voxel-zone/common/src/space/level_gba.rs

12 lines
414 B
Rust

use crate::gba_prelude::DepthTile;
use crate::gba_prelude::Direction;
use crate::gba_prelude::LevelTile;
pub struct ImportedMap {
pub tiles_north: &'static [DepthTile<LevelTile>],
pub tiles_south: &'static [DepthTile<LevelTile>],
pub tiles_east: &'static [DepthTile<LevelTile>],
pub tiles_west: &'static [DepthTile<LevelTile>],
pub player_start: [i32; 3],
pub start_direction: Direction,
}