23 lines
570 B
C#
23 lines
570 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerBehavior : MonoBehaviour {
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public float speed;
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private Rigidbody rb;
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// Use this for initialization
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void Start () {
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rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void FixedUpdate () {
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float moveHorizontal = Input.GetAxis("Horizontal");
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float moveVertical = Input.GetAxis("Vertical");
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Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
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rb.AddForce(movement * speed);
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}
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}
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