initial commit
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commit
ccf05e9933
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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src/wifi-creds.h
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:m5stick-c]
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platform = espressif32
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board = m5stick-c
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framework = arduino
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lib_deps =
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M5StickC
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WiFi
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ESP32
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AsyncTCP
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Arduino_JSON
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upload_port = COM3
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/*#include <Arduino.h>
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void setup() {
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// put your setup code here, to run once:
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}
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void loop() {
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// put your main code here, to run repeatedly:
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}
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*/
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#include <M5StickC.h>
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#if defined(ESP32)
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#include <WiFi.h>
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#include <./wifi-creds.h> // needs to define hostname, ssid, password
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#else
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#include <ESP8266WiFi.h>
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#endif
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#include <HTTPClient.h>
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int val = 0; //value for storing moisture value
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int soilPin = 36;//Declare a variable for the soil moisture sensor
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int soilPower = 26;//Variable for Soil moisture Power
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int readIndicatorLed = 10;//pin for LED indicating read is happening
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int modeButton = 37;
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char spinner[] = {'/','-','\\','|'};
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int spinnerIndex = 0;
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bool logging = false;
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bool buttonWasDown = false;
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uint16_t textColor = WHITE;
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const char* url = "http://192.168.1.101:9989/api/log/m5stick";
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const long nonLoggingModeInterval = 2000; // every second
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const long loggingModeInterval = 1800000; // every 30 minutes
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long remainingInInterval = 0;
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const int loopInterval = 1000;
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int moist = 0; // moisture readings
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// the setup routine runs once when M5StickC starts up
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void setup() {
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// initialize the M5StickC object
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M5.begin();
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M5.Lcd.setRotation(1);
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pinMode(soilPin, INPUT);
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pinMode(soilPower, OUTPUT);
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pinMode(modeButton, INPUT);
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M5.Lcd.fillScreen(BLACK);
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M5.Lcd.setCursor(10, 10);
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M5.Lcd.setTextColor(WHITE);
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M5.Lcd.setTextSize(1);
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M5.Axp.ScreenBreath(8); // set lower than default backlight level
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#if defined(ESP32)
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WiFi.setHostname(hostname);
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#else
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WiFi.hostname(hostname);
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#endif
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WiFi.begin(ssid, password);
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M5.Lcd.printf("Connecting to wifi");
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{
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uint8_t timeout = 10;
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// Wait for connection, 5s timeout
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do {
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delay(500);
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Serial.print(".");
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M5.Lcd.print(".");
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timeout--;
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} while (timeout && WiFi.status() != WL_CONNECTED);
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}
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}
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//This is a function used to get the soil moisture content
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int readSoil()
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{
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digitalWrite(soilPower, HIGH);//turn D7 "On"
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digitalWrite(readIndicatorLed, HIGH);//turn D7 "On"
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delay(100);//wait 10 milliseconds
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val = analogRead(soilPin);//Read the SIG value form sensor
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digitalWrite(soilPower, LOW);//turn D7 "Off"
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digitalWrite(readIndicatorLed, LOW);//turn D7 "Off"
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return val;//send current moisture value
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}
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void report(int value){
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if (WiFi.status() != WL_CONNECTED)
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return;
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char urlBuffer[80];
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sprintf(urlBuffer, "%s/%d", url, value);
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HTTPClient http;
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http.begin(urlBuffer);
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int responseCode = http.GET();
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if (responseCode > 0){
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textColor = WHITE;
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}
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else {
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textColor = RED;
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}
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http.end();
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}
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void handleModeButton(){
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// press: low
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int buttonState = digitalRead(modeButton);
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if (!buttonState)
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{
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buttonWasDown = true;
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textColor = PURPLE; // visual indication that the buttonpress was read
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}
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else {
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if (buttonWasDown == true){
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// mode switch here
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logging = !logging;
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buttonWasDown = false;
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remainingInInterval = 0; // force an action immediately.
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textColor = WHITE;
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}
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}
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}
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// the loop routine runs over and over again forever
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void loop(){
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handleModeButton();
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remainingInInterval -= loopInterval;
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bool shouldAct = remainingInInterval <= 0;
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if (shouldAct)
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{
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moist = readSoil();
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// reset interval
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remainingInInterval = logging ? loggingModeInterval : nonLoggingModeInterval;
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}
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M5.Lcd.fillScreen(BLACK);
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M5.Lcd.setCursor(10, 10);
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M5.Lcd.setTextColor(textColor);
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M5.Lcd.setTextSize(5);
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M5.Lcd.printf("%d", moist);
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M5.Lcd.setCursor(5, 60);
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M5.Lcd.setTextSize(2);
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M5.Lcd.printf("%c ", spinner[spinnerIndex]);
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spinnerIndex = (spinnerIndex + 1) % 4;
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if (WiFi.status() == WL_CONNECTED)
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M5.Lcd.printf("W ");
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if (logging) {
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M5.Lcd.print("L ");
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if (shouldAct){
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report(moist);
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}
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}
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M5.Lcd.setTextSize(1);
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if (remainingInInterval >= 1000){
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M5.Lcd.printf("next: %lds", remainingInInterval/1000);
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}
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else{
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M5.Lcd.printf("next: %ldms", remainingInInterval);
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}
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delay(loopInterval);//wait 10 milliseconds
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//M5.update();
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}
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@ -0,0 +1,11 @@
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This directory is intended for PIO Unit Testing and project tests.
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||||
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||||
Unit Testing is a software testing method by which individual units of
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||||
source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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||||
determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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