stuff Vivian Lim 2019-12-24 15:46:34 -0800
  • 063cb4374a WIP comms stuff and trying to make pokemon_rb serializable Vivian Lim 2019-12-24 14:43:11 -0800
  • 0c83161f85 represent active pokemon in enum Vivian Lim 2019-12-23 21:06:22 -0800
  • 33d5fb29f3 print something slightly more human readable Vivian Lim 2019-12-23 20:33:13 -0800
  • 26429ac09b it compiles and can load save states... Vivian Lim 2019-12-23 19:53:19 -0800
  • 772410730d initial commit Vivian Lim 2019-12-23 17:52:01 -0800